Fun afternoon sketch of Penelope from Sly Cooper for @Lionalliance0!
“Are you sure she can keep up with Murray?”
hi! I have a question, how do I write the movements of a ballerina? I'm writing a novel and now I'm at the part where my protagonist is dancing ballet for an audience in the theater. Could you help me with how to write her movements? I'm in doubt about how to write this
Adagio: “Slow tempo.” In ballet, a tempo in which the dancer moves slowly and gracefully.
Allegro: “Brisk tempo.” In ballet, a tempo in which the dancer moves briskly and excitedly.
Allongé: “Elongated.” An adjective used to describe poses that are stretched and elongated, like an arabesque.
Arabesque: A pose in which the dancer stands on one leg—either straight or demi-plié, and either flat-footed or en pointe—while extending the other leg straight behind at a right angle. The shoulders are square with the arms held to create a long line from fingertips to toes.
Arriére: "Backwards." A move that indicates backwards movement or motion.
Ballón: “To bounce.” A light jump. Used to indicate the delicacy of the movement or jump.
Chaseé: To slide.
Elevé: A rise upward onto the toes.
En l’air: "In the air." Indicates a movement or leg position that is held in the air.
Fondu: To melt (a melting action).
Frappé: To strike (like lighting a match on the floor).
Glissade: To glide.
Jeté: To throw.
Pas de deux: A “dance for two,” or duet, in classical ballet.
Petit saut: A small jump.
Pirouette: A complete turn of the body on one foot, either turning inward or outward, with the body centered over the supporting leg, the arms propelling the turn but remaining stationary during the turn, and the eyes “spotting” a fixed point while the head quickly turns.
Promenade: A slow pivot of the body while standing on one leg.
Rèvèrence: “Bow”. Traditional port-de-bras and port-de-corps showing respect and gratitude to the ballet master or audience.
Tournant: “Turn.” A term paired with a movement to indicate a body turn.
Variation: A solo in classical ballet.
Although ballet actually began in Italy, it was formalized in France in the 17th century. Ballet terminology has remained largely in the French language. Ballet dancers across the world learn and can communicate with this universal ballet vocabulary.
Sources: 1 2 3 4 ⚜ More: Word Lists ⚜ Dance
Hope this helps with your writing! If I wasn't able to include the right words you need, you can go through the sources. Still, remember your readers when describing the scene — perhaps some of them might not be familiar with these terminologies.
"I still don't understand Sanzaru's decision in making Penelope a villain. It's was such a bad move. One of, if not THE worst part of Sly 4."
Confessed by: Anonymous
Check this post out for context.
You may be wondering why there's so much music from Paper Mario: The Origami King associated with this project. This was actually a decision I made quite recently.
For now, I'm only talking about Origami King's Toad Town.
I started work on Thieves In Time Redux long before Origami King ever existed. It was just a massive stroke of luck to see OK's Toad Town of all pieces work so well together with the progression of my little story. Or more specifically, a certain mouse girl's evolution into the true hero I know she can become.
Take Toad Town Ghost Town, for instance. It's assigned to Episode 1, the beginning of our heroes' time traveling adventure. Not only is it perfect for Feudal Japan, it's also perfect for the beginning of Penelope's character arc.
Might as well talk about each step in the music's progression. Toad Town - Red Streamer Removal is assigned to Episode 2. Perfect for a wild west town, is it not? Here, Penelope is beginning to understand the consequences of her actions, mainly through what happened to Sly and Carmelita.
My favorite, though, is Toad Town - Blue Streamer Removal. Assigned to Episode 3, that's when Penelope undergoes her change of heart. It happens after she gets placed on bed rest and needs the boys to take care of her.
Then there's the more heroic shift in tone that comes with Toad Town - Yellow Streamer Removal. In which our heroine successfully strikes down her own creations without being discovered as their creator.
Episode 5 gives us Toad Town - Purple Streamer Removal. Penelope's nearing the end of her character arc, and the boys are proud of her. Too bad Le Paradox outs her as his mole at the end of the episode.
Toad Town - Green Streamer Removal gives us the end of her character arc with Episode 6. After her journey across time, Penelope has changed for the better, she's been found out, and she's willing to take responsibility for what she's done.
How in the heck did freaking Toad Town manage to retell my entire fanfic so perfectly? Even I have no clue... But I'm so glad it turned out that way.
Long story short, I love how the music progresses to its final form.
Thieves in Time was a pretty good game overall, but I am STILL pissed about what they did to Penelope. ‘She thinks Sly is a bad influence’ like excuse me? Even if that made any kind of sense (it doesn’t), am I the only one who remembers that she had a bit of a crush on Sly when she first joined the Cooper Gang? And suddenly her inventions are awful, even though they recruited her because she was as good if not better than Bentley? I call bullshit, fuck you very much.
