Feeling Like An Insane Leftist Compared To People Irl And Like A Right Wing Crackpot Compared To Everyone

feeling like an insane leftist compared to people irl and like a right wing crackpot compared to everyone on here

More Posts from Static-impulse and Others

10 months ago
Harvey Dent / Two-Face

Harvey Dent / Two-Face


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8 months ago
“I Found This Picture In A Old Textbook. It’s Kinda Consumed, I Swear That Whoever Took It Was In

“I found this picture in a old textbook. It’s kinda consumed, I swear that whoever took it was in love with the young man in the picture”

Implied Jayvik. Implied Season 2 spoiler.

10 months ago

Goth(am) Twitter Shenanigans (GTS) Masterpost!

On break

.

.

Welcome to Twitter! - Part 1

The Q&A - Part 2

Who even is Batman - Part 3


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10 months ago

It's utterly magnetic when a character's rage is quiet and precise. When they don't scream and throw things but they just b r e a t h e and very very calmly aim their fury like an arrow shooting inexorably towards the target of their wrath. It captures my attention, I lean in close, I wait for the hit. It never disappoints.

10 months ago

Steven Universe Redesign: The Diamonds

Steven Universe Redesign: The Diamonds
Steven Universe Redesign: The Diamonds
Steven Universe Redesign: The Diamonds
Steven Universe Redesign: The Diamonds

In my redesign White diamond is formed from homeworld an her emerging is what cracks the planet in half, she then chooses to make 3 other gems so she's not alone but none are as perfect as her.

Blue diamond is in control of the more mystical side of homeworld, most of the gems in her court have special powers or abilities that stem from her and can all morph into/from liquid, Blue diamond is also blind.

Pink diamond is in control of entertainment and the workforce on home world her gems are all partially organic with more animalistic or humanoid bodies, Pink diamond is also seen as the kindest/most forgiving diamond

Yellow diamond is in control of homeworlds technological and military powers and her gems are the most obedient

Redesign pt2: Crystal Gems

Redesign pt3: Lapis Peridot & Jasper


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10 months ago

Hello! I’m just here bc I’m a little confused on what you meant by Smythe drawing out “each individual asset” when she was making comics? Now, granted, I can see that it made her file ginormous, but me personally as someone who knows nothing about making online comics but is really wanting to get into it (and also as someone who has a ‘too many layers’ problem myself), is there a way to avoid using too many layers?

My current way of making comics has been to draw the panels individually and then format them (which I know is terrible management wise and also messes with the quality) but I honestly have no other idea of how to do it properly, and seeing how stunning Lore Rekindled looks, I don’t know how you would manage to put all that lighting effects and little details on the same layers. (But also I may be thinking of it wrong so I’ll let you talk qwq)

Ah I can actually give you a visual breakdown of what I meant by that!

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

So in this you can see there are a TON of layers, and not even all of them are visible because some of them are stuffed into FOLDERS that have been left closed. BUT if you look REEEEALLY carefully-

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

^^^ These layers right here? That's specifically Minthe from this panel in Episode 61:

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

(the unique pose here makes it real easy to tell that this is the corresponding panel, you can see the matching body shape with the dark shading that's clipped to the base layer below it!)

So what this means is that Rachel didn't draw all her characters on one base layer, she drew every single character in every single panel separately. Now of course, she could merge all these layers together as working on separate layers helps make it easier to work on elements that collide separately (like one character being 'underneath' another character like Hades is here) but because she has all of those clipping layers with the shading already added in, she likely didn't merge them afterwards because that would actually create MORE problems (because if she merged the Minthe layer in with Hades, then the shading for Minthe that she painted outside of the lines would show up on Hades and then she'd have to erase it which is just a bunch of extra work).

You can also tell all these characters are on their own layer because the layer thumbnail EXCLUSIVELY shows those characters. A layer will show as much canvas length as it needs to cover what's in that layer, so if the thumbnail is only showing one character, that means there's NOTHING ELSE on that layer. If there were more elements on this layer than just Minthe, the layer thumbnail would look more like this:

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

Now let's compare it to Rekindled's layers! I'll use a completed page to make it fair as we use a lot of extra layers in the post-production phase where we add the texture effects and glow and all that fun stuff, plus I'll even make it a more complicated page like that big nymph explanation spread from Episode 51:

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual
Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

So I'll break it down to make this make more sense:

BG 2 Copy (technically this is supposed to be BG 1) - Basically the panel shapes, what I'll do is mark out the panels with flat blocks and through that we'll add background elements in a clipping layer (usually done by Banshriek). Often times they'll do multiple layers to make the process easier and then merge them all together in the end. With these shapes operating as panels, it means I can just auto select the whole layer, invert the selection, and easily erase whatever's outside of it (such as the lineart and base colors that I put down afterwards). I could just use masking layers like I did in [AFTERBIRTH] but I find this way works better for the process of making Rekindled.

