Curate, connect, and discover
Some time ago (It was only a couple of weeks, beginning of July) I played around a little with game developing. (Well yes. I am doing a lot because I cannot decide what I like the most.)
I just copied a player script from the Godot website and tried that a little. Then I copy pasted some Luigi-textures to represent the character sprites and it felt fun.
Next step, I wanted to make my own textures for a character but had no idea where really to start, so I started making the basic skeleton model in pixel art. (currently just 4-directional but I'll bother to add the other directions later. And I currently have no animations, just the model facing all 4 sides.)
Currently, I am trying to make a character sheet for one of my OCs from my story "In-Between" and of course, I'm struggling with that for unexplainable reasons. (as always)
BUT I just opened up a music video with a pixel-art-thumbnail and I was like, some time ago, I did something like that, didn't I? So, I went back to my old files and opened up my template and started causually painting out my character and OH BOY, THAT LOOKS GOOD AND I HAVEN'T EVEN STARTED SHADING YET!
And yeah, I didn't do the face yet XD
And here the old concept I based it on. I think I just changed the hair.
And some more information about him:
That's Blake, Guardian of Time. He can manipulate how time works for certain objects or living beings. Also, he can time travel but he's being careful with his powers since he's trying to avoid creating paradox timelines.
I wanted to write something more about his duty, but figured I have no idea why he needs to guard the time. I was just like, someone needs to make sure that we have no spacial interference between worlds. Why not add timelines to the mix? Blake was born.