God these character interpretations are SO COOL
armored core 6 chapter 2 summary
A reminder, as we approach Arcane Season 2, that exposition in a fantasy setting can be given sparingly, and yet still tell an enthralling story.
Or, imagine how different Arcane, or Game of Thrones, or Lord of the Rings would have been if they were “stranger in a strange land” type fantasies with ignorant Earth protagonists who needed the whole plot and kitchen sink explained to them?
I dislike audience exposition vectors, not just in fantasy, but usually in a fantastical setting ranging from urban fantasy to superhero stories, because they’re an author crutch, giving the illusion of having to explain every little detail so the audience can keep up when… if this character wasn’t the hero, and you had to pick a character who knew about the world to be your protagonist, they wouldn’t be asking all these obvious questions and you'd still be able to tell the story.
I know why they exist, so they can be the vehicle through which the audience lives vicariously. We share their wonder and amazement as this cool new realm awes and humbles and frightens them.
But what these characters tend to lack is agency, specifically when they’ve been around in this setting for long enough that they really should start to know better. Or, if they’re built up as smart and self-sufficient, and yet don’t ever seek out information about the plot or their new world beyond asking the other characters dumb questions.
Example because I love these books: In The Titan’s Curse (PJO Book 3) Percy complains about not being able to manipulate the Mist, of which his new rival, Thalia, can do easily. This is one of the first things he does in the book. Because he has to remain the butt of the “seaweed brain” joke (and Annabeth must remain The Smart One), Percy hasn’t already learned how to do this very important trick (and he never does).
While it would behoove him to learn, when he’s had 2.5 years to do so, he just… didn’t. He also doesn’t know what the Manticore is to retain the suspense… when he’s had plenty of time and motive to study up on all the things that eagerly want to kill him, and has a nerdy girlfriend who’d be more than happy to lecture him with this information.
Even something as simple as Percy being shocked that he’s right that it’s the Manticore would have given him a little bit more agency. He’s an incredibly clever character, but still has to serve as the audience exposition vehicle, so he has to remain ignorant so the plot can explain things to him. He's as cherry-picked clueless as the story demands sometimes.
So. You want to have a character for the audience to live vicariously? Please give them expository agency.
Meaning–give them means and motives to learn about their new world on their own instead of asking questions as the plot demands. Or even let these characters form their own biases on what they think they know so that the actually knowledgeable characters can go “um actually”.
I once wrote a protagonist who was from her fantasy world, but purposefully ignorant about life beyond her planet. Why? So I could have all my other characters explain things to her that they would not explain to each other. But she was from a world with heavy information policing and manipulation, so she thought she knew plenty (naively, not arrogantly), giving plenty of fodder for conflict as opposed to just exposition.
It wasn’t just A learning about the new planet for the audience’s benefit, it was A realizing she was misled and lied to, and learning what “facts” she has that are wrong. Was it perfect? Heck no, but not only was this part of her character growth, by the second book, she was all studied up and when something unknown came along, the whole team shared in the confusion.
I did the same thing with Elias, my protagonist in Eternal Night of the Northern Sky. He’s very purposefully, literally sheltered, literally grew up under a rock, but his people have incredibly loud biases against vampires. Elias has plenty of knowledge about his world, both that is correct and vastly incorrect, while still lacking basic knowledge of other survival skills because he’s never had the opportunity.
Elias’s biases drive early conflict and conversation. He’s not going “what’s a vampire” so the other characters can stop the plot to explain them to him. He’s going “I know exactly what a vampire is” and the plot is him getting kicked on his ass with the truth.
So you can have that naive amazement factor, but also still have a character underneath. You can also let that character show off their acclimation into their world by not being afraid to stop making them the ignorant exposition machine.
Just thoughts.
the patient needs butches to live
Somewhere a great rune has broken
Regencies your Stanley
now all the ladys on the floor start eroding ! *a harsh wind envelopes the club*
Remember kids: For every major character, especially your protagonist, you need to know the following:
What do they want?
What’s in their way?
What are they willing to do to get it?
Recently beta’d a story where the protagonist’s only goals were what was right in front of their face at any given moment, no dreams or aspirations beyond what could be achieved in an evening, and whose wants would flip-flop and contradict each other, leaving them very confusing and frustrating to follow.
Your protagonist needs to have these goals established as quickly as possible, and ideally, every major scene and decision they make should reflect back on that goal, either working toward it or sacrificing gains and having to work backward. This establishes conflict, and, high stakes or low, every story has conflict.
Your side characters, especially the mysterious type, don’t need their hopes and dreams told to the audience with any haste, but you, the author, should still know them so that these characters don’t unintentionally contradict their own desires.
A wants to buy this really cool bicycle
But it’s really expensive and they don’t have enough money
So they work odd jobs and sell trinkets in garage sales and make a lemonade stand, counting up their coins with each sale
.
B is secretly in love with C
But C is the barista at a coffee shop and possibly only nice as part of their job
So B must find a way to determine if C likes them back, without looking like a fool if they’re wrong, attempting to charm their way into a date
.
D just wants to live a normal happy life
But they’re dragged into a whirlwind adventure and are the long-lost heir
They sure don’t want this responsibility and fight hard against it, but eventually realize that their boring, normal life isn’t as satisfying as they thought, and then have to fight for their place in the plot
.
E is unhappy in their marriage and wants out
But societal expectations demand they stay put
So ensues E’s journey of self-discovery, and the pressures both internal and external to either leave or see through their commitment
Friends and pleasantries
Taking a trip to Rubicon 3 for this comm of Yue Yu (and little Ziyi) from Armored Core 6! Fun change of pace to draw a game character, as I don't tend to draw a lot of fanart.
been playing disco elysium with some friends and was quietly tickled by how close fiddleford's canon wardrobe is to harry's. So please enjoy this extremely stupid post