Journey (yeah it’s bland, but I preferred a simple one for this)
Plot: A group of friends decide to begin a journey around the world to see things that they only read in books or heard the adventurers talk about: the ocean, seas, mountains, snow, goblins, dragons, etc etc. just to fulfil their curiosity
Tip: Add things that the character believe real like the others but actually are just lies that the adventurers or adults told them and they still believe them. Maybe because they’re a bit gullible (for a barbarian to add a little spice to the simple “barbarian=stupid” thing) or maybe because they actually made a list of all the things they want to see and selected, wrongly, those who they have doubts that exist (wizard), etc etc
Inspiration: From this awesome thread above (thanks to @tolkien-fantasy and @lord-westley)
I love hearing stories of people who have never seen snow or mountains. I personally have never seen the ocean before, I've never even been outside the US, but I still can't imagine life without the mountains outside my window or snow on the ground. I just feel the need to share these things with people who have never seen them, just like I've never seen the ocean. How two members of a single species can live completely different lives is something so special to me
So here's some mountains for those who have never been :)
I can hear Geese outside too haha
Everybody gets a knife
Descritpion: The caster points at up to 23 willing creatures in a 60ft radius. A spectral knife appears levitating in front of them, pointing to the closest enemy. The creature is defined as a companion of the spectral knife from now on.
Functionality: The spectral knife launches itself to the first enemy its companion attacks, dealing 1d4 piercing damage and 2d4 radiant damage, then it disappears.
Inspiration: @general-luce’s meme
Be prepared for tomorrow ya'll.
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
Meat worm
Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.
Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)
Abilities:
Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.
Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.
Actions:
Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.
Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage
Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage
Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage
After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)
Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign
Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)
I feel the urge to create a D&D campaign with a lesbian vampire who realised it at 144 years because she spent all the days in her house and at night she would just go around sucking blood without looking much the people because at night there are not that many people outside and she never was that picky, until something happened and saw two girl (girls!!!) kissing (K I S S I N G!!!)
Watching Sakura Trick on YouTube as a 144-year-old blew my mind so much. What do you mean girls can KISS each other! More than once even
Temporary Sacrifice
Effect: The user use all their magic and put it into an object, losing the ability to use magic in any way, receiving tho a +2 into their stats, +5 to hit, +1d12 to any attack they deal. If they die they loose these bonuses but after 24h from their death they return in a 5ft radius from the object that then retrieves all the magic stored and breaks. If after 24h they aren’t dead yet, they roll a d20, on a Nat20 they get 24h more hours, if they roll anything else they die on the spot and everything returns at normal.
The equipment that the player wore at death is teleported with them, their weapon/s too even if it slipped from their hands at death.
After being teleported the player rolls a [(LevelOfTheCharacter) +3]d4, they lose that amount of Max HP until they have a long rest
Notes: If it’s a spell then the object will be decided by the character, if it’s a magic item then that’s the object where the user magic will be stored.
When the dead return into a 5ft radius from the object, the object breaks only if it was a Magic Item. In case it was a spell, the cool-down is 1 year.
Inspiration: The Viking of Stamford Bridge
The Sniler
Description: a Tiny common-looking mouse, except for its pitch black tail and its especially long whiskers.
Functionality: The Sniler can teleport inside small spaces, like pockets, small bags, empty sheaths, loose socks, etc., that are of property of its owner. The Sniler mostly sleeps and eat, but when it’s awake it can do two things by emitting a squeak:
Outside of an encounter: The Sniler squeaks and the owner has advantage on all Nature and Animal Handling checks.
In an encounter: The Sniler squeaks and a d4 is rolled.
The owner of The Sniler gets teleported in a 15ft radius from their starting point of their choosing.
The Sniler grows in size and becomes a Medium Sized. It uses the Giant Rat sheet with the added Action of Teleport (see Blink Dog). Reaching 0 hp makes The Sniler return to its normal form and teleport to an empty pocket of its owner.
The Sniler squeak sounds like a monstrous roar, making any enemy creature in a 30 ft radius frightened of its owner. This effect lasts 1d6 round(s).
The owner of The Sniler turns one size smaller, along with its equipment, and their speed raises by 15ft.
To trigger a squeak the owner needs to feed The Sniler with an 5cm cube of cheese that was previously soaked in beer. The Sniler will engulf the cheese in one bite and proceed to squeak, it’s completely possible that the squeak is actually just a burp.
The Sniler will take only 3 cubes of its delicious cheese before sleeping or refusing any more, accepting it back only after a long rest (of the Sniler).
If the Sniler isn’t offered a cube of special cheese in 3 days it will squeak only outside of battle, hiding from its owner in battle, if it’s not fed a cube of special cheese in 6 days it will disappear with any cheese and beer the party has in a 10ft radius from the owner after a long rest.
Even if the cheese and beer are inside a Bag of Holding.
Feed the Sniler.
