I also got some weapon questions for Prince of Mind who dungeon masters, seer of void who wins competitions and a rogue of rage who likes aliens.
Prince of mind: Dice, halberd, spear, psionics, dragon, deck of many things. In battle, mind is tactics. Use a weapon that doesn't require one, like a spear, brute force psionics. Halberds are just in there cause I like them. Bring the effects of your game into the real world, which you completely ignore the rules of, with magic dice or a pet dragon. Or be the dragon yourself. Or summon the dragon. Summon it with a deck of many things.
Seer of Void: arrows, darts. Tiny tactical smoke bombs. Big smoke bombs? Flashbangs, tear gas, pepper spray. In battle, void is confusion. Use arrows and darts to see through the chaos and maybe the fog, and rain death on your opponents from out of sight. Smoke bombs are good for any void player. Use yours to create smoke that you can see through, but the enemy can't. Flashbangs are like smoke bombs but brighter and more ironic. Tear gas and pepper spray blind people also they hurt.
Rogue of Rage: music-war drums, scythe, battleaxe, elemental magic In battle, rage is discretion and intimidation. Be loud, be confident, be big. Make your allies confident too. Be the bard. Be the barbarian. Be the bardbarian. Or be magic, that's similarly big and intimidating, but in a different way. Invoke the edge of the grim reaper to freak your enemies out, or at least make them cringe.
Original comic by Rasenth
This took a while, but here are my (brief) thoughts on each Class. For this post I decided to outline the personal quests for the Classes, they’re pretty barebones but I hope you get the gist! Also, I paired up Witch with Sylph and Maid with Heir, I won’t explain why here but I promise it makes sense!
Creation/Healing vs Destruction
Witch:
Witches want to make things better, and they know exactly how to do it! …or maybe not. Witches start off very confident in their actions and beliefs until they reach a point where they have to confront contradictory evidence. Their challenge is to accept that their way of fixing things may not be the best and to adapt their ways to actually accomplish their goals.
Sylph:
A Sylph will, at first, find themselves filling a necessary role that may often go overlooked. They may feel very passionate about this role and its importance, despite what others think. However, they may come to the realization that how they’ve been going about their role was all wrong, and maybe what they were doing was never actually helping in the first place, just keeping up the status quo. From there their challenge is to fix their role to get what they want done done.
Prince:
A Prince will start off vehemently rejecting their Aspect, even if they hold an intense interest in it. As such, it would look as if they were a player of the opposite Aspect. This rejection can be caused by many things, such as insecurity, confusion, societal pressure, etc. A Prince’s challenge would be to accept themselves and their Aspect, fighting with it instead of against it.
Bard:
Bards reject their Aspect as well, but they do so more through avoidance due to fear. In this avoidance they cling to the opposite Aspect for reassurance, even while it may be destroying a very important part of their lives. Soon they will reach a point where they can’t avoid whatever it is they’re avoiding, whether through the loss of what they’re using to hide or some kind of intervention. The Bard’s challenge to confront the part of themselves and their Aspect they fear and use it to their advantage.
Becoming vs Knowing
Maid:
In the beginning, a typical Maid might feel as though they are stuck on a set path. Their circumstances may be out of their control or their abilities are being used in a way that makes them unhappy. Eventually they will reach a breaking point, lashing out and rejecting everything they were being used for. A Maid’s challenge is to reclaim their Aspect and use it in a way that finally benefits them.
Heir:
Like a Maid, Heirs are extremely influenced by their Aspect. They may not question at all why they think the way they do or act the way they do, content to be what they’re told to be. Of course, this gets them into trouble, at which point their challenge is to recognize how they are being influenced and how to use that influence to their advantage.
Mage:
A Mage is very familiar with their Aspect right from the beginning, usually from ongoing negative experience. As such they may feel resigned to their life as it is and only ever see their Aspect in a negative light. They may also feel that their knowledge or experience isn’t worth very much, since it isn’t very helpful. But there will come a time when it is extremely useful and they will have to get to know the positive parts of their Aspect to continue to grow.
Seer:
Seers begin very self assured in themselves and their knowledge. They like to believe that they have a strong grasp on their Aspect and rarely question this. However, something may come along that breaks their confidence, that makes them question everything they thought they knew. From here they must find a way to resist falling into despair and learn how to trust themselves and their knowledge again.
Stealing vs Protection
Thief:
Thieves are ambitious and confident people, they get what they want and they feel justified in doing so. They aren’t bad people, they just become so focused on what they want that they may end up hurting the people around them. The challenge for a Thief is to realize how they can hurt people and the importance of letting something go. After all, not all ends justify the means.
Rogue:
At their core, Rogues like to do things for the benefit of the people around them. They always give what they can, but it never feels like enough. They may try to put up a front to hide this insecurity but they feel it all the same. The challenge of the Rogue is to help others without neglecting themselves. A big part of that is knowing their own limits and gaining the ability to say no.
