How awkward do you think this interaction was ?
Alright, so, first off, obviously, spoilers ahead.
I've been thoroughly enjoying and getting my ass kicked by SotE and what ive seen of the lore so i wanted to ramble about it.
I specifically wanted to talk about how Elden Ring explores power and godhood.
In the base game, godhood isnt seen as inherently bad. Marika's golden order is fucked up six ways to sunday, but the blame mainly rests on Marika's shoulders it seems. She's a genocidal homewrecking war-mongerer who threw two of her children in the sewers bc of racism, she's not a good god, but it doesnt portray the problem as her being a god, just her being a mess. The game provides several "solutions" to unfuck everything :
Ranni's ending has you completely throw the system in the trash. She says, fuck it, godhood's the problem, im out of here. She is kinda right, but the lands remain fractured and the power vacuum left behind is going to be immense. We're on the right track but could be better.
The frenzied flame ending is just pure concentrated nihilism so i think we can move past it for this one.
The bunch of other endings are fairly similar : you beat Marika/Radagon's ass and you impose yourself as Elden Lord to keep her in check and fix the issues you see as most important. This doesnt fix anything long-term, the god in power is still the exact same fucking mess but with a chaperone now i guess.
None of these endings are very satisfying, they all leave you with a sense of "it could be worse i guess" (except the frenzied flame one but you get the point). This is where Miquella comes in :
Everything we hear about Miquella sounds great. He's kind, compassionate, against racism, doesnt like violence, etc etc. Cherry on top, he's even one of the characters with a direct shot at godhood, brilliant ! Why cant we just put him in charge, he'll do much better than the absolute wreck we have right now.
And thats where the base game leaves us, Marika is a fucked up mess of a person, and the obvious solution is to put the much better Miquella in her place.
Shadow of the erdtree, on the other hands, aims to set the record straight. The problem wasnt just Marika, the problem is inherent to godhood in and of itself.
In SotE, we see the land of shadow, the realm where Marika came from and ascended to godhood, and the realm where Miquella intends to do the same. And the more we hear about who Marika was before in snippets of lore, and the more we watch Miquella tread the road to godhood, we realise something :
There is no such thing as a good god
It doesnt matter how kind and compassionate you were, what your morals were, who you loved, who you loathed, none of it matters because you cannot grasp the power to become a god without sacrificing who you were before.
In the dlc we see Miquella shed more and more of himself, his flesh, his arms, his eye, his heart, his doubts, his fears and even his love. Miquella has shorn so much of who he was that he formed an entire new person (St Trina) from it. Some of him remains, he still wishes for a kinder world, but he cant sacrifice anymore of himself for it. Now he has to start sacrificing others.
Miquella was always blessed with the ability to charm others, and he sees it as the least painful path to make others do as he wishes. And so he charms his sister, he charms Mohg, he charms Radahn, his followers, Leda, Moore, Thiollier, Freyja, the hornsent, Ansbach, and everyone he can convince to give themselves up for his dream of a kinder world, regardless of the pain they might cause or feel by being enthralled by him.
And oh boy do they feel pain. Mohg is used and discarded like a ragdoll, and his followers and dynasty slowly crumble to nothing as the last pureblood knight watches helplessly, himself entranced by the one responsible after he failed to kill him. Radahn's soul is shoved in a corpse so that he can play consort to a god that is his antithesis, depriving him of his glory and honour as lord of the battlefield. Malenia is left alone to rot after Miquella has no use or help for her, and she endlessly waits for her brother to return. Every one of Miquella's followers has to grapple with those feelings of betrayal, manipulation, and lost memories returning all at once. It is by no means painless.
And so we end up with a god that is not much better than Marika was. On his path to godhood, Miquella has caused as much pain to those along the way as his mother once did, in this very same land that still feels the scars of Marika's ascension.
The only way to gain power is to take it from everyone else, and that cannot be achieved without pain.
Been a while since i read fma but this was basically how chap. 62 went right ?
Ok so I just made a different post about this but I need to elaborate: The Elden Ring messaging system is legitimately such an interesting microcosm about how language is used as a tool and shaped to suit the needs it's being used for. I could actually make an entire study about how this can be used to better understand the formation of pidgin languages in the same way that epidemiologists studied the Corrupted Blood Incident in World of Warcraft to better understand the mechanics of how disease affects human behavior. Video games as an academic lens into peoples' minds has always been a fascinating topic to me, and by the end of this, you'll see why.
