Destcember Day 22: Drifter's Gambit

Destcember Day 22: Drifter's Gambit

The Drifter walks a fine line, a tightrope made of the sharpest razor wire. On one side lies the forces of the Light, with the forces of the Vanguard and the Man with the Golden Gun ready to strike if they suspect that he has gone too far. On the other, the forces of the Dark, ready to consume him or break his mind if he makes a mistake. If he wavers, he will fall to one side or the other. Too late to stop or turn back, he walks on, hoping to eventually reach his goal. He uses the the Dark to fight the Dark, using Guardians to kill the enemies of humanity and collect the Motes of Dark that fall from their corpses. His menagerie of constructed monsters and summoned horrors slaver to consume, accepting motes in lieu of consuming a guardian's light to turn their path of slaughter where the Drifter directs. But I've noticed however many motes he uses to conduct his games, there are always far more collected than used. I don't know what he plans for them, but I want in. I understand that it may take more than the Light to beat the Dark. So I work with the Eliksni and bargain with the Ahamkara. And I do his bounties, and earn the ranks, and bank the motes. I use weapons of the Dark Age and forged a new Weapon of Sorrow. I will earn his trust, even if it puts me on Malphur's list. Because I believe that the Drifter's Gambit will pay off, and when it does, I want to have been a part of it.

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Destcember Day #3: A Long Shadow

Humanity stands like a young sapling in an old forest. We have so much potential to grow large and prosper. We were on our way even before the Traveler ushered in the Golden Age. With just a little room and a bit of time, we could have been something great. But it was not to be, because we started our journey late. We were not in some bright clearing or field. No, we exist in the long shadow of the old races. The Hive came and blotted out our Light with their Darkness. It was so easy too, for they have enjoyed the benefits of maturity and age for billions of years before our little star even began to form, let alone our race. So, here in the shade of the old and the Darkness, we are left with two choices.

We can allow ourselves to wilt away into dust and rot, just a minor footnote in the logs of the Hive. It would be so easy. If we just stopped fighting, they would gladly wipe us without a shred of hesitation or remorse. If we were lucky, some of us might be taken by the Cabal as oddities or a new client race. Maybe some would survive the purge for a time, huddled together in the cold until nature runs its course or they find themselves at the end of a scout's gun. Our spark would go out and be forgotten in the shade. However, we have never chosen the easy path.

In order for a sapling to prosper, the old growth must be cut away. The old trees must be chopped away and cut down to size. Only then can the light pierce through the dark. Only then can the weak and the young begin to grow.

So take up your Light and your guns and wield them like an axe. Cut and cut and cut until the rivers run brown with the sap of the old trees. Cut until the Dark is no more than an old story that we tell our children. Cut until there is nothing left between you and the Sky. Today they may cast a long shadow, but tomorrow they will cast a shadow no longer.


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It would be nice if in a future update we got some lore about Banshee's past. I'm pretty curious to know what circumstance led him to having his memory reset 44 times, more than double the limit that Clovis Bray estimated for safely rebooting an Exo. Lore about Banshee could also tell us more about the live of an Exo, which would be neat. Personally, Exos are my favorite playable race, so any lore about them is always appreciated.


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Hive Worms Are Just Tiny, Evil Roombas

Imagine if hive worms outside their host don't quite have depth perception, but also because they are worms they refuse to take help and are not given any, so until they find their host they just wander the hive tomb ships eating any scraps of food they can find. They would be like tiny, evil Roombas and there would be hundreds of them just crawling around the ships and running into walls in a way that could almost be called endearing.


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Destcember Day 24: Praise the Sun, Arc, and Void

Praise the Sun. A gentle caress for friends. A warm, healing fire, cauterizing wounds, mending bones, and regrowing wounds. A searing flame to foes. Burning away the dark undergrowth, allowing new growth to flourish. Wielded by the benevolent protectors, the kindly healers, and those who want to burn away their foes.

Praise the Arc. The crackle of thunder is the only warning you will get before you dissolve into static and the smell of ozone. Bright and crackling, it stands at the eye of the storm, laughing as the wind whips and the rain lashes. With blades, bolts, and crackling fists it moves through the battlefield. Wielded by the restless, lovers of natural chaos, and those charged with emotions.

Praise the Void. The darkness between stars. The cold embrace of oblivion granted to those who dare to stand between it and its goal. The whispers that tell of forbidden secrets, the flicker of forgotten knowledge at the corners of your mind. With a cackle, it discovers that which it has searching for, be it the last scrap of information to solve a great mystery or a huddle foe, terrified of what they know is about to happen. Wielded by the dedicated scholars, the half mad holders of dangerous secrets, and those who stalk the night.

