Curate, connect, and discover
As divisive as the discourse surrounding Abby as a character and The Last of Us Part 2’s story as a whole is, I have felt the need for quite some time now to properly put into words why much of the intended effect the highly ambitious narrative attempted to achieve has unfortunately never occurred for me. This is due to a single central problem: Abby does not have a redemption arc. A redemption arc consists of two equally crucial aspects: a) the character undergoing the arc realizes that they made a mistake/have been acting morally reprehensible b) they make the conscious decision to do/be better Abby doesn’t do either of those things. Regarding the first aspect, the only instance where Abby alludes to feeling some type of guilt or shame or regret regarding any of her actions (both in terms of what happened in Jackson and what’s going on in Seattle) is on day 2, while she descends the hotel with Lev. When asked by him why she’s helping them, Abby says she “needed to lighten the load a bit”. This is most commonly interpreted as her feeling guilty. This one sentence, however, is so incredibly vague that it’s impossible to determine definitively what she’s talking about here. More than likely, she is referring to having slept with Owen. Not only did that happen mere hours ago, meaning it would still be on her mind, but additionally, Abby has remained consistently defensive, almost aggressively so, when being questioned or challenged in the slightest about Jackson (nearly all her conversations with Mel and Manny during the first day showcase this), so why would she out of nowhere admit any feeling of guilt concerning Joel? Furthermore, nothing occurred that could have acted as a trigger for Abby to start looking back on her actions with self-reflection/self-criticism. And for precisely these reasons I didn’t take that line as an allusion to Joel. (Again, it is possible to interpret it this way, I’m just illustrating why I deem it unlikely.)
Her decision to save Lev and Yara, as is implied by the narrative, is motivated by her feeling like she owes them for having saved her life. And thus (since they would likely die otherwise) she felt somewhat obligated – against her better judgement – to help them in return. Abby doesn't feel the need to change her mind about the Seraphites, she merely makes an exception for these two. Even when interacting with Lev and Yara, she continues to be reluctant, judgmental, and condescending throughout the majority of the first two days (we can spontaneously think of snide, condescending comments Abby makes toward Lev whenever he is talking about his faith), again showcasing that she clearly has no desire or intention to change her mind about their faction, as well as continuously refusing to take them seriously/treat them respect. And while on the subject of Lev and his faith, we do see Abby learning quite a bit about the Seraphites’ religion, but it’s always through the lens of Lev, who makes an effort to distance himself from the rest of his people. When explaining himself to Abby, he makes it clear that this is his belief, and that the Seraphites deviated from their original beliefs/teachings some time ago, thus only reinforcing Abby’s previously held beliefs. She is given no reason to look at the conflict between the two factions from an objective/distant perspective, possibly realizing that misunderstandings, prejudices and year-long, one-sided, vicious rhetoric might have blown the conflict out of proportion (and that she may have been complicit in that). As a result, Abby continues to have no qualms with slaughtering Seraphites. On the morning of the first day, Abby doesn’t hesitate because they're all just religious lunatics to her, and she continues to have this attitude at the end of the third day, Lev being the only exception. There's complete absence of self-reflection, admittance of fault, or desire to change her way of thinking from Abby's side, so where exactly is her supposed character growth? Ultimately, Abby believes to be 100% justified and her enemies to be 100% at fault (this goes for both the Seraphites and Ellie). But there is another problem. Even if Abby had undergone a decent arc, learning the error of her ways, or at the very least realizing how her years of blind loyalty and narrow-mindedness led to unjust, meaningless bloodshed, it would ultimately be irrelevant unless she also drew a connection to her misdeeds against Joel and Ellie. Her supposed “redemption arc” during the three days in Seattle is entirely removed from what she did in Jackson. Thus, even if her arc was well-written and brilliantly executed, she would have at most redeemed herself with regard to the WLF/Seraphite conflict. Let me quickly illustrate why: in a hypothetical situation where I set your house on fire and then immediately afterwards cross the street to give a homeless person 100 dollars, would I have repented myself in your eyes? Would you absolve me of my crimes against you? No, because these two acts are entirely independent of each other. I have not shown repentance towards you or made amends for the injustice you suffered because of my actions. Similarly, Abby has not redeemed herself in my eyes, even in the hypothetical best-case scenario where she undergoes a well-crafted and fantastically executed redemption arc in Seattle (which would give me something to work with at least). Unless she makes the connection and expresses some sort of regret or remorse for what she’s put Ellie through, it is impossible for her to redeem herself regarding this offense and that’s the redemption I was interested in seeing. Some players seem to hold the belief that Abby doesn't need to redeem herself for killing Joel. I cannot argue with that. All I can do is illustrate my position, I believe that her actions were wrong, particularly regarding Ellie who had absolutely no part in killing her father. Hence, I expected – in some way even demanded – a redemption arc, at least if I was ever expected to come around to Abby.
