Curate, connect, and discover
Newbie here, pls help...Don't know what to do! S.O.S.!!!!
realizing i have no idea how to be 'aesthetic' on this app 👎
its a froggi!!!
Step on me that, step on me this. How about slowly overpowering a person that is stepping on you while grunting aggressively?
Hi. I have no clue of wtf I'm doing. But hi. (;n;)
art (first art of the account lets go)
I’m no good with backgrounds
(i’ve never played tf2 past the tutorial so excuse me if I get some ideas wrong. also, i’m no good at explaining)
So how does HP work in a more “realistic” way?Â
Each mercenary would take a sort of endurance test where they would be shot multiple times to see how long they could last while suffering from bullets/melee weapons. However long they can survive for and still move around while hurt would determine a number of HP they’d have. (with respawn on of course)
Then each gun would be measured to see which does the most damage, which would determine damage points.
Once the HP reaches 0, they would be killed immediately through some sort of respawn technology, since once 0 HP is reached then the mercenary would either already be dead or hurt so badly that they couldn’t move at all. Leaving them alive at that point would be idiotic since they can’t do anything.Â
This system does have flaws though, since if someone was on 1 HP they’d be hurt VERY badly, but because their HP isn’t at 0 they’d be left alive and unable to respawn. So they either limp around and try to keep fighting, or someone needs to finish them off. Most would choose to keep going since running into the opposing team would finish them off.
(anyone under 5 HP will limp around everywhere looking for the enemy team so that they can die lol)
I’d say the Administrator knows about this but since most people choose to get up and keep “fighting” she doesn’t care much for it.