This post is for all the writers out there. I hope y’all find this useful. Enjoy! (Every link is from a reblog - credit goes to the creators)
Updated: 02/12/2022
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Absent: preoccupied
Agonized: as if in pain or tormented
Alluring: attractive, in the sense of arousing desire
Appealing: attractive, in the sense of encouraging goodwill and/or interest
Beatific: blissful
Black: angry or sad, or hostile
Bleak: hopeless
Blinking: surprise, or lack of concern
Blithe: carefree, lighthearted, or heedlessly indifferent
Brooding: anxious and gloomy
Bug eyed: frightened or surprised
Chagrined: humiliated or disappointed
Cheeky: cocky, insolent
Cheerless: sad
Choleric: hot-tempered, irate
Darkly: with depressed or malevolent feelings
Deadpan: expressionless, to conceal emotion or heighten humor
Despondent: depressed or discouraged
Doleful: sad or afflicted
Dour: stern or obstinate
Dreamy: distracted by daydreaming or fantasizing
Ecstatic: delighted or entranced
Faint: cowardly, weak, or barely perceptible
Fixed: concentrated or immobile
Gazing: staring intently
Glancing: staring briefly as if curious but evasive
Glazed: expressionless due to fatigue or confusion
Grim: fatalistic or pessimistic
Grave: serious, expressing emotion due to loss or sadness
Haunted: frightened, worried, or guilty
Hopeless: depressed by a lack of encouragement or optimism
Hostile: aggressively angry, intimidating, or resistant
Hunted: tense as if worried about pursuit
Jeering: insulting or mocking
Languid: lazy or weak
Leering: sexually suggestive
Mild: easygoing
Mischievous: annoyingly or maliciously playful
Pained: affected with discomfort or pain
Peering: with curiosity or suspicion
Peeved: annoyed
Pleading: seeking apology or assistance
Quizzical: questioning or confused
Radiant: bright, happy
Sanguine: bloodthirsty, confident
Sardonic: mocking
Sour: unpleasant
Sullen: resentful
Vacant: blank or stupid looking
Wan: pale, sickly
Wary: cautious or cunning
Wide eyed: frightened or surprised
Withering: devastating
Wrathful: indignant or vengeful
Wry: twisted or crooked to express cleverness or a dark or ironic feeling
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
I'm sorry if I'm bothering you, but I started to work on a comic, and as you are making a comic yourself, I was wondering if you could give any comic making tips? (Again, sorry if I'm being bothersome-)
You are not bothering me! I am willing to give you some advice on making a comic!
Here's some personal tips I have that might come in handy;
Type of comic style : there are multiple type of comics styles from clattering boxes to scrolling boxes, it depends on your viewers and how you place them. Let me give you an example;
Clattering boxes is when you create comic boxes in certain orders. Most readers go from Left to Right when reading so be sure to make it obvious on where the story is going, don't add too many boxes because you need space for speech bubbles. (Example, Cigar and News);
As you can see from the red arrows, readers focus from the left to right(unless it's a manga/Japanese comic then it's right to left) so focus on how it flows from the boxes. I suggest have small boxes for simple scenes and big spaces/big boxes for a heavy scene(heavy dialogue, important action, etc)
You can see online comics as examples from how they place their boxes.
The only flaw here is when placing dialogue, so it's best to Sketch the speech bubbles first and see if it fits or not.
Do not make too much boxes!! Make space for dialogue and action!! you'll end up covering your characters/scenes with speech bubbles.
Scrolling Boxes is mostly found to comics that you view through your phone, let's take Webtoon and an example. A lot of Webtoon comics don't clatter their boxes beside each other, they place their boxes under each other with some space. (Example, Crisis AU)
Readers can simply scroll down to follow the story line, I personally find this easier to make dialogue and not have difficulty on forcing boxes together.
I used to have a Webtoon and made a short-lived comic series by using the Scrolling box style. This can be helpful to readers who have trouble following dialogue and easier to read while scrolling(mobile and website)
Make space!! It is important to create space between the boxes to put dialogue and tension!!
