Hopefully by now you know that in most of your scenes you need to have a character in a setting with tension, but there is an area of writing where I don’t feel like we spend enough time talking about, which is blocking. And I’m not talking about writer’s block. The term “blocking” is borrowed from play performances. Blocking is just about anything an actor does that isn’t dialogue: where they stand, where they look, how they interact with the setting, how they move across the stage, how close they are to what, how they interact with props. Often audiences pay little attention to blocking, or rather they don’t think about it enough to appreciate it. But if a play has little to no blocking, well, that’s a tough play to sit through as an audience. They may not always have an eye for great blocking, but they’ll notice if it’s not there. Blocking is just as important in fiction writing. And like with plays, it’s likely the reader won’t appreciate great blocking, but they’ll get antsy and annoyed if there is no blocking, and they’ll get confused if there is poor blocking. If you don’t use blocking, not only does it make it difficult for the audience to imagine where your characters are relative to the setting, but you’re selling your story short by not using it to your advantage. As an editor, I see blocking problems crop up from time to time, usually in dialogue scenes. The writer will tell me where the characters are (for example, cooking in the kitchen), but then as I read the scene, I get no sense of specifically where each character is in the room, what each one is doing, if they are standing at an island or sitting at the table, chopping lettuce for a salad, or loading the dish washer. Next thing I know, not only are they done cooking, but they are done eating and are outside getting in the suburban. Sure, some scenes don’t require much, if any, blocking. But in most scenes, you need some sense of blocking. Likewise, you can over-block a scene–putting so much blocking in, that it becomes unnecessary, sucks up the scene’s focus, and slows the pacing. A great narrative hand knows how much to guide the reader and when to back off. So let’s get to some tips about blocking:
- Continuity Errors. One of the main problems I see with blocking in unpublished fiction is continuity errors. In one line, a character is sitting on a couch in the living room, and a few lines later, she’s sitting on her bed, in the same scene with no sense of motion. Often it can happen with objects characters are holding. Misty is knitting a scarf, but then a few lines later, it says she’s knitting a blanket. It can happen with food. Zack has a cup of orange juice, but later it talks about how he’s enjoying the taste of coffee. Watch out for when characters’ hands are full or when you have them doing something they aren’t capable of. For example, say it’s been recently established that Sandra glued back together two broken figurines and she’s holding one each hand. While she’s waiting for them to dry, she doesn’t dare put them down , and then suddenly she’s buttoning up the jacket of her little boy. What happened to the figurines? In some cases, motions can be assumed–but make sure they can be, or that you imply them somehow, so that it doesn’t read like a continuity error. Watch out for having characters sit down, who were already sitting, or characters standing up who were already standing. Characters who put on their shoes twice, or turn off the fan twice.
- Spatial Vagueness. I’m trying to decide if I see this one more than continuity errors … and I have to say probably. Another one of the most common problems with blocking, is vagueness. This usually happens because the setting, objects, or characters’ distances from one another or other things haven’t been properly established. I might get a line that says, “Joey walked down the street”–and as the scene goes on, I get no sense of what street, what city, what it looks like, what season it is, or where or why he is walking in the first place. Sometimes I don’t get any sense of setting and only conversations and body language, and next I know, I read the line “Tiff walked inside.” What? They were outside that whole conversation? And what did she walk into? When blocking is vague, the audience has to fill in the blanks, which can be a problem if it’s not what the author actually pictures. As an editor, this often happens to me. I’ll be picturing the characters sitting in opposite places in a living room, and then suddenly I’m reading how one put her arm around the other. In my head, they weren’t close enough to each other to do that. Use:
