Yeah, there isn’t a time I don’t report bot accounts and while I do have a good grasp on seeing who’s a bot or not, at the end of the day I might report someone accidentaly. So yeah, do make sure you don’t look like a bot, or say something about not being a bot, and we’re all good.
make your title 'lurker' and your icon a fucking cheese i don't care. just look like a real person thanks 👍
Oh, I have that, got it from a second hand game store for like 50 cents, my copy came also bundled with another tool called style factory that is for custom hair meshes. I've used both very briefly, it was a weird tool kinda yeah. My copy doesn't have like a manual, so i don't know if it ever did have one Other than that it seems the copyright is by some company called GedonSoft GmbH.
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
Just saying, you're awesome ;)
Aww! Thank you!
The original site for EmptyStandbyList.exe seems to be dead. That's a big issue if you're trying to use the reddit guide or @thejessachannel's How To Stop Sims 2 Crashing video to clear it, which can sometimes help with crashing/pink flashing issues! Here is an archive.org link that has a working download:
I recommended the reddit guide to make sure it runs in the background & doesn't interrupt the game.
Yeah, styling factory looks... peculiar to say the least, face factory is also available in the internet archive, though not fashion factory nor living factory, and I am more intrigued now about living factory, because I can't find anything about that tool other than it existed Anyone who might have owned it, do you know how that one worked?
was this a thing? i have no memory of it but if anyone could provide some info
the description says:
A new tool offering easy and fast creation of your own fashion collection and accessories for your Sims. Importing things into the game itself is easier than the blink of an eye. In addition, you can also design your own tattoo and know the latest trends and clothing styles.
The Time as come to finally release this, I’ve started working on this since… Late July, And I only released this today because I decided to motivate myself to do so.
So now I’m giving you all not 1, not 2, not 10… a whopping 71 CASH DEFAULTS with Coins, Shells, Gems and other assortments of Historic and Fantasy Currencies.
So for Starters we have hriveresse Drachmas converted from their acessory form, Hodgekisse’s Medieval Coins with 2 more extra styles of coin (Boat and White Gold Tower) besides the original 2 styles (Face and Imperial) in 3 colors for a whooping 12 Defaults, worship4ever0227 Investment Silver, with Xia’s 4 recolors, and 3 styles of Asian Coins, by me, Koban and Tenpo Tsuho only have one Color as of now, but the One I call “Cash Coins” has 7 Defaults:
- Thuận Thiên Nguyên Bảo
- Sangpyeong Tongbo
- Eiraku Tsuho/Yongle Tongbao/Vĩnh Lạc Thông Bảo (In Copper and Silver)
- Qianlong Tongbao/Càn Long Thông Bảo
- Hongwu Tongbao
- Wu Zhu
We also have some Gemstones from TSM in 7 Sun & Moon Colors, The Nuggets are based on an edited free mesh from Sketchfab, it only came in gold, so I made silver and copper colors, And Pearls from Skyrim, although the texture is not from Skyrim.
And I couldn’t forget seashell Currencies, We have Cowrie Shells, made by me, Bon Voyage Seashells, and Sand Dollars from Retailsims
And for the Legend of Zelda Afficionados out there, we have Rupees, A Rupee Bag from Hyrule Warriors, and a Bunch of Rupees from Link’s Awakening Remake, All come in 7 defaults each.
And to end it all, we have Frac’s Coin Pouch in 3 leather colors and 3 coin colors, making 9 defaults each, and a burlap pouch with salt and rice for currency, adding 2 more defaults for a total of 11 coin pouch defaults, we also have 3 Bottlecap defaults from Fallout 4 (Two Nuka Cola and One Sunset Sarsparilla) and to finish, Cocoa Beans made by me.
Some of these meshes might clip in Sim Hands, I tried mitigating it at best, but that’s gonna have to be something you’ll have to live with if you use them.
Feel free to use meshes I did for whatever, just give credit and don’t put them behind a paywall.
This will be all for the time being, I might do a part 2 later down the line, but for the time being, enjoy all the defaults. Special Thanks to @fireflowersims, @fracturedmoonlight, @hodgekiss and @illenlan for helping me with fetching for references and resources.
Swatches are included in the files, File have also been compressorized.
Download Here
Could you: Share 5 facts about yourself and pass this on to 10 of your favorite followers. Please? =)
Well... hum... this is gonna be hard, but i'm going to try!
1st: I want to work at the gaming industry, because i like games (and how they work), and because if i get a place at EA, i can say some nasty things to the Patch bugs.
2nd: I'd like to learn tons of languages (Japanese, Russian, German, Italian and so on), and improve my french.
3rd: I had french classes, but being in a public school, my classmates were a bit noisy, so i just know the basic stuff.
4th: I been doing a lot of workout lately to lose some fat and gain some muscle
5th: I like Rock and Metal \m/
I guess that's just it.
Aureliana
Sonikku3
Sonikku3
Howdy, How is everyone? So, what’s this one about? Well, it works the same as Barista Plus, Except not really. This is the Proxy GUID version of Barista Plus. So a while back, a bit around the original release of Barista Plus, some people have inquired about making it better by instead of looking at a bunch of individual GUIDs, it should look for a Proxy GUID, kind of like what Argon’s Instruments does, and that has been sitting on the back of my head for a while, but It wasn’t something I was actively working on since the original release of Barista Plus. That Changed last week, when @itsdiamondeyesuniverse slid into my DMs and found some interesting information about Proxy GUID, and after a couple of hours and days with plenty of help from @midgethetree, here arrives the Rebrewed version of Barista Plus.
Edit (Because I forgot to put a quick description of what the original Barista Plus did): What the original Barista Plus (and this one too) does is that it allows Baristas to spawn in Custom Espresso Bars, what changes is how the mod does so. For specifics, the Mod looks at all objects for a specific GUID (the Fallback GUID located in the 0,0 position object) which for most of the espresso bars, that does not change at all, and it spawns the barista if the conditions are met, like I said, same deal as Barista Plus, except this one doesn’t look at only eleven GUIDs, or so, but to all instances of the same fallback GUID. Now for a bit of a warning, like I said, this GUID is going to look at *All* objects, which means it might caused some lag, that didn’t happened when I tested it, but if you have a CC Heavy Game, feel free to tell me if it does. Download Special Thanks to @itsdiamondeyesuniverse for getting me the information that helped me getting this thing started, @midgethetree for helping with the code, @crispsandkerosene and @miros1 (I hope I’m not missing anyone else) for asking if making that revision was a possibility, and Everyone at the PBK Discord for general support.
Sandy, you'll always keep being a godess no matter what, it looks amazing!
It seems we're gona have a Sims 3 IKEA stuff pack! (By Sandy, not by EA)
ATS3 Update | Ilona’s Dining-nook
I wonder if I haven’t started here the new saga of the summer… Do you remember that I’ve been releasing grocery sets during all the summer 2012? Well, Ikea might be my theme for the summer 2013! :D A new Sims family is moving to my town, and while I was looking at an Ikea catalog, I stumbled on a kitchen picture and thought it HAD to be the kitchen of that new family. So, I began to mesh a couple of objects: the dining-nook, to start with, but I’d like to do more kitchen stuff. Then, the bathroom… and maybe other rooms, if you (and I) aren’t too fed up with that theme? We’ll see how it goes! ;)
DOWNLOAD PAGE
Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.
You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.
Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).
Carafe_rot is the location of the handheld kettle part.
slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).
Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.
Pics feature this 4t2 kettle, my functional remake is here.
More under the cut:
To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.
If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)
Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.
Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.
*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.
You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.
Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.
0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.
slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.
If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.
Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.
The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.
*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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