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The Concept Of Home And How It Plays Into DND Parties In General (but Especially The M9 And Cr Parties Of) - Blog Posts

i don't know if this'll make sense but there’s something so poignant about Bell Hells being guests in every space they occupy and having really nowhere to truly retreat to is what I think is going to metaphorically kill them in the end. I mean, dealing with the immense loss of their friend and all they have to go back to is a war encampment with beds offered to them that anyone else could occupy really drives it in

M9 had 1 physical home and 1 mobile home they were able to bunker down in for needed rest and recuperation. plus a couple cities that became complete safe havens for them. Vox Machina had an entire keep gifted to them and then when that got destroyed they upgraded to entire city of Whitestone as their main hub. Not to mention they were allowed an entire year they could live freely for themselves after the terrible heinous shit went down before the more terrible heinous shit started up. there was something so important to these two groups about having a home together that allowed them time to grow together

The hells are a bunch of wayward souls who were all eager to leave their initial homes behind for one reason or another but forgot to find a home together along the way so all they have left to fall back on is “the mission”. something something their growing strength and knowledge of the world only alienates them to it more if they aren't allowed a place to rest and process


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