- Specificity. Being specific isn’t necessarily the same as being detailed. Details can help make something be specific, but they aren’t the same thing. And with blocking, in some cases, the more detailed it is, the more it hurts the story because it slows the pacing and changes the story’s focus. In my example above, “Joey walked down the street,” the sentence can be more specific by adding and changing a few words. “Joey walked down Mulberry Street, autumn leaves crunching under his feet.” In certain kinds of action scenes, it can be very important to be specific in word choice, and not in details. “Joey leapt for the fire escape.” “Margaret hit Lolly in the jaw.” But if you try to put too much detail into action, it can slow the moment way down. In some cases, it’s helpful to establish the setting before the characters start interacting with it. This makes the setting or “stage” more specific in the reader’s mind. They know there is a pool table and pinball machine in the room, so when one character slams the other into the pool table, it makes sense. Be specific, not vague. How much detail you include depends on pacing and the focus of the scene. - Blocking to contribute to or emphasize points. This is especially true for conversations. As an argument gets more intense, a character may invade the other’s personal space. If one character suddenly says something that makes the other uncomfortable, the latter may take a step back. If one character is vulnerable, whether the second draws closer or steps away can convey a lot. Of course, you can use setting and props to do the same thing. As an argument gets intense, one character throws something at the other. If someone is uncomfortable, she might put something (an island, a couch, a car, a teeter-totter) between them. If she’s feeling vulnerable, she might “hide” or “block” herself by getting a blanket, picking up a book to look at, or turning away from the speaker to pretend interest in a rose bush. When Sherlock gets frustrated, what does he do? He stabs the mantle. He puts a bullet in the wall. This is blocking that emphasizes and contributes to the situation or point at hand. Even in a scene where blocking is the primary focus (building an invention, competing in America Ninja Warrior, forging a sword, hunting), how the character interacts with the setting and objects can emphasize points–how tightly he holds a screwdriver, how sweaty her hands are against a climbing wall, the way he beats the metal, how many shots she shoots. You can also use blocking to heighten tension. “He picked up a knife and concealed it under the table,” immediately adds tension and anticipation to a scene.
- Blocking to Convey Character. Similar, yet different from, the last section, you can use blocking to convey character, rather than just the moment at hand. The fact that Sherlock stabs the mantle whenever he gets frustrated is something specific to his character. It helps establish who he is. And actually, that fact becomes specifically important in season four–when we understand that he, someone who is supposedly not driven by emotion, sometimes manifests more raw emotion than any one else. A character who sees litter at a park and picks it up is much different than one who adds to it. A character who comforts a crying stranger is different than one who ignores them. A character who always makes sure she’s near an exit is different than one who could care less. Blocking is great to show character and their feelings, rather than tell them. - Blocking to give motion to still or stagnant scenes. You may sometimes have scenes where all that really matters is the conversation between two of your characters, or maybe you need to have your character delve into a moment of introspection to solve a mystery. It might not matter even where this moment takes place. A lot of beginning writers will open a story with a character sitting and thinking. One of the reasons this is a problem is because there is no motion, there is nothing happening in the present moment. Use blocking to add motion. Instead of having your character sit and think, maybe you can have her catching insects for her bug collection while she thinks. Not only does this create more motion and interest, but also gives you material for the two bullet points before this one, so that it can actually add to the introspection and characterization. The fact she just caught a monarch butterfly might not be important to the main plot, but it tells us more about her, and in fact, you can even use that event and butterfly as a type or symbol of whatever she’s thinking about for added emphasis and tone. With that said, some conversations are very important, interesting, have high tension, or natural draws–they may have incorporeal motion–and already carry the audience, and sometimes when you put in blocking, it actually takes away from that, instead of contributing to it, by drawing away the audience’s attention. Their attention to the conversation is competing with the blocking. So watch for that. - Blocking for natural pauses, lulls in conversations, and for beats in dialogue. On the topic of dialogue exchanges, when there is a natural pause in dialogue or a lull in conversation, instead of saying “There was a moment of quiet,” you can put in a bit of blocking to convey that. “Forget it,” Fred said. “I didn’t want your help anyway.” Nancy looked down at the scarf she was crocheting and realized her hands had stopped moving. She put the scarf down on the coffee table, and flattened it out as she tried to find her words. “You like her, don’t you?” she asked. You can also use blocking for beats in dialogue. Rather than always using dialogue tags, you can use a beat to imply who is speaking what line. “Cedric Diggory was murdered,” Harry said. “Whatever you’ve been told,” Professor Umbridge said, “that. Is. A. Lie.” Harry shot up out of his desk. “It’s not a lie!”