I’ve come up with three alternate ways they could have done Penelope’s story that actually make sense and don’t feel out of character:
Option 1 Mind Control: Le Paradox has Miss Decibel hypnotize Penelope to make her give him the designs for the time machine. He decides to keep Penelope on-hand to maintain his blimp, and to serve as a hostage should the Cooper Gang uncover his plans and try to stop him. Upon their arrival in England, Sly and the Gang immediately learn that Penelope is working for Le Paradox and are devastated. During a recon mission, Sly and Bentley discover devices similar to Miss Decibel’s record players, which keep Penelope hypnotized. Bentley immediately begins drawing up plans to destroy the devices and free Penelope. The boss fight against her still happens, but with the plan being to destroy the hypnotic devices keeping Penelope under Decibel’s control. The Cooper Gang succeeds and Penelope is freed, reuniting with Bentley and rejoining the Gang for the rest of the game.
Option 2 Double Agent: Penelope catches wind of someone trying to get their hands on the designs for the time machine, and does a little investigating on her own. This leads her to Le Paradox, who offers her a position working for him. Recognizing the threat Le Paradox’s plan poses to her friends and boyfriend, Penelope agrees, and she sabotages his plans and tech every chance she gets. Throughout the game, she leaves clues for the Cooper Gang to find (such as the sheriff’s badge), trusting them to thwart Le Paradox’s operations. She’s ordered to go to England to work alongside the Black Knight, who is revealed to be Raleigh from the first game (Le Paradox arranged his escape from prison in exchange for a chance at revenge on Cooper and the Gang). In the final fight, Penelope reaffirms her allegiance to Bentley and the Cooper Gang, and she and Bentley work together to dismantle the giant robot, allowing Sly to land the final blow to take down Raleigh. As in Option 1, Penelope and Bentley reunite, and Penelope rejoins the Gang for the rest of the game.
Option 3 Dangerous Threats: Le Paradox threatens to erase Bentley from history unless Penelope gives up the designs for the time machine to save him. Terrified of losing her true love, Penelope reluctantly agrees, and Le Paradox keeps her close by as a hostage and to prevent her from tipping off Bentley and the Gang. She is sent to Medieval England and is kept prisoner in the castle by the Black Knight (who could be Raleigh as in Option 2, or a new character) and is forced to design and build the mechanical guards for him. Once in England, Sly discovers Penelope’s location and sneaks into the castle to confront her. When she reveals Le Paradox’s threats, Sly reassures her that together they can keep Bentley safe, and convinces her to escape with him and return to the Gang. Penelope and Bentley reunite at the hideout, and she gives the Gang useful information about the Black Knight’s plans and weaknesses. During the boss fight, Penelope again comes through for her friends by being the one to finish off the Black Knight and reveal the next time period they need to travel to.
In all three versions, Penelope and Bentley both serve as tech experts during the final confrontation with Le Paradox, making use of their combined talents to help achieve victory (while also being totally adorable together: finishing each other’s sentences, hugging and holding hands, kissing, all of it).
Got a request from @mx-kit for this pinup of penelope from Bentley's Hackpack. As always, I take any requests for future acquisitions
important Pride content
How to Create A Villain
The best villains? They don’t even see themselves as the bad guys. They’re 100% convinced that what they’re doing is right, even if it’s messed up. Maybe they’re trying to “save the world” by doing something super questionable, or they think enforcing strict rules is the only way to keep society in check. They truly believe they’re the hero of their own story, which makes them way more interesting and real.
And Yeah, your villain might want power, but the real question is: Why? Were they humiliated in the past and now want control? Did they grow up powerless and now crave it to avoid being vulnerable again? When you dig into their backstory and show us why they’re doing horrible things, it makes them a lot more relatable—even if they’re totally wrong.
Flat, one-note villains are boring. If your antagonist is going to stick with people, they need depth. Show us what’s going on under the surface. Maybe they lie awake at night, doubting their choices, or they’re still haunted by a massive failure that’s pushing them toward their goal. A villain with personal struggles and vulnerabilities feels way more human and way harder to fully
A great Villain doesn’t just fight the hero, they reflect them. They might have totally different goals, but at their core, they share similar traits, maybe ambition, stubbornness, or a tragic backstory. When the hero looks at the villain, they should see a bit of themselves, and that’s what makes the conflict between them so intense.
When the villain finally goes down, it should feel big. Their defeat shouldn’t just be a fight, it should hit them emotionally. Ideally, their downfall comes from their own flaws, maybe they got too arrogant or made a mistake because of their obsessive goal. The best villain defeats leave the audience feeling a little sad or conflicted, not just happy for the hero’s win.
Sly4 AU where Penelope really was hypnotized and Bentley doesn't lose her.
I saw this “Platonic Relationship Meme“ here on Tumblr. And I decided to try it with Sly and Penelope from the Sly Cooper series.