Lately I’ve been revisiting Story by Robert McKee, a famous book on the craft of storytelling. It can be pretty intense and heavy at times, so it’s not something I would recommend for beginners. In fact, the first time I read it, a lot of it was so deep and new that it went over my head. It’s been interesting reading it again. Now, parts seem to be validating my ideas, rather than turning and twisting them.
One thing in particular stuck out to me this last week: character vs. characterization.
Regularly, I see writers hyperfocused on characterization.
Characterization is all the surface or near-surface stuff: voice, demeanor, likes and dislikes, hair and eye color, clothes, habits, etc.
Honestly, I personally consider these things to be part of character, but for the sake of this post, we are going to look at them as two different things, to communicate specific ideas.
Characterization can be really important and really effective. Give us the right voice, mannerisms, and appearance, and we can instantly be drawn to someone. Jack Sparrow is a good example. Johnny Depp combined Pepe le Pew with Keith Richards to come up with a unique, iconic characterization. In fact, Depp is often very good with characterization. A lot of actors have the same demeanor for all of their characters (I’m trying so hard to not name anyone in particular right now), but Depp’s Jack Sparrow, Mad Hatter, Willy Wonka, Grindelwald, Mort Rainey, etc. all have unique characterizations.
You are very familiar with characterization. All over online you can find long questionnaires to fill out to get to know your protagonist (or any other character). Back in the day, I would fill these out because they were fun (and they are, and that’s okay!), but I often found that despite how personal the questions could get (i.e. “What is his/her greatest fear?”), I wasn’t quite satisfied with the person on the page, not to mention that a lot of the stuff I ended up brainstorming seemed irrelevant to the story. And in some cases, I had to change what I’d filled out to write a better story “for some reason.”
I’ve actually heard/read a few writers get on the character vs. characterization bandwagon and go on to kind of … knock down characterization. I don’t agree with that. I strongly believe in the power of rich characterization. And I have zero problems if you want to be like Johnny Depp and give each main character a super unique demeanor. In fact, as long as it doesn’t get too outlandish for your world, I enjoy that and think it is a good idea.
After all, if Jack Sparrow had a demeanor like the Mad Hatter, Pirates would be totally different.
But here is the problem that past me, and I see a lot of writers run into, characterization is not the sum of character. You might be filling out questionnaire after questionnaire, trying to find The Thing™️, but it’s not coming together, because you only know about characterization.
Characterization is part of a character, but it isn’t fully “character.” When it gets down to it, when you want to get really, really deep, characterization isn’t going to get you there.
As J.K. Rowling famously wrote, it’s our choices that determine who we are.
You can be the gothiest goth kid, or the preppiest prep kid, but who you truly are is what you choose to do, and perhaps, I would probably add, why you choose to do it. When encountering a stray dog, do you kick it away or give it some food? You can cut out all the external stuff; you can cut out the hairstyle, the age, the clothes, the likes and dislikes, and at the heart of it, is choices.
But it’s not just any choice.
As Robert McKee and others have stated, to get into that inner gem of character, it’s the choices the character makes when there are significant stakes. If a character chooses vanilla ice cream over chocolate, that doesn’t really tell me a lot, unless I want to read symbolism into it (which could be there).
Maybe your protagonist tells the truth to his parents about putting a frog in his sister’s bed. Does that really matter if there are no potential consequences involved? Telling the truth when there are no dire consequences is easy. Telling the truth when there are important things at stake is harder. What if telling the truth meant he would be grounded and could not participate in a talent show he’s been practicing for, for months? There is prize money involved, and he was hoping to use that money to buy a chemistry set. Chemistry is his passion and he wants be a world-renowned chemist someday. Which is more important to him? A potential chemistry set or telling the truth?
This can be a great way to add depth. Well, it is depth. Especially if their characterization seems to be at odds with who they truly are. A vampire who craves human blood but chooses not to drink it is interesting. A prince who’d rather be a beach bum is interesting. The bully who, when it gets down to it, sticks up for an enemy is interesting. It makes them more complex. It draws us in so we want to know more. Why doesn’t this vampire drink human blood? Why doesn’t this prince want to be a king? Why did this bully stick up for someone? The answers to those questions makes them complex.