So for those not indoctrinated into the series/game, Elden Ring is a big open world game made by From Software, which won game of the year 2022 among some other awards (if you've played it or know anything about it, just skip to the next header). Each player plays as a Tarnished and explores this massive environment called The Lands Between individually, but if another player is walking in the same area that you are, you can see their "ghost" moving through the world, and you can "invade" or "be summoned" into another player's iteration of the world in order to briefly interact with it before returning to your own iteration. This occupies a weird space in between singleplayer and multiplayer, with these heavily limited and kind of random methods of interaction between players, but that's not the most interesting way of communicating with your fellow Tarnished; that title goes to the messages system. You can write a message onto a small stone, and leave it on the ground, and then that little stone with the message on it will have a random chance to appear in any player's iteration of the world for them to read. This is a tradition which has been going in From Software's games long since before the inception of Elden Ring, although I'm mostly going to be focusing on the message system of that title, because documenting the history of the 13+ years running Soulsbourne franchise is way too much, even for a nerd like me. The point is that messages are a lot more likely to be seen than any other method of player-to-player interaction, and you can even leave little "gestures" to go with them, where the reader can see your character striking a pose while they read the message. What a neat little mechanic, which definitely doesn't have any hidden layers of depth, and certainly wouldn't spawn an entire emergent system of pseudolinguistics, right?
Well, when I said that messages are written by other players, that was a lie. To make a message, you don't type it out with your keyboard, you select what you want to say, from a big list of preset phrases. It works that way for a lot of reasons, foremost of all as a profanity filter, but also to prevent too many spoilers and maintain atmosphere. The sets of phrases are incredibly limiting, famously requiring players to use weird fake old-english diction in order to express a simple thought (Strong foe ahead, be weary of death. Look carefully ahead, visions of item. Suffering, o suffering, why is it always bad luck? etc). This seems like a limitation which would put a serious damper on anyone trying to actually communicate their thoughts, but gamers are a persistent sort, and have a lot of trouble taking no for an answer. They also have way too much time on their hands, and like to solve puzzles, a terrifying combination of traits, and the perfect one to accidentally create a conlang. With the unexpectedly massive audience that this game picked up on launch, millions of people left messages desperately trying to get something across, and if the game's preset vocabulary didn't contain the phrases to express it, they would forge their own path. Any big fans of linguistic history can already tell the direction that this might be going, as we move on into the next chapter:
When the game released, there was chaos. The Lands Between are fraught with hidden passages, deception, and blatant bullshit, and the first kind of players leaving messages tried to helpfully communicate what you could trust, and what you couldn't. This is what the message system was intended for after all, giving advice to your peers, and what many people still use it for today. The second kind of players tried to do the opposite, deliberately leading people to their doom, just because they could. The third, and most numerous sort, were simply awestruck at everything the game had to offer, and left a series of remarks on the beauty and humor of the world. The messages left by each group are pretty easy to differentiate to the trained eye, which is the main feature causing me to point out this division of players. Let's call these groups the teachers, the liars, and the lovable sorts. A teacher can be recognized if their messages suggest something within reason, and being backed up by the peer-review of nearby messages to the same effect. If three messages are all sitting on the ground next to eachother, each saying something along the lines of "seek up, look carefully ahead", then a local collage of teachers are trying to let you know about a secret path ahead leading you up towards a hidden objective. However, a single message next to a bloodstained cliff-edge stating "jumping required ahead" is almost certainly a liar, trying to deceive an unsuspecting player into making a dubious leap. Liars sometimes use slightly simpler grammar than teachers do, being less committed to getting their point across. Wait a minute, linguistic variance based on intent? No no, this is just a video game about fighting monsters, surely such an interesting emergent system wouldn't arise from something like that. Lastly, the lovable sorts have the most ranging grammar, spanning from a simple word such as "dog" (a word used colloquially to describe all creatures, from turtles to dragons), to complex sentences requiring the combination of many phrases. However, a lovable sort can be differentiated by the fact that they merely remark upon the world as it is, instead of trying to offer advice to other players, as a teacher or liar might. Some of their most iconic phrases are "Elden ring ahead", used to sarcastically denote a dead end where a player might have been expecting treasure, "you don't have the right, o, you don't have the right" which indicates a locked door, or the world-famous "try finger, but hole", a phrase which explains itself. The most incredible thing about the words of the lovable sort, is that they all require a little bit of thinking to understand their actual meaning, but once you get the hang of it, it becomes like a second language to you! Wait a minute, a second language?