Lees verder
[a wip by @ambrosichor | wip tag | other writings]
genre: dark academia
pov: first-person; vincent northwood
status: first draft; ongoing outlining bc i don’t know how to plan
concepts: good ol’ murder, aestheticism, classicism?, elitism?, homoeroticism? all the -isms?, love irregular polygon, unrequited love, pining, yearning, longing, discussions of art and philosophy, the meaning of life, ‘luxury’ crimes, life imitates art
inspiration: the secret history, the talented mr. ripley, the story of notorious art thief stéphane breitwieser (which you should read bc it was delightful and eye-opening)
i. vincent northwood - our narrator; the outsider
“I tell this story not because I want to but because I have to — to honour he who died at my hands”
our sad and brooding, incredibly insecure and lonely, narrator. heartbroken and abandoned, fresh from a breakup with his highschool sweetheart, vincent runs away from home in a quest for independence and ‘soul-searching’, in an effort to forget his first love and perhaps find a new one? life comes to a surprising turn when he finds teary eyed alexander in the middle of an empty art gallery.
ii. alexander donadieu - the leading man; inspired by stéphane breitwieser + dickie greenleaf
“the pleasure of having is stronger than the fear of stealing”
the everso suave and debonair alexander donadieu. easily bored by life and people as shown by his short attention span and selective nature. it’s a wonder how he manages to stay friends with nate and delia even afer all these years. although, he never fails to be the centre of attention while being adored by many. always intellectually starved and seeking a thrill in his life — will jump at any opportunity to wreak havoc.
iii. nathanael laurent - the right-hand man; hopelessly in love
“i just want to be loved delia.”
a part of the laurent family, nathanael is well known on campus for his old money connections. studies law and doesn’t mind it though he wishes to study the arts. at least he’s making his father proud, right? alexander’s right-hand man and best friend — will do anything for him, makes alex’s idiotic ideas into reality. is madly in love with alex but represses his feelings as he cares too much for him and cordelia. just wants the freedom to have his own desires.
iv. cordelia waldorf - alex’s girlfriend; hates the reputation
“but you’re his…” / “i’m not anyone’s”
is the only reason this group hasn’t fallen apart. alex’s girlfriend of an odd number of years. loves alex and nate with all her heart but desperately wishes for a female friend in her life. too understanding for her own good, a quality which alex constantly exploits. often lonely due to alex’s flighty nature. eager to meet and make people feel welcome — is glad to have met vincent. trying to separate herself from the reputation of ‘alexander donadieu’s girlfriend’. trying to carve her own path.
currently no taglist. if this is your sort of thing please don’t hesitate to ask to be added <3
[dm / ask / reply to be added~]
how can i make a plot feel more like a plot rather than just things happening to characters ? i have a general idea for the plot but 1) i dont feel its strong enough 2) i dont know where to end my story (character travels to an unfamiliar place, learns about the place and then what ?)
If you’re writing a short story, original or fan-fiction, you really just need a point or story goal to tie it all together. What are you trying to accomplish with this story? What are you trying to illustrate about the world or the character to the reader? When you figure out what that is, it’s easier to hammer a plot into something that accomplishes that goal.
If you’re writing longer fiction, such as a novella or novel, there are a few things that need to happen in order to take your idea from a “plot idea” to an actual plot:
1. Character Arc/Internal Goal - Your protagonist or their world (or both) needs to transform throughout the story. Most stories follow a positive change character arc, meaning that something negative about the protagonist transforms into something positive by the end of the story. For example: a character who is timid and afraid of the world learns to be bold and courageous. This thing that needs to change for the better represents their internal goal. Sometimes, with darker stories, the protagonist will go through a negative change arc, meaning that they start out with positive traits (ie: they’re confident and successful) which, through the course of the story, turn negative (ie: they become insecure and unsuccessful). In this case, they may have a lofty or undesirable internal goal which precipitates their downfall. Once in a while, you’ll see stories with static character arcs, meaning that the protagonist themselves doesn’t change, but they create change in their world or another character. In this case, their internal goal is represented by their need to help/change the other character or the world.
