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F For Scarfboy - Blog Posts

3 years ago

Esa parte sinceramente me asustó. Yo realmente creí que el mundo se iba a acabar. Quiero decir, quien va a jugar un juego sin una historia que contar? Que va a pasar después de cerra la última página? No sabía que pensar, pero lo que si que era verdad, es que para bien o para mal este ciclo loco debía acabar. No podía rendirme, no debía rendirme, y parece que nuestro pequeño mascarita sentía lo mismo.

Y luego tenemos a Scarfboy que no tiene ninguna idea de lo que está pasando. Apenas despertó y ya le anuncian que se acerca el apocalipsis. F por Scarfy.

I Love This.
I Love This.
I Love This.
I Love This.
I Love This.
I Love This.
I Love This.
I Love This.

I love this.

We're all clones, Timbolt did NOT die and there is a clear explanation, and uh-

I Love This.

If we stop this hero cycle the world ends.

Now there's some stakes!

I'm a fan of when the stakes to begin with seem to cut and dry and 'expected' and we get a shift toward the end that reveals much more real stakes.

I don't have some in-depth look at the pros and cons or nothin', I just think if a game has 'fair' stakes (Defeat the big bad because the good guy sword said to and promised riches! Okay that's fair!) but then goes and flips it on its head for real dangerous stakes, I dig.

Kinda like when a game goes "There's a big bad!... no wait a bigger more evil bad that's actually caused very real damage to the world instead of just a threat!" You're willing to invest on the big bad, but it's nice when the bigger bad appears and adds 'real' consequences to failure.

Is it obvious I have more or less woken up and started playing a game without letting my head declutter? lol.


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