Back to Geography with this one; I've seen in some places people say they don't like/understand UV Mapping or unwrapping. Well, I love mapping and had this video saved, It's short and light and explains very clearly how projections work. It helped me catch up on the issue. Unwrapping from what I understand, is basically the first part in the video where the guy is fighting the globe.
The Internet Archive needs your help.
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This lawsuit is an existential threat to the Internet Archive and everything we preserve—including the Wayback Machine, a cornerstone of memory and preservation on the internet.
At a time when digital information is disappearing, being rewritten, or erased entirely, the tools to preserve history must be defended—not dismantled.
This isn’t just about music. It’s about whether future generations will have access to knowledge, history, and culture.
Sign our open letter and tell the record labels to drop their lawsuit.
Tiny object mesh combined with large shadow mesh often results in crappy thumbnail (even if you can’t see the ground shadow that doesn’t mean there isn’t one).
The most popular TS2 deco cloning material ever: Fruit bowl & Chinese vase both come with custom (non-standard) thumbnail camera settings. Vase settings may work well for some cc meshes but usually don’t. Fruit bowl camera settings are sh*t.
Note: obviously you can also replace the shadow with a smaller one.
Note2: By “the entire mesh” I meant: everything above the ground level ;)
And if you’d rather fix a shadow instead of removing it, I did a tut on that.
Sometimes it’s enough to clear out custom thumbnail camera settings in thumbnailExtension. Sometimes removing or resizing the shadow will do the trick - often it’s both.
“I meant,“ said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?” Death thought about it. “CATS, he said eventually. CATS ARE NICE.” ©
Has anyone ever did something with that? it could be nice.
Great discovery. And that site Cutting Room Floor is also great, I've only recently encountered it.
Might as well throw in this list of unused Maxis stuff made functional by @kirlicues:
I could not find this in The Cutting Room Floor, so here's some info. I noticed one of the models years ago but only looked for more resources recently. I'm not a 3D artist, so forgive me if I say something nonsensical (and correct me in a comment!).
This is a list of the resources I could find:
The meshes are incomplete in the sense that they are not assigned to any bones, and they appear at floor level, near the auskel joint.
There were at least two types planned, "ring" and "post". The mesh for the post is separated into two groups: "uuaccessorybellybuttonpost_gold" for the metallic part, and "uuaccessorybellybuttonpost_red" for the plastic/stones part. The ring only has one group, "gold".
The material definition files for the "gold" groups reference "shineymetal2" and "nightreflection2-envcube" as the base texture and cube map texture respectively. The "red" group doesn't reference any textures, so maybe it was meant to look like translucent red glass.
There are thumbnail cameras specifically for the piercings. By the names we can guess that they were planned for teens and adults (maybe elders too?).
I'm not sure why they weren't implemented, my only guess is they could not find a way to avoid clipping or warping during sim animations. Although if the meshes didn't even have bone assignments, maybe they didn't reach that stage in testing. Who knows.
It could be possible to restore these, you would probably need to make separate meshes for each life stage, gender and body shape.
1000 likes! OK that is a cool round number. Glad people found my list useful. I am kind of surprised that this many people are interested in the things I share other than that. If anybody has more interesting stuff like that, like neatly organized sims info that's scattered around, do send it my way.
An on going list. updates aren't showing up on reblogs. check out the original post for the most up to date version.
@myweirdslimblr: Experimenting with Replacing the Default Sims 2 Face Mesh.
Long thread started by @l-1-z-a: Extracting Hidden Face Morphs in The Sims 2.
@paluding: Taking the 4t2 concept too far...
@pooklet's answer to my question, & links to a tutorial:
TS2 facial expression swatch, by @pforestsims.
I've finished setting up a way to revive the GUID database, albeit not an automatic one, it is low-key, but rather simple. Instructions are on the pinned post. [It's a Dreamwidth community, basically one webpage where people can dump their GUID info, straight from Excel or a list].
It is searchable with multi search add-ons for browser. Search for multiple entries in one go.
Avoid conflicts with originally registered GUIDs (Not foolproof; assuming GUIDs where assigned in a certain way).
Avoid conflicts with new random GUIDs (that are in the DB).
Creators are indexed - see if your favorite active creators are on there.
Everyone can join, but only members can post. Happy Simming! https://sims2-guid-database.dreamwidth.org/ Example:
Obligatory CCR music:
Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.
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