"Yes, Lord. I feel Thou art within me."
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redraw of one of my first drawings of John, with some things changed to more closely match the rotoscope I based it on lol
Random fonts
Please, like or reblog if you download it
Fette Bauersche Antiqua
Argentina
Ethelvina
Queenstown signature
Droping
Grandiose
He is small and precious
Hello all my faith: the unholy trinity lovers, more importantly, John lovers. Take my silly little john doodle that i did in class today instead of me doing my science work >///<
Lighting Studies by Andrew Lester
mirage apex legends doodle before bed
Pretty christian boy 💃✨️
Writing With Color – General Topics
A collection of WWC posts that deal with more general writing advice, character creation and diversity topics applicable to most marginalized people, particularly People of Color and some ethnic and religious groups.
Writing Characters of Color: The Generals
On “Overthinking” Writing Characters of Color
On White Authors “Getting it Right”
On White Writers Writing Characters of Color (I, II, III)
Researching PoC + Supporting Writers of Color
So You Want To Save The World From Bad Representation
Writing POC with Little Experience
Writing Authentically From Your Own Experiences
Useful Non-WWC Posts
Diversity Exists in the Real World by shiraglassman
How to Write WOC and MOC if you are White by kaylapocalypse
“I feel pressured to be inclusive in my writing!” by nimblesnotebook
On White Fear & Creating Diverse Transformative Works by saathi1013
Diversity/Representation Topics
Diversity vs. Exploiting Cultures
Diversifying a Predominately-White Cast
On “Diversity Quotas”
On Excluding Diversity Out of Fear
Different Heritage POV’s in a Story
Including Realistic Diversity Naturally
“Normalizing” Protagonists of Color
Villains of Color
White-Dominant Rural Areas and Diversity
White Privilege, Publishing, and Diversity Quotas
Writing: Making Efforts in Diversity
Character Creation
Character Creation: Culture or Character first?
Character Design and Assigning Race and Ethnicity
Characters’ Races Added Last During Development
Determining your Characters’ Race and/or Ethnicity
More on Assigning Race after Writing
Characters of Color & Culture
A Discussion on Culture and Erasure
“Culturing” Culturally-disengaged PoC
Characters of Color with “No Culture”
Mixed Race + Disconnect from Culture
Stereotyped vs Nuanced & Audience Perception
Tradition and Culture vs. Stereotype
Western Neutral Characters
‘Whitewashed’ Character of Color?
Fantasy & Coding
Defining Coding (& Islam-coded Fantasy)
Denoting Race in Fantasy Setting
Fantasy Races Based off of People of Color
Naming People and Places, Avoiding Explicit Coding
Racially-coding Aliens
Real Religions in a Fantasy World
Religion in Fiction & Fantasy
South Asian-Coded Fantasy Caste System
Whitewashing in a Fantasy Setting
Including Racism in Fantasy
World-building: A Fantasy World without Racism
Writing Sensitive and Controversial Topics
Do I Need Permission to Write About Marginalized People?
Writing a Genocide to which you have No Personal Connection
On Outsider-Written Stories About Issues Of Another Group
Outsider-Written Stories, Issues of other Groups, Speculative Situation
Writing about Prejudice between People of Color
Reclaiming negative, dehumanizing stereotypes outside the group
Representing yourself when “yourself” isn’t white
Racism and Micro-Aggressions
Everyday Racism, Friendship and White Allies
Incorporating Micro-Aggressions in Writing
Racist Characters + Including Racism in Stories Not “About” Racism
The Pitfalls of Racist Character Redemption Arcs
PoC Educating White Privileged Friend (Context: Black Characters)
–WWC
im very grateful for the lessons in photography i was taught in stop motion class because just now they made it possible to photograph the stars with my phone in spite of the camera usually not detecting the light of stars because theyre so dim,,,, enjoy these shiny motherfuckers
There's a lot of things to be said about this character.
The most i usually say is "it's a mix of things that could have been seperate" and there's a good reason: He's a character almost made special by the ingredients combined that define him.
And each idea that represents him lead to fans expect anything but the final result and i believe even id themselves have second thoughts about this character (You've probably heard the idea that he was supposed to have a dragon phase).
So this post of mine is both me explaining why some fans didn't like the Dark Lord, while also thinking out ideas that could've worked or appealed more to fans.
