Curate, connect, and discover
The counterplay exists mostly in the context of competitive matches, but basically: kraken provides incredible displacement and stalling potential, but at the cost of range, pressure, and your fourth player, so if a kraken is being used by the other team then you have the opportunity to enter into a 4v3 if everyone on your team can properly avoid the kraken.
In this case my usage of kraken was reactionary in order to avoid damage, so that should immediately be a red flag to the prince that my team didn't coordinate to be pushing up and playing off of the displacement kraken provides. The prince should have shot at me to knock me off the pier while I was climbing up, and used the opportunity while I'm trying to climb to rally his team to push up and start a favorable team fight with the rest of my team. Instead he panicked and didn't know the proper mechanics to avoid the kraken, so he was punished and my team got away fine from my blunder because of a difference in skill between our teams.
A dream I had... he didn't know the counterplay