Hello! I’m just here bc I’m a little confused on what you meant by Smythe drawing out “each individual asset” when she was making comics? Now, granted, I can see that it made her file ginormous, but me personally as someone who knows nothing about making online comics but is really wanting to get into it (and also as someone who has a ‘too many layers’ problem myself), is there a way to avoid using too many layers?
My current way of making comics has been to draw the panels individually and then format them (which I know is terrible management wise and also messes with the quality) but I honestly have no other idea of how to do it properly, and seeing how stunning Lore Rekindled looks, I don’t know how you would manage to put all that lighting effects and little details on the same layers. (But also I may be thinking of it wrong so I’ll let you talk qwq)
Ah I can actually give you a visual breakdown of what I meant by that!
So in this you can see there are a TON of layers, and not even all of them are visible because some of them are stuffed into FOLDERS that have been left closed. BUT if you look REEEEALLY carefully-
^^^ These layers right here? That's specifically Minthe from this panel in Episode 61:
(the unique pose here makes it real easy to tell that this is the corresponding panel, you can see the matching body shape with the dark shading that's clipped to the base layer below it!)
So what this means is that Rachel didn't draw all her characters on one base layer, she drew every single character in every single panel separately. Now of course, she could merge all these layers together as working on separate layers helps make it easier to work on elements that collide separately (like one character being 'underneath' another character like Hades is here) but because she has all of those clipping layers with the shading already added in, she likely didn't merge them afterwards because that would actually create MORE problems (because if she merged the Minthe layer in with Hades, then the shading for Minthe that she painted outside of the lines would show up on Hades and then she'd have to erase it which is just a bunch of extra work).
You can also tell all these characters are on their own layer because the layer thumbnail EXCLUSIVELY shows those characters. A layer will show as much canvas length as it needs to cover what's in that layer, so if the thumbnail is only showing one character, that means there's NOTHING ELSE on that layer. If there were more elements on this layer than just Minthe, the layer thumbnail would look more like this:
Now let's compare it to Rekindled's layers! I'll use a completed page to make it fair as we use a lot of extra layers in the post-production phase where we add the texture effects and glow and all that fun stuff, plus I'll even make it a more complicated page like that big nymph explanation spread from Episode 51:
So I'll break it down to make this make more sense:
BG 2 Copy (technically this is supposed to be BG 1) - Basically the panel shapes, what I'll do is mark out the panels with flat blocks and through that we'll add background elements in a clipping layer (usually done by Banshriek). Often times they'll do multiple layers to make the process easier and then merge them all together in the end. With these shapes operating as panels, it means I can just auto select the whole layer, invert the selection, and easily erase whatever's outside of it (such as the lineart and base colors that I put down afterwards). I could just use masking layers like I did in [AFTERBIRTH] but I find this way works better for the process of making Rekindled.
BG 2 - This is where we add objects / foreground elements. So stuff like furniture, interactables, anything that needs to be kept separate from the larger background to make it easier to work with. This can also include "floating" panels that need to be above other panels, such as this:
All of the backgrounds are then nested in a folder for organization purposes (we also sometimes use clipping layers on top of those folders to apply extra effects over anything contained within that folder without affecting other folders, that's a common technique that Banshriek applies)
Then we get into our Characters folder:
BASE - This is where I do the majority of my work, all the characters in every panel on a page are flatted into this layer. Sometimes I do have to create separate layers to, again, make it easier to work with overlapping characters, but usually those layers will be merged before I go into the shading process. I simply shade on a single layer by using the lasso / magic wand tool to select my area for painting, the flat colors make it really easy to do that. Sometimes I need to create a secondary shading layer if I've put down dark colors that start to bleed into the lighter colors, but again, I merge when I'm done into a single shading layer. We also sometimes employ an Add (Glow) layer into the clipping set if we need a glow effect that's exclusive to the characters and doesn't travel outside of their base colors.
There's a (leaves) layer here that I used for the dryad because I needed the leaves to be above the base layer, after that I selected the leaves elements so that I could erase the lineart in the layer above it where needed.
LINEART - It's lineart, enough said haha That said, I do think Rachel actually uses clipping layers for her lineart in places, it seems to be visible in some of her process videos where you can see the lineart present in a clipping layer, and that would explain why there are panels where the lineart suddenly 'cuts off' and doesn't travel outside of the base layer, like so:
GLOW - This is where we do an Add (Glow) layer that isn't restricted to the base layer, it's where we add all the fun lil' glow and sparkle effects over the characters !
The CLOUDS layer is, like the leaves, a background element that needs to be above the base layers rather than constricted to the background.
Above the Characters folder you can see what I mentioned earlier where Banshriek has added more post-production effects that are exclusively clipped to the contents of the Characters folder. This means the effects / blend modes do NOT affect the background layers or anything above it.
The BLUR (Overlay) layer is something we just started doing over the past several episodes, it's a technique I actually picked up from 66 of City of Blank where I merge all the layers into a new visible layer which I then apply a Gaussian Blur to at around 60% and then set to Overlay (and then I adjust the layer opacity until it looks right, usually around 25-35%), it gives it a bit of a softer "dreamier" vibe in the final colors and really helps unify everything!
CANVAS - This is an Overlay layer which is also set to an opacity of 25-35% where I go over the panels with the Add Canvas brush from the Kyle Webster set, unlike the Canvas overlay texture in CSP I can actually choose the colors I want to use which means I can match the canvas texture color to the mood and environment of the scene (ex. I'll use a very light blue for scenes in the Underworld). Not only does it give it that signature texture from S1 of LO, but it also helps balance out the effects of the BLUR layer.
The SKETCH layer sits on top of everything and gets turned off once all the base layers and lineart are down, and ofc the SPEECH folder is just where all the text is kept.
I know everything I just laid out is a LOT but ultimately it's how we operate, it works for us! But it also begs the question of why Rachel operates the way she does because a lot of it seems extremely unnecessary and more likely to bite her in the ass (the more layers there are, the bigger your file size gets, the risk of drawing on the wrong layer increases as well as the risk of posting a panel that's missing elements because the layer was left turned off by mistake, etc.) And it's more so concerning with how she operates with her assistants because if she's still using this many layers when collaborating with other people, hooo boy. Though based on what I've observed of what her assistants contribute, I get a lot more of the sense that she circumvents this by having the artists do the flats separately and then importing them in as separate assets that she then just imports into the page and places them where they need to be. Still not a great workflow IMO because it's what's led to a lot of the issues of characters "floating" rather than feeling like they're actually in the environment-
-but that's still an issue that could be solved by Rachel just taking more time to actually flesh out the backgrounds and lighting to give more of an impression of the characters actually existing in the space. Like that Hestia panel could easily be fixed by just giving the background a bit more detail and putting actual shading underneath her (and lighting from whatever direction it's coming from).
Either way, regardless of whether or not Rachel's process is productive or not, I hope that breakdown helps explain how we do it in Rekindled! Learning how to manage layers is definitely a skill that can be tricky to harness, but once it "clicks" there's a lot you can get away with. Ultimately how you do it is up to you, but my best piece of advice to offer is to just be open to other types of workflows because you don't know how much you might be shooting yourself in the foot doing things the hard way when there are often way easier and more efficient ways to get the same job done. That's basically the vibe I get from observing Rachel's workflow, it seems like she's still using methods that she thinks are working for her (and probably did work just fine for her when it was JUST her) but could be vastly improved for her and her team if she'd just get over the initial hump of stepping outside of her comfort zone. Would probably make for a better comic too LOL
I hope that helps! Good luck! ( ´ ∀ `)ノ~ ♡
do you have a bruharvey comic reading list ?
Lmfao I personally feel like every Harvey-centric comic is somewhat a BruHarvey comic if you squint 🤣🤣🤣🤣
This list is in no way exhaustive and I'm pretty sure I've missed out some very important stuff but nevertheless, this is what I could think off at the top of my head:
Disclaimer: I'm bad at continuity. And I won't call some of these excellent writing but they did give me all the delicious bruharv moments.
