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2 years ago

Archiving the Keep

As some of you may have noticed, the Plumb Bob Keep site has been down for several days. At this time, we do not know anything about the future of the site; we have no contact with Sunni's family, who pay for it. Since the future of the site is uncertain, we are calling for all hands on deck to help us try to archive as much of the downloads as possible: images, text, links and actual download zips. We will primarily be using the Wayback Machine, but as Google searching was only turned on in the last year, many things will not be accessible. Fire_flower has created a spreadsheet to help organize the effort and allow us to see where the gaps are. This will be step one of the process, before we dive into our personal collections.

If you would like to help out, please add your name to the spreadsheet linked below. Large sections might need 2 or more people to team up. Please ask if you have questions over at the PBK Discord or fireflowersims or fracturedmoonlight via tumblr. Thank you so much for your time and help! PBK Archive Spreadsheet


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2 years ago
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

A few tips on How to tweak The Sims 2 CC kettles / coffemakers using SimPe

Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.

You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.

Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).

Carafe_rot is the location of the handheld kettle part.

slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).

Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.

Pics feature this 4t2 kettle, my functional remake is here.

More under the cut:

To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.

If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)

Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.

Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.

A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.

You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.

Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.

0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.

slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.

If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.

Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.

The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.

*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)

A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe
A Few Tips On How To Tweak The Sims 2 CC Kettles / Coffemakers Using SimPe

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