2. Inciting Incident/External Goal - Longer stories can’t just be a bunch of random events that happen to your character. These events need to help bring about whatever change you decided upon in #1. The best way to kick off this life changing chain of events is to turn your character’s world upside down. This is the inciting incident… the moment when something happens that changes your protagonist’s normal life forever. In The Hunger Games, it was Prim’s name being chosen at the Reaping, which caused Katniss to volunteer in her place. In Harry Potter, it was Harry getting his letter to Hogwarts. In Twilight, the inciting incident was multi-part, beginning with Bella’s move to Forks, meeting the Cullens, and ultimately figuring out Edward was a vampire. In response to this life disrupting incident, your protagonist needs to form a goal… willingly or because they have no other choice… and this goal is what’s going to carry the rest of the plot. This is called the “external goal” because this isn’t anything to do with what’s inside themselves, this is a real, tangible goal they want to accomplish. In Twilight, Bella’s external goal was to stay alive despite the nomads being after her. In The Hunger Games, Katniss, too, wanted to survive so she could go home and take care of her mom and sister. In The Lord of the Rings trilogy, Frodo needs to take the ring to Mount Doom so it can be destroyed.
3. Antagonist/Obstacles - Your story also needs to have an antagonist or antagonistic force. This can be a literal “bad guy” with “henchmen,” it could be a creature like a rampaging dragon or escaped dinosaurs, a natural disaster like a flood or asteroid, or it could even be your character themselves, wherein they’re their own worst enemy. Whoever or whatever your antagonist is, they or it will create obstacles that make it harder for your character to reach their goal. If the inciting incident was an alien invasion, and your protagonist’s external goal is to escape the occupied city to reach a huge safe zone the where the Earth military is amassing, the aliens (and any agents acting on behalf of the aliens) will be the source of problems or obstacles that your protagonist has to overcome on their way to achieving their goal. Sometimes they will be successful in overcoming these obstacles, sometimes they’ll fail and have to try again or find a workaround. But this struggle to overcome obstacles on the way to achieving the external goal is what creates the action of the story.
4. The Final Showdown - Somewhere in the last quarter of your story, your protagonist is going to have to confront the antagonist/antagonistic force in a big final showdown. If your antagonist is an evil wizard, this will be the big magic battle. If your antagonist is a fire-breathing dragon tormenting your protagonist’s village, this is the moment when your protagonist is going to unleash everything they’ve got to try and kill the dragon once and for all. If the antagonist is a bunch of zombies in a zombie apocalypse, this is the moment when your character leads all the zombies into a field and sets it ablaze. Whatever happens, this is also the moment for your character to demonstrate how they’ve changed. For example, if they were timid and afraid of the world at the beginning, this is the moment where they prove they’re bold and courageous.
5. The Denouement and Ending - In most stories, the protagonist is going to be successful in vanquishing or surviving the antagonist/antagonistic force, though in some stories the protagonist will fail. Either way, the denouement is where all the dust settles following the final showdown. Injuries are tended to, losses are mourned, a promise to rebuild is made. Then, the very last thing we should see is what your character’s life is like afterward. In the beginning of the story, before the inciting incident, we see the character in their normal world, before everything turns upside down. This is the opposite of that. Now you show what our character’s life is like after their world was turned upside down and they tried to right it again. In many stories, this will be a happy ending. I some stories, this will simply be a hopeful ending. In fewer stories, it may be an all out sad or tragic ending. If you take all of these things into account, they should guide you not only through the action of the story, but lead you to a natural ending as well. Good luck!
Wow, interesting idea!
💡
Hey yourwriters, thanks for the light bulb 😁
One of the ideas I still have to write is about a group of children that are taken away from their parents under the pretense they are in need of special teachers who end up on a different planet because the government knows the world is dying and theses kids DNA tells they will develop powers outside earth and the politicians thought the best way to guarantee survival of mankind is to send these kids away so they will start a new society with the help of adults who were picked for this.
Bad thing is the kids and their caretakers strand on the other planet and are forced to survive there and deal with the native inhabitants.
(Idk where to ask this so if you cant do you know anyone that can?) Im new to creating ocs and im overwhelmed w all the resources...I have basic appearance down but i feel i dont know my characters at all. I feel picking personality traits/background will be like throwing darts at random and wont come together like theyre an authentic, real person. Any advice? Thx.
This is a common thing for writers, artists, and character designers, so no worries! You’re completely on the right track! It can take months or even years to flesh out a character! I’ve found the best method of working through this is the use of OC interviews!
