ANTH 625 And 640

ANTH 625 And 640

ANTH 625 and 640

More Posts from Berry818 and Others

4 months ago

“instead, im typing you a message i know i will never send, rewriting old excuses, delete the kisses at the end” kind of night to a “feel the salty waves come in” sort of morning XD

2 months ago
Last Night Was A Smuggling Run Around The West Indies
Last Night Was A Smuggling Run Around The West Indies

last night was a smuggling run around the west indies

4 months ago
berry818 - jasper
4 months ago

who would i be without my eye bags

3 months ago

i havent cried in a while i should try crying, could be #fun

idk what i would cry about… failing climbs? the passato prossimo? whats happening in the book im reading? i guess should count my blessings that there is nothing crazy happening to me to cry about. that being said im REALLY good at romanticizing my own sadness… until it becomes debilitating

4 months ago

oddly attracted to Philomena Cunk

1 month ago
Hey Chat, Anyone Else Feeling Like This Game Contributes To Collective Memory?

Hey chat, anyone else feeling like this game contributes to collective memory?

A book chapter titled "Creating Game History: Intertextuality and the Formation of a Collective Memory of Games" by Regina Seiwald, explores how video games contribute to the formation of a collective memory and the history of gaming through intertextual references. It delves into the ways in which video games embed references to older games, whether through direct gameplay, visual style, or nostalgic elements, thereby preserving and emphasizing their legacy within gaming culture.

By incorporating older games into new ones, these intertextual links not only serve as a homage but also play a significant role in shaping how certain games are remembered and valued over time. The chapter highlights examples from various gaming franchises, such as Nintendo and Sega, illustrating how these intertextual connections contribute to the ongoing narrative of video game history.

This exploration is particularly relevant for understanding how cultural memory is constructed in the digital age and how video games, as a medium, engage with their own past to create a shared history among players, developers, and critics.

Image: Nintendo Company Limited. Nintendo 64 Games Console with Accessories and Games. 1996-2003. Science Museum Group.

3 months ago
My Face Feels Rather Exposed
My Face Feels Rather Exposed

my face feels rather exposed

4 months ago

would benefit from something similar

Waterpot (Suichū). Ca. 1850–60s. Credit Line: Edward C. Moore Collection, Bequest Of Edward C. Moore,

Waterpot (Suichū). ca. 1850–60s. Credit line: Edward C. Moore Collection, Bequest of Edward C. Moore, 1891 https://www.metmuseum.org/art/collection/search/47081

3 months ago
Simone De Beauvoir, From A Diary Entry Featured In Diary Of A Philosophy Student

Simone de Beauvoir, from a diary entry featured in Diary of a Philosophy Student

  • kanossan
    kanossan reblogged this · 3 months ago
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berry818 - jasper
jasper

the fucking worst

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