I went into her section looking forward to seeing things from her perspective, wanting to latch onto her personality and get engrossed in her arc, but was ultimately let down. And I wanna make this absolutely clear: Abby does not need to regret having killed Joel in order to redeem herself (both in the audience's and in Ellie's eyes). Her motivation is after all understandable, much like Ellie's is. Still, I would have liked to see her feeling regret for having killed Joel in such an exceptionally and unnecessarily brutal and sadistic way. Perhaps Abby could realize that Isaac's years of training turned her into a heartless, unfeeling killing machine, and that this “darker side” of her came even more to the forefront during that highly emotional moment in the ski lodge. Perhaps, in retrospect, the fact that, despite Ellie's repeated crying and pleading, Abby still went through with killing Ellie’s father figure right in front of her eyes, is slowly starting to gnaw at her conscience (since Abby has been in a similar situation). Just imagine a confrontation between these two women where they actually get to have a conversation with each other. Imagine Abby eventually expressing regret, apologizing to Ellie for having caused her so much suffering. How would that effect Ellie who has been desperate to kill this woman up until this point (in this alternative, hypothetical story)? I cannot express how much potential for compelling dialogue and really powerful drama lies in this alternative scenario. In this version, Abby, who gave into her darkest impulses due to her anger and sadness and insatiable need for vengeance, could ultimately, through self-reflection, realization and asking for forgiveness (a.k.a. actual character growth), prevent Ellie from going down a similarly dark path. And I am in no way implying that this is the only direction this story could have gone that I would have accepted, but I needed to be given something at least. But we were denied all of this. No critical self-assessment, no admission of guilt, no want to redeem herself in the eyes of the people whom she wronged. And thus, Abby's potential redemption arc turns to dust. Now I feel the need to address another incredibly large issue I have with Abby, not as a character within a story, but as a person within the universe. Because unfortunately I am not convinced that I’d be capable of coming around to her even if all these major issues were fixed. And the reason for this being numerous independent acts which I am not able to overlook or excuse. Beginning with her sleeping with Owen. Completely ignoring the fact that him and Abby talk about torturing someone only to 5 seconds later do the devil’s tango (which is quite frankly one the most disturbing things I’ve ever had to witness), I personally find infidelity an inexcusable offense. There is not a single good reason not to be honest with your partner, not to resist your impulses, not to do the right thing. The fact that Mel is about to bring Owen’s child into this world is not exactly helping either. And with this one act (of which I’m to this day unsure why it was included in the game at all? What purpose did that sex scene serve apart from traumatizing me for life?) the writers pretty much sealed the deal for me regarding my opinion of Abby, all the goodwill that might have been left completely eradicated. But I had no idea what profoundly disturbing and repellent things were yet to come. On Day 3, after Abby followed Lev onto the island and he just lost his sister, Abby, in order to ensure they escape the island together, goes on to mow down WLFs and Seraphites alike. For one, the matter of fact is that there would have been plenty other ways to get out of that situation, for instance: a) Why do they not return to the boat with which they came (and landed on a very remote part of the island with)? I know they offer some bs throw-away line from Yara about hearing gunshots coming from there, but honestly anything would be smarter than going through the main battle that’s going on in Haven.
