Clara Mayday, character by @mocacci
sorry for the wait im finally finished!
another art trade done lets goooo
i really like this one man it looks so nice, im just on a roll with dynamic lighting
i put so much detail into this its 2:30 am 😭
6 hours of work... ive literally done nothing but drawn this whole day ong
lol just a simple animation test i haven't animated in sooo long
Janie, character by Compajerro on Reddit
coloursssss
more simple but i love colours
can you tell that i hate drawing backgrounds yet
Ice Cube, character by No_Kangaroo_8762 on Reddit
very simple but its cute
this is my third art trade so far!! still many more to go 🥲
Hello! You commented on something I posted in the art critique community, and since I don’t really want to flood that space with asks about the same thing, I figured I could ask here, since you have a post saying you like doing critiques?
Since this is just a base drawing, I haven’t done textures and shading yet, but I did adjust some anatomy bits (including the sets of hands you pointed out) and made the foreground characters larger, but I’m not sure if the perspective is much more obvious.
Of course, I’d like to hear about other things you think I should revise. Thank you :)
person in suit at the top's hair is really close to touching the purple light person in the dress, its called a tangent when two objects are touching like that and it messes with differentiating foreground and background. i think it would be important to either make it clear that the characters on the bottom and the characters on the top are separate, or to make them overlap a bit so we know which ones are in front.
i know you havent done shading yet, but when you do, you should consider making the characters in the bottom brighter so we know that they are in front. also, theres a blue gap on the bottom of the image (its a yellow gap in the first image and blue in the second image) that you should probably fill with clothing or something because it's negative space and inadvertently draws the viewer's eye to it.
i think the drawing overall looks a bit dim, especially the characters which are meant to be the focal point. i HIGHLY recommend turning the image to greyscale and seeing how you can make things stand out more that way. its a strategy i use all the time, and even when your image is blurred and in greyscale, you should be able to see many different values and understand whats going on in the piece.
honestly, this is something you dont have to follow, but you could push the perspective even more and make the characters in front even bigger and the characters in the back even smaller. but then some of the characters would be less visible, so thats why this is just a suggestion.
also the background text/constellations should be much brighter/thicker, at a glance i cant see it at all and it just looks like negative space.
this is something i do A LOT in my drawings, but it really helps, and that's to add a gradient to the background making the bottom of the grey background part darker would help push contrast and make the characters stand out even more, I've just done it in my most recent artwork, it works wonders.
very long post, hope i helped. this is a very complicated composition and organisation, so well done, I don't think I could do much better lol
omg... new blend brush in magma is INCREDIBLE
it saves so much time omg this took 2 HOURS this looks like it took more than my usual 4 hours, im shocked rendering hair and doing lineless art is actually easy now??
also i ate with my colours look at that classic warm highlights cool shadows style
i use so much less layers too... i cant understand how i did digital art for so long without a blend brush
anyone wanna do OC art trades?? (closed for now, will update when open again)
i got some time (no guarantee for how long it'll take but it'll prob be a week or less) since no one (on reddit or artfight at least jk but not really) can draw asian characters ima try my luck with puma guy since he's... well it depends on the person race isn't real anyways
refs are the images in this post, DM or comment with some refs and basic info of your character (can be long or short, but I just wanna know like the vibe of the character)
you do NOT have to draw all the details (I have super complex OCs feel free to simplify) or follow exact palettes and stuff just don't change it too much
dont really have that many rules for what you do I'm fine with pretty much anything I just love any art I receive (even the lewd art lmaoo ppl are simps for my other OC yilin, straight up got art of her in a bikini once and honestly the only thing stopping even that from being removed is artfight rules)
also i prefer less cartoony OCs (i mean... look at my art style its kinda hard to draw a stick figure in a realistic way since the more simplified a design is obv the less info you can get from it) but it doesn't have to be as realistic as mine just know I'm gonna end up matching the simplicity/style of the OC since I don't wanna just make stuff up, I like to stick to designs closely
i gotta DRAW my brain is making meee and i don't have any good ideas rn
photoshopped tf out of my old drawing of him you can tell the pixels get cut off/blurred I'm too lazy to redo it
btw check out my previous art pieces with the tag art trade on them for an example of what you'll get
Hi hi um you helped me with one of my drawings on the criticism club, tysmmmmmm for that, I've fixed it a lot but I'm not done colouring so I won't be posting it yet :) your advice was insanely helpful, because I realised the arm wouldn't be there,and a BUNCH of other things
I was just exploring your posts and OMG HOW YOU RENDER SKIN AND HAIR IS SOO PRETTY AND GORGEOUS OMG!!! AND I LOVE THAT ONE DRAWING OF AN EYE U MADE AHH!
