Krita is a painting program that has been around for a while, and in the last few years, underwent major changes and improvements. Because of these improvements, many artists are using it not just because it is free, but because it offers amazing features. These are by no means all of the great things Krita has to offer, but simply some of my favorite features of the program.
1. The Brush Engines.
Yes, engines. As in plural. There are many. And they all do different things. There is no way you could possibly capture all of its possibilities with one screen shot, but here are just some of the possibilities. Along side standard round, square, and shape, and textured brushes, there are brushes that smear, blend, and create interesting abstract strokes. There are brushes for filters, and one of my favorites, the Experiment Brush, which is basically a pre-filled lasso tool.
Brushes also support weighted smoothing, or brush stabilizers.
This is incredibly useful for line art. And while I do not usually use this feature, it is something that I feel many programs are lacking, such as Photoshop.
But its brushes aren’t the only thing about Krita with variety.
2. Color Selector Customization.
Whether you prefer something basic, or something more complicated, Krita will likely have what youre looking for. You are not likely to find yourself missing your other program’s color wheels. There are even more options than this, and other color selectors.
Gotta love that customization.
Krita also has some great naviation tools.
3. On the fly rotation, zoom, and brush sizing.
With krita, zooming, rotating, and brush size scaling are all smooth, and dynamic with the use of hot keys. These are features I miss when in other programs. To zoom, Ctrl+Middle mouse button, hover over the screen to zoom in and out. The same with shift rotates (press the ‘5’ key to reset rotation). Holding down shift and draging your brush on the canvas dynamically changes its size, allowing you to see the change, and get the exact size you want without brackets. Brackets also work, if that’s what you are used to. Krita also has highly customizable hot keys.
4. The Pop Up Pallet
The pop up pallet is a set of your 10 favorite brushes (which you can edit), and a built in color wheel that appears when you right click on the canvas. It is incredibly useful for switching between those few brushes that you use in almost every picture.
5. Real time, seamless tiles creation.
Pressing the W key in Krita will infinitely tile your canvas, and allow you to work real time on simple to complex tiled images. You can zoom in and out to see how your tiles work form a distance, and paint freely to create seamless artwork easily, without having to check using filters and manually tiling. Very usefull for patterns, backgrounds, and games.
6. The Symmetry Tool
This one goes without saying, Krita supports both horizontal and vertical symmetry, along with a brush that is capable of radial symmtry with as many directions as you like.
Go nuts, kid.
There are many more reasons why this program is awesome. And it is only going to get more awesome. And the coolest thing about it, is that it is 100% free. So go check it out! There’s nothing to lose. Krita isn’t for everyone, it can be hard to get the hang of, and it is not meant for photo editing, it is a program completely focused on digital painting from start to finish.
Give it a go and see if Krita is the program for you.
This is how I draw hands. I simplify the shape and then later I will add the necessary details. It makes it easier to get them right. But the only way to learn how to draw hands is to just keep drawing them.
The getting Started Course is here, go check it out here: http://cgcookie.com/concept/cgc-courses/getting-started-in-digital-art/
RomanceBacBat
SenshiStock is a collection of non-nude, figure model drawing references.
There are over 2000 FREE pose references on on DeviantArt.
SenshiStock.com has some merch & themed download packs for purchase.
There is a free web sketch app that also works on mobile. There are over 1500 images in rotations with optional tags and timer.
There is a SenshiStock Patreon for supporting the creator in exchange for more pose reference goodies.
—DeviantArt Gallery Shortcuts— General Drawing Poses Foreshortening or Perspective Poses Dynamic Flying Falling Action Poses Male Poses Gun Poses Staff Weapon Poses Ax, Hammer, Bat Poses Sword Poses Small Blade Poses Archery Poses Sailor Guardian and Magical Girl Poses Romance or Couples Poses Sitting and Kneeling Poses Dramatic and Reaching Poses Magic & Hogwarts Poses Defeated or Lying Poses Dance and Performance Poses Back Poses Pin Up Inspired Poses Life In General Poses Fights and Fighting Poses Leaning Poses Pairs Poses Wings Poses Hanging Poses Groups of Three or More Poses Instrument Poses Mirror Poses Pregnancy Poses
i’ve had more than one anon asking about lips and i’ve tried to do a little tutorial before without posting it simply because i feel like my mouths aren’t really that special. they are always really quick and not super detailed, but i tried to put something together anyway! as always this is not a depiction of how you best draw mouths or how you should paint them, this style is just how i draw them.
and of course, i added some examples. i use this method almost everytime painting lips these days.
hi! i love your art, it's so pretty ♥ and you draw feet really well, do you have any tips?
thank you a lot anon!! ( /)w(\) here, i made a few notes about the steps i follow while drawing feet:
^ that’s assuming you’re not drawing from a low perspective, as if the camera was on the floor or something like that!