But no, we can’t have characters make rational decisions, we need another cool action set piece, goddammit. b) In that confrontation with Isaac (I still can’t get over how they actually ran into him, like what are the odds of this) why wouldn't Abby just tell Isaac that she wants Lev to herself, that she wants to take her sweet time torturing him? Don’t tell me Isaac wouldn’t be on board with that. But then Abby and Lev would be able to escape the island no problem, and we need to show how much Abby cares about Lev (who she met 24 hours ago btw) by having her willingly accept getting shot to protect him. We can’t have Abby making rational decisions that would ensure both her own and the kid’s survival she apparently so desperately cares for, we need another cool action set piece, goddammit. What I am trying to illustrate is that there would have been more than one alternative to avoid having to kill her own comrades. But no, Abby instead opts for the way that not only takes longer and is much riskier but is also the one that forces her to kill her own comrades/friends. (Me criticizing the stupidity of the character's actions is obviously by extension a critique of the poor writing, since a more creative/more talented writer would have come up with logical, sensical ways to get to this plot point/action set piece. I'm not criticizing the fact they prioritize a certain plot point, but there's ways to reach those in more organic, logical, non-contrived ways.) And what does Abby have to say when Lev asks her about just having killed dozens of her own people? “It doesn’t matter.”. Mind you, these are the people she has spent the past four years with, the family and the home she was granted after having lost that in Salt Lake City (keep in mind how much effort they put into showing us how chummy Abby was with literally everyone during Day 1 too). And she ploughs through them with absolute apathy. No hesitation, no moral dilemma, no inner conflict, nothing. This woman is a literal sociopath. And I know it sounds like it couldn’t get any worse, and yet. I think my absolute favorite thing about Abby has to be how selfless and empathic she is. Only take the scene at the end of day three where she finds Owen and Mel dead in the aquarium. What is the next thing Abby does? She drags a 13-year-old child into a combat situation, a child who has recently been through five – count them five!!! – severe traumatic events within the last three days. a) He was excommunicated from his community, whose members then went on to hunt him and his sister down for sport. b) His sister lost her arm trying to protect him, nearly dying in the process. c) He had to kill his mother in self-defense because she was so unable to accept him for who he is to the point of attempting to kill him. d) He lost his sister whose last act was saving his life once again. e) He watched the community he’s been a part of his entire life being slaughtered in front of his eyes while his home and the physical manifestation of his faith, their place of worship, burned and razed to the ground. This 13-year-old child needs all the affection, attention, compassion, support and time in the world to be able to cope with all this. But unfortunately, Lev is stuck with Abby, who couldn’t care less. As soon as she finds her two friends dead, Lev’s struggles are immediately brushed aside. So much so that she drags him along, willingly putting his life at risk again while also expecting him to be capable of focusing enough to assist/aid her. “I know you – a literal child – just lost everything that made up your sense of identity and belonging, but I really liked my two friends, so shut up, we need to focus on me first.” And people expect me to like this person? Of all the things Abby did that make her the most psychotic, despicable, and morally reprehensible person, this one might take the cake for me personally. How far up your own a**, how far removed from any capability of showing empathy do you have to be to act this way?