Dialogue : it is the important to type out dialogue to avoid spelling mistakes and/or grammar mistakes. It is common to accidentally write misleading dialogue that avoids the main topic of the story, so please write it down on a word document and see if it fits your planned comic or not.
I suggest reading fanfiction, books, an/or poetry to spice up your dialogues. Using metaphors makes a character sound unique and smart, not only that, it brings tension as well;
"Don't make me angry" sounds bland right? Not threatening enough. let's spice it up!
"You either run away or face the consequences"
Or
"I have the ability to make your life a living hell, so I beg of you to make the right decision, or else..."
Sure, these are too many words but that's the point of tension and character! Have you seen any dramas? There's a lot of dialogue out into and they want to make sure that viewers get enough information from the situation and what the character is all about.
(Example, All Time Low)
You see this? This isn't dialogue but a poetic description of the situation. It is important to read some books that uses clever poetry/metaphors to explain the situation with style!
And this, (Example, Cigar and News)
"I thought I was simply poking a dead horse but turns out that horse came out alive"
A play of words in a common metaphor, if you know how metaphors works then you can play some words to describe something with such fashion.
"It's raining cats and dogs" popular right? What about this;
"It feels like the sky's tears had turned into small pebbles"
Play with words! Explain the situation! Give your dialogue some style depending on the character!
Do make sure to separate some sentences to give them space, we can't have a huge speech bubble cover half of the picture, right?
Storytelling : a bit similar to the dialogue part but this is really important to any type of story you are working on. Since most comics don't have narratives(aside from introductions and the mind of the protagonist), you have to tell the story through scene and action.
Read any stories that tell you a precise description of their surrounding?draw it. it doesn't have to be big, make multiple scenes and don't get too carried away when it comes to background.
You want to express it through different ways, from body language to the atmosphere itself. You can easily explain a scenery by color schemes or the way it looks, for example; a sad scene, make it dark and cold. A happy one, colorful. Angry scene, warm and a mix of dark.
You can easily search up references online!
And please script things! its important if you want things to flow smoothly in your story. Not only that, sketch out your comic first and see if it looks good! Too many boxes? Let's move them! The character seems odd? Let's change it! Experiment and see the results.
Body language and Expression : this is by far important if you want your characters to look astonishing. Body language and Expression says more than words, you see, having a character with an open mouth stand straight for multiple boxes is... unsatisfying.
Body language is key! crossed arms, hands on their hips, clasped hands, tilted head and so on!
It's awkward when you have to stand still, we always change body language!
Now, for expressions, it's a powerful thing. this depends on your art style and I assure you; it works on any art style.
But the way you express it is important.
Is your character awkward? Nervous smiling. Are they emotional? Show some teeth and furrow their eyebrows. Are they happy? Happy smiles and shut eyes!
The way you draw expressions are up to you but remember that character expressions are important.
These can spice up your story and make your characters look interesting!
Character References and clothing : this should be obvious but you gotta make sure that your characters are easy to differentiate with. Not only that, it's so you don't miss any important detail such as a tattoo or a piercing on their left ear.
And do make a precise color pallet for them, don't mix up dark blue with dark green. Believe me, I've made that mistake.
And clothing!!! I'm a total fashion nerd and I absolutely love different types of clothing styles. Sketch your characters in different attires, go crazy with coloring! Go absolutely bonkers with clothing choices!look up those clothing sets and draw them in cute outfits!
A lot of people do these so they can experiment and have fun~
Enjoy and be inspired : this is important to creators out there who want to share their work. Do this for yourself, don't let others force you to change. You're doing something that you inspired yourself into, this is your work that people look up to!
Do not closet yourself out of other comics, you are as special as other comic makers in the goddamn website.
Feel inspired by other works from stories to dramas and to other comics!
You can do it! stay strong! You have our support!
Edit: Some posts may be deleted
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
1000 Follower Post
2000 Follower Poll
Writing Fantasy
Intro
Hey guys! Today I’m going to be talking about how I outline and build my characters. I used to be so uninspired when I was building characters, because to me it just felt like I was filling in blanks, and I couldn’t really connect to the character. So I just decided to take a bare-bones character profile (specifically Reedsy’s, which I highly recommend) and cut and add things as I saw fit. I want to stress that it’s in no way comprehensive–in fact, I’m always adding new things–but it does cover quite a bit, and so far, it’s worked well for me!
1. Identity and appearance
This section involves all the fundamental parts of a character. First, I begin with names: the character’s name in English (or in another language, if applicable) and their nickname(s). Then, I go through all the details of birth, location, age, etc. etc. Next, I dive into nationality and heritage, the languages the character understands, and their gender and pronouns (I know there’s a difference between the two, I just group them together because it’s easier to keep track of). Finally, I go into all the statistics of appearance and health, along with a description of what they look like in the text!
2. Personality and psychology
In the second section of my character profile, I nail down the basic personality and psychology of the character. “General” includes their normal temperament, preferences, moral compass, and more. The second subsection delves into “plot-significant” elements of the character’s mind, such as the heart’s desire, weaknesses, insecurities, and fears. “Classifications,” the third subsection, is just about categorizations like zodiac signs and personality types. Last is a list of miscellaneous “favorites” of the character. I pay a lot of attention to the first two parts of this section, as they are essential for me to figure out the story!
3. Communication and mannerisms
Next, I delve into the communications and mannerisms of the character, whether that’s vocal, physical, or emotional. Most of this is pretty self-explanatory, so I’ll just elaborate on a few. A swear word can tell you a lot about a character, surprisingly enough–whether it’s religious or not, whether the character whispers it or yells it, etc.
Under the “physical” subsection, “gestures” refers to the level of gesturing that a character does, as well as what kind of gestures they make–e.g. big and sweeping gestures, or small and confined ones? In the “emotions” subsection, "humor” refers to what the character finds funny, e.g. dark humor. “Smile” refers to what the character’s smile looks like, which can be very telling. For example, do they have a close-lipped smile or a wide, toothy grin? Do they have both but show one of them more often, and if so, why?
4. Social media and related
Here, I decide what social media platforms the character would use if they had them, and if so, what type of content they would post. This is a fun character exercise and it can be taken further by actually creating social media profiles for your characters on certain websites!
I also make a miniature playlist of what songs I think they would listen to, specifically songs that would be on their all-time most played Spotify playlist. Making playlists is one of my favorite ways to flesh out characters!
5. Backstory
Probably the most important part of the profile plot-wise, “Backstory” covers the entire background of a character–their childhood, memories, aspirations, abstract details, and everything to do with the past and what their life and mind was like prior to the story. Under “Description,” I simply write out a longer summary of the character’s backstory.
6. Family
Here, I just build the character’s family, noting their names, ages, birth/death, history, their relationship with the character, etc. This is pretty self-explanatory. After going into immediate family, I mention extended family. Both can reveal insights into the character–are they closer to one side of their family than to the other? Why? Is there any conflict that may be shown between the character and their family in the story?
7. Relationships
This section is all about relationships; familial, platonic or romantic. This helps me figure out the dynamics between characters. I also include a “Perception” section, which allows me to view the character from multiple angles. If this character is involved in romance, I note what qualities they want in a relationship or in their ideal partner(s).
8. Story elements
Finally, I figure out the current situation of the character: where are they right now and where do they want to be? What’s their goal? What motivates them? These questions let me build a plot. Lastly, I plan out their character arc–how they change and develop during the course of the story.
Acacia: Hidden love, beauty in withdrawal
Amaryllis: Pride, a hard won success
Anemone: Vanishing hopes
Bells of Ireland: Wish for good luck
Carnation: Fascination, love and distinction
Daffodil (Narcissus): Honesty and truth
Dahlia flower: Warnings and change
Daisy: Innocence, loyal love and purity
Delphinium: Open heart, ardent attachement
Gardenia: Symbol of secret love
Gladiolus: Remembrance, faithfulness and sincerity
Hyacinth: I'm sorry, please forgive me.
Iris: Eloquence
Lily (general) : Purity of the heart and refined beauty
Lily of the valley: Return of happiness
Marigold: Passion and creativity
Orchid: Beauty, refinement and love
Peony: Happy marriage
Lavender: Love at first sight
Red rose: Love, respect, courage and passion
White rose: Purity, secrecy, silence, innocence and charm
Sunflower: Good luck and ambition
Tulip: Irresistible love
Violet: Faithfulness, modesty and delicate love
Zinnia: Lasting affection, daily remembrance and good memories
Any advice on artists who want to consider making comics? Or general advice on how you do expressions and canvas composition?
All of my advice is trash because I’m still SUPER inexperienced in the comics making department but general comic making tips:
• Read lots of comics. Watch lots of movies. Read lots of stories.
• Have an idea of where you’re going with your story before you get into the heavy duty work of making the comic. Trust me. You’ll be glad you had a direction to go in, instead of wasting your entire pilot episode like I did.
• TRY to keep the cast small and give good character introductions before adding new characters. (I didn’t do this. My story has suffered for it.)
• Make ref sheets for your characters. Bare minimum, if you don’t want to draw new sheets entirely, compile a collage of all the existing images you already use as ref for each character.
• Save your color palettes for each character.
• Draw your KEY panels first. Filler can be done last. Working linearly might cause your art to deteriorate as the page/episode progresses, so get those bigger impact panels done first, and smaller/less impactful panels done last.
Expressions?
• Mirror. Selfies. Etc. When idk how an open mouth looks from a certain angle, I’ll use my own face as reference. It’s fool proof.
• Use OBSCENE amounts of reference. YouTubers. Actors in movies. Etc.
• Appreciate the Art of Subtlety. Not every expression has to be big, dynamic, and bold. Practice working in both extremes. Soft, gentle expressions can be just as good storytellers as bold, extreme expressions.
Canvas composition?
• WOOF IDK IM STILL SUPER BAD AT THIS LOL
None of these are required, but if you’re still debating the purpose of a character or want to add a new one— here are some archetypes to consider that can strength your theme and the story you are trying to tell! There will be a part two as the list continues!
It can also be a really neat exercise to dissect your favorite books to see which archetypes appear in there! The Hero might be easy to pinpoint, but a character archetype like The Guardian might be harder to find.
The main protagonist, the focus of the story. The person we follow as they adventure out into the unknown and learn new things, meet new people. It’s vital that this character develops on their journey and the audience should want the hero to achieve their goals.
This is Katniss Everdeen, Harry Potter, Neo from the Matrix.
The mentor teaches the hero important skills that they will need to survive on their adventure and in the new world they’re emerging into. Typically, the mentor is very prominent in the early stages of the book, but will fade away as the plot progresses and the hero becomes adept and ready to take on their own obstacles.
There can be multiple mentors for different stages of the characters journey, but I would put a limit on it. For example, Hagrid leads Harry into the wizarding world and introduces him to the basics of being a wizard, but Dumbledore is the one who mainly councils Harry throughout the story.
This is Haymitch and Cena, Dumbledore and Hagrid, Morpheus.
The trustful friend of the hero, one who listens and supports them. They can be used as an outlet for your character to share plans, thoughts and secrets to— thus revealing them to the audience at the same time.
The ally can be really strong as an opposite of your hero. If your hero is impulsive, the ally could be cautious and tentative. Or if your hero is reserved, the ally could be bold and loud. This can be great for balancing the story as both characters make up for the others shortcomings. There can be more than one ally.
This is Peeta and Rue, Ron and Hermione, Trinity.
Typically the innocent is a child, but regardless of their age, they see the world as rainbow and sunshine. Something occurs that will change their perspective and as they go throughout the story, they learn lessons and are forced to do some growing up.
This is Hermione, this is Dorothy in The Wizard of Oz.
This one is really interesting that I just discovered by reading the source article for this post. The Herald is the person who brings the invitation into the new world or the threat that rockets the hero out of their everyday live and into the adventure.
The Herald doesn’t have to be a character, but can be a physical letter or form of message. If the herald is a character, they usually never appear in the story again— UNLESS, they fill one of the other rolls.
