“i never thought you’d be the one to betray me.”
“after everything we’ve been through, this is how it ends?”
“i told you my deepest secrets, and this is how you repay me?”
“you’ve broken my trust, and I don’t know if I can ever forgive you.”
“i thought you were different, but you’re just like the rest.”
“i wish i could turn back time and see the truth sooner.”
“i don’t know if I can ever look at you the same way again.”
“you’ve shattered everything we built together.”
“was any of it real, or was it all a lie?”
“you were the last person I expected to hurt me.”
“i trusted you more than anyone else, and you broke that trust.”
“how long were you planning this? how long have you been lying to me?”
“you’ve left me with nothing but questions and a broken heart.”
A lot of rewrites will do one of two things with Penelope.
One route has her following canon and being straight up evil.
Another route has her being kidnapped and either blackmailed or brainwashed.
Thieves In Time Redux not only marries both routes (in that Penelope is responsible for the game's events, and escapes from a kidnapping situation), but also takes a third option. It has her dragged into the adventure so she can learn a lesson or two about friendship.
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Here’s yet another “Behind the Scenes” comic.
Bentley and Penelope both come across as MAJORLY socially awkward dorks who don’t have much experience in the romance department. So I can imagine them going a wee bit overboard in the honeymoon phase just after they officially become an item (and annoying the hell out of their team mates in the process).
FUN FACT: My main reason for doing this comic was the desire to put Dimitri’s final line into a story (that part was the first thing I wrote; the rest of the comic was tailored around it). XD
Thieves in Time was a pretty good game overall, but I am STILL pissed about what they did to Penelope. ‘She thinks Sly is a bad influence’ like excuse me? Even if that made any kind of sense (it doesn’t), am I the only one who remembers that she had a bit of a crush on Sly when she first joined the Cooper Gang? And suddenly her inventions are awful, even though they recruited her because she was as good if not better than Bentley? I call bullshit, fuck you very much.
I’ve come up with three alternate ways they could have done Penelope’s story that actually make sense and don’t feel out of character:
Option 1 Mind Control: Le Paradox has Miss Decibel hypnotize Penelope to make her give him the designs for the time machine. He decides to keep Penelope on-hand to maintain his blimp, and to serve as a hostage should the Cooper Gang uncover his plans and try to stop him. Upon their arrival in England, Sly and the Gang immediately learn that Penelope is working for Le Paradox and are devastated. During a recon mission, Sly and Bentley discover devices similar to Miss Decibel’s record players, which keep Penelope hypnotized. Bentley immediately begins drawing up plans to destroy the devices and free Penelope. The boss fight against her still happens, but with the plan being to destroy the hypnotic devices keeping Penelope under Decibel’s control. The Cooper Gang succeeds and Penelope is freed, reuniting with Bentley and rejoining the Gang for the rest of the game.
Option 2 Double Agent: Penelope catches wind of someone trying to get their hands on the designs for the time machine, and does a little investigating on her own. This leads her to Le Paradox, who offers her a position working for him. Recognizing the threat Le Paradox’s plan poses to her friends and boyfriend, Penelope agrees, and she sabotages his plans and tech every chance she gets. Throughout the game, she leaves clues for the Cooper Gang to find (such as the sheriff’s badge), trusting them to thwart Le Paradox’s operations. She’s ordered to go to England to work alongside the Black Knight, who is revealed to be Raleigh from the first game (Le Paradox arranged his escape from prison in exchange for a chance at revenge on Cooper and the Gang). In the final fight, Penelope reaffirms her allegiance to Bentley and the Cooper Gang, and she and Bentley work together to dismantle the giant robot, allowing Sly to land the final blow to take down Raleigh. As in Option 1, Penelope and Bentley reunite, and Penelope rejoins the Gang for the rest of the game.