It seems to me that she does not care about Lev after all (only when we need a cool action set piece where she kills all her friends – she does it out of love for this random kid though, so it’s okay). And yet there remains one final moment, one decision, one act that we need to talk about – when Abby reacts with glee upon hearing she is about to slit a pregnant woman’s throat. And once again, if it wasn’t for the presence of a literal child, she would have gone through with it. I've heard claims in defense of this heinous act such as she deems it retribution for Mel's death. And I don’t know about you, but I didn’t get the impression she liked Mel all that much, especially considering she barely bestows a glance at Mel’s lifeless body, she instead cries over Owen. Let's compare her to Ellie for a moment, as people often tend to, thinking it would benefit their defense of Abby: When Ellie confronts Mel and Owen in the aquarium, she makes it clear from the very first second that she is not interested in them, but in Abby (prioritizing the actual perpetrator as opposed to mere (somewhat innocent) bystanders). And I’m gonna have to rant for a second about how utterly dumb and contrived this whole scene is: a) Why exactly is Mel there to begin with? Why is a woman as heavily pregnant as she is even allowed outside the base, much less in a combat situation? (It almost seems like the writers needed to make sure there’s a pregnant woman around for Ellie to kill, no matter how nonsensical and contrived it might be, especially considering we’re in a post-apocalyptic world where pregnant women would be the most valued (and thus most protected) members of society, seeing how they literally ensure the survival of humankind.) b) Mel conveniently wears a big ass coat that hides her belly, when every other second we see her throughout the game she has it on full display so that everyone can immediately tell how heavily pregnant she is. c) Why in the world would the first thing out of Mel’s mouth not be that she’s pregnant? Someone’s holding a pistol to her face and she doesn’t even consider pleading to Ellie to spare her and her child? That Owen doesn’t say anything is even funnier, but we already knew that he doesn’t care about Mel and his own child, so. d) Why would they refuse to give Ellie the information? Not only has it been established that Mel doesn’t care too much about Abby, there should be no dilemma for her when it comes to choosing between protecting her own child and ratting Abby out. But also: Abby is on the Seraphite island where an attck is currently taking place? What are the odds of a) Abby surviving that in the first place, b) Ellie actually managing to get there, and c) Ellie surviving, finding and killing Abby? You have absolutely no good reason to not give up Abby's location, you have nothing to lose and only your own and your child’s life to save. e) Why the hell would Owen approach Ellie who is holding a gun to his pregnant girlfriend’s face? Yeah, sure, don’t comply with her, she can only kill the three of you within milliseconds. (Like, I want so badly to empathize with these people, but it’s really difficult when they continue to be so utterly stupid and incompetent.) f) Ellie, if you threaten someone with a gun, you make sure they don’t come within a two-meter radius of you. And if they don’t back the f*ck up, you shoot them in the kneecap. Then you point the gun at the preggo lady and tell her you’re gonna kill Owen unless she gives you the information you want. Why are you suddenly the most idiotic and incompetent human being? You see, we can’t have characters make rational decisions, we need to show that Ellie is the evilest person to ever exist, no matter how contrived and nonsensical all the events leading up to it are (including discarding Ellie of her core characteristics and skills). Look, she killed an unborn child! Yeah, sounds fine in theory, only problem being:
a) Ellie didn’t know Mel was pregnant b) they attacked her first, she killed them in self-defense c) she had a complete mental breakdown when she found out Kinda the exact opposite of Abby, wouldn’t you agree? Abby knew Dina was pregnant, neither Ellie nor Dina was a threat to her any longer, and she was thrilled to take Dina’s (and her baby’s) life. You can try however hard you like to convince me that Abby is somehow justified here or that she’s a morally grey character, but no matter how you slice it, chief, that is not morally grey, that is repellent and disturbing. I have now done everything in my power to illustrate as detailed and thorough as I was able to why Abby did not have a redemption arc and why both the absence of her arc as well as her deeds independent of it led me to have as strong a negative opinion of her as I do, both as a character within a story and a person within the universe the story is set in. Another question that could be posed, however, and the final thing I wanna address, is whether Abby even needs a redemption arc. After all, there’s a plethora of despicable, morally reprehensible, detestable, and downright loathsome characters in popular media who are widely beloved regardless (we collectively have a soft spot for villains it seems). And I think I’d be much more forgiving if the overall consensus was that yes, Abby is a horrible person, but some people enjoy her regardless because she’s still a well-written character. And if that is your personal stance I would never bash you for that. It only gets exceptionally annoying when the game itself seems to imply that I am a bad person if I do not end up liking Abby. And not for their lack of trying, no, they really tried to a comical degree. This essay is way too long already so I will just quickly outline a fraction of all the cheap and manipulative tactics this game uses to trick us into siding with Abby. a) Play fetch with the dogs that you were forced to kill in earlier parts of the game, don’t you feel bad? No, I do not. The alternative was dying, I did what anyone in that situation would have done. I do not feel bad for protecting Ellie's life. b) Do you hear that sweet Gustavo soundtrack? The one that so many players associate with all the good feelings the first game elicited in them? The one that so well encompasses the “The Last of Us” experience? Yeah, we’ll play it mostly during Abby’s parts of the story and leave it out of Ellie’s (except for the prologue/epilogue), so you feel more inclined to sympathize with Abby. c) Look at how precious Abby is with her kid side character, it’s such a lovely and heartwarming dynamic, reminds me of someone else but I can’t quite put my finger on it. No, we couldn’t have possibly written a different dynamic that doesn’t play on the player’s preexisting emotional associations. How could the audience possibly empathize/connect to a dynamic that isn’t a replica of Joel’s and Ellie’s? d) Look at all those mechanics and weapons in Abby’s gameplay, the strangling people, the shivs, the ladders, the flamethrower/hunting pistol (El Diablo), isn’t it reminiscent of playing as Joel in the first game? Yes, we will continue to shamelessly exploit your emotional investment in characters from the first game (while simultaneously doing everything to thoroughly obliterate said characters you have such a strong connection to). e) Who would have thought? Abby had a dad who was such a good guy, saving Zebras in his spare time (which by the way is so laughable, that’s something a 10-year-old would come up with to make his character sympathetic). Doesn’t really cancel out the fact that he got a hard-on at the chance of killing a 14-year-old child, but he was such a good guy though.