This is Effie Trinkett who officially brings the Reaping to District 12 and pulls the names from the bowl, this is Hagrid who tells Harry Potter that he is a wizard and Trinity who introduces the Matrix to Neo.
The character who will not settle for how things are, who wants a change and will make it happen. They have an immense sense for justice but this doesn’t make them a hero/good guy all the time, sometimes they can be an anti-hero and do bad things in order to achieve justice.
This is Han Solo in Star Wars, this is Katniss, this is Robin Hood.
The trickster can bring comedic value to the story and lighten the mood, while at the same time bringing light to serious issues. They will make you laugh but also raise very significant and important questions.
This is Haymitch who makes us laugh but also shows us a dark side of winning the Hunger Games. This is Hagrid who represents the prejudice against half-bloods, while also offering comedic relief along the story.
The shapeshifter has a few different routes you can take. But ultimately, they betray the hero at one point or another.
• An ally who is revealed to be a secret betrayer— but wait! In the hero’s time of need, this shapeshifter ends up helping the hero— sometimes resulting in their own downfall or death.
• An ally who outright betrays the hero.
• An antagonistic force who helps the hero in the end.
This is Seneca Crane who is an antagonistic force against Katniss but also allows for her and Peeta to win the games— resulting in his death. This is professor Snape who is falsely portrayed as a villain, but has secretly been aiding Harry through the story. This is Cypher who outright betrays Neo and the group, having pretended to be an ally for the majority of the movie.
Not the main antagonist, but a huge obstacle in the way of the hero’s goal. The hero must get past the guardian in order to get closer their goal. The guardian does not have to be a character, but can be creatures or physical obstacles.
This is the modified beasts who Katniss most overcome before her interaction with Cato, this is Harry Potter’s uncle who is always trying to sabotage Harry’s connecting to the wizarding world.
The main opponent of the hero, the antagonist. The Shadow tries stopping the hero from achieving their goals in many different ways. The antagonistic force typically does not lighten up or give mercy to the hero.
This is Snow, this is Voldemort, this is Agent Smith.
Part 2 with more character archetypes — Coming Soon.
Instagram: coffeebeanwriting
📖 ☕ Official Blog: www.byzoemay.com
This is the source used while writing this little article! Very helpful and provides more examples than I listed above. :)
showing up outside your enemy's door
only one bed
knife against the throat
“it’s always been you” kisses
exclaiming “because i love you” during an argument
rain kisses
''use me''
having to undress your love interest to be able to tend to their wounds, trying your best not to stare at their bare-chest
being pushed to the ground/wall with your hands pinned down
sexual tension when tending to someone's wound
“I didn’t know where else to go”
fake dating (it was real all along)
confessing your feelings to someone you think are asleep
“it’s not like I’ll ever see [that person again]” while said person's standing behind them, suitcase in hand, about to reveal they’re moving back into town
''make me''
a character claiming they’re not going to do ~the thing~ but in the next frame is seen ~doing the thing~
“nothing is ever going to happen between us!”
two strangers bumping into each other on the street, instant attraction (not love. attraction! think instant case of god you’re hot)
during a stressful situation, a character can be seen running back into their house ‘’forgot my keys’’ *runs back out* *runs back in* ‘’forgot my wallet’’
the italicized “oh”
“what is it that you don’t get? i’m not attracted to [this person]!” cut to scene of the person in question staring longing at the object of their desire
going to sleep on different sides of the bed but waking up entangled
going to sleep in different beds but sneaking into the other's to snuggle
forehead kisses but it's the male being kissed on the forehead
dancing together, one of them takes the other’s hand, kisses it
''what you're doing right now is really stupid but you're so cute i can't help but laugh at it''
''let's kiss just to see what it's like''
when someone's like… i don’t know… hurt or something… and the other person's like… tending to their wounds… and then just… wrap their lover their arms, thankful they’re alive
when a character is taken hostage by the antagonist, and their lover goes absolutely ballistic, doing everything in their power to protect their lover, and the antagonist has to restrain them, but it doesn't stop this character from trying to get to their lover, doesn’t matter what happens to them, doesn’t matter if they get beaten as long as their lover's safe