Knight:
Knights can be characterized by the abundance and skill they have with their aspect while also holding a deep insecurity about their prowess. They typically hide this insecurity behind a mask, by emphasizing a certain part of their personality or portraying a type of character. After what they consider to be a major failure they may give up anything to do with their Aspect. Their challenge then is to recognize their skills, take off their mask, and stop being so hard on themselves.
Page:
Pages are very confident in their mastery of their Aspect! They have no doubts about this, how could they, considering how devoted they are to their own understanding of it? But, what if they’re wrong? What if everything they’ve based their life and goals on was a complete misunderstanding of the entire concept? That would be pretty upsetting! After learning this truth, a Page’s goal is to reflect on their Aspect and how it interacts with their life. From there the Page will be able to fully wield their Aspect with true mastery!
Like always, please let me know if you have any thoughts!! Next post will be what I’ll generally be doing on this blog, so look forward to that!
undone without you
AAAAAAAAAAAAAAAA
WHAT
I HAVE A CLASSPECT ASK
*Le ded X|*
Welp, it’s my first classpect ask, congrats to @tsuki-no-miyako 🏆
(also sorry if it’s a little lackluster, I’ve never done this before)
Anyway, let’s get into it!
***
Rogue
• Passive Steal class
• Active counterpart: Thief
• Inverts to: Knight
Light
• Inverts to: Void
• Associated with: literal light, fortune/luck, knowledge, openness, Skaia (in a sense)
Rogue of Light: One who redistributes (through) Light.
You are the Rogue of Light. Your inversion is the Knight of Void. You do not share your title or inversion with a character in canon. As with all Rogues and/or Heroes of Light (̶R̶e̶a̶d̶:̶ ̶a̶n̶y̶o̶n̶e̶ ̶I̶'̶v̶e̶ ̶e̶v̶e̶r̶ ̶t̶a̶l̶k̶e̶d̶ ̶t̶o̶)̶, you are a smol bean.
Description
As the Rogue of Light, you are able to move Light from point A to point B. Now, this can mean anything from moving literal light to redistributing luck and knowledge throughout your session. You’re kind of like Robin Hood, as all Rogues are, taking from the rich to give to the poor. In this case, poor in Light. Because you are a Rogue, this means that your session will have uneven amounts of Light in various places in your session, and your job will be to even out everything.
The universe operates in a state of equilibrium. Ever heard of entropy? It is a state of chaos and inconsistency. Right now, in your session, this is the state that Light is in right now. This may not seem bad, but it is (slight exaggeration). There will be uneven amounts of luck spread across the Incipisphere, which could be both good and bad.
Good scenario: Light, which represents luck and knowledge, is spread so it is easily accessible to you and your fellow players, but not so much to the enemy. Your lands, no matter how dark and gloomy (looking at you, my fellow Heroes of Void >;]), will be either shrouded in light or will at least have small light sources, such as crystals or flowers. If you die a Heroic or Just death as a god tier (or get absolutely rekt by your denizen), you’ll have a much higher chance of catching a lucky br8k. This will make it easy for you to gather as much information and resources as possible, though you still need to get rid of Light’s entropic state. The universe, despite it being less useful to you, must always be in an equilibrium state (or at least most of the time).
Even though every universe will eventually be destroyed in the end, but let’s not dwell on that.
Bad scenario (and, if I’m being honest, what will most likely happen): Luck and knowledge will have turned their eyes from you. Your planets will look like they were just pulled from the Furthest Ring (my sympathies to your Void player if you have one, they’re not gonna see shit). Your enemies will, in the beginning, have an edge over you in battle and strategy, as they will have a great deal more knowledge and luck than you (no, they won’t have AAAAAAAALL of it :::;P). Your mission (not your quest, that only pertains to your land and personal growth) will be to restore order to the entropy, and I imagine you will be able to do this once you have Ascended. And no, there will be no coming back from a Heroic or Just death when you’ve Ascended if you still don’t have aaaaaaaall the luck (or even a little). Them’s the br8ks ::::/
I think that’s pretty much it, but good god did that take forever. I hope this was good, and thanks for requesting this! I actually had fun writing this. Which really isn’t saying much since I typically HATE writing, but whatever. Thanks again!
Also, sorry I deleted the actual ask, I tried to shenanigan my way through the mess and it didn’t work :/
Always space for another plan(e)t around here
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Im sorry im so bad at uploading things to tumblr.... Ive been procrastinating this for a whole week for no good reason!
Below is a google drive with literally everything Ive created for this project
The designs and color palettes are based on my own interpretations of the aspects and their classes. The rage aspect changed the most since I believe their powers are based upon all emotions and not JUST rage. So their color palette is meant to represent overwhelming emotions with two opposing colors that are very bright.
Oh also, these are 100% free to use and change for whatever you want for any reason at all! I don't care!
This is kinda relaxed blog where I retweet cool stuff, make some posts about Homestuck Classpect stuff that I think about and post art that I either am working on or finished. If your interested in classpect questions or art commissions then drop an ask, soon I’ll get a Patreon opened up when things become official and until then feel free to make free request.
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