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literally where can the zelda franchise go after totk. this is it. we've reached it. the pinnacle of video game entertainment. the whole dev team should just pack their stuff and enjoy a long and comfortable retirement. whoever decides their team has to follow-up on that with the next zelda game should answer for their crimes at the hague. what the fuck. I haven't even beat the game yet but what the fuck.
and how are AAA video game devs everywhere not losing their minds. how the hell did nintendo do any of that? and on that console?? you mean to tell me I can stack 15 differently shaped objects on top of each other and they don't vibrate violently into the skybox?? you mean to tell me the physics engine gladly accepts whatever I throw at it and holds it all together without dropping a frame while running on a machine that was outclassed two generations ago??? this is not witchcraft it's a grandiose demonstration of mastery over every aspect of game development that casts an immense shadow over every other AAA studio. fuck. fuck!!!!
everything about this game is crazy to me. the visuals are crazy. the soudtrack is crazy. the complexity of all systems and how they interact is crazy. the sheer amount of non-repeating content, NPCs, quests, dialogue, puzzles, environment variety - all crazy to me. every time I boot up this game I am humbled by the monumental effort and obvious love that went into every facet of the resulting experience. no cut corners anywhere. mirror-perfect chrome polish.
it's so rare we get something like that, in any field. I'd understand if nintendo never made a zelda game ever again because how do you follow that. god I hope everyone who worked on this game got the fattest check and the sloppiest head. I'm so happy I get to live in shigeru miyamoto's world
Where do cats go when they die? Purrgatory.
¿De dónde van los gatos cuando mueren? Purgatorio.
Why does that actually look like something that could work decently well
On my way to save Zelda with my phallicopter
toxic yuri
inspired by @swordlesbianopinions obv
i corrupted the image file but the cat is almost 100% in tact and has that smug fucking grin like “haha fuckr cant do shit” fuck you cat fuck you fucking grey cat piece of shit cat
I feel violent in a cute way
There's this thing Laura Jane Grace says in her book talking about how she dresses that really stuck with me
I don't want to have to be hyper fem 24/7 i want to keep wearing what i like i don't wanna trade in one set of restrictive gender norms keeping me from expressing who i really am for another.
u guys know sexuality gender and the way u feel attraction can change right. u know you can put labels on and off right. nothing is solid swim a little if you like etc
The character design for the Ganondorf who appears in Tears of the Kingdom is extremely interesting. This is just speculation, but I don’t think he’s dressed like a villain.
The golden ornaments on Ganondorf’s topknot, chest, arms, and ankles reference the common portrayal of Fudō Myōō, one of the most widely venerated deities in Japanese Buddhism. Fudō was originally a minor Hindu deity called Acalanātha, who is an avatar of the wrath of Shiva, the god who destroys so that new life may emerge.
Like Fudō, Ganondorf wears long hair bound into a topknot, golden sandals, and loose pants gathered at the knee. These are sartorial traces of Fudō’s South Asian origins, and they serve to connect Ganondorf to the Gerudo of Ocarina of Time and Breath of the Wild, whose designs are inspired by various cultures along the ancient Silk Road.
Fudō was especially venerated by the warriors of Japan’s medieval period, so perhaps it’s fitting that Ganondorf’s costume alludes to the dress of medieval warlords. His robe, with its embroidered hem, crimson lining, and golden sleeve weights, would have been extremely expensive to create and would only be worn by a wealthy domain lord.
The matte black of Ganondorf’s outer robe is an indicator of high rank, as is its colorful interior. Toward the end of the medieval period, black robes were sewn with gorgeous inner linings in order to demonstrate wealth, power, and prestige. To me, Ganondorf’s robe reads as something that would be worn by Oda Nobunaga, one of Japan’s most notorious warlords.
What’s interesting about Ganondorf’s design is that he doesn’t come off as a deity or a warlord. A god would have no need for such a sumptuous robe, while a lord would not reveal his skin or wear sandals. I’m strongly reminded of the sort of rōnin famously played by Toshiro Mifune in The Seven Samurai, a skilled but aging warrior who retains his dignity despite his debased circumstances.
Ganondorf’s lower torso is wrapped in a haramaki to reinforce his core strength, and his right arm is bare so he can wield his sword without impediment. These are both very human touches, as is the cloth covering his shins and soles so that his skin doesn’t chafe. A more godlike character would not need these concessions, and a more aristocratic character would not bother with them.
In previous games, Ganondorf was covered from chin to toe in ornate armor or belted robes, signifying a lack of openness and vulnerability. Meanwhile, the Ganondorf of Tears of the Kingdom literally bares his chest as he reveals a number of contradictions. He is ornamented yet barefoot, and his regal black robe has been peeled back to showcase a bright lotus pattern.
Even despite his stern frown and clenched fists, I don’t feel that Ganondorf is visually coded as a villain… or, at least, he doesn’t seem completely inhuman.