And don’t you love how we once again feel the need to replicate Ellie’s and Joel’s relationship to such a comical degree? Collecting artefacts (cards/coins), bonding over an exotic animal (giraffe/zebra), teasing my daughter about her potential boyfriend (Jesse/Owen), the day trip to a place that becomes like a safe haven to us (museum/aquarium). The main problem I have with these tactics/parallels is that they do not serve any narrative function. They never amount or lead to anything, never play a part in a character’s arc (e.g.: one them reevaluating their opinion of the other because they share similar origins/motivations) or serve to elevate the themes/message during a crucial emotional pay-off. None of these things ever influence the plot, influence a character’s motivation/goals, heightens/showcases/elevates the themes of the story, meaning they do not serve any narrative purpose. And thus, their only remaining function is to manipulate the audience. All these framing devices ultimately reveal that the writers were clearly biased towards one of our two protagonists. They do not hold Ellie and Abby to the same standard. Abby gets her revenge, never aims to forgive Ellie or be the bigger person, and still gets off nearly scott-free, with her life, Lev by her side and the promise of finding the Fireflies. Compared to Ellie who doesn't get her revenge, is expected to be the bigger person by forgiving Abby and still loses everything in the process. Pretty biased for a story that is supposedly about how there's no good or bad side – the writers clearly seem to think there is. Compare this to our introduction to Joel in the first game. One of the first character defining actions we see him take is abandon another family on the side of the road because Joel is the kind of guy that prioritizes taking care of his own. That is who he is. And the game simply presents this to us, never telling us how to feel about it. Similarly, I think it would have worked much better if they made Abby a character defined by clearly setting herself apart from Ellie (instead of ham-fisting all these not-so-subtle parallels in) and letting me make up my own mind about her, instead of constantly and patronizingly forcing me to feel a certain way. If you write a complex, multi-dimensional, compelling character, chances are I will be able to connect to or at least appreciate that character, no matter how villainous, despicable, and loathsome they might be. I personally adore Cersei Lannister from Game of Thrones. And she is an absolute c*nt. I actively despise her within the confines of the story because she continuously tears down my other favourite characters in the most horrific ways. Yet I absolutely adore the artistry, talent and creativity put into creating such a complex and intriguing character, so much so that she is my all-time favourite character. I know the difference between liking a character because they're well-written and liking a character because they're a good person. However, “I don’t like this character because they’re a shitty person, no matter how well-written they might be” is a strong enough argument regardless. A character being a horrible person is justification enough for someone to not like that character. If Abby were well-written, the writers would not have felt the need to resort to blatant and transparent emotional manipulation to force us to feel a certain way about her. The fact that such a large portion of the audience still failed to connect to Abby is not a reflection of the audience’s inability to feel empathy for morally grey characters (again, even the most horrendous villains are often beloved, as long as they are well-written), but instead a reflection of how much the writers failed to create a complex, compelling character we would want to root for.
