Down With Blade Barrage And Down With The Last Word Quest Step 2.

Down with blade barrage and down with the Last Word quest step 2.

More Posts from Procrastinating-amphithere and Others

Million glimmer idea:

Carve Ahamkara bones into bullets. Will they grant the target they get lodged in cursed wishes? Will they drive them insane with whispers? Who knows! But it will be interesting, whatever happens.


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Our Revenge for Cayde Killing Spree Now Has a 0% Success Rate

Seriously, we didn't hurt anyone we wanted to in the long term, and actually made things a little worse for ourselves. All of the Scorn and Scorn Barons can just be revived by the Fanatic. We actually helped Riven, because killing her freed her and let her grant the Last Wish, cursing the Dreaming City. And Uldren was revived as a Guardian, which is an improvement on his old condition. So yeah, we killed 10 people to avenge Cayde, but the death toll now sits at zero.

Don't get me wrong though, I love the story. I'm glad that Uldren got revived and that Pulled Pork finally found his Guardian.


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Attention those of you invading in Gambit:

Please use Roaming Supers more often. I have played at least 50 matches without getting a single kill for Light vs Light progress. I still need 7 more and at this rate I will never be a Dredgen.


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Destcember Day 13: Enemies of Humanity

Humanity has more enemies than it should. If at all possible, we should try to negotiate with them. This isn't an option for all of our enemies, of course. The Vex have no place for us in their Pattern. To the Hive and Taken, the very idea of peace would be blasphemous. The Scorn have been corrupted by the Darkness, and even if they hadn't been, killing all of their leaders in a quest for revenge has probably made us permanent enemies. Some of our enemies, though, I think that we can reason with. Under Calus, we would be able to join the Cabal in their empire, or, since I doubt most of humanity would be on board for that, at least ally with them against the Darkness. The Eliksni are our best bet for an alliance. Everything they they want is reasonable. They want a new home on Earth and their Great Machine back, both of which we could share. We even have an alliance with some of them already, such as Veriks and the Spider. They are quite good people once you get to know them and they hate the Darkness as much as us. If we could have any of our enemies as a friend, I think it would be them.


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Do the Offering to the Oracle First This Week

Hopefully no spoilers, but seriously, it's super important to the story. Don't put it off, you'll want to see it.


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Destcember Day 22: Drifter's Gambit

The Drifter walks a fine line, a tightrope made of the sharpest razor wire. On one side lies the forces of the Light, with the forces of the Vanguard and the Man with the Golden Gun ready to strike if they suspect that he has gone too far. On the other, the forces of the Dark, ready to consume him or break his mind if he makes a mistake. If he wavers, he will fall to one side or the other. Too late to stop or turn back, he walks on, hoping to eventually reach his goal. He uses the the Dark to fight the Dark, using Guardians to kill the enemies of humanity and collect the Motes of Dark that fall from their corpses. His menagerie of constructed monsters and summoned horrors slaver to consume, accepting motes in lieu of consuming a guardian's light to turn their path of slaughter where the Drifter directs. But I've noticed however many motes he uses to conduct his games, there are always far more collected than used. I don't know what he plans for them, but I want in. I understand that it may take more than the Light to beat the Dark. So I work with the Eliksni and bargain with the Ahamkara. And I do his bounties, and earn the ranks, and bank the motes. I use weapons of the Dark Age and forged a new Weapon of Sorrow. I will earn his trust, even if it puts me on Malphur's list. Because I believe that the Drifter's Gambit will pay off, and when it does, I want to have been a part of it.


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Destcember Day #2: A Glimmer of Hope

In a cluttered study tucked away deep in the Last City, an exo bangs his head on the table. The slight force imbalances several stacks of notes and books, sending a cascade of work into the floor. Nearby, a ghost floats, watching with mild amusement. Still with their head down, the exo mutters to his ghost.

"Yew, do we have any more ideas on how to break the curse on the Dreaming City."

"Well, there was the one about singlehandedly killing Dûl Incaru while empowered with a massive quantity of Light."