What are those you ask? They’re questionnaires made specifically for your OC’s to answer! It’s one of the quickest and easiest ways to start getting to know your characters. It’s like you’re asking them the question, and they’re answering. It gives you a sense of how they may talk, form their sentences, or even respond to such a question.
Ask yourself one simple question when working on character personalities: Why? Why do they like this specific color? Why do they behave this way? Questions like these help the characters flesh out more. You need to ask yourself these questions because your audience will be expecting answers to them.
A few more ways to develop characters: from experience, I found that roleplaying, making AU’s (alternate universes), and writing oneshots about them are the most effective!
Antagonist OC Interview
How to Write Diverse Characters
OC Interview: Through Another Character’s Eyes
5 Minute OC Interview
Foolproof Ways to Flesh Out Your Characters
8 Other Ways of Fleshing Out Characters
Character Profile Sheet
Character Traits
Archetypes to Avoid in Character Creation
Strong Female Characters: How to
Characterization Ask Game
Five Traps When Creating Characters (and tips on how to improve!)
Traumatized Character Profile
So you want to make an OC? (Masterpost)
30 Uncommon Character Development Questions
The Importance of Weaknesses in Your Characters
Qualities of Realistic Characters
Ultimate Guide to Creating Authentic Villians
Lately I’ve been revisiting Story by Robert McKee, a famous book on the craft of storytelling. It can be pretty intense and heavy at times, so it’s not something I would recommend for beginners. In fact, the first time I read it, a lot of it was so deep and new that it went over my head. It’s been interesting reading it again. Now, parts seem to be validating my ideas, rather than turning and twisting them.
One thing in particular stuck out to me this last week: character vs. characterization.
Regularly, I see writers hyperfocused on characterization.
Characterization is all the surface or near-surface stuff: voice, demeanor, likes and dislikes, hair and eye color, clothes, habits, etc.
Honestly, I personally consider these things to be part of character, but for the sake of this post, we are going to look at them as two different things, to communicate specific ideas.
Characterization can be really important and really effective. Give us the right voice, mannerisms, and appearance, and we can instantly be drawn to someone. Jack Sparrow is a good example. Johnny Depp combined Pepe le Pew with Keith Richards to come up with a unique, iconic characterization. In fact, Depp is often very good with characterization. A lot of actors have the same demeanor for all of their characters (I’m trying so hard to not name anyone in particular right now), but Depp’s Jack Sparrow, Mad Hatter, Willy Wonka, Grindelwald, Mort Rainey, etc. all have unique characterizations.
You are very familiar with characterization. All over online you can find long questionnaires to fill out to get to know your protagonist (or any other character). Back in the day, I would fill these out because they were fun (and they are, and that’s okay!), but I often found that despite how personal the questions could get (i.e. “What is his/her greatest fear?”), I wasn’t quite satisfied with the person on the page, not to mention that a lot of the stuff I ended up brainstorming seemed irrelevant to the story. And in some cases, I had to change what I’d filled out to write a better story “for some reason.”
I’ve actually heard/read a few writers get on the character vs. characterization bandwagon and go on to kind of … knock down characterization. I don’t agree with that. I strongly believe in the power of rich characterization. And I have zero problems if you want to be like Johnny Depp and give each main character a super unique demeanor. In fact, as long as it doesn’t get too outlandish for your world, I enjoy that and think it is a good idea.
After all, if Jack Sparrow had a demeanor like the Mad Hatter, Pirates would be totally different.
But here is the problem that past me, and I see a lot of writers run into, characterization is not the sum of character. You might be filling out questionnaire after questionnaire, trying to find The Thing™️, but it’s not coming together, because you only know about characterization.
Characterization is part of a character, but it isn’t fully “character.” When it gets down to it, when you want to get really, really deep, characterization isn’t going to get you there.
As J.K. Rowling famously wrote, it’s our choices that determine who we are.
You can be the gothiest goth kid, or the preppiest prep kid, but who you truly are is what you choose to do, and perhaps, I would probably add, why you choose to do it. When encountering a stray dog, do you kick it away or give it some food? You can cut out all the external stuff; you can cut out the hairstyle, the age, the clothes, the likes and dislikes, and at the heart of it, is choices.
