There’s something deeply distressing to me about how there’s been this steady push over the past twenty years to transform all forms of media from things you can physically buy and use as you see fit into things you essentially rent in perpetuity from publishers and hosting services. It’s like there’s this assumption that we can rent these things forever and never have to worry about the Internet ever going down or one of these digital landlords deciding to take them away from us whenever they want. Movies and PC games are my beat, but I've certainly had to stockpile a number of hard copies over the years due to rights issues or lack of interest keeping them out of the digital marketplace.
“Digital is about access, it’s about sharing,” Schwartz said. “But once you digitize something, suddenly the object is not human-readable anymore—not readable like a stack of letters in your attic. With digital you have to preserve the letter, and you have to preserve the software, and the machine that can read it.”
That means that as technology evolves, the types of data it can read evolves as well. Think about the floppy discs you almost definitely have in a box somewhere—or DVDs, to pick a more recent example. My current laptop doesn’t have a CD/DVD drive at all. I couldn’t watch my Mona Lisa Smile DVD if I wanted to. So you can see how delicate that media is.
Thinking a lot about this since Apple announced the demise of iTunes. One great thing about iTunes was the convenience of digital while still owning a physical library. I spent a good chunk of the 90s building a music collection. It defined me, which was the things worked then. It’s no coincidence that the transition from aesthetic to moral signal occurred alongside the transition from owning a physical to a virtual library. If the things we own can’t define us, then what does? When I was twelve or thirteen, I would have killed for something like Spotify where all the music I could ever dream of was at my fingertips, but there’s no hunt, no sense of personal value.
@nick-nocturn, isn’t this basically what Keratin Garden was?
a beauty guru that is haunted by a demonic entity
Based on my own experience with Lost Highway, Mulholland Drive, Rabbits, and Inland Empire...yep, that’s pretty much it.
Explaining Twin Peaks
He has special eyes.
At first I was kinda confused as to why no-one said anything about Jonathan’s eye situation but then I realized that people know him as the night shift doctor…
I’ve been playing Vampyr lately and despite it’s flaws I think it’s a good game. I’m currently on chapter four, so, about half-way there! Also, I just noticed that I misspelled Pippa’s name, but oh well, I’m too lazy to fix it.
The unnamed battlefield medic who shows up to evac downed units also made her debut in Skies of Arcadia as Fina, though according to her ingame bio she’s actually three people in VC1: the triplets Fina, Mina, and Gina Sellers.
Watching you play Valkyria Chronicles I saw some familiar faces - Vyse and Aika are main characters from Skies of Arcadia. Vyse is kind of a tool but Aika's my homegirl. In said game they fight against the Empress of Valua, and I noticed there's also a city called Valua mentioned in passing during your video.
Oh I thought I’d seen those characters somewhere! I think one of the main dudes behind ValCro had a hand in Skies of Arcadia (it was also published by Sega too if I remember correctly). That’s a neat little thing. Thank you!
Where did this picture come from? It can’t be a player’s ship, since the game’s naming system won’t let you name a ship Enterprise, Defiant, or Voyager or use their registry numbers.
Enterprise B
The important thing to remember about the Star Trek universe is that the formula for Coca-Cola was lost during the Eugenics Wars, while PepsiCo was forcibly nationalized in the 2050s by Colonel Green, who dismantled their bottling plants and had much of the workforce executed on the grounds that they produced, quote, “an impure beverage”. (RC Cola still exists in the 24th century, but nobody drinks it.)
The most unrealistic part of Star Trek Deep Space Nine is the idea that root beer is exceedingly popular. Root beer is gross and a hyper-advanced humanity isn't going to embarrass themselves by drinking that in front of the aliens
This feels like a forgotten Federation track from one of the old Starfleet Command games.
EDIT: Damn, didn’t read the comment @velacity made. Eh, great minds think alike, and so such.
Guys? My fellow Trekkies? People?
Some of you know this already. Some of you don’t. But this song was almost the theme for Star Trek: The Next Generation.
No, I am not kidding. I’m serious. It really was. They almost used this as the theme to TNG. It’s even on the first soundtrack, the one with the music from the pilot “Encounter at Farpoint” if you don’t believe me.
Yes, this song was almost the TNG theme.
Seriously.
I mean it’s not horrible horrible, right? But it’s… it’s not the TNG theme, you know?
It really is very 1980s though. I mean, you’d have to do 80s visuals with it, you know? Not just text. Picard would have to come on horseback galloping over the top of a hill. Riker would have to do one of those half-turn-and-smile manuvers. Troi would have shake her hair like a shampoo commercial. Worf would have to do a toothy growl as he chopped wood with a bat'leth. Beverly would have to be fixing Wesley’s uniform collar or something before turning to the camera. Geordi would do the two-handed point-and-grin like Guy in the end opening credits from “Galaxy Quest” and Data would totally be painting a portrait of spot before spot knocked over the paints…
I don't understand how tumblr works.
I’m not gonna lie; I got a little caught up when I saw that Picard had kept that banner in the Picard trailer.
Hello there! I'm nesterov81, and this tumblr is a dumping ground for my fandom stuff. Feel free to root through it and find something you like.
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