We all have layers after all. And we all have boundaries. I almost never lie. But if I was stuck between telling the truth or lying to save a loved one’s life, well, I’d pick the latter. But if I picked the former, that would say a lot about me as well.
Some writers throw in contradictions to create character depth (a vampire who refuses to drink human blood), which works, but if it’s a main character, and I never get an idea or hint of the “why,” I sometimes find myself feeling … cheated. Like it was just thrown in (and maybe it was). I also then get stuck, fixated on the why that I never get, so it’s distracting. I don’t know that we always need to explore the why, but I would say for main characters, it’s almost always more effective, more powerful, more meaningful, to address the why, to some extent. Unless, of course, the reason is ridiculous, in which case, maybe you need to reevaluate that and come up with something better.
There is an important part to all of this, which is that we need to see your character making significant choices, which means they must be placed in situations where they can make decisions. If you don’t give your character opportunities to make significant decisions, it’s probably going to be a problem. This is another reason why people ask for “active” protagonists. They must want something and make choices with stakes attached.
Don’t be afraid to make your protagonist’s true self a bit negative or flawed–after all, they need to grow during the story (usually). Maybe near the beginning of the story, you show your character being selfish, but at the end, we see he is willing to sacrifice his life, literally or figuratively. This is called character arc.
The way your character changes through the course of the story can also bring more “character” to him or her than characterization can alone. If we have a character that starts as a villain, but ends up being a good guy by the end, well, that’s interesting and complex, and the transformation demands depth to be satisfying. This can all get more complicated real fast, because there are degrees and variations, and I don’t want to muddy the water quite yet.
But if you are only trying to find character by filling out endless characterization questionnaires, you might never write a fully formed, deep, complex character. Instead, consider choices, contradictions, and arcs.
“Take the story from ‘What is it?’ to ‘What is it most like?’”
A monster, a house, and people inside the house who really want to kill the monster
House = confined space
Monster = formed from a sin committed by a character
Jaws, The Exorcist, Alien
Quest myth
A hero goes on the road for one thing and ends up with themselves
The goal is internal growth
Milestones = people and incidents that cause change within the hero
Star Wars, Back to the Future, The Road Trip
“I wish I had a _______” + “What if?”
An underdog who does not succeed for long
Has a moral
Alternative: comeuppance in which a character with that _______ has it taken away
Bruce Almighty, Love Potion #9
An ordinary person finds themselves in unordinary circumstances
Primal problems like love or survival
An average person must solve the Problem by finding it within themselves to be the hero
The bigger the enemy, the bigger the odds to overcome and the more heroics
Terminator
Life transitions and their external conflicts
“Monster” is vague, unseen, unnamable
Ex. teenage years, vices to overcome, midlife crisis, any crisis really, old age, break up, grieving
Everybody’s in on “the joke” except the hero
Only experience can offer a solution
Victory is accepting the Problem and surrendering to it
Ladybird, Call Me By Your Name
Love story in disguise
Can include romantic love, usually platonic
hate/disagreement to realizing “we need each other”
“We need each other” causes more conflict because who can tolerate needing somebody?
All is lost moment = separation, fight, goodbye-good-riddance
Resolution = surrender egos to overcome Problem
One is changed, one is the changer
Don Quixote, Thelma & Louise
Why over who
Does not include hero changing
Audience discovers something about human nature
Walks on dark side
All about discovery
“Are we this evil?”
Citizen Kane, Mystic River
Underdog and the advantages of anonymity
Set underdog against an establishment
Usually includes accomplice that’s in on the joke and gets brunt of repercussions
Outsider thrill of victory
Forrest Gump
Sacrificing goals of few for the many
Groups, institutions, “families”
Honors institution AND exposes problems of losing individuality to it
Breakout character’s role is to expose group goal as a fraud
Told from newcomer’s perspective who can ask “how does this work?” and eventually: “who’s crazier: them or me?”