BG 2 - This is where we add objects / foreground elements. So stuff like furniture, interactables, anything that needs to be kept separate from the larger background to make it easier to work with. This can also include "floating" panels that need to be above other panels, such as this:

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

All of the backgrounds are then nested in a folder for organization purposes (we also sometimes use clipping layers on top of those folders to apply extra effects over anything contained within that folder without affecting other folders, that's a common technique that Banshriek applies)

Then we get into our Characters folder:

BASE - This is where I do the majority of my work, all the characters in every panel on a page are flatted into this layer. Sometimes I do have to create separate layers to, again, make it easier to work with overlapping characters, but usually those layers will be merged before I go into the shading process. I simply shade on a single layer by using the lasso / magic wand tool to select my area for painting, the flat colors make it really easy to do that. Sometimes I need to create a secondary shading layer if I've put down dark colors that start to bleed into the lighter colors, but again, I merge when I'm done into a single shading layer. We also sometimes employ an Add (Glow) layer into the clipping set if we need a glow effect that's exclusive to the characters and doesn't travel outside of their base colors.

There's a (leaves) layer here that I used for the dryad because I needed the leaves to be above the base layer, after that I selected the leaves elements so that I could erase the lineart in the layer above it where needed.

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

LINEART - It's lineart, enough said haha That said, I do think Rachel actually uses clipping layers for her lineart in places, it seems to be visible in some of her process videos where you can see the lineart present in a clipping layer, and that would explain why there are panels where the lineart suddenly 'cuts off' and doesn't travel outside of the base layer, like so:

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual
Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

GLOW - This is where we do an Add (Glow) layer that isn't restricted to the base layer, it's where we add all the fun lil' glow and sparkle effects over the characters !

The CLOUDS layer is, like the leaves, a background element that needs to be above the base layers rather than constricted to the background.

Above the Characters folder you can see what I mentioned earlier where Banshriek has added more post-production effects that are exclusively clipped to the contents of the Characters folder. This means the effects / blend modes do NOT affect the background layers or anything above it.

The BLUR (Overlay) layer is something we just started doing over the past several episodes, it's a technique I actually picked up from 66 of City of Blank where I merge all the layers into a new visible layer which I then apply a Gaussian Blur to at around 60% and then set to Overlay (and then I adjust the layer opacity until it looks right, usually around 25-35%), it gives it a bit of a softer "dreamier" vibe in the final colors and really helps unify everything!

CANVAS - This is an Overlay layer which is also set to an opacity of 25-35% where I go over the panels with the Add Canvas brush from the Kyle Webster set, unlike the Canvas overlay texture in CSP I can actually choose the colors I want to use which means I can match the canvas texture color to the mood and environment of the scene (ex. I'll use a very light blue for scenes in the Underworld). Not only does it give it that signature texture from S1 of LO, but it also helps balance out the effects of the BLUR layer.

The SKETCH layer sits on top of everything and gets turned off once all the base layers and lineart are down, and ofc the SPEECH folder is just where all the text is kept.

I know everything I just laid out is a LOT but ultimately it's how we operate, it works for us! But it also begs the question of why Rachel operates the way she does because a lot of it seems extremely unnecessary and more likely to bite her in the ass (the more layers there are, the bigger your file size gets, the risk of drawing on the wrong layer increases as well as the risk of posting a panel that's missing elements because the layer was left turned off by mistake, etc.) And it's more so concerning with how she operates with her assistants because if she's still using this many layers when collaborating with other people, hooo boy. Though based on what I've observed of what her assistants contribute, I get a lot more of the sense that she circumvents this by having the artists do the flats separately and then importing them in as separate assets that she then just imports into the page and places them where they need to be. Still not a great workflow IMO because it's what's led to a lot of the issues of characters "floating" rather than feeling like they're actually in the environment-

Hello! I’m Just Here Bc I’m A Little Confused On What You Meant By Smythe Drawing Out “each Individual

-but that's still an issue that could be solved by Rachel just taking more time to actually flesh out the backgrounds and lighting to give more of an impression of the characters actually existing in the space. Like that Hestia panel could easily be fixed by just giving the background a bit more detail and putting actual shading underneath her (and lighting from whatever direction it's coming from).

Either way, regardless of whether or not Rachel's process is productive or not, I hope that breakdown helps explain how we do it in Rekindled! Learning how to manage layers is definitely a skill that can be tricky to harness, but once it "clicks" there's a lot you can get away with. Ultimately how you do it is up to you, but my best piece of advice to offer is to just be open to other types of workflows because you don't know how much you might be shooting yourself in the foot doing things the hard way when there are often way easier and more efficient ways to get the same job done. That's basically the vibe I get from observing Rachel's workflow, it seems like she's still using methods that she thinks are working for her (and probably did work just fine for her when it was JUST her) but could be vastly improved for her and her team if she'd just get over the initial hump of stepping outside of her comfort zone. Would probably make for a better comic too LOL

I hope that helps! Good luck! ( ´ ∀ `)ノ~ ♡


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8 months ago
Smok

smok

8 months ago
Arcane Jayvik When.

arcane jayvik when.

10 months ago
Bruce + Loves Through Time And Circumstances~
Bruce + Loves Through Time And Circumstances~
Bruce + Loves Through Time And Circumstances~

Bruce + loves through time and circumstances~

Bruce + Talia and Khoa

Bruce + Gotham rogues Catwoman and Two Face

Bruce + Superman and Wonderwoman

Bonus down the cut:

Bruce + Loves Through Time And Circumstances~

4. Bruce + Harley and Jack Napier (Batman beyond the White Knight)


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He/Him • 🇵🇭 • 🏳️‍⚧️ • Multifandom •READ PINNED POST‼️

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