Wow I can’t believe Bentley Slycooper invented character development
"REDESIGN PENELOPE" (Sly Cooper)
THERES NO NEED TO SCREAM!!!!!!!!!!!!!!but she also is perfect i would add just a tail :(
like this ^
Have a character wrestle with guilt over a past mistake.
Introduce a scenario where a character must choose between two equally important things.
Show a character struggling with their own identity or sense of self.
Have a character battle their own fears or phobias.
Introduce a moral dilemma that challenges the character’s values.
Show a character torn between loyalty to their friends and their personal ambitions.
Reveal a character’s internal struggle with jealousy or envy.
Have a character grapple with feelings of inadequacy or imposter syndrome.
Show a character dealing with the aftermath of a traumatic event.
Have a character question their own sanity or reality.
But who should the villain responsible be? Sir Raleigh, of course. He escapes from prison, kidnaps our heroine, and has her impersonated as part of a revenge plot.
How does he know to target her? Was he hired by someone? We don't find out until later...
And the impostor herself... She can get under Penelope's skin, taunting her every time they meet. She's holding that history of betrayal over the real one's head. And if any of the boys are around, she can get very crafty with her words without revealing a thing, amplifying our heroine's guilt.
With that, we'd have both a villainous Robo-Penelope and a heroic Penelope at the same time; the latter of whom now wants to redeem herself.
Let's also have our heroine engage in increasingly reckless behavior, especially after her reveal of betrayal. She'll think that risking her life is the only way to atone for her treachery. Don't worry; she won't actually wind up dead.
Forgot to mention. For this to work, Penelope would definitely need to have second thoughts either during blimp development or during her confinement as a kidnapping victim.
I want to believe Penelope was kidnapped and impersonated. She still designed the blimp. Her impostor (an evil robot) did everything else. Even her motive was fabricated.
Here's something that could happen in Sly 5.
When the boys (Sly, Bentley, and Murray) eventually find out and take her back, she's going to be a guilt-ridden mess hell-bent on destroying her impostor and her creator for breaking Bentley's heart and making everyone hate her, with several measures of self-loathing for nearly doing the same thing herself.
The reunion scene would need to happen early in the episode in which this story takes place, during the second mission, and no later. That way, the player can get used to her being fully playable for the first time ever before the boss fight.
All three boys, while elated to have Penelope back, will quickly notice that something is seriously wrong with her. They think her impostor did everything, including designing the blimp. When they ask her what's wrong, she refuses to elaborate.
Bentley is especially concerned, but incredibly proud of his reinstated girlfriend for her enduring loyalty.
Cue Penelope pulling her weight several times over during her return episode and defeating her impostor, only to be consumed by all the guilt and confess to none other than Bentley about her treachery by the end. The only thing she doesn't reveal is her motive, saying it doesn't matter because what she did was wrong.
And because I love a good, happy ending, she will be forgiven. As for Sly and Murray's reactions? I'll leave that for you to decide. Would Sly drive himself crazy over not knowing her motive? I think he might.
I realize she will need a very sympathetic motive for this idea to work.
As writers, one of our most important jobs is to craft characters that feel fully realized and three-dimensional. Great characters aren't just names on a page — they're complex beings with arcs that take them on profound journeys of change and growth. A compelling character arc can make the difference between a forgettable story and one that sticks with readers long after they've turned the final page.
Today, I'm going to walk you through the art of crafting character arcs that are as rich and multi-layered as the people you encounter in real life. Whether you're a first-time novelist or a seasoned storyteller, this guide will give you the tools to create character journeys that are equal parts meaningful and unforgettable.
Before we go any further, let's make sure we're all on the same page about what a character arc actually is. In the most basic sense, a character arc refers to the internal journey a character undergoes over the course of a story. It's the path they travel, the obstacles they face, and the ways in which their beliefs, mindsets, and core selves evolve through the events of the narrative.
A character arc isn't just about what happens to a character on the outside. Sure, external conflict and plot developments play a major role — but the real meat of a character arc lies in how those external forces shape the character's internal landscape. Do their ideals get shattered? Is their worldview permanently altered? Do they have to confront harsh truths about themselves in order to grow?
The most resonant character arcs dig deep into these universal human experiences of struggle, self-discovery, and change. They mirror the journeys we all go through in our own lives, making characters feel powerfully relatable even in the most imaginative settings.
Now that we understand what character arcs are, how do we actually construct one that feels authentic and impactful? Let's break down the key components:
Every great character arc begins with a spark — something that disrupts the status quo of the character's life and sets them on an unexpected path. This inciting incident can take countless forms, be it the death of a loved one, a sudden loss of power or status, an epic betrayal, or a long-held dream finally becoming attainable.
Whatever shape it takes, the inciting incident needs to really shake the character's foundations and push them in a direction they wouldn't have gone otherwise. It opens up new struggles, questions, and internal conflicts that they'll have to grapple with over the course of the story.
Tied closely to the inciting incident are the core lies or limiting beliefs that have been holding your character back. Perhaps they've internalized society's body image expectations and believe they're unlovable. Maybe they grew up in poverty and are convinced that they'll never be able to escape that cyclical struggle.
Whatever these lies are, they'll inform how your character reacts and responds to the inciting incident. Their ingrained perceptions about themselves and the world will directly color their choices and emotional journeys — and the more visceral and specific these lies feel, the more compelling opportunities for growth your character will have.
With the stage set by the inciting incident and their deeply-held lies exposed, your character will then have to navigate a profound inner struggle that stems from this setup. This is where the real meat of the character arc takes place as they encounter obstacles, crises of faith, moral dilemmas, and other pivotal moments that start to reshape their core sense of self.
