Do you take commissions? I adore your 3D module you posted!! I have a character ive been wanting to see but i think he look so much better in 3D and i just dont have the time.
AAA thank you so much for the ask! Yes I do commissions but I'm pretty busy with college so I have very limited slots they are currently closed at the moment I'm really hoping to open them soon though!
Welcome to my commission info! Enjoy your stay! :]
•| ⊱✿⊰ |•
┏━━ ━━━━━━━━━━━━━━ ━ ━ ┓
┃ Commission info:
┃━━━━━━━━━━
┃ ➸ Headshot price: 3$
┃
┃ ➸ Halfbody price: 5$
┃
┃ ➸ Fullbody price: 7$
┃
┃ ➸ My shading style changes please let me know
┃ which style you'd like for your artwork
┃
┃ ➸ I have the right to decline anyone
┃
┃ ➸ USD will be sent through PayPal after sketch
┃
┃ ➸ I can draw any species
┃
┃ ➸ I can draw gore
┃
┃ ➸ I cannot draw nudity
┃
┗━━ ━━━━━━━━━━━━━━ ━ ━ ┛
•| ⊱✿⊰ |•
┏━━ ━━━━━━━━━━━━━━ ━ ━ ┓
Shading style:
"Watercolor"
┗━━ ━━━━━━━━━━━━━━ ━ ━ ┛
┏━━ ━━━━━━━━━━━━━━ ━ ━ ┓
Shading style:
"Textured"
┗━━ ━━━━━━━━━━━━━━ ━ ━ ┛
•| ⊱✿⊰ |•
┏━━ ━━━━━━━━━━━━━━ ━ ━ ┓
Examples:
Skull Dog!!
I made this in IbisPaint
For your 3D art:
What are your influences?
What is your process for creating and texturing the models?
What software do you use?
Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.
Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read
1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.
2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.
3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.
2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!
I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!
HEHE I DESIGNED THAT FURIOUS CREATURE also can we talk about how amazing cat's artwork is :'D IT IS SO ENERGY <3
Thank you so much @catmintrose for working with me to make this custom it was a blast I love your ideas and feedback creating this critter was such a fun challenge
🍦Personal art of my new oc matcha :3 love him <3
he was designed by @fruitzapple go check them out :3
hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!
Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard
Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting
Here's a tutorial on how to set up the HDRIs to be rendered if you're interested
They do be falling
The mouse is disappointed in you, you must go achieve your goals.
Thank you so much I'm so glad you like them!! Looks like last year I got 300 ish points per 3d model. Last year posting my models, there was some confusing miscommunication between me and mods about whether each 3d model animation counts as an attack in the end they settled on each model only being allowed to count for one animation each, so keep that in mind if you end up posting 3d models lol a lot of my models are marked wrong and have a lot less points than they should have because of the confusion. NONETHELESS I'M SO EXCITED FOR ART FIGHT THIS YEAR!! 🎉🎉💪😼
I love this character it was such a blast to design them with @catmintrose and I had such an awesome time modeling, texturing and animating them in blender I can't wait for art fight next year this year was so much fun thank you @catmintrose for letting me attack you
Modeled and animated in blender
Textured in blender and ibisPaint