Group dynamic is crazy and self-destructive
Pros and cons of community over self
Loyalty can blind common sense
One Flew Over the Cuckoo’s Nest, August: Osage County
Extraordinary person finds themselves in an ordinary world
Foster empathy through hero being misunderstood, their pitfalls and disadvantages, and human qualities
Zoolander, X-Men, Gladiator, Dracula
I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.
The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.
One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.
The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.
These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.
Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.
Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.
The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.
The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.
Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.
by me !! a dyslexic
hopefully this might be a useful little guide so you can avoid the misconceptions and any stereotypes - I saw someone do this with adhd and I thought a dyslexia one might be interesting
reading
this differs from person to person but for me I have to read over things four or five times before they actually go into my head, sometimes this gives people headaches or makes them nauseous. letters often “jump” or sentences merge into one long word; people often have trouble with light sensitivity and pages can seem too bright
writing
some people have vary varied handwriting and can go from neat to messy to big to small within minutes, spelling is often phonetic but PLEase doNt Talk AbOUt thIS For AgEs it’s only a very small part of being dyslexic
speaking
dyslexic people often speak faster than their brains create sentences so can trip over words or stutter or mix up words (par kark instead of car park), this can be embarrassing so could make for a good scene ?! people also get a lot of tip of the tongue experiences where they can’t find the right word (I once couldnt remember the word ‘embarrassed’ and I called it ‘when you go red and nervous’) so that makes for more interesting speech patterns in your characters
memory
oh my lord this is so overlooked but lots of dyslexic people have really bad short term memories - things like listening to instructions and forgetting them immediately, or forgetting that they were saying mid sentence
sense of direction
not so common but people often lose their sense of direction and can struggle telling left from right - I don’t know too much about this one though so I’m not going to go into it too deeply !!
hearing
filtering out background noise can be super difficult so people can seem like they have poor hearing but really everything can just seem very loud - this can be distracting and frustrating too and it bugs my friends so much because I make them repeat everything whoops
I’m sure there’s more things but this is just a short list, I’ll add anything if I think of it - feel free to add anything yourselves !!
Random Question Time! Do you make art of any sort (mood or aesthetic boards, playlists, face claims with minor quick changes) for your characters?
Thank you for the question!
I often make aesthetics and playlists and sometimes edits with face claims.
I also like to play scenes and background stories out in my head while playing a piano piece with the right mood.
“The bigger the issue, the smaller you write. Remember that. You don’t write about the horrors of war. No. You write about a kid’s burnt socks lying on the road. You pick the smallest manageable part of the big thing, and you work off the resonance.”
— Richard Price (via promptly-written)
33 Ways to Write Stronger Characters (Part 1/3)
To Give:
1. Give them a goal. A strong goal not only gives your character purpose, it helps you map out your plot with ease.
2. Give them a motivation. Something is driving your character to chase down their goal. It could be a negative emotion like fear, guilt, or regret; a negative trait like pride, vanity, or greed; or a positive emotion like love, determination, or passion. Whatever the case, giving your character a motivation will make the actions they take to achieve their goal seem realistic and relatable.
3. Give them purpose. Consider how your character adds to the story. Do they create conflict or undergo emotional development? If not, your character will seem pointless.
4. Give them a fear. Fear is an emotion that all humans feel. It leads to insecurity, impatience, and conflict, which is why fear is the perfect emotion to include in your story. It both hooks readers and drives the plot forward. Just don’t let your characters cower in fear for long; make sure that they take action, too.
5. Give them a flaw. Perfection is boring. Imperfection is human. Write a human story by giving your character flaws. Go beyond the physical and give your character a poor personality trait, bad standing in society, or an unpleasant circumstance to live in.
6. Give them a history. Allow your character’s past to shape who they become. Give your character a rich history that will affect their present-day decisions.