Let’s state the obvious: Ellie does not have a character arc in The Last of Us Part 2. A character arc is defined as a gradual transformation or inner journey of a character in response to changing developments in the story. And you may argue that Ellie from the beginning of the game is not the same as the one at the end of the game, and I would agree with you. She went from a woman consumed by revenge (not really but we will stick with that for now) to a woman able to forgive her aggressor and move on. However, there are problems with this supposed inner change on multiple levels. a) the change is not gradual b) the change comes out of nowhere c) the change is not informed by anything I don’t think there’s any need to thoroughly explain the first statement. Ellie has the same goal from the beginning to the very last second before attaining her goal. At no point in the story is she self-reflective, questions her methods, there’s no moral dilemma for her, no inner conflict, no doubt that causes her to put her own actions into a new perspective and possibly change her motivation. From beginning to end she believes to be 100% justified in her goal to kill Abby. Subsequently, if Ellie were actually consumed by revenge, the only logical conclusion to her story would be for her to eventually drown Abby.
Which neatly leads me to the next point: her change comes out of nowhere. The decision to let Abby go, as is implied by the narrative, is triggered by a random, arbitrary flashback of Joel. First of all, the timing here is outright comical. For what reason is she having this specific flashback at this very moment? Sounds like contrived, convenient bs to me to give the appearance that her decision is informed by something (which it isn’t, and we'll get to that in a moment). Second of all, getting a flashback to the most important person in your life that has been brutally murdered in front of you, seeing an image of what could have been and what was unjustly taken from you, is not gonna inspire you to forgive your aggressor. If anything, it would make you more determined and sadistic. And third of all, I hear you all yelling "but it was a flashback to their conversation about forgiveness and that inspired her to forgive Abby." And I have multiple qualms regarding this line of thinking. Number one, forgiving the person you love most in this world for having lied to you cannot be compared to forgiving the person who brutally took said person from you. This actually further accentuates my previous point, this is the person that robbed you of your opportunity for reconciliation. Implying that Ellie's thought process here is „I wanted to forgive Joel, but this person robbed me of any opportunity to, so I have to forgive her” is muddled, nonsensical and quite frankly unrealistic. And number two, is the implication here that this is the first time Ellie has thought back to that conversation? That’s a whole new level of nonsense. She will have reflected on all moments with Joel, including this one, and yet at no point prior to this moment had she considered even the possibility of forgiveness, as I have illustrated earlier. So why now? Very obviously to get a payoff, which was neither set up nor properly developed. And moving on to my last point: it is not informed by anything. I know a lot of players didn’t want Ellie to kill Abby, and even I felt that way at first, albeit presumably for entirely different reasons (I was so drained and removed from the narrative by that point that I only thought to myself "just go home, you psychos"). But upon reflection, I concluded that that would have been an unsatisfying conclusion narratively speaking. Nevertheless, Abby seems to have grown dear to many players. After all, they have spent several hours with her, they have seen her struggle, overcome her obstacles, fight for what she believes to be right. Their feelings towards Abby are informed by the person they have seen her to be and by the experiences they went through with her. Yet Ellie is missing all of that context. She has not been with us throughout our three days in Seattle, she doesn’t know Abby outside of her having horrifically killed Joel and she has not gained any new information that would lead her to change her opinion about her. And so, we have another example of the story making characters do things that are not informed by anything, for the sake of a poor payoff. And since we're talking about characters acting nonsensically, let's talk about the roughly three minutes leading up to Ellie nearly drowning Abby, shall we? Ellie approaches the beach absolutely determined to find and kill Abby (repeatedly murmuring Abby’s name to herself). Yet when she reaches the pillars, she cuts Abby down, letting her free Lev and follows them to the boats, indicating that Ellie has changed her mind, showing pity/empathy upon seeing Abby a mere shadow of her former self. And yet again, we have Ellie acting in a way she never has before. She didn’t have pity for Nora who was coughing her lungs out, or for Jordan who had advocated for letting her live, or for any other innocent WLF or Seraphite that came in between her and killing Abby. But the one person she holds a grudge against to the point of killing hundreds of innocent people without batting an eye, that is the person she is suddenly capable of feeling pity/empathy for? Is it really that surprising that Ellie's