Importantly, this struggle shouldn't be a straight line from Point A to Point B. Just like in real life, people tend to take a messy, non-linear path when it comes to overcoming their limiting mindsets. They'll make progress, backslide into old habits, gain new awareness, then repeat the cycle. Mirroring this meandering but ever-deepening evolution is what makes a character arc feel authentic and relatable.
As your character wrestles with their internal demons and existential questions, you'll want to include potent Moments of Truth that shake them to their core. These are the climactic instances where they're forced to finally confront the lies they believe head-on. It could be a painful conversation that shatters their perception of someone they trusted. Or perhaps they realize the fatal flaw in their own logic after hitting a point of no return.
These Moments of Truth pack a visceral punch that catalyzes profound realizations within your character. They're the litmus tests where your protagonist either rises to the occasion and starts radically changing their mindset — or they fail, downing further into delusion or avoiding the insights they need to undergo a full transformation.
After enduring the long, tangled journey of their character arc, your protagonist will ideally arrive at a resolution that feels deeply cathartic and well-earned. This is where all of their struggle pays off and we see them evolve into a fundamentally different version of themselves, leaving their old limiting beliefs behind.
A successfully crafted resolution in a character arc shouldn't just arrive out of nowhere — it should feel completely organic based on everything they've experienced over the course of their thematic journey. We should be able to look back and see how all of the challenges they surmounted ultimately reshaped their perspective and led them to this new awakening. And while not every character needs to find total fulfillment, for an arc to feel truly complete, there needs to be a definitive sense that their internal struggle has reached a meaningful culmination.
I know that was a lot of ground to cover, so let's recap a few key pointers to keep in mind as you start mapping out your own character's trajectories:
To build a robust character arc, a deep understanding of your protagonist's backstory and psychology is indispensable. What childhood wounds do they carry? What belief systems were instilled in them from a young age? The more thoroughly you flesh out their history and inner workings, the more natural their arc will feel.
One of the biggest pitfalls to avoid with character arcs is resorting to oversimplified clichés or unrealistic "redemption" stories. People are endlessly complex — your character's evolution should reflect that intricate messiness and nuance to feel grounded. Embrace moral grays, contradictions, and partial awakenings that upend expectations.
While a character arc hinges on interior experiences, it's also crucial that the external plot events actively play a role in driving this inner journey. The inciting incident, the obstacles they face, the climactic Moments of Truth — all of these exterior occurrences should serve as narrative engines that force your character to continually reckon with themselves.
Finally, the best way to instill true authenticity into your character arcs is to draw deeply from the personal transformations you've gone through yourself. We all carry with us the scars, growth, and shattered illusions of our real-life arcs — use that raw honesty as fertile soil to birth characters whose journeys will resonate on a soulful level.
Happy Writing!
hi! I have a question, how do I write the movements of a ballerina? I'm writing a novel and now I'm at the part where my protagonist is dancing ballet for an audience in the theater. Could you help me with how to write her movements? I'm in doubt about how to write this
Adagio: “Slow tempo.” In ballet, a tempo in which the dancer moves slowly and gracefully.
Allegro: “Brisk tempo.” In ballet, a tempo in which the dancer moves briskly and excitedly.
Allongé: “Elongated.” An adjective used to describe poses that are stretched and elongated, like an arabesque.
Arabesque: A pose in which the dancer stands on one leg—either straight or demi-plié, and either flat-footed or en pointe—while extending the other leg straight behind at a right angle. The shoulders are square with the arms held to create a long line from fingertips to toes.
Arriére: "Backwards." A move that indicates backwards movement or motion.
Ballón: “To bounce.” A light jump. Used to indicate the delicacy of the movement or jump.
Chaseé: To slide.
Elevé: A rise upward onto the toes.
En l’air: "In the air." Indicates a movement or leg position that is held in the air.
Fondu: To melt (a melting action).
Frappé: To strike (like lighting a match on the floor).
Glissade: To glide.
Jeté: To throw.
Pas de deux: A “dance for two,” or duet, in classical ballet.
Petit saut: A small jump.
Pirouette: A complete turn of the body on one foot, either turning inward or outward, with the body centered over the supporting leg, the arms propelling the turn but remaining stationary during the turn, and the eyes “spotting” a fixed point while the head quickly turns.
Promenade: A slow pivot of the body while standing on one leg.
Rèvèrence: “Bow”. Traditional port-de-bras and port-de-corps showing respect and gratitude to the ballet master or audience.
Tournant: “Turn.” A term paired with a movement to indicate a body turn.
Variation: A solo in classical ballet.
Although ballet actually began in Italy, it was formalized in France in the 17th century. Ballet terminology has remained largely in the French language. Ballet dancers across the world learn and can communicate with this universal ballet vocabulary.
Sources: 1 2 3 4 ⚜ More: Word Lists ⚜ Dance
Hope this helps with your writing! If I wasn't able to include the right words you need, you can go through the sources. Still, remember your readers when describing the scene — perhaps some of them might not be familiar with these terminologies.
Got a request from @mx-kit for this pinup of penelope from Bentley's Hackpack. As always, I take any requests for future acquisitions
No story behind this one. I just felt like drawing something sappy and this happened.
A lot of rewrites will do one of two things with Penelope.
One route has her following canon and being straight up evil.
Another route has her being kidnapped and either blackmailed or brainwashed.
Thieves In Time Redux not only marries both routes (in that Penelope is responsible for the game's events, and escapes from a kidnapping situation), but also takes a third option. It has her dragged into the adventure so she can learn a lesson or two about friendship.