Learning geometry nodes in blender :) here are some robot people
I was designing a little magic system for a game project I'm planning once I finish Brawlmentum and I had some trouble with telekinesis: how do I make it not overpowered? It's one of those powers where even as a kid watching superhero movies or reading comics I always had in the back of my mind things like "why don't they just telekinetically grab the guy's heart and rip it out of his chest" and whatnot. So to that my solution is "it's just not that precise and you kind of have to intuit a general area of what you want to grab; but then the other problem: how to limit the weight of what can be picked up in a way that doesn't seem entirely arbitrary? So I deliberated on that for a bit and came up with what I think is an easy solution and even kind of doesn't break physics as hard as usual telekinesis does: whatever force you apply to the object gets applied in reverse to you, spread over your whole body or parts of it so you can lift up a small rock no problem, it's just gonna feel a bit heavy on your arm - but if you try to lift up a boulder, it's either not gonna work at all or you'll collapse into a puddle. Which in turn also means that I have a good excuse to have incredibly jacked up wizards - the stronger you are physically, the more you can lift with magic, too
Late 4 work
Saw this going around on twitter, and thought I'd try my hand at it! A made a strange thermal vent plated head friend from a CO490. Such a cool lookin locomotive. Super fun design challenge and I very much recommend finding a cool train and making it into a cool dragon
doodle from last night, I think I wanna make these lil guys their own, full, characters.
I saw an anthro character wearing headphones with speakers nowhere near their ears and I was compelled to make this
ULTRAKRILL
Specimen...........
They're going through an edgy phase
is it just me or are there just no "pop artists" let's call them that make 3D stuff? like I was browsing some Social Medias, as one does, and I realized that like in art circles, it's all drawings and paintings and stuff the only things that 3D artists post (the popular ones I mean) are tips and tutorials. I don't really see any ones that are popular for the stuff they make.
It's like the 3D art space is its own self-contained bubble that only contains other 3D artists so it makes a closed loop of tutorial exchange while keeping itself out of the eye of the general public (except for cases where their art is shown in another medium, like a videogame or movie). Maybe? While 2D art spaces are also choke full of non-artists who enjoy the art (...mostly furries) I am including this professionally made infographic to illustrate my point
This is for the record entirely anecdotal and might simply be that I'm just looking in the wrong places lol