Even if some of these ideas don't make a lot of sense or "contradict lore", it's more about Doom "being epic" and how some concepts rank in a "cool factor" for a series like Doom (At least considering some fans).
People expected a 1v1 style duel where you fight a "mirror/copy" of Doomguy and not a "retouched Marauder" (This specifically feels wrong in the era of the series where lore matters a bit more and there's a special focus around Doomguy's current state as the ultimate demon killer).
The explenation of him looking like Doomguy may not help: I forgot but i think it's a weird context that means Doomguy IS the actual copy even if not intentional (To fans, Doomguy's appeal is that he was a random guy that got into a whole mess and wasn't always special).
And i guess how Doomguy's face isn't faithfull enough in 3D yet, but i mentioned that in a previous post of mine.
Ideally, "Evil Doomguy" could be like this:
Make the armor like the Immora/Skullface/Cultist skins where it's a demonic version of the Praetor suit.
Give him an arsenal of different weapons that are bound to phases.
The phase weapon system means he could start with a weak pistol and shotgun, like he's growing his arsenal by phases.
His weapons (Shotguns, chaingun, rifle, rocket launcher, plasma rifle, Gauss/Ballista equivalent etc) would have somewhat unique/different alt fires/mods even if their primary fires are the same as the player's.
At the last phase, he'd obviously have a BFG9000 and a Crucible with its own melee attacks.
Even his Chainsaw has melee attacks.
He can also double jump and dash, while also having his own equipment launcher cannon.
He can glory kill nearby fodder enemies for resources: THIS right here is his weakness, because he can run out of resources and has to fight for them like Doomguy does, so it's like a window of opportunity to hit him back.
His health bar has his own animated face on the HUD, just to show how much of a Doomguy clone he is.
At some point, his helmet falls during combat and he shows his face.
Lore: Make him a creation by Hell that exists as a mix of both fear and hatred Hell has toward Doomguy.
Alt lore idea: Remember Doomguy's boss that was mentioned in the D1 manual? Maybe he ended up going through his own journey through Hell and became an "Anti-Slayer" (And then his shoulder equip launcher is like a snake creature).
Stage? Maybe something like a "deathmatch arena" you'd expect out of Quake 3 or something, since a simple large circular area won't be good enough.
The idea of a rival for Doomguy seems special when you consider factors like how the Marauder still had a limited arsenal, when D3 has a boss that was Doomguy's boss turned into a monster with the BFG9000, zombie soldiers always carrying familiar/ingame weapons etc.
Plus, "evil version of the protagonist" is popular in some other games as well, so it's like Doom lied about its own version of it.
(Scythe 2 screenshot taken from Doomwiki, since the wad includes an "evil marine" that the player faces; Speaking of which, Colorfull Hell had a boss called "Player 9" that replaces the Zombieman and it's a fake deathmatch player invading your game)
Because if it's not the Icon of Sin, maybe "the Devil" could have been a bigger creature, almost like planet size or even "Hell itself" if you assume that an infinite, reality defying, evil dimension can be its own living entity.
So depending on how "eldritch" and giant the "CEO of Hell" would be implied to be, i thought of a boss fight where you're "inside the beast" and combines level puzzle elements with combat.
Visually, it has a weird surreal aesthetic like all the weirdest parts of Hell combined and some new weird elements.
But there's a variety of weak points (Some shootable, others punchable, even some where you jump on top of them like that "Jumpable" enemy idea i wrote before) where the Player fights the beast they're inside in, while avoiding hazards and traps to stay alive.
Maybe there's special artifacts or items (Some unique to this fight) to keep the player closer to their goal.
In general, this idea is inspired by stuff like the classic IOS and Quake's Chthon and Shub fights where the level design is part of defeating the boss (Along with D2RPG having the VIOS or something).
Then there's the seemingly unused "6 archdemons".
Maybe we could even go with the idea that Hell has a lot more "dark lords" because humans will never truly comprehend who rules Hell, as if it was meant to confuse humans.
Meanwhile, John Romero's SIGIL ending text had the phrase "Baphomet was only doing Satan's bidding" and the episode made use of Christopher Lovell's pre-existing "Satanic" artwork.
I think people were already fine with The Father, even if not with the twist of him also being VEGA.
But to think Doomguy technically "kills God" because him and "Satan" were the same thing seems odd.
