I tried making Tahu in the construction figure style
why do I need to be just getting into Bionicle now when both g1 and g2 have come and gone
why am I like this
good news I thought of names for them
the bohrok is named tahi and the rahkshi is named ka
I may have no idea how to build a bohrok but that's not going to stop me from making lesbian bonkles
she has an experimental kraana of disunity intended to be used against toa to pit them against each other but unfortunately I just made her disconnected from the bohrok hivemind and she left to do her own thing. Needless to say they never made any more of that type of kraana (I actually have no idea how kraana are made).
oh yeah she also needs a name
Akira bike sliding on a horse
Reminder that the climate crisis is NOT your fault.
Not your litter or lack of recycling
Not your emissions
It is not your fault that you are embedded in a system and forces you to drive a car
Its not your fault that massive corporations are destroying the world and blaming you
Gibli and Sabel for mermay
Kinda weird that my first post of these oc’s is mermaid versions of them but whatever
This theory has been rattling around in my head for some time, I might make a Knowledge Tower video about it someday, but I’m not certain if its a good fit, given its more of a theory than anything where I actually do some science in it. Maybe you all can let me know if this is a good video idea in the notes?
Anyway, the crux of this theory is something to try to explain how all of this:
Actually fits into the body of the GSR.
This is a long post, so I’ll put the rest under the cut.
We already know from Greg quotes that the MU map isn’t really to scale, its more to show the rough position of the islands rather than their actual relative size compared to one another, hence why Odina is so large, and why Voya Nui seems to take up most of the southern continent despite being described as being relatively small in story.
But even using this as a guide for placement only, it still doesn’t really gel with the actual layout of the Great Spirit Robot, with everything in the torso area having to be squished up into the upper torso given the empty space in the abdomen.
This is further compounded by this image, which places the giant vortex in the endless ocean that leads to the great waterfall in the middle of the chest of the GSR, once again placing both the southern continent and Karda Nui squarely in the upper torso:
I’ve seen more than a few fan maps of the MU that try to address this problem, but all the ones that I have seen have never quite been satisfying to me, they make the southern continent especially far too small than what the storyline suggests it should be in order to get everything to fit.
But my solution, which I don’t think I’ve seen elsewhere before, came to me when I remembered that Karda Nui was in a dome that was underneath the southern continent - it was on a separate layer. And, well, Karda Nui can be on a separate layer, why not other sections of the MU as well?
That thought let me to making these maps of how I think the MU could possibly be laid out:
As you can see, from this layered approach, not only can you fit everything in nicely, but you can also keep the continents large without having to compromise to make them fit in. It even allows for additional domes that could house some of the other locations / smaller islands that are mentioned in the story that are not included in the official map. I did also play around with the size of each island compared to the offical map, given Greg already confirmed that the sizes on it were not accurate and so I could maximise the liveable land area of the MU.
I also used the fact that Greg has confirmed that ways to get into Karda Nui are via portals (with the canon one known being near the southern continent and also being where Destral moved itself to during the Karda Nui arc) to get around the issues not only of travel between layers, but also of travel between the head, torso and limbs without having to mess around with relative positions of those places moving when the robot moves its joints. The way I figure it, if the portal took up the entire sea gate tunnel width, then it could be entirely possible that the inhabitants weren’t aware they were going through a portal at all, it could just look like a regular tunnel to them, leading to the MU map from the inhabitants perspective I included here too.
I’ve tried to include as many canon compliant details into these maps as I could (e.g. connections between the torso and arms at multiple points to explain the routes taken by the Federation of Fear, room in Artakha and Xia’s domes for the islands they used to share them with before they were destroyed, the position of the pit being based both on proximity to Daxia but also on the placement of Mahri Nui in the Faber concept art above etc.), but I may have missed some details, so do let me know if you spot any.
I could also potentially use these maps in the future to work out things like total land area of the MU for the Faber and Farshtey sizes given I can determine the area a pixel represents in each, so these could be quite useful to Knowledge Tower videos in the future, but first I’d like to get some peer review on the core ideas from the wider fandom here on Tumblr.
What do you think of the maps and the idea behind them?
I'm finished with art for the semester soooo here's what I've been workin on! All assets are my own. I used a DSLR camera along with Photoshop and Clip Studio Paint
Feel free to send asks about the unaltered photos/photo locations, cause some of the original signs were pretty interesting tbh
Garmadon: “i wish for the ninja to face an insurmountable obstacle so i can win this race!”
The megaweapon: makes an insurmountable obstacle
The ninja: surmount it
Garmadon: excuse me what the fuck
Your self esteem is six feet under but dammit I have brought a shovel
decided to make the second phase of infection because I'm avoiding my work
The Rot Husk is the result of the Rot Worm's infection. To keep itself from rotting, the Rot Husk must eat. It will violently attack anyone and anything it comes across, usually with very little regard for its personal safety. It's not long before large growths begin to grow on the creature acting much like tumors. The tumors steal the nutrients from the Rot Husk making it even more hungry and desperate. eventually, the growths overtake the Husk entirely, becoming a pile of pulsating jelly. These growths will hatch into new Rot Worms that will fight and kill each other as soon as they hatch leaving only one to go on to find a host. The Rot Worms parasitic lifecycle is short lasting only a few months.