Option 3 Dangerous Threats: Le Paradox threatens to erase Bentley from history unless Penelope gives up the designs for the time machine to save him. Terrified of losing her true love, Penelope reluctantly agrees, and Le Paradox keeps her close by as a hostage and to prevent her from tipping off Bentley and the Gang. She is sent to Medieval England and is kept prisoner in the castle by the Black Knight (who could be Raleigh as in Option 2, or a new character) and is forced to design and build the mechanical guards for him. Once in England, Sly discovers Penelope’s location and sneaks into the castle to confront her. When she reveals Le Paradox’s threats, Sly reassures her that together they can keep Bentley safe, and convinces her to escape with him and return to the Gang. Penelope and Bentley reunite at the hideout, and she gives the Gang useful information about the Black Knight’s plans and weaknesses. During the boss fight, Penelope again comes through for her friends by being the one to finish off the Black Knight and reveal the next time period they need to travel to.
In all three versions, Penelope and Bentley both serve as tech experts during the final confrontation with Le Paradox, making use of their combined talents to help achieve victory (while also being totally adorable together: finishing each other’s sentences, hugging and holding hands, kissing, all of it).
Props to Bentley for driving from all the way from the jungles of the Bengal region of India to Prague in Sly 2, that is an insane drive. That is crossing through 8 countries, 4 time-zones, two continents and over 8,500 km. Non-stop, it would’ve taken him almost 5 days.
And he did that all without knowing at first how to drive stick.
Like look at how far that is. I know that’s only up to Lahore but I couldn’t get a drive route that’d go into India and I assume that has to due with the nature of driving through the Indian-Pakistani border. That’s also passing through some rugged terrain and some unforgiving weather conditions too.
sly cooper gijinkas bc brain rot is real
Sly as Crewmate: Possibly the worst Crewmate, as he gets distracted and, weirdly enough, doesn’t understand the maps. Will lie about his location or describe it badly on purpose just so he gets yeeted out the air vent and can fly around as a ghost the rest of the time. Only once Sly is a ghost will he ACTUALLY do his tasks with any seriousness.
Sly as Imposter: Knows every vent location on every map and the best way to get from place to place through the vent systems. Sabotages a lot and waits at electrical for people to come fix it, then vents out and waits for body report. The fact that he plays dumb on Crewmate usually gets him off the hook for Imposter. Unless someone is really suss on him, you want Sly as your fellow Imposter.
Bentley as Crewmate: Best Crewmate. Seriously. Has lightning fast reflexes for every task, and will actually take the time to teach you if you’re new. He is, however, extremely bossy during emergency meetings, and is immediately suss on everyone who isn’t new. If you don’t have a good alibi, you’re getting yeeted. He also usually calls Emergency Meetings with the button to tell everyone who the Imposters are. If he thinks he got one Imposter and the other is going to kill him, he tells everyone who he thinks is the most suss, and he’s usually right.
Bentley as Imposter: Has a different strategy for every map and knows how to hide bodies. He knows what to look out for and rarely vents. If his fellow Imposter is REALLY good, he’ll sit back and watch the fireworks. His favorite thing to do is not kill anyone and let people throw suspicions around. However, he’s not a good ally, and will IMMEDIATELY sacrifice fellow Imposters if others are suss on them.
Murray as Crewmate: Murray is a bit clumsy at the game in general, but he tries his best to complete tasks. He’ll often vote with the group and is usually sussed on because he’s usually staring at his map. Literally the worst at spotting bodies.
Murray as Imposter: His favorite thing to do is hide in vents and then pop out to kill someone before diving back into the vent. Doesn’t self-report because he knows it looks bad, since he never finds bodies. He excels at double kills with other Imposters because he’s good at reading the in-game “body language.”
Carmelita as Crewmate: Like the detective she is, she is always suss on everyone, and is a new player’s worst nightmare. She has the visual distance of Crewmates and Imposters memorized, and prefers to play with a faster discussion and voting time. She’s usually pretty good at figuring out the Imposters, and typically leads the vote.
Carmelita as Imposter: She knows the game well and uses this to her advantage. She knows how to fake tasks, and will usually follow her fellow Imposter around, either to make a double kill, or to wait until they kill, then report. She also usually self-reports, though if she plans to do this, she makes sure she has a half-decent alibi and is seen as “safe” by other players. However, she dislikes being the only Imposter, as this is when she makes the most mistakes.
Wanted to draw one of my favorite characters, so I did. If your interested in seeing how this was drawing was made heres a link to video on it: https://www.youtube.com/watch?v=9t4r5qzJs6Q