But it’s not just any choice.
As Robert McKee and others have stated, to get into that inner gem of character, it’s the choices the character makes when there are significant stakes. If a character chooses vanilla ice cream over chocolate, that doesn’t really tell me a lot, unless I want to read symbolism into it (which could be there).
Maybe your protagonist tells the truth to his parents about putting a frog in his sister’s bed. Does that really matter if there are no potential consequences involved? Telling the truth when there are no dire consequences is easy. Telling the truth when there are important things at stake is harder. What if telling the truth meant he would be grounded and could not participate in a talent show he’s been practicing for, for months? There is prize money involved, and he was hoping to use that money to buy a chemistry set. Chemistry is his passion and he wants be a world-renowned chemist someday. Which is more important to him? A potential chemistry set or telling the truth?
This can be a great way to add depth. Well, it is depth. Especially if their characterization seems to be at odds with who they truly are. A vampire who craves human blood but chooses not to drink it is interesting. A prince who’d rather be a beach bum is interesting. The bully who, when it gets down to it, sticks up for an enemy is interesting. It makes them more complex. It draws us in so we want to know more. Why doesn’t this vampire drink human blood? Why doesn’t this prince want to be a king? Why did this bully stick up for someone? The answers to those questions makes them complex.
We all have layers after all. And we all have boundaries. I almost never lie. But if I was stuck between telling the truth or lying to save a loved one’s life, well, I’d pick the latter. But if I picked the former, that would say a lot about me as well.
Some writers throw in contradictions to create character depth (a vampire who refuses to drink human blood), which works, but if it’s a main character, and I never get an idea or hint of the “why,” I sometimes find myself feeling … cheated. Like it was just thrown in (and maybe it was). I also then get stuck, fixated on the why that I never get, so it’s distracting. I don’t know that we always need to explore the why, but I would say for main characters, it’s almost always more effective, more powerful, more meaningful, to address the why, to some extent. Unless, of course, the reason is ridiculous, in which case, maybe you need to reevaluate that and come up with something better.
There is an important part to all of this, which is that we need to see your character making significant choices, which means they must be placed in situations where they can make decisions. If you don’t give your character opportunities to make significant decisions, it’s probably going to be a problem. This is another reason why people ask for “active” protagonists. They must want something and make choices with stakes attached.
Don’t be afraid to make your protagonist’s true self a bit negative or flawed–after all, they need to grow during the story (usually). Maybe near the beginning of the story, you show your character being selfish, but at the end, we see he is willing to sacrifice his life, literally or figuratively. This is called character arc.
The way your character changes through the course of the story can also bring more “character” to him or her than characterization can alone. If we have a character that starts as a villain, but ends up being a good guy by the end, well, that’s interesting and complex, and the transformation demands depth to be satisfying. This can all get more complicated real fast, because there are degrees and variations, and I don’t want to muddy the water quite yet.
But if you are only trying to find character by filling out endless characterization questionnaires, you might never write a fully formed, deep, complex character. Instead, consider choices, contradictions, and arcs.
Where Do Writers Find Their Ideas?
On Inspiration
How To Write A Novel
Getting Started With A Book
Hints About Writing A Story
Novel Outlining 101
From Notes To Novel
Plotting A Novel
Why Don’t I Have A Plot, And Where Do I Get One?
How To Create A Character
Creating Characters
Character Creation
Name That Character! (2)
You And Your Characters
How To Write Backstory Without Putting Your Reader To Sleep
How To Use Foreshadowing
How To Write Dialogue (2)
How To Make Your Writing More Interesting
Writing Block
How To Get Unstuck
Advice For Young Writers (2)
On Word Counts And Novel Length
Top 4 Ways to Know Your Idea is Novel-Worthy
How A Book Gets Published
How Do You Go About Getting Published
And remember: Google is your best friend.