"Didn't we decide not to try because it was likely a trap or trick to waste our time in addition to being nearly impossible?"

"Yes, but I only mention it because someone reportedly just did it. It apparently took weeks of constant work and preparation. Quite impressive."

The exo's head shoots up in surprise, looking hopefully at his ghost.

"Really?! Did it work? Please tell me it did"

"No. Furthermore, there seem to be reports from guardians about hearing strange laughter and experiencing memory loss following the attempt."

Wordlessly, the exo stands and walks to one of the many displays flowing through the room. While the rest are cluttered with notes, this one has just two words and numerous tallies. One side reads "Guardians" and lies empty. The other side reads "Savathûn" and has far too many tallies for comfort. With a sigh, he adds one more to the count. The ghost snickers.


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You have Ghost Shells, but now introducing Ghost Armor. Sure, Ghost Shells are fine for the Crucible or your days off, but when you go into the field, you need more protection. Made with three inches of solid titanium and bulletproof glass over the eye. Worry no more that a bullet or punch will take out your little friend. Also available in bulletproof glass or laser-reflecting plates.*

*Warning: Additional weight may impair Ghost flight, movement, and/or speed.


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Destcember Day 16: Who Guards The Guardians?

A lone guardian falls to the ground, finally succumbing to their numerous wounds, inflicted by the Red Legion invaders. The ground around them is carpeted with the bodies of their fallen foes, having taken down dozens before falling to the endless tide. Though they still live, they are unable to so much as lift their head, weakened as they are from their wounds and the loss of their Light. A Cabal Gladiator approaches, flanked by several Legionnaires, moving confidently now that their prey is weak. The guardian can only watch as the Gladiator approaches, hoping that their resistance has bought the civilians they were protecting enough time to escape. The Gladiator chuckles as it saunters up to the guardian, raising its sword to strike the final blow. But before the sword can fall, the Gladiators helmet and head are crushed by a massive chunk of debris, thrown from above. As the body of their comrade crumples to the ground, the Legionairs look up in shock, only to suffer a similar fate. From the roofs, a number of citizens look on, satisfied with their grim work. From an alleyway, two more emerge, each gently slinging one of the Guardian's arms over their shoulders and carrying them away. Just as the Guardain had guarded them, now they would guard the Guardian.


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Destcember Day 24: Praise the Sun, Arc, and Void

Praise the Sun. A gentle caress for friends. A warm, healing fire, cauterizing wounds, mending bones, and regrowing wounds. A searing flame to foes. Burning away the dark undergrowth, allowing new growth to flourish. Wielded by the benevolent protectors, the kindly healers, and those who want to burn away their foes.

Praise the Arc. The crackle of thunder is the only warning you will get before you dissolve into static and the smell of ozone. Bright and crackling, it stands at the eye of the storm, laughing as the wind whips and the rain lashes. With blades, bolts, and crackling fists it moves through the battlefield. Wielded by the restless, lovers of natural chaos, and those charged with emotions.

Praise the Void. The darkness between stars. The cold embrace of oblivion granted to those who dare to stand between it and its goal. The whispers that tell of forbidden secrets, the flicker of forgotten knowledge at the corners of your mind. With a cackle, it discovers that which it has searching for, be it the last scrap of information to solve a great mystery or a huddle foe, terrified of what they know is about to happen. Wielded by the dedicated scholars, the half mad holders of dangerous secrets, and those who stalk the night.

Praise the Light. The source of the each of the prismatic colors, Solar, Arc, and Void. The shining glimmer within the Dark. The last bastion of warmth against the cold night. It is the brilliant radiance that shines withing every guardians. But be wary, as the road to Hell is paved with good intentions, and those who stare to long into the Light often look away to find themselves having become become fanatics or knights templar. And do not put down your guard, for wherever the Light goes, it is always followed by the Dark, as the Day is followed by the Night.


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procrastinating-amphithere - Land of Fog and Starlight
Land of Fog and Starlight

Mage of Mind | Exo Voidwalker | Would date an Eliksni

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