Inspiration: The Sniler @todaysbird
The Sniler
Coffin of Sleep
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Description: a nice coffin with cushions and elegant decorations on the wood, it changes size to accommodate who wants to enter it.
Functionality: if somebody decides to sleep inside the coffin, it will look like they’re dead. Pale skin, no heartbeat, cold body, no response when somebody brings up the dead’s Browser History, no activity, it will also show fake wounds to match the scene. All those who witnessed the character enter the coffin will have +6 to all the rolls that involve in some way the coffin, from creating a fake story of how the character is dead to lifting the coffin hand running with it, no restrictions on charisma rolls either.
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Insurance fraud in D&D babyy
Lord of the Ribs
Plot: An Elven King calls the players to ask for their help. Their mission is to destroy the One Spice, a powerful magic object that made all the spices feel bland except for those that the owner of the One Spice, Sauronion, sold. This new group will start a journey trough Mordough fighting with Sauronion’s minions like the Nugzuls (or Wingwraiths) and Soyruman The Bland. When the Fellowship of the Rib finally finds itself in front of the Onion Ring, a powerful spell that Sauronion uses to look down on the Middle Eat, they’ll have to fight the army of Sauronion and then take the One Spice to Mount Nom and destroy it, to make the world spicy again.
Inspiration: I think it’s pretty obvious, but in case it wasn’t, I came up with this completely alone and without being inspired by any product of other people. Those who don’t believe me are French (fries)
Reassembled Painting
Description: What seem to be the painting of a famous artist, but with something wrong. The original was a different painting of another famous artist that was then magically cut in small squares and glued precisely back on to look as the other work. The name of the original is on the back of the frame. It yearns to return its original state.
With an investigation roll of 13 or lower the character doesn’t notice anything, 14 to 17 the character notice the colours are slightly different and in some places wrong, 18 or higher and the character notices the cuts and realise what’s been done to the painting as they read the original painting’s name.
Functionality: once a person stands in a 30ft radius of the painting for a long period of time, the sound of scissor will be overheard repeatedly in the air, this sets the start of the “attack” of the painting. Depending on for how long the character is in sight of the painting, it will try to get their attention and to make them suffer its own curse by:
• Swapping colours of their features, for example making their hair the colour of their eyes and viceversa, or making their skin the colour of their armour and viceversa.
• Swapping two people’s features, in case there are at least two creatures in sight, for example swapping the hair, armour or voices of two characters.
Everything is restored after the character moves 40 feet away from the painting.
To restore the painting the players must either break its curse with magic or restoring it manually in two hours of in-game time where the effects are minimal as the painting returns to its original state. (Make it so there is a way for a character with no art knowledge to know how the original looks like, by either putting the painting somewhere where they can be helped by a professional or maybe by making them find earlier a book of paintings of famous artists)
Once the painting is restored, depending on the character that saved it’s class, it changes form:
Artificer: the painting fuses with their tools giving them a beautiful coat of color, +1 to any checks made using them.
Barbarian: the painting fuses with the barbarian to make tattoos of beautiful art all over their body, +1 to Cha checks
Bard: the painting fuses with the Bard’s instruments, +1 to any attack made using them (magic and not, but only attacks that would damage a creature or more)
Cleric: the painting fuses with their shield, turning it into a fine piece of art dedicated to their god or deity, +1 AC
Druid: the painting fuses with the staff of the Druid, or changes in a similar way their Druidic focus, to make it look like a beautiful representation of blooming nature
Fighter: the painting fuses with the boots of the fighter turning them into a beautiful peace of art, +5ft on all speeds (that are not set to 0)
Monk: The painting fuses with the knuckles of the Monk, marking them with beautiful tiny tattoos, +1 max ki point
Paladin: The painting fuses with the paladin’s blade, turning into to a shining piece of art with its hilt beautiful yet still practical. +1d4 damage dealt using the sword
Ranger: The painting fuses with their bow or ranged weapon, marking with drawings of the hunt, +1 to all Wis checks
Rouge: the painting fuses with the daggers of the rogue, turning them into a deep black colour when they hide but a beautiful piece of art when they don’t, +1d4 to sneak attacks damage
Sorcerer: the painting fuses with the body of the sorcerer as a beautiful tattoo forms on their chest, gain an additional metamagic option
Warlock: the painting fuses not only with the character but with the pact itself that they made with the patron, making your Eldritch Blast look like a beautiful piece of art as it blasts your enemies, +1d6 damage dealt using Eldritch Blast (for Hexblade, it fuses with the weapon and deals +1d4 damage)
Wizard: the painting fuses with the spell book of the wizard, making its cover much more beautiful and depicting the spells inside with drawings too, +1 to the number of recovered spell slots AFTER halving the Wizard level (a 4th level wizard will be able to recover 3 spell slots instead of 2)
Inspiration: the video above, the idea of a painting cut to pieces to form another came to me listening to the story of a Black actress being forced to learn how to act as a White actress.
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
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