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I drew my alternate universe Danny. I posted the drawings to Lofter earlier. π€
DON'T repost.
I imitated @krossan 's art style again, and this time I tried to use her design for humans (/humaniods), but didn't really imitate every way of simplification or shading/ colouring (I also kind of changed the proportion of the character). My lines look different from Krossan's art , and it's pretty obvious.
I spent lots of time working on the lineart. I used some ink painting methods, and the lines look pretty nice. π Designing the action/ pose wasn't a very big problem for me, but I am not familiar with human anatomy, so it did take me quite some time to figure out the construction and how to design a fine proportion. I spent some more time on designing the clothes. I gave Danny some really baggy clothes (basically my clothes but with different colours) (and perhaps the clothes are too big for him) so that I could draw interesting folds. At first the fabric was drawn too complicated, so I simplified the design several times (I redrew and redrew β¦ π ). I can draw some even simpler clothes (just take a look at my other posts), but it was not my purpose of drawing this. Anyway, I can talk a lot more about creating lineart, but not this time. (I am not sure if I know how to explain some theories in English) π€
The lineart here was not really meant for a coloured drawing and I didn't thought much about colouring when I drew the lineart. I don't actually enjoy shading or colouring, and apparently I am better at creating lineart. If I want to colour something, I prefer to design a simpler line drawing, and sometimes won't have to draw some very nice lines (yeah theoretically I can draw sketchier lines in that case, but I don't usually draw "rough" lines since I'm probably not good at that) (or I can just try something that's more like acrylic/ oil painting). The coloured one took me about 3 hours and 20 minutes to colour. πThe coloured drawing is not as good as my line drawing, and it has something to do with the proportion of elements (such as lines, light and shade, colours, textures, etc.). π
After carefully drawing the lineart and colouring the character, I added some simple shade very quickly. The shade is really really rough, since I just wanted to see how to deal with colours. The drawing with simple shade here looks a bit better than the coloured one mentioned above. When I want to draw light and shade as well as colours, I often design environments that are a bit more complicated than the light background of the shaded one here in order to see how the colours affect each other, how the coloured light affect the environment, and to try to achieve colour harmony, which is basically what I do when I paint some particular kinds of paintings. In this case, I created some buildings (in fact, abstract textures would be alright as well) around Danny. I also needed to tell what Danny was feeling, so the environment was pretty important. (The light and shade in the drawings don't make much sense, but it doesn't matter because the drawings look fine) I like the red one, so it's more detailed and carefully drawn than the blue one. Honestly I can draw better light and shade and use a variety of greys to create a better drawing (or painting?), but this time I didn't want to focus on colours and light, so these two drawings are supposed to be rougher than my lineart. π
I planned to draw blood but I was too tired to study blood or find some references. In the end there's no blood in the drawing.
My posts on Lofter:
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