7. Give them a present story. Don’t drown your novel in backstory. Give your character a present-day story, a quest or a journey that will shape and grow them.
8. Give them a personality. Don’t let your character have a dull, flat personality. Make your character complex by giving them contradictory traits and avoiding clichés at all costs.
9. Give them interests. A character that doesn’t like anything simply isn’t interesting. Give your character a passion, even if it’s one your readers will hate. Fervor breeds interest, no matter the subject.
10. Give them a quirk. Everyone has their strange habits. And strange is just as interesting as passionate. Give your character a quirk to help them stand out from the crowd.
11. Give them a name. More specifically, give your character a name with purpose. Showcase a time period, foreshadow their actions, or hint at their interests. Give your character’s name a role in your story.
12. Give them a desire. Desires are powerful motivators. Some desires may lead your character to accomplish their goal while others may lead your character away.
13. Give them a love. How can your readers love your character if your character loves no one? Your character doesn’t have to be all hugs and smiles, but they do need to hold love for at least one person if you want your readers to like them.
-She’s Novel Blog
I already love him
Neutral Good // INFP // Ravenclaw // Aquarius // Bi // Jewish-American // Playlist // Pinterest
If there’s a character who I would award with the “Most Relatable” award, it’s Zamsel. He’s been through a lot. A hopeful romantic with a competitive streak and a massive fear of failure, Zamsel puts a lot of pressure on himself.
Backstory
Zamsel’s grown up being mostly raised by his mother, as his father has spent a lot of Zamsel’s childhood in the Air Force. Mama Amsel is a sweet, understated woman who passed a lot of her softness onto Zamsel.
Halfway through high school, Zamsel began dating his long-term girlfriend, Chai Watson. Though their relationship was initially happy, it’s deteriorated into something really toxic and draining. Nevertheless, he graduated as co-valedictorian with Kam Suzuki.
Present
Zamsel’s entering his first year of college with Kam. They’re both sort of adjusting to the freedom that comes with living several states from their families, but Zamsel is adjusting to it far better than Kam is. He’s a fan of his new life.
Playlist
Zamsel’s playlist is huge. It’s full of jams from New Medicine and The Front Bottoms, which I use to more or less build up his aesthetic and general mood.
Twin Size Mattress - The Front Bottoms
Heart With Your Name On It - New Medicine
Boy Like Me - New Medicine
Bad At Love - Halsey
Flannel - The Cardboard Swords
Called You Twice (feat. K.Flay) - FIDLAR, K.Flay
Peaches (Text Voter XX to 40649) - grandson, K.Flay
Self Esteem - The Offspring
Excerpt
Zach closes his eyes. His face is wet from crying, raw from rubbing at it, red all over. Even then, even after what’s happened, he still looks almost beautiful. There’s something about the lighting in an art museum that makes everything look like art, even raw emotion. It rounds out the patheticness of breaking down in public into something artful. Zach doesn’t look anything like a model, but he does look like art.
Aesthetic
Lying on the ground when you’re overwhelmed with emotions, mumbling the lyrics to your favorite songs under your breath to the radio, duct taping all your things together because you don’t want to buy something new, buying new sweaters from Goodwill, when a cat lays on your chest, wearing sweaters that are too big so you can ball your hands in the fabric, people with small voices, leaning your head on someone’s shoulder while you’re talking, the feeling of slowly falling in love.
Taglist
@aelenko, @keen2meecha, @magic-is-something-we-create, @emdrabbles, & @yourwriters
(You can always ask to be added to or subtracted from the taglist!)
Give yourself freedom to create something different.
May your creativity never get lost and the words flow easy May your health be stable and give you no troubles May your troubles be small and the joy big May the fire of creativity burn in you strongly the waters of speech make you eloquent the earth of the now keep you grounded so you can have your heads up in the air of dreams. May happiness and joy be with you and pain only be small when it finds you May you be a beacon of hopeful and inspiring light in these dark times May you find peace and freedom in what you do and people who support you the way you are. May you be loved and feel how valuable you are