SORRY MY HANDWRITING SUCKS and i’m not really good at explaining things bc i don’t really follow a guide and stuff so yeah BUT I HOPE IT WAS HELPFUL TO YOU!!
Just a quick brush / texture I put together to learn how to make Sai brushes.
You can get the space texture here. SET THE BRUSH LAYER ON LUMINOSITY.
Low Light Likeness - Submitted by AstronomyForTwo
#a3a0a8 #514d8c #3b1287 #190f42 #0f031c
Hey Ross, I'm currently 15, a Junior in high school, and love to animate. I don't think going to an art institute/university is the right move though when I get out of HS - financially or for many other reasons. Community College is a huge possibility though, as it's less expensive and would still teach me more things about animation all together. For the most part, I believe animation can be a self-taught experience, but I'd like to hear your thoughts on this.
That’s great dude. Don’t feel like you HAVE to go get an education in animation to succeed. I tried it, but it wasn’t for me. I found I wasn’t really learning enough compared to what I learnt just fiddling and making mistakes by myself. I mean look at Arin, he didn’t even finish high school yet he taught himself to be an animator. Some people learn better being pushed by an education system, some are better left to figure things out for themselves. If think you’re better going it alone then GREAT! You’re an autodidact!
Here’s some stuff I’d recommend you focus on while getting started:
Learn Flash or Toon Boom.
Maya/3DS Max/Zbrush if you’re interested in 3D (I have a minor background with it)
Study life drawing and human anatomy. Try this if you’re at a loss for material: http://www.posemaniacs.com/
Keep an organized folder of art reference (find it by following art tutorial blogs or your favorite artists). I have gigabytes of reference in my folders.
Get your head around cinematography. Watch legendary films and figure out what makes the shots great. One exercise is to take your favorite shots and make silhouette thumbnails of how things are placed, helps you break it down in your head.
Composition! It’s crazy and even those who get it sometimes don’t get it.. but just look it up online to get your head around it. It’s all about placement and arrangement of shit.
MAKE FRIENDS! Talk to other artists like yourself who are starting out. I met Arin online through Newgrounds when I was 16/17 and we’ve been friends ever since. It’s important to have like minded friends!
Keep a sketchbook, draw all the time. If you prefer doing it digitally then that’s fine, but keeping a sketchbook is a magical thing. Also helps with your line confidence, at least I think so.
If you want to develop your own stories to go along with your animations, consider the following books: Screenwriting 101 (I LOVE this book, really great read AND it’s written by someone pretending to be The Hulk), On Writing: A memoir of the Craft (Stephen King! Haven’t read this one yet but friends recommend it) and also Save the Cat! (this one is more so about selling scripts and writing to a formula, don’t take it as gospel.. But it’s interesting).
Voice act! Shit man, just get a decent microphone when you can. Make goofy voices, do imitations. Get silly! Lots of animators have at least some experience doing voice acting!
WATCH STUFF. Seriously, I can not stress this enough. Everything is derivative from other works and that’s okay. Inspiration comes from everywhere and anything. My late friend Monty also preached this, he even proudly told me some of his early influence for RWBY such as Black Rock Shooter. Finding influence breeds passion. You’re not slacking off watching cartoons, you’re researching.
ANIMATE! Do it however you can! Stop motion lego, flipping paper.. I don’t care. Just do it. Whatever you learn, It all translates across any version of the medium.
ANIMATORS SURVIVAL KIT. This book is a must and most animation schools highly recommend it. It was written by Richard Williams the director of Who Framed Roger Rabbit (among other things). If you’re not big on reading, then you’re in luck because it’s MOSTLY pretty pictures. http://www.amazon.com/The-Animators-Survival-Richard-Williams/dp/0571202284
Lastly but not least.. Just don’t stop. The people you see online and on TV right now, they’re not kicking ass because of some god given talent. They’re there because they didn’t stop. They persevered through it all and kept going, no matter what anyone else told them.
Good luck!
NSFW because there will probably be nude refs | this is a side blog to sort all of the art stuff I need | none of it is mine
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