As time went on, the three main groups of message-writers still kept chugging along, creating new works of writing every day, but advancements in understanding of the game's inner workings allowed these messages to become more and more complex. Compound words started to be formed to represent concepts outside of the preset vocabulary, like "skeleton, house" for coffin, "dung, key" to describe the donkeys accompanying traveling merchants, and "edge, lord" being used to refer to the NPC Ensha, a man wearing flamboyant armor made out of bones who takes himself way too seriously. It's worth noting in this section that for a specific period of time, The Lands Between were overtaken by a horde of messages stating only the words "fort, night". Despite the crude and humorous nature of the entire thing, it was clear to see that the linguistic patterns of the Elden Ring community were evolving into their own beast, far beyond the usages that the developers had intended. Words had shed their original meaning, to instead take up contextual meanings based on how players used them, effectively becoming different words entirely. Depending on how you define this, it's either a microcosm of incredibly fast and severe linguistic drift, or the emergence of a new pidgin or conlang entirely. If you really stretch things, you could almost call the message system of Elden Ring an entirely new language in and of itself.
I think that video games are an excellent way to observe human behavior under conditions which are controlled, accelerated, and completely recordable, and this is the closest that we've ever seen to an entire language growing completely from scratch. People are always the same, whether you want to call it instinct or just cyclical tendencies, but normally the formation of a new language can take incredible periods of time, hastened only by tragic events like diaspora or massive losses of cultural knowledge (research what's been happening to Gaelic as a spoken language for more info about this sort of thing, it's kind of depressing but is also important to learn about, and there's a lot of people on this site talking about it who can do the topic way more justice than I can). Even for other topics which either require great passage of time, or great tragedy in order to research (I.E. geology or epidemiology, respectively), there are a lot of simulations and predictive models which can tell us how these systems behave without actually experiencing them. Linguistics has never had this sort of thing...until now, perhaps. Obviously there won't be any academic breakthroughs based on a bunch of people online all writing "rump ahead", but it's an incredibly interesting thing to see happening for a field which is so hard to actively advance, and it could lead to actual scientific methods of generating new languages via human interaction for research purposes. Of course, there's always the sizable chance that this goes nowhere and I just wrote this insane rant because I like to type, but if nothing else, I at the very least exposed some of my mutuals to "try finger, but hole".
I'll be real it sounds like jean wrote it himself.
I can hear him say that shit word for word.
completely losing my shit over sexypedia's entry on Jean Vicquemare
Happy 10th bloodborne anniversary everyone ! On a scale of 1 to "sony lost the source code" how are we feeling ?
can you reblog a two-part post in the correct order?
Is this anything ?
😎💙 Portal between posts
Orange Portal 🧡
Sanji and Baby five should have met. They lock eyes and it's over, everything's over. Sai got lucky because Sanji and Baby 5 would have matched each other's freak on an insane level. They'd have married each other on the spot. 10/10 no notes, instantaneous shotgun wedding. It's halfway into dressrosa, everyone is bumming along and then Sanji sees Baby 5 and now everybody is suddenly working together to get these two married in the eyes of the law. Weren't they fighting a moment ago? Not anymore. They all got hit by Sanji and Baby 5's insane bitch beam. It's wedding time. Doflamingo is giving away the bride, Luffy is the ringbearer, Giolla is putting up decorations, Nami is working out a pre-nup with Trebol. Fujitora's blind old ass is officiating. The tontatta's get to make the dress a la the mice in disney's cinderella (the animated film) Zoro is working the open bar. Law is doing whatever the fuck and Sabo is just along for the ride and Sanji and Baby 5 are married before sundown. I sound insane but that's literally what would happen.
what do you mean elon musk did a nazi salute on live tv at the united states presidential inauguration twice and is now erasing the evidence off the internet by replacing the footage with the crowd cheering instead?
would be a shame if people reblogged this, wouldn’t it?
hi there i dont really have anything to say im just kinda here
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