Warlock
Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them
Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity
Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL
Psychic Fox
Description: A seemingly normal Giant Fox that, only at night, looks like a fox being looked through a thermal sight.
Functionality: The Psychic Fox will first appear to the party during the day, looking at them from afar and studying them during an encounter or analysing their actions. If the Psychic Fox is approached, the party gets blinded and deafened for 6 seconds, after that it all goes back to normal but the Psychic Fox is disappeared. Any way to find or trace the Psychic Fox fails automatically.
The night after:
If the Psychic Fox deemed the party worthy, they’ll find a cub of Psychic Fox next to them when they wake up. The original Psychic Fox will sometimes reappear, to check on the cub, for the next 6d6 days, after that, it will never show up again. The cub is one week old (determinable by the party only after a successful Nature check).
If the Psychic Fox deemed the party unworthy, they’ll find their food missing, and the Psychic Fox will never show up again.
Once the cub is 1 month old it’ll be loyal enough to be able to aid the party:
1/day it can deafen for 6 seconds all enemies or non-allies in a 10ft radius
1/day it can blind for 6 seconds all enemies or non-allies in a 10ft radius
Small size
Understands Common and Sylvan
At 2 months:
2/day it can deafen for 6 seconds all enemies or non-allies in a 20ft radius
2/day it can blind for 6 seconds all enemies or non-allies in a 20ft radius
Bite and scratch attack
1/day can cast Minor Illusion
1/day can cast Mirror Image
Understands one other language (the most used in the party except Common or one of the languages their favourite party member speaks)
At 3 months:
3/day it can deafen for 6 seconds all enemies or non-allies in a 30ft radius
3/day it can blind for 6 seconds all enemies or non-allies in a 30ft radius
Medium size
2/day Minor illusion
1/day Hypnotic Pattern
At 4 months:
3/day Minor Illusion
2/day Mirror Image
2/day Hypnotic Pattern
1/day Major Image
No one is the owner of a Psychic Fox, not even when it’s a cub. The decisions are all made by the DM during battle. If spoken to with Soeak with Animal or other mechanics, it will have a Primordial accent (described as a guttural way of speaking by those not familiar with Primordial). The Psychic Fox will disappear after 4 and a half months for two weeks, before returning for one lasts month (presumably to have a baby and give it to another party).
At 5 months:
5/day Minor Illusion
4/day Mirror Image
4/day Hypnotic Pattern
3/day Major Image
1/day Seeming
1/day Weird
After 5 months and a half the Psychic Fox will disappear, forever. It will leave only X luminous spheres of light that when touched grants those who did it a sense of well being and immunity to being blinded and deafened. Those who gained a Psychic Fox blessing can also, only at night, focus and look like under a thermal sight until concentration ends.
Inspiration: the amazing artwork of @kittydisk (I procrastinated this so much and I don’t know why)
Blood Explosion Disease
Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.
Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:
0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage
1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage
1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage
The AoE is a circle around the player with a 20ft DIAMETER.
X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)
Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.
Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes
Sandwich of Chaotic Layers
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Thanks to @garaks-padded-bra @acrowbyanyothername @buglyteeth @imhaley @ronzyponyo @funnywormz @deepestturtlepielover @willowandthesagaofgayyearning @summer-azure @spacetronomyfan @spocktopodes ❤️
Chonky
Description: An enormous cat seemingly made out of clouds, a bit fat because it’s the cat of the Goddess of Hunting and it receives a lot of treats who are just the scrap of the animals that the Goddess hunt. The fact that these animals where actually powerful monster may or may not be why the cat has its strange range of abilities.
Functionality: It’s probably just escaped from the back door that the Goddess left open for a second, try to bring it back or make sure it stays still in the same place so that it’ll be easier for the goddess to find it and bring it back to her house.
Abilities:
Immune to bludgeoning, slashing, poison, lightning, water and necrotic damage
Its body is literally clouds and acts like the spell Fog Cloud, players can end turn inside its enormous body but be warned:
It can cast lighting spells inside of its cloudy body, to attack those inside, or to deal more damage if it then use a charged paw to smash you
It’s weightless and even if it steps on a city, since it’s made out of clouds it won’t destroy it.
Wail (Banshee), Regeneration (Shield Guardian), Limited Telepathy (Otyugh), Hurl Flame (Barbed Devil), Keen Hearing and Smell (Hell Hound), Life Drain (Wight), Cold Breath (Winter Wolf), Lightning Breath (Behir), Animate Trees (Treant)
Inspiration: Cat above @benthesoldiersjeanshorts
God’s Plan
Plot: The party finds a quest to kill a God, that in the quest is described as useless and incapable, and as reward they could obtain the God’s powers and title (the quest is enchanted in a way that only those that have a non-Evil alignment can read it)
They found the God, VERY quickly and slowly realise that the deity is the one who wrote the quest, after falling in a deep depression due to the lack of followers. The party’s new objective will be to be the therapists of the God while spreading their name and doing good deeds in their honour, becoming the God’s first paladins after a long time of loneliness.