Sooo while i was looking at my fav post of yours, I was reading the description and you were talking about the new blend brush in magma! So, I'm assuming you use magma? I've been using it for like, half a year, but im not a pro at digital art so I don't really know what all the layer settings and whatever are. I did watch a video but it was a bit confusing. I know about like opacity and whatnot but I'm still a bit confused on mainly the layer settings. Also, I can't find any tutorials on magma apart from blending :(
I was wondering if U could maybe explain a bit, just the basics like multiply and add and most of the layer settings a begginer would use :) I'm sort of stepping out of my comfort zone because I don't usually bother with colouring and stuff. Any tips U recommend for magma would also help tons! Omg I just realised that this is kind of a stupid request because you probably have to explain a lot... Sorry!
idk how to end this ┐( ∵ )┌
ok ok this will be a long post!!
i made this graphic a long time ago for my friend @mythology-lover, this is using all layer blend modes with the colour bright orange, so you can see what each one does. most of them are self explanatory, I hope. there is no "add" in magma, but colour dodge is similar. I'll go over how to use the blend modes below!
not sure if you want to know how to use the blend modes to render stuff but i'll show you anyway lol
this was a drawing i posted, and i actually detailed my step by step process for my friend again, but I use multiply or darken for shading, its the best way to shade and personally I use dark red for shading but this can change based on lighting. obv I also lower the opacity cuz I don't want bright red. my tip for using multiply is to use a colour more saturated/brighter than you think you would use, cuz multiply ends up darkening the colour anyway.
i recommend using blend modes for shading because they have some "transparency" to them, if you put on shading in a block colour with no blend mode it'll just cover up things you already drew like blush or makeup. i also just create more multiply layers to build up darker and darker shadows.
also, when it comes to more dramatic lighting, ill just put a multiply layer over the WHOLE drawing since in real life in a dark scene there will be a shadow over everything including darker shadows for the actual details. after I add the multiply layer (this one is blue because its supposed to be a nighttime scene and the sky is dark blue) I just erase parts where light is hitting the object
(this isnt well done because im making this quickly)
and when it comes to lighting i like to use overlay, it creates this really nice saturated glowy effect. you can use colour dodge too but it creates these weird artifacts of pixels that are a completely different colour, at least for me
with overlay
also maybe you already know this, but the little square icon next to the opacity bar is alpha lock its useful if you don't wanna have to make a whole layer and clip it to the layer underneath
also... my BEST advice for magma has got to be to use filters, they save my life, and I frequently use them when my colours arent looking too good. and I specifically LOVE using the "curves" option when you click filters.
they let you control how bright the drawing is, and specifically the amount of each colour (red, green, and blue) in your drawing
here i reduced blue, increased red, and reduced yellow, plus reduced contrast and increased saturation plus made it a bit brighter. looks a lot better in my opinion, filters can really save a drawing lol
random tips: use lasso selection its basically necessary! if the paint bucket/fill tool isn't working that great, increase tolerance and turn on anti-alias, you can also try using the smart option. although I gotta say generally I don't use fill tool as it only really works if you have very clean, sharp, and connected lines. usually what I'll do instead to save time on colouring is make a layer below the lineart, and then make the target layer "above," and then fill it, then fill in the gaps manually. i also recommend using the full mode layout option, unless you have a small screen then it's most optimal, because then you can see all the tools and options.
i also use this layout thing, idk what its called, and have each one be a different brush with different settings (for me, one will be a soft brush with hardness and density lowered, another a hard round (default) brush, another a textured lineart brush, a brush for stars, freckles, or other scattered dots where I just turn up spacing, scattering and jitter for size variation)
also... make sure you flip your canvas to catch your mistakes, you wont notice them until you see it from a different perspective, and the flip canvas button is up top
its this one
this is for colouring, but periodically go to "view" and click "show in greyscale" so you can see the contrast between your colours. if everything's the same shade or similar shade of grey, you need to make some parts darker or lighter to make them stand out
ngl i think that's it, unless there's something else you need to know. just realised I've been using magma for like 4 years at this point, time really flies by. hope I helped!
my OCs i made when I was around 9 part 2
some of these look... kinda crazy but also some of them look good but I feel like that's pure accident
i have gotten many asks recently from people in need, but I am always worried about people who take advantage of this sort of thing, so I will not respond to anymore asks. i do take it upon me that for anyone who sees this, to donate to charities and verified gofundmes! also... i do not have any money or myself, so I cannot really provide for anyone, not to mention i don't have many viewers as I just created this blog. to the people who want to ask me for donations, I'd reply or ask bigger creators, where others are more likely to see it
i may turn off asks if i keep getting many
dont ask abt the teethchinese+russian, any pronounsI'm completely broke please don't ask me for money and I don't do commissions (yet)
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