TumblrFeed

Curate, connect, and discover

Ksp - Blog Posts

5 years ago
Icarus: Civil War After Another... Periphery, Exas, And Crippen Are In A Civil War, And Terini Wants

Icarus: Civil war after another... Periphery, Exas, and Crippen are in a civil war, and Terini wants there land back. As part of the Ministry of Defense I will have to except the justification with Terini annexing the North Eastern region of Crippen. But if The Ares Pack decided to intervene during the middle of the incursion, I won’t hesitate to engage.

Same will apply with the rebels of Exas, if they start attacking the City of Odesza.

Icarus: Civil War After Another... Periphery, Exas, And Crippen Are In A Civil War, And Terini Wants
Icarus: Civil War After Another... Periphery, Exas, And Crippen Are In A Civil War, And Terini Wants

Lets just hope that I don’t set troops to Exas...

Nations info can be found here: https://www.deviantart.com/mrcity4000/journal/World-of-Regions-797922820


Tags
9 years ago
Okay, That’s Not A Real Rocket, But I Just Love KSP. Heh, I’ll Probably Also Spam It Here, It’s

Okay, that’s not a real rocket, but I just love KSP. Heh, I’ll probably also spam it here, it’s my personal blog :P

If anyone asks about mods - it’s scatterer (still WIP - NOT MINE). And it’s so pwetty :D


Tags
1 year ago

Kerbal Space Program was once afflicted by a bug the fans dubbed the "Deep Space Kraken", whereby if you travelled far enough from the origin of the game's coordinate system, floating point rounding errors would cause your spacecraft's components to become misaligned and/or clip into each other, resulting in the craft falling apart or exploding for no obvious reason.

The bug was later fixed by defining the active spacecraft itself as the origin of the game's coordinate system. In effect, the spacecraft no longer moves; instead, the spacecraft remains stationary and the entire universe moves around it. Owing to how relativity works, to the player this is indistinguishable from the spacecraft moving about within a fixed coordinate system, and it ensures that the body of the craft and its components will always be modelled with maximal precision.

While elegant, this solution introduced a new problem: it was now possible, by doing certain stupid tricks with relativistic velocities, to introduce floating point rounding errors to everything except the active spacecraft. In extreme cases, this could result in the destruction of the entire observable universe.

Some might call this one of those situations where the solution proves to be worse than the problem. I call it a perfect expression of what Kerbal Space Program is truly about.


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags