SEER: you hate being wrong
MAGE: you have trouble forgiving your own mistakes
SYLPH: you feel useless when you cant help others
MAID: you feel like something is holding you back
BARD: you get angry when things dont go your way
PRINCE: you want to have control over things
PAGE: you have trouble seeing what youre good at
KNIGHT: you put on a front to hide an insecurity
HEIR: you struggle with restraint and get caught up easily
WITCH: you constantly wish things were different
ROGUE: you lack self-control
THEIF: you enjoy feeling powerful
TIME: you have a strong desire for closure
SPACE: you feel satisfied by the act of making something
MIND: you enjoy challenges
HEART: youre invested in self-discovery
VOID: youre very independent
LIGHT: you enjoy knowing things others dont
DOOM: you hate confrontation
LIFE: you keep trying even if you fail
BREATH: you dislike commitment
BLOOD: you have a strong sense of responsibility
HOPE: you have big dreams
RAGE: you hate complacency
AAAAAAAAAAAAAAAA
WHAT
I HAVE A CLASSPECT ASK
*Le ded X|*
Welp, it’s my first classpect ask, congrats to @tsuki-no-miyako 🏆
(also sorry if it’s a little lackluster, I’ve never done this before)
Anyway, let’s get into it!
***
Rogue
• Passive Steal class
• Active counterpart: Thief
• Inverts to: Knight
Light
• Inverts to: Void
• Associated with: literal light, fortune/luck, knowledge, openness, Skaia (in a sense)
Rogue of Light: One who redistributes (through) Light.
You are the Rogue of Light. Your inversion is the Knight of Void. You do not share your title or inversion with a character in canon. As with all Rogues and/or Heroes of Light (̶R̶e̶a̶d̶:̶ ̶a̶n̶y̶o̶n̶e̶ ̶I̶'̶v̶e̶ ̶e̶v̶e̶r̶ ̶t̶a̶l̶k̶e̶d̶ ̶t̶o̶)̶, you are a smol bean.
Description
As the Rogue of Light, you are able to move Light from point A to point B. Now, this can mean anything from moving literal light to redistributing luck and knowledge throughout your session. You’re kind of like Robin Hood, as all Rogues are, taking from the rich to give to the poor. In this case, poor in Light. Because you are a Rogue, this means that your session will have uneven amounts of Light in various places in your session, and your job will be to even out everything.
The universe operates in a state of equilibrium. Ever heard of entropy? It is a state of chaos and inconsistency. Right now, in your session, this is the state that Light is in right now. This may not seem bad, but it is (slight exaggeration). There will be uneven amounts of luck spread across the Incipisphere, which could be both good and bad.
Good scenario: Light, which represents luck and knowledge, is spread so it is easily accessible to you and your fellow players, but not so much to the enemy. Your lands, no matter how dark and gloomy (looking at you, my fellow Heroes of Void >;]), will be either shrouded in light or will at least have small light sources, such as crystals or flowers. If you die a Heroic or Just death as a god tier (or get absolutely rekt by your denizen), you’ll have a much higher chance of catching a lucky br8k. This will make it easy for you to gather as much information and resources as possible, though you still need to get rid of Light’s entropic state. The universe, despite it being less useful to you, must always be in an equilibrium state (or at least most of the time).
Even though every universe will eventually be destroyed in the end, but let’s not dwell on that.
Bad scenario (and, if I’m being honest, what will most likely happen): Luck and knowledge will have turned their eyes from you. Your planets will look like they were just pulled from the Furthest Ring (my sympathies to your Void player if you have one, they’re not gonna see shit). Your enemies will, in the beginning, have an edge over you in battle and strategy, as they will have a great deal more knowledge and luck than you (no, they won’t have AAAAAAAALL of it :::;P). Your mission (not your quest, that only pertains to your land and personal growth) will be to restore order to the entropy, and I imagine you will be able to do this once you have Ascended. And no, there will be no coming back from a Heroic or Just death when you’ve Ascended if you still don’t have aaaaaaaall the luck (or even a little). Them’s the br8ks ::::/
I think that’s pretty much it, but good god did that take forever. I hope this was good, and thanks for requesting this! I actually had fun writing this. Which really isn’t saying much since I typically HATE writing, but whatever. Thanks again!
Also, sorry I deleted the actual ask, I tried to shenanigan my way through the mess and it didn’t work :/
Hello! I’ve uploaded the Rook before, but this is the most recent and up to date version of it! As a Rook, you are able to conjure forth defenses out of thin air to protects your allies and control the battlefield! Hope you enjoy!
[PDF]
Im sorry im so bad at uploading things to tumblr.... Ive been procrastinating this for a whole week for no good reason!
Below is a google drive with literally everything Ive created for this project
The designs and color palettes are based on my own interpretations of the aspects and their classes. The rage aspect changed the most since I believe their powers are based upon all emotions and not JUST rage. So their color palette is meant to represent overwhelming emotions with two opposing colors that are very bright.
Oh also, these are 100% free to use and change for whatever you want for any reason at all! I don't care!
Weapon for a Rogue of Light or Sylph of Doom?
or? You fool. I'll do both.
Rogue of Light first If we say that light in combat is strategic advantage, a weapon that trips up the enemy is good. A tripping weapon, like a whip or chain. Though be careful not to bind people too much, that's a blood thing. A weapon which requires you to know more than your enemy is also good, particularly late game. That would be, uh, traps mostly. Rogues tend to have kinda roguish weapons, and light players usually have magic. A stolen item. A massive lockpick. A crowbar. A magic crowbar. A key that shoots lightning. Pocket sand?
Sylph of doom then If doom in combat is fatigue, ailment, debuff, a weapon that inflicts debuffs on fresh opponents. Where enemies lack suffering, you'll give it to them. A whip, again. Potions like an alchemist-can also work if you think sylph of doom would heal wounds (you're wrong but go off). Something that seems innocent but is actually really powerful, like lipstick chainsaw, also seems to be a sylph thing. Maybe their potions are poison perfumes. Or, heal inevitability with doomsday timers, bombs that will kill allies and enemies unless they get out of the way.
Always space for another plan(e)t around here
I plan on drawing some homestuck lands, so if anyone has any they want to see some, submit a name and description for it and I’ll draw it. (Or reply with this info)
Hey Mineblr! I thought it’d be fun/helpful If I made a sheet you can fill out for any minecraft Sonas, OCs, or just for you if you like minecraft. The 1st image is transparent so you can add in anything you like, and the 2nd is the example I made with me/my sona! (If you use this sheet, feel free to @ me or leave it under this post!!! I’d love to see what you make :DDD)
Happy crafting!
peach every morning when she goes to take a walk
I also got some weapon questions for Prince of Mind who dungeon masters, seer of void who wins competitions and a rogue of rage who likes aliens.
Prince of mind: Dice, halberd, spear, psionics, dragon, deck of many things. In battle, mind is tactics. Use a weapon that doesn't require one, like a spear, brute force psionics. Halberds are just in there cause I like them. Bring the effects of your game into the real world, which you completely ignore the rules of, with magic dice or a pet dragon. Or be the dragon yourself. Or summon the dragon. Summon it with a deck of many things.
Seer of Void: arrows, darts. Tiny tactical smoke bombs. Big smoke bombs? Flashbangs, tear gas, pepper spray. In battle, void is confusion. Use arrows and darts to see through the chaos and maybe the fog, and rain death on your opponents from out of sight. Smoke bombs are good for any void player. Use yours to create smoke that you can see through, but the enemy can't. Flashbangs are like smoke bombs but brighter and more ironic. Tear gas and pepper spray blind people also they hurt.
Rogue of Rage: music-war drums, scythe, battleaxe, elemental magic In battle, rage is discretion and intimidation. Be loud, be confident, be big. Make your allies confident too. Be the bard. Be the barbarian. Be the bardbarian. Or be magic, that's similarly big and intimidating, but in a different way. Invoke the edge of the grim reaper to freak your enemies out, or at least make them cringe.
BOTW2 LET’S GO!!
This is kinda relaxed blog where I retweet cool stuff, make some posts about Homestuck Classpect stuff that I think about and post art that I either am working on or finished. If your interested in classpect questions or art commissions then drop an ask, soon I’ll get a Patreon opened up when things become official and until then feel free to make free request.
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