actions here feel forced, uncharacteristic, and illogical? But it actually gets worse. In an additional display of Druckmann not knowing how humans work, we have Ellie putting her backpack with all her gear in the boat, looking at her bloody hand and then remembering "Oh yeah, that's the woman who killed Joel. I almost forgot.” And at this point in my playthrough I was laughing out loud. And so, we have Ellie all of sudden determined to kill Abby again, so much so that she is willing to threaten an innocent child’s life (this by the way was the final nail in the coffin for me, they thoroughly obliterated Ellie’s character throughout the entire game, but this goes against the very core of her being). And we know the rest, they fight, Ellie nearly kills Abby but eventually lets her go. To summarize what happened in the three minutes before our big emotional payoff to our 25 hour-long journey of playing this epitome of misery porn: Ellie has 3 - count them 3!!! - changes of heart. Her motivation does a perfect 180 almost every minute. This is not how people work! That’s lazy, contrived beyond believe, and borderline comical levels of writing, because Druckmann prioritized having a final boss battle on a beach over organic, coherent, and logical storytelling (but I guess it was worth it for the goddamn visuals). However, what’s most infuriating is that there are such easy fixes if one only thinks about it for more than two minutes that could erase nearly all for the major issues I just illustrated while maintaining the plot points of the two fighting on a beach and Ellie letting Abby go. If we have Ellie walk to the beach immediately, finding Abby there untying the boat (Lev nearly passed out in the boat, Ellie not seeing him) and she then attacks Abby, immediately we have erased two of Ellie’s changes of heart, she remains consistent in her goals/motivation, not jumping back and forth between two extremes. The two women fight much like we see it in the game, and then as Ellie is about to finish it, we hear Lev calling out to Abby. And there we have our motivation for Ellie to not kill her. Not because she gets a random, convenient flashback, not because she forgives Abby (Abby has done nothing to earn Ellie’s forgiveness), not because Abby has earned her redemption, but because Ellie cannot find it in her to put an innocent child through the pain Abby has put her through. Because at the end of the day, Ellie’s hatred for Abby does not outweigh her capacity for compassion and empathy for those deserving of it (a core characteristic of hers that was established in the first game). Because Ellie would rather let an individual live that is undeserving of it than cause the same pain she was put through to an innocent child that is undeserving of it. Granted, if we were to go with this ending, we would still have to build towards it properly and therefore would have to tweak the rest of the game, mainly by showing Ellie being self-reflective, merciful towards innocents, and even doubtful about her goals at times to make her final decision informed by prior developments in order to have the character arc actually be a gradual transformation leading to a logical conclusion. I have been a writer for nearly 4 years now, which means I am in no way an expert, or the most creatively talented person around and yet I would argue that this ending would be much more satisfying to most players than the alternative we were presented with. Because as it stands, none of our actions or decisions (and yes that is something important to consider when we are working within the medium of video games), or Ellie’s for that matter, lead up to this conclusion. The conclusion to this story, the final moment, the big emotional payoff hinges on a random flashback, not on any other developments that previously occurred in the story. Subsequently rendering all of the 25 hours entirely pointless, none of it had an influence on the finale, none of it mattered narratively speaking. So, is it even a surprise that many found this to be dissatisfying? I noticed a few people who are fond of Abby accusing people feeling differently of having too much of an emotional bias or even going as far as to say they are less emotionally intelligent. This is problematic for two reasons, a) different people have different reasons for disliking Ellie’s final choice. Some still hate Abby as much as in the beginning, others feel drained and indifferent, and others still feel similarly to how I feel in that it’s mainly narratively dissatisfying. And b) the same story can have a different effect on any amount of people (otherwise, we would have settled the discussion about what the greatest movie all of time is long ago). My point being, that no matter how you feel about this particular story you are 100% justified in feeling this way, and yes that includes people that by the end of the game still hate Abby just as much as they did the moment she bashed Joel’s skull in. That does not necessarily have to be personal bias, more often than not it’s the ability to see through the storytelling techniques used, rendering them mostly ineffective for these people (and I include myself in this). I wanted Ellie to kill Abby not because I was unable to empathize with her or couldn’t see past my own personal bias, but because that would have been the logical, narratively satisfying conclusion to this specific story.