Thanks to everyone’s generous efforts last year we Managed to exceed the 400$ Mark, which means that the requirements for this years donation drive have been reduced to reflect that, this year the goal is $313 to cover the website expenses, namely the hosting and domain name costs: You can help The Keep by donating through this years GoFundMe:
So, while my brain bloomed in Simming ideas, i came with this one! The Hibiscus is such a cute flower, wasted in a base-game hair that nowdays people rarely use.
Some important information:
- The flower was cloned from a bracelet, every acessory can be used, exept bracelets.
- It can be assigned to sims between Teen-Elder, Females only.
- It can be used on all clothing categories.
- It's compatible with atw Hat Sliders, so you can move around and make it fit on various hairstyles, make it bigger, or rotate it.
And withouth further ado, here's the Download link:
Mediafire: http://www.mediafire.com/file/9n2k3dx2xhn5s0w/HibiscusAcessory.rar/file SimFileShare: http://www.simfileshare.net/download/563477/
Hope you enjoy.
Credits:
Hibiscus Flower Mesh by EA
Marisol Velasquez and Rita Felicio by me
Lili L'Amour by Alex/Hellfrozeover/Ice-creamforbreakfast.
Terms of use (The Boring part):
- You may use it on your pictures.
- You may upload sims with it, just give the proper credit
- Do not steal nor upload to pay sites and\or the Exchange.
PS: "Uma Pequena Flor" means "A Little Flower" in portuguese, it's also a music by portuguese band "Entre Aspas"
Thank God 2 Still remains in pristine condition *knocks on wood so EA doesn't get any ideas*, despite the fact Microsoft is making harder and harder to run legacy software, where there's a will there's a way. As for the state of 4... I would really like to know where are EAs investors , I just want to talk.
God, I really do not like the direction The Sims is going.
Okay, so i’ve been away for a while (what, 4, 5 years...), at least on Tumblr, i’ve still been showing up on some forums, Mostly The Keep, where i use my old moniker of Sonikku3, The Sims Daily, been there for the last days, will be missed and a couple more here and there, so I wasn’t away, away, just slightly inactive
I have been posting on the Keep for a while, my livejournal has recieved updates, although not as daily, and I haven’t been making as much CC as i’d like, And as much as i’d like to say I want to start doing thins again, it’s probably going to be in small spurts
Probably it will be more sims 2 focused, might go back to 3 CC someday, Sims 4 in not out of the realm of possibilities, but my relationship with that game is... I don’t want to say complicated, but for a lot of features it moves two steps forward, it goes 3 steps back on others... and it just miffs me in a sense, I want to like the game, but then I do get nitpicky with things, oh well, Seasons are coming i’ve seen
i’l probably make a more general tumblr for other games and stuff, and another one for my endeavors as a game dev (been studying game design in college folks, for those of you who’ve been wondering)
other than that, i’ve been doing fine, so, yeah, i’ll be seeing you around
Just Reblogging this again to say that thanks to @fireflowersims there are some new translations up in this default and the file has been updated
Download at the Plumb Bob Keep
Learn how to: -> Change which hobby’s enthusiasm is gained upon viewing a deco object. -> Change which hobby’s enthusiasm is gained from an interactive object. -> Add hobby enthusiasm gain to an interactive object.
Keep reading
Could the reason the hair is so fug simplistic is because it will be animated? If so, I wonder what this would mean for CC hair creators like Newsea. Pardon my ignorance, I know nothing of meshing and animating. I’m just assuming the more simple the hair, the easier to animate. (Really not a fan of the textures and shine though tbh.)
The hair is literally the only thing I don’t like about what I’ve seen from Sims 4 so far. I mean, look at those brows! They’re fab! And those eyes! They look so much better than the EA defaults in TS3. Even the skin looks better (from what I can see, kinda hard to tell without close ups).
Cottonwood Hills: a Sunset Valley makeover!
The various subhoods (with their lot sizes) can be viewed here.
Scenery pictures here: part 1, part 2, part 3 and part 4.
What’s changed?
Grass and rock textures have been replaced.
Island has been made playable.
Denser residential area lot placement.
Additional or modified lots (including lots suitable for IP gameplay, see subhoods post for details regarding sizes).
Minor road edits.
Replaced all palm trees, mixed cottonwood trees in with the blackgum trees and added various other vegetation.
Added various decoration throughout the world, including signs, traffic lights, billboards etcetera (see scenery pictures for details).
Street names have been altered to match tree theme.
Important notes:
World size: 56.3MB.
This world is empty, unpopulated and tagged as a ‘normal world’!
All lots are empty, except for the waterfall lot (as I didn’t want to mess up the rock placement, so I left it in place).
All of SSV’s routing issues should be fixed, please message me if you come across any problems.
My recent SSV downloads all fit Cottonwood Hills. I will be adding exact locations for Cottonwood Hills to future uploads.
Most original SSV spawners are still in place (with various other spawners added).
Cottonwood Hills has SSV’s original lighting and water resources, as I use Brntwaffles’ lighting mod (Fresh cut day 2.5 with Lucky Palms water).
To build your own diving lot and make it playable, please follow this excellent tutorial (you will find one diving area lot in the ocean, but you can add more in Edit World).
If you’re having trouble placing a lot, but it has the appropriate size: go into buy/build mode on the empty lot, place one object (can be anything), go back to edit town, bulldoze the lot so it’s empty again. You should now be able to place your lot.
Requirements:
Patch 1.55.
Expansions: WA, AMB, LN, PETS, SHT, SPN, UNI, IP.
Store worlds: Monte Vista, Sunlit Tides, Lucky Palms, Lunar Lakes, Aurora Skies.
Download Cottonwood Hills (Sims3pack)
Download Cottonwood Hills (CAW files)
Mini-tutorial for SimPe users
'Merge' button allows you to quickly add / replace only a part of material properties inside recolour package.
Export the settings (.xml file) from recolour A
Open .xml file with text editor like Notepad
Locate and remove the lines you don't want to replace / add to recolour B, for example: remove base texture name if you don't want to link clothing recolour B to texture resource used by clothing recolour A*
Open recolour B and hit Merge to open pop-up window. Pick the edited xml and import the settings. Remember to Commit and save.
*note: TS2 Bodyshop recolours like clothing, accessories, hair are linked to a specific texture only with TXMT Properties. In case of object recolours you also need to add / edit texture name inside File List tab.
I use Merge method to link a batch of clothing recolours to the same normal map texture included with the mesh file.
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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