Batman - A Lonely Place of Dying - Some nice parallels between Batman and Two-Face were made in here when they're busy trying to outwit each other. This is mainly focused on Bruce's angst post-Jason's death and it is rather delicious for the angst-lover. And also origin story for Robin Tim.
Batman: Year One - That infamous scene where Batman hid under Harvey's desk. That's it. That's big reason enough for you to read it. (Harvey is also exceptionally hansum in here. Will always be one of my fav Harveys).
Two-Face: Year One - Chummy college days, Bruce hanging out at Harvey's office late and night and also the one where 2F didn't listen to the coin and spared Bruce's life :^)
Batman: Eye of the Beholder - The one where Jim introduced Harvey to Batman and then they started hanging out together and left Jim out. JK JK JK LOL but it sure felt like that 🤣 In all honesty though, this is one of--if not--the best Harvey story out there so please read it anyway!!!!
Batman: Face The Face - This takes place sometime after Batman: Hush (where if you recall, Harvey betrayed Tommy to save Bruce's ass uwu). Harvey is somewhat "cured" now that his face is fixed. He go about protecting Gotham in Bruce's absence. And oh, Harvey recalling the 30 days whirlwind of a romance with Bruce where they trained together and also went for dinner dates and movies (I KID YOU NOT)---and obviously got 2F very upset LOL.
All-Star Batman: My Own Worst Enemy - The one where Bruce and Harvey went on a cross-country trip while being handcuffed together. Also a look into their childhood together at that very weird school lol
Batman and Robin #24 - #28 (The Big Burn) - This is 2F's origin story for current continuity. The one where Harvey called Bruce a Prince (while looking at his own reflection on a knight armour) and Bruce called Harvey "dummy" affectionately. Also here we learn that Harvey had known that Bruce is Batman since forever and has been protecting that secret from 2F.
Detective Comics #989 - #993 (Deface The Face) - My beloved Gotham Justice Triumvirate reuniting and working together!!!! The ending to this arc truly fulfilled my love for that chasing game between a hero and a villain tbh uwu
Detective Comics #1020 - #1024 (Ugly Heart & Prelude to Joker War) - It started out weird enough with 2F having a cult of some sort and having real weird erotic ritual involving the coin (lbr you know I'd join this cult in a heartbeat LOL). Again, this arc emphasized on Harvey's struggles to protect Bruce and his identity from 2F. And Harvey teaming up with Bruce to beat Joker's talons!!!!! It ended with 2F being suppressed and a somewhat "reformed" Harvey in Blackgate being visited by Matches. I like this arc for a lot of shippy reasons lmfao ("Promises, promises" hehe)
Detective Comics #1062 - present - The current craze. An excellently written Harvey by Ram V and Simon Spurrier. I look forward to where this is heading! (As of now, seems like Harvey has stopped making an appearance but I sure hope he'll come back again!!!)
The Doom That Came to Gotham - This is a depressing Elseworlds story with Lovecraft elements but the BruHarvey in here is absolutely golden and even more so in the movie version.
Batman 1989 Newspaper Comics - I have yet to go through this tbh but there are a lot of good bruharv moments in here and thIS ONE RIGHT HERE I s2G GETS ME ALL THE TIME
THAT IS ALL!!! Thanks for asking me this because now I have a proper record to refer to since I'm so bad with arc names and issues etc 🤣
Does this mean they'll arrest anyone with blue hair on site
Still wondering why the FUCK fortiche would make Local Cuisine look like that
no turning back moments.
in the pursuit of great we failed to do good
Goth(am) Twitter Shenanigans (GTS) Masterpost!
On break
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Welcome to Twitter! - Part 1
The Q&A - Part 2
Who even is Batman - Part 3
I wanted to play around with the Batman beyond design, and added Max as nightwing because I thought that was what the show was going for