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I'm literally sheoldred the apocalypse
SAVE ZETALPA
Propaganda for Swoop [Beanie Babies]:
"Propaganda for Swoop (Beanie Babies): very soft, very friend. Please read the poem found on his tag to understand how sweet he is: "Gliding through the summer sky Looking low and looking high Now I think my quest can end Ive found you, my special friend!""
Propaganda for Zetalpa, Primal Dawn [Magic the Gathering]:
None submitted.
I'm sad that a lot of planeswalkers won't get cards printed for them any more, although I do enjoy the legendary creatures it feels like we'll just be rotating between the same 3 planeswalkers for ever set in the future.
HALF THE FUCKING SETS???? I DONT FUCKING NEED YOUR FINAL FANTASY BULLSHIT GIVE ME ACTUAL STORY AND ORIGINALITY. Like, secret lair was fine. Nobody was going to be hurt by a walking dead card drop, nobody lost anything to secret lair. In my opinion, the implementation of jurassic park into lost caverns was done great! Rarely, you'd get a collaboration card that was on theme for the set! (same thing with the brothers war thing) But with these new sets this is going to ruin the game. I think that lord of the rings and battle for baldurs gate are fine because of how much the interest overlaps, assassins creed is pushing it, but has fantasy elements that honestly line up with a lot of magic. I also want to make it clear that I'm fine with a crossover set here and there, that can be cool and interesting, but having it be a core part of the game is so fucking stupid. I'm honestly happy for the people who are getting what they want through this, magic is made so people can have fun, not just people like me, but I know that my opinion is shared by other people, and I think that it fundamentally ruins magic to have half the sets be collaborations.
Og Vivien Reid card is still one of my favourite cards in all of mtg. Not just because she's beautiful, but she is beautiful.
I knew that but I’m still really Happy about seeing that it was finally answered!!!My birthday was last Monday but I couldn’t ask due to time constraints and the previous year I didn’t get an answer. But this is pure bliss.Also I’m changing my profile pic to the librarian now.
For the last two years I’ve been trying to invoke birthday trivia. So please say something about the Phyrexians or Unglued 2,hopefully a combination of both.
Phyrexian Librarian was originally designed for Unglued 2. The art was so good, I ended up putting it in Unhinged.
Happy Birthday!
there is. Sorry for necroposting but fucking do it.
Do you think there's enough Unglued 2 designs that are still acce[table that we could maybe see a Secret Lair or two of Unglued 2 cards?
I'm not sure there's the demand for it.
Ok so I have about 1 fan for these silly little posts and I have decided that now is the time to start doing them again. I took a break because of college but also because I like procrastinating and didn't feel ready to push myself to write more silly little analyses. Enough about me though its cardboard time. Mind Bomb to me has very vivid imagery. It was created originally in 4th edition before magic started being wholly coherent. Magic was still finding its footing and the border is a testament to that. I ended up with this card as one of my first MTG cards; my dad had bought me a random 1000 card job lot off of ebay and in it was contained a bunch of cards from across a massive portion of magics history. Some Lorwyn, some Futuresight and many more but this one and many of the other classic cards had always struck me with their bizarreness.
The card itself works in quite an interesting way with it allowing any effected player to substitute its damage for discard instead. I view this is in a way where one word of its name is emphasised more than the other, mind and mental effects usually being associated with the loss of cards whilst the bomb being a clearly vicious and destructive physical force. Another thing of note is its cost, there is no real narrative behind this card at least not one I know of so seeing its cheap cost mixed with its art clearly depicting multiple dropping as our detonating one does implies that this weapon is commonplace in its plane. The art has many things of note to it to really sell the player on the impact of its effect. For one the splitting shell as it comes down with bolts of mental lighting zapping to the now loose casing. The bomb itself being in almost regal tones, the golds and reds giving it an air of power and decadence. Yet upon closer inspection this weapon may not be as impressive as thought. The metal is dented and worn with clear signs of aging and the insignia with its bold red colouring is not done to uniform or at least doesn't to be with its asymmetry and hints of dripping. The detonation we see central to our card may not even planned as we can see the straps that hold its shell together flailing in the wind, falling apart, as the two others in view descend cleanly. These are relics. Whatever war these were a part of, whatever nation they once served is gone. Wiped clean. Whatever once stood is no more and perhaps it was their own doing. We will likely never revisit this card or its plane of origin as whatever once there has been forgotten. Could these bombs have been their undoing. We could ask them, if they still know. I hope you enjoyed this slightly dumb rant about an irrelevant card these are fun to do and I actually have some lined up now which is good. No hints though. I have two final notes a slightly lighter one and a slightly less so. Lets start heavy. There is a TTRPG called normality, the premise is similar to my final little statement where in which the world is hit with psycho-nukes that make the entire planet stupid. This idea of a mental bomb that strikes and destroys civilisation is probably what crept into my mind at the end there; the game itself is batshit and almost impossible to play with the GM being encouraged to lie to the players to only make matters worse for them. It seems cool and I want some friends to torment with it. Might try it on my college group. Try it today! Lastly this card reminded me greatly of the thing that first got me into card games. In season 4 of Adventure Time there is an episode called "Card Wars" later in life I would learn this was a parody of magic made up for the show but at that young age I was completely drawn in by the cool monsters, little scenery and the way the players interacted. This card reminded me of cerebral bloodstorm, a card played by Jake that backfires and kills his own husker knights. That's all. I CAN REST AT LAST.
Another fabulous card from the brothers war from an art and design standpoint. The rugged, sharp and rusted exterior really tells you enough about this creatures construction and the billowing smoke the pours from its chest cavity and mouth feeds nicely into both of its effects.
It's first effects is a rather generic cycle allowing you to add to the scrap heap and giving you the chance to find some treasure from the trash and its second feeds even further into this disposable and recyclable nature of this hound. Paying a red and 1 and both figuratively and literally relighting the flame in its heart to bring it back if only temporarily is another great example of art and effect crossing over to create a cohesive design and to paint a small picture of what this creature is.
Whilst not playable in some of my silly pet decks I have always had a soft spot for artifact creatures like this and can see myself building a deck just so he has somewhere to sit. For commanders I'm not sure who'd be the best mechanically but keeping on the themes of Artifacts Rose, Cutthroat Raider from the new fallout set feels fitting. Just feels, I'm sure there are way better cards that take advantage of this lovable rust pup but I'm a sucker for style over substance any day.
I'm a massive loser who can't draw for shit but things like this MTG card make me love art more and more. Not only is it's sleek, angular aesthetic extremely visually appealing and an interesting interpretation of angelic imagery but the way the joints leak that warm heavenly light really feeds into that feel of beyond understanding and beyond our creation. Also mechanically the card uses prototype a card mechanic I quite like as mana flexibility is very useful and let's me play it early or hold it for a larger payoff. The hidden upside to this card is it being a white cost creature for prototype so I can play it in my shitty Elesh Norn commander deck and it's clean art fits phyrexian themes quite well. I'm a simp for the junji ito art.
It still cracks me up that Ral's husband has affinity for paneswalkers
And he only needs one planeswalker for it to work (awww)
But since they have zero colors in common, there is a 99% chance that the planeswalker you control ISN'T ACTUALLY RAL