Maybe this also depends on how people feel about Urdak and whether or not Doom is getting "less Christian" even if the series never tapped that much into "accurate" Biblical references.
It's something that could have been a super heavy enemy at best, like if Immora's army had mech guys or even if 2016's Hell Guard made a comeback with a tech aesthetic (Yet again, something i wrote in a previous post).
Davoth wearing this armor doesn't really give the idea of being "on pair" with Doomguy.
It's weird because the mech itself makes him bigger than Doomguy but he only has few attacks.
The use of the name “Davoth” and one of the concept art knight designs of the Dark Lord could inspire a tall humanoid Immoran knight that references Goliath; So imagine if Immora had a 12 feet tall knight named Davoth and he could be a miniboss or something.
The name itself isn't bad and neither is that "metal heart" thing on his chest, even if it sounds like i'm talking about reusing them for something else.
Might be getting it wrong, but wasn't he mad that he didn't found immortality or something and that lead to him being betrayed by his own servants?
Because when you think of the idea of Hell, you'd think he could have been "Evil for the sake of it".
May seem weird for a series whose appeal is "badass space marine destroys the ultimate place of evil".
Also something i talked about before but:
The idea of "Hell's heart" being a city with humans seems weird for, again, the place of evil where bad people go where they die.
And the sci-fi aesthetic seems weird, not just because "they painted Urdak red" but because the original games already had an idea of "Hell tech".
(Again, flesh walls with stabbing metal pipes and giant skull with computers inside the sockets)
When you think about it, it's as if Hell only ever had technology just to mock humans; Something in a "God creates, Satan imitates" way.
Even the Cultist Base aesthetic could've worked to suit the "evil technology" idea.
It's part of why i thought 2016 making it that the UAC created cybernetic demons is weird: It might weaken Hell a bit and take away the weirdness that the classic games already presented.
Because even if Hell had armies and stuff that almost put them on the same level as UAC/Sentinel soldiers, it should still have a touch of "evil magic" or as if something was created from a spiteful nature.
Indicating that Hell has a 100% evil "personality" that cannot be reasoned with.
And also, like i said: D2016's multiplayer had cooler demonic armor sets and the Reaper weapon was done dirty when used by the Demonic Troopers.
I thought Immora would work more if it was a "paradise for sinners" where its soldiers were sinners and evil former humans that were more competent than other former humans because they were "rewarded".
Maybe a legit Satanic cult paradise, where its humans are those that betrayed mankind?
And the fact that there's "humans" in Immora could justify them as "evil copies/parodies", so you could make demons that look "humanoid" but are still weird.
It's easy to see that The Ancient Gods shouldn't have been made under a year one season pass release contract.
But i wonder if even without those limitations, things would change that much.
Because Doom was never a "lore bound" series, which is why i think there's an "easy" solution to "bad lore ideas": Just having a new game do things differently, even if they "break lore".
Perhaps the fact we even think of "how to fix the Dark Lord" means there's a somewhat positive impact on the DL existing in general: A reminder that Doom is fun to reinterpret.
Whether it's for fun or because some fans weren't happy with certain things.
One can also see thing as "fans making Doom more epic than it actually is", even if it's not new/caused by new fans when older fans were always doing that too.
"What about the dragon idea?" Maybe make that a seperate monster/boss, even with some homage to the D3 Maledict or even Quake and Hexen or something.
FooSarr did an interesting video about a demonic Wintherin, but i already posted it before.
And semi-related but Bethesda artist Jonah Lobe drew a "demonic" version of the Doomslayer.
Perhaps a criticism is that it factors too much into certain D2016 aspects that made the demons "even more alien than in D3", though this is a prespective worth mentioning in a different post.
Honestly, it feels like there's a lot of ways you can go with "evil Doomguy"; Again, me talking about Doom's "true versatility" even if it's too easy to talk about it than anything actually being made.
At least the idea of Doomguy being put to rest after defeating the main bad guy isn't so bad and i guess his theme song wasn't bad either.
Could have said something about the "final fight" starring the Sentinel army and how Doomguy needed to go to Earth to use the gate to Divum or something but maybe for another post.
Hard to believe it’s been a year already… I guess you all asked for this
Up on Youtube for better quality https://www.youtube.com/watch?v=5BwygBWGhRQ
Credits: Original song ‘Skeletons’ by DomFera Choreography for the first dance section by @brakken