@flashfictionfridayofficial
the world is silenced by a virus it is scarily quiet in my town even the station is calm because of the lockdown on the road I see only an empty bus my whole world is turned upside down captured between these walls I feel lifeless how do you stay all right in such a crisis? so alone and so scared of this new crown but through my window I see the blossoms of my cherry tree even now not everything is wrong I take a picture to remember nature is still growing normally I send it to my sister, who works in a hospital all day long I send it to my grandma, who I now cannot visit safely I send it to you, I hope you stay safe and fine and strong
Today I want to talk about Obligatory Scenes and Conventions™️ 😱 These are things that often writers, particularly new writers, don’t like … all that much.
Why?
Because they are …
Obligatory Scenes and Conventions™️ 😱
Okay, they aren’t all that bad for all of us … but some of us go out of our way to avoid them because they feel so contrived, and it ends up just hurting our book 🙄 (#guilty).
So what are obligatory scenes and conventions?
They are the stuff, the elements, that are “obligatory” for your genre.
Meaning, if I’m writing a romance, I need to write a first kiss scene. If I’m writing a murder mystery, I need to write about the discovered body at the beginning. If I’m writing a superhero origin story, I need to show how the superhero got his or her powers. And if I’m retelling Sherlock Holmes, I better have his deductive reasoning in it.
In some genres, the conventions are really obvious:
Others are a lot less noticeable.
But every genre has them.
Shawn Coyne, an editor with over 25 years of experience, has noted that many writers he works with try to avoid writing obligatory scenes. They feel they are stupid or even “cheesy.” Writers may try to leave them out in order to write something “fresh” and “original.”
But this is sort of like saying you are going to be “fresh” and “original” by ignoring the “Show, don’t Tell” rule, and instead “tell” your whole novel. In fact, it’s like saying you will be “fresh” and “original” by disregarding any writing rule.
In reality, it isn’t ignoring the rules that makes you great, it’s understanding and respecting them, and then knowing when to break them. Ignorance rarely, rarely, rarely (I used it three times, so I hope I get the point across) leads to “fresh” and “original” content. In fact, ignorance most often leads to poor content.
And yet writers often want to try to leave out the “rules” of their genre. Sometimes it’s not because they want to be original, but because they want to be surprising. But this doesn’t work.
Why? Because the most surprising things are surprising because of conventions.
What’s more “surprising,” a story where you don’t have any grasp or idea of where it is going, or a story where you think you know where it is going before it twists a different way?
The most satisfying surprises come not from disregarding conventions, but from flipping, twisting, or inverting them. From breaking them.
In order to create true surprises, the audience must have some kind of expectation. We need to understand and respect the conventions, first.
It’s like that with every rule in the arts.
You have to know the rule inside and out before you can break it.
One of the most important aspects of writing surprises is that the surprise isn’t a disappointment. If you ignore the obligatory conventions instead of respect them, you are more likely to disappoint. After all, the reason your audience is drawn to your genre in the first place is because of the conventions. Surprises usually work better when they are more than what the audience expects, and they almost never work if they are less than what the audience expects. But I don’t want to spend too much time on surprises–if you want to know more about them, check out my post “5 Types of Surprises.”
For some of us writers, obligatory scenes and conventions can be a little annoying. A few months ago, I saw a romance writer lament on social media something along the lines of, “Just HOW many ways can you write a first kiss?!” After writing several romance books, it can be hard to think of new ways to portray it.
But while originality doesn’t usually come from ignoring the conventions, it can come from respecting them.
HOW many ways can you write a first kiss?
As you struggle to write it a brand new way, you may well breathe some originality into the story. Because again, what makes something feel satisfyingly original often isn’t something that has no relation to any conventions, but rather something that bends, twists, and properly breaks conventions.
In order for something to feel “fresh” and “original,” the audience has to have some kind of expectation–formed from what they’ve seen before.
As you respect and bend obligatory scenes and conventions in satisfying ways, your target audience, immersed in their chosen genre and surprised over a sense of originality, may not even notice them for what they are.
For example, in a typical fantasy story, at some point, the protagonist must face some sort of hellish creature or entity. In old stories, this is your traditional dragon. Usually this creature is in the earth or underground, or at least comes from somewhere deep and remote or secluded. In old stories, this is related to tunnels or caves, a sort of symbol of hell, which is “beneath” or “downward”–the underworld.
If you look at some of the most famous fantasy stories, you’ll see this convention respected in some way.
Keep reading
excerpt: sal was almost named boobiedick
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