Praise the Light. The source of the each of the prismatic colors, Solar, Arc, and Void. The shining glimmer within the Dark. The last bastion of warmth against the cold night. It is the brilliant radiance that shines withing every guardians. But be wary, as the road to Hell is paved with good intentions, and those who stare to long into the Light often look away to find themselves having become become fanatics or knights templar. And do not put down your guard, for wherever the Light goes, it is always followed by the Dark, as the Day is followed by the Night.


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In light of the Hive's return, I propose the following:

In Light Of The Hive's Return, I Propose The Following:

That'll show 'em.


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Destcember Day 20: Where Is My Warmind

I've never been sure if we could trust Rasputin. I'm not like Zavala, thinking that we should just abandon attempting to gain his help completely, but he does seem erratic. He helped us to fight off Xol on Mars, but that was more out of self interest. He has abandoned us so many times in the past, despite his reason for creation being to help us. Where was he during the the Collapse and the Dark Age, when he could have been fighting off the Eliksni or helping us rebuild? Where was he during the Taken War, when he could have been helping us fight off Oryx? Where was he during the Red War, when the last bastion of humanity was being destroyed and the Light being snuffed out? I want to trust him, I really do, but where was he? Where was my Warmind?


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Having just listened to the allegiance quest audio logs, I have decided two things:

1. The Drifter is too pragmatic for his own good after years of hardship and betrayal

2. The optimal solution to part 1 is some friends who won't die/betray him/try to kill him and a group hug.

So, join us. Side with the Drifter. Hug the Drifter. Prove that it's ok to hope.


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Destcember Day 3: Living Without the Light

I was asleep in my appartment when the when the Red Legion sealed the Traveler's Light. The change was so stark that it immediately jolted me into conciousness. It was like the constant, soothing fire of the Void Light in my chest had been extinguished, leaving me cold and weak. I tried to rouse Yew, but the most she could produce was a flicker of light or the occasional distorted word. I was going to be on my own for a long while.

Then, I heard the screaming. Cabal drop pods were falling from the sky, smashing buildings and people unlucky enough to be caught in their path. From them poured hundreds of legionaries, psions, and ever other kind of soldier at their disposal. I saw squads of legionaries rounding up everyone that they found fleeing and executing them, while incendiors and war beasts flushed out anyone who had managed to hide. Even without my Light or a chance of being brought back if I died, I had to do something to help.

Luckily, I had prepared to have to flee the City, as with all of the enemies of humanity in the system, I figured that an attack on the City was inevitable. All the weapons that I had stored in the vault were gone, but I always keep a few hidden away in my home and on my person. I took every weapon I could carry and the books and artifacts that I could not afford to let burn with my home. I gently placed Yew in bag and then abandoned the soon to be ruins of my home. As I fled the City, I gathered any survivors I could find, leading them down the burning back alleys and through a series of tunnels that ended outside the Wall. Once we were clear, I brought my bedraggled group to a pack of Eliksni that I had managed to befriend, having brought them any either tanks that I had found while patrolling the system, and called in every favor I had. And with that, I turned back to the burning city. I didn't have the light or my ghost, but I had allies and preparation, and that would have to do.


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Destcember Day 29: Curse

Honestly, I think that humanity is cursed. Not the kind of curse that the Dreaming City is facing, mind you. No, I am referring to something much more subtle and intangible. At least in the Dreaming City, we know its source and can eventually find a solution. The curse that I'm talking about is more of a string of bad luck. A sort of twisting of fate that has landed us all in an almost impossibly bad situation. Just think about it. In only a few centuries, we went from several billion to just a few million people. We went from fully covering our planet and beginning to extend outward to a single city. We are now fighting at least four wars, depending on how you count, and are at war with every single alien species that we have encountered. The only being that has not tried to kill us is the Traveler, and it is currently more or less in a coma and it was the one that attracted most of our problems. In addition to all of the perpetual wars that we are fighting, a new, potentially world ending catastrophe pops up every every few months. One of our enemies suddenly has a new, stronger, more ruthless leader; or gains a new source of power; or one of their previously unknown plans, years in the making, is about to come to fruition. It has happened at least half a dozen times just since I was revived a few years ago and I assume it will keep happening indefinitely. Despite everything, I am still hopeful. I believe that we will break the curse on the Dreaming City, and then we will break the curse on humanity. And if we fail, then at least we can die trying.


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Do the Offering to the Oracle First This Week

Hopefully no spoilers, but seriously, it's super important to the story. Don't put it off, you'll want to see it.


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procrastinating-amphithere - Land of Fog and Starlight
Land of Fog and Starlight

Mage of Mind | Exo Voidwalker | Would date an Eliksni

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