Creates a perfect playlist for writing. Spends the entire session skipping songs, getting lost in lyrics, and staring dramatically out the window instead of writing.
I hate to break it to you, but they were right. You really do just have to finish that first draft. It can be a hot mess, but you can’t clean up a room that doesn’t exist
I think I’ve been putting too much pressure on myself lately. I’m trying to revise some poems for my slam team and write a second draft of a fic (that is almost a complete rewrite because I wanna change too much), and I’ve been struggling to get anything done because I want my writing to sound like my favorite writers.
I will try to let go and see how much I get done before I go over to friends house in about an hour
Me: "I'm going to keep my plots a secret so they're a surprise."
Also Me to my bestie: "Hey, wanna know what's going to happen with this character?"
I don’t know a worse hell than making creative projects that you don’t care about. There are so many other things I’d rather work on right now, but I feel guilty. I’ve spent a lot of time not doing anything and thinking about stuff I should do and want to do. All of my incomplete projects are taunting me.
One thing I don't see show up as a consideration in worldbuilding a lot is what things are professionalized.
By that I mean how (and whether) certain activities or focuses are conducted in an organized, professional manner or treated as a career path or industry (often with set standards or training involved) rather than those that are treated primarily as hobbies or conducted in an ad hoc manner.
Standing armies, for example, are professionalized in a way that temporary armies or militias aren't. Being in the military is a profession that is organized and has specific standards and training and that clearly distinguishes between people who are or are not in the military. If we look at a lot of past wars, though, as well as many militias, being in the military was not a career for most people (especially most enlisted) and the time and effort between deciding to join and being on a battlefield was significantly smaller.
A professionalized military will generally be a stronger, more cohesive, more effective military--but it is also far more expensive to maintain, because as it is a profession the military servicemembers pull their salary from the military on a regular basis, and it takes away hands from other tasks such as manufacturing and farming.
Over the last few hundred years a lot of countries have seen (to varying degrees) professionalization of fields like firefighting, policing, pharmacology, emergency response, and search and rescue. In these cases, it reflects 1) a recognized need for a standing trained force that can respond quickly; 2) a recognized need for standards and credentialing; 3) the ability societally to have individuals who might otherwise be contributing to manufacturing or food production not do that indefinitely; 4) a dedicated ongoing effort to maintain standards, trainings, etc.; and 5) organizations (generally governments) that can pay for these services.
We also see the professionalization of other things, like youth sports--the push to treat youth sports as either primarily a system to develop professional athletes or a career on its own.
When you're doing worldbuilding, consider what roles would be treated in this professionalized manner, rather than those that would be viewed as temporary positions or conducted on an ad hoc basis.
Is there a standing professional military? How does the professionalization differ between officers and enlisted?
Is emergency preparedness, response, or recovery a professionalized field? Is the focus of that profession on planning? On search and rescue, triage, or other immediate response activities or coordination? On rebuilding following disasters? On managing grants, tax relief, or other monetary aspects of rebuilding?
Is pharmacology a regulated industry that requires training or credentialing? Is medicine?
Is firefighting generally conducted by individuals in the neighborhood? By private industry? By unpaid volunteers managed by a governmental or non-governmental organization? By full-time paid staff?
Are these positions generally a full-time job or an ad hoc/as needed job that can be called on? If it is an ad hoc position, what are the credentialing requirements to be put on the roster?
In my main wip, I don’t think there’s even a moment where Everyone is happy. Like if I’m in a good mood I might actually add a happy ending, or at least a nice little epilogue.
My characters are so happy right now :) Should I... ruin... everything?
I find it frustrating and uncomfortable in fiction when children are used as props to make parent characters feel good about themselves, and as a reward for a romantic arc, rather than being characters with their own identity and agency.
And I think I feel that way because so often because in real life, many parents bring a child into the world simply as a reward for feeling successful in their romance, and to be props to make them feel good about themselves, rather than understanding that their children are full people with their own identity and agency that has to be respected.
More writing tips
So, when it comes to writing fight scenes, as I have done quite a few of them, there's some things I keep in mind.
Ensure Consistent Character Abilities: Characters should fight consistently throughout the scene. They shouldn’t magically become stronger or weaker without a clear reason. Consistency in their abilities helps maintain believability.
Avoid Making Heroes Invincible: I prefer not to portray heroes as invulnerable, as seen in many 80s action movies. Instead, I include moments where the hero gets hit, shows visible injuries, and shows fatigue. This makes them feel more human and improves the significance of their victories. It’s hard to create a sense of urgency if the characters don’t seem to be in real danger.
Portray Antagonists as Competent: I avoid depicting random cannon fodder as foolish by having them attack one at a time or easily get knocked out. Instead, I show them employing smart tactics such as ganging up on the hero and even getting back up after being knocked down.
Incorporate the Environment: Don’t forget to include the surroundings. Whether the fight takes place in a cramped alley, on a rain-soaked rooftop, or in a collapsing building, use the environment creatively. Characters can use objects as weapons, find cover, or struggle against challenging terrain.
Highlight Self-Inflicted Pain: Characters can hurt themselves just as much as their opponents. For instance, after landing a powerful right hook, a character might need to pause and shake off their hand in pain. This not only adds realism but also highlights the toll that fighting takes on the body.
Show Consequences After the Fight: Consider what happens after the battle concludes. Do injuries slow the hero down and limit their abilities for the rest of the story?
These are just a few tips for now. I am planning to release more tips on how I write my fight scenes with some examples included. See you then!
reblog if you have skilled writer friends and you're damn proud of them
21 he/they black audhdWriting advice and random thoughts I guess
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