Inspiration: The meme above (thanks @jodetesuciaperra)
Description: A hero who gets reincarnated over and over again to kill the BBEG (who also gets reincarnated over and over again) but neither of them is actually always the hero or BBEG, because the Hero is the only who retains their memory while the BBEG is the only who keeps their immense power and the Hero always has to kill the BBEG whatever they do.
One time the BBEG was actually a powerful Aasimar paladin of Tyr, who caught dragons and protected millions of people from them while the Hero was a Tortle and spent 10 years to infiltrate in the inner circle of the BBEG to kill them by giving them a food imbued in a drop of all the dragons that the BBEG killed that was filled with hatred towards them and so it was Highly deathly to them
Another time the BBEG was the father of the hero but since he was the King’s right hand and the wizard of court, the hero saw him for so little that every attempt he tried always resulted into a goofy scene of a toddler trying to “hug” is dad and falling head first against a chair
One time the Hero was a Giant and the BBEG a Halfling… wait that was very easy to accomplish actually
Why? Because the Hero and the “first” BBEG were secretly lovers, and when the BBEG died by the Hero’s hands (it was in the middle of the battle and they knew that this moment was gonna happen one day) the Hero lost all his will to live and made a pact to a God, not one of the good one but like a sillier Loki.
In exchange to entertainment for the God, the Hero and the BBEG reincarnated over and over again (the BBEG without their memories because they were already dead, but with the same high power because it was so strong that it was still there, filling the place where they died while the Hero always with random powers and abilities to entertain the God) and every time that the Hero killed the BBEG they could share one “year” (in the real world it’s an instant) together, obviously them being the first Hero and the first BBEG.
During the “year” together they live in an imaginary castle always slightly different than the last time, built by the God during the moments of their lives when kind of nothing happens (when they’re toddlers for example, like when you watch a show and it gets interrupted by the ads and you rush to the toilet) and the Hero would tell the BBEG stories of their last encounter and while in there they (both of them) can actually change their appearances to their previous bodies. The BBEG loves to do it to see how different they are from their “first” body, since they have no memory of their other lives.
Inspiration: this shorts of hamasamakun (check them out!) https://youtube.com/shorts/95T4-peUuow?si=TTG-cytOFLt0Stj4
Bag of Many Rats
Description: A bag of rat leather, with still the rat’s fur, that you can open to unleash rats
Functionality: As an action you can open the bag and turn it upside down, 1d100 x 5 rats will come out. The rats will obey you for 10 minutes, then they’ll act like normal rats and disappear after 20 minutes.
Inspiration: The meme above (thanks @probablybadrpgideas so happy to create publicly something inspired by you two 💚)
1 d100 ×50000 rats
3,100,000 rats!
...hey who wants to borrow some rats
Lord of the Ribs
Plot: An Elven King calls the players to ask for their help. Their mission is to destroy the One Spice, a powerful magic object that made all the spices feel bland except for those that the owner of the One Spice, Sauronion, sold. This new group will start a journey trough Mordough fighting with Sauronion’s minions like the Nugzuls (or Wingwraiths) and Soyruman The Bland. When the Fellowship of the Rib finally finds itself in front of the Onion Ring, a powerful spell that Sauronion uses to look down on the Middle Eat, they’ll have to fight the army of Sauronion and then take the One Spice to Mount Nom and destroy it, to make the world spicy again.
Inspiration: I think it’s pretty obvious, but in case it wasn’t, I came up with this completely alone and without being inspired by any product of other people. Those who don’t believe me are French (fries)
Race: Mimic
Class: Druid (Circle of The Moon)
Description: A mimic who can turn into animals too. Has learnt Common by living for a bit with human farmers as a cat (to eat the mouses)
Name: Sparklefluffy Whiskertoes
Inspiration: I just wanted a funny first-character for my trans best friend who is in love with shapeshifting
Mining War Elephants
⠀
⠀
Description: Elephants with tusks that are made of various metals, from iron to mithril and even adamantium, that they can make them spin at high speed to use them as underground drills to mine or to attack their enemies. The material of their tusks resembles their strength and power, every 3 months they fall and new ones reform in two days, in this time the material can change into something weaker or stronger if the strength of the Mining War Elephant has changed, it only depends on how strong the mount has become.
The tusks can also be manually replaced with ones that are made of stronger materials. Creating from 0 new Tusks will take 1d6 days (max 4 if the forger is a Dwarf, max 3 if they’re a blacksmith or an artisan, max 2 if both) to create two tusks, then you need to wait for the Elephant’s tusk to fall naturally, to put the forged tusks into their place, roll both an Animal Handling and a Medicine check, if the result is higher than 14 you succeed, on a lower roll the Elephant will refuse new tusks for 24h because your player hurtled them on accident. (You have two attempts, after that normal tusks will grow and you’ll need to wait 3 months). Only Dwarves can persuade the Mining War Elephants into retrying on the same day after a fail.
⠀
⠀
Inspiration: the meme of @dwarf-posting about the epic fact shared by @zinjanthropusboisei (thanks to both!)
View on Twitter
These pictures are killing me
she/her 🏳️⚧️ 20Send me random posts and memes and I’ll turn them into D&D homebrewSomehow 99% of my stuff is cat-related
61 posts