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So, this is half writing advice, half life advice.
We all need to be able to recognize when an apology is manipulative, on both a large and small scale. I think we're all aware of the most recent large apology. Quite a few of these apply to that.
But also, feel free to use this as writing advice, too.
Not all of these are necessarily manipulative on their own. If you have apologized to someone for a mistake and done any of these, it doesn't mean you were trying to manipulate them. A lot of these can be completely unintentional. But, put more of them together and take them to more of an extreme, and then you begin to have a problem.
Third person. Especially in reference to the past, using third person to refer to yourself in an apology is a form of detachment. It's dodging the mistake and shifting the blame onto a false 'past self' to avoid taking responsibility.
Hyperbolic self hate. In a casual apology, a little self pity isn't out of place. If you're usually self deprecating, it's normal. It becomes dangerous when it's less like "sorry, I suck at remembering times", and more like "I'm a horrible person, I'm so stupid and terrible and cruel-".
Hyperbolic consequences. On the same note, it's also manipulative to say "I should die/be hurt/be abandoned". It's forcing the listener to feel guilty and feel as if they have caused feelings of depression.
Blaming, not explaining. Often, when apologizing, we want to explain why we may have done something wrong. That's normal! But a good apology should make the other person understand why you made the mistake, not tell them that you didn't make the mistake because you couldn't control it. This is also a form of guilt tripping.
Selective addressing. This one applies to if the apology is for more than one issue. A manipulator may fully address one point, but disregard or gloss over another, then use this to pretend that they fully addressed both, or that they don't need to apologize more than once.
Forced relatability. To make someone feel bad for them, a manipulator may place blame on things the listener can relate to going through, or has sympathy for. This makes them feel as if they cannot criticize them without acting as a hypocrite, or insensitive.
Gaslighting. I'm sure you all know how this one works, but it isn't always "that didn't happen"- it can be "that wasn't as bad as you say", or "you didn't get that it was a joke?". It twists reality to downplay events.
Strawman/subject changing. These are together because they function the same way. A strawman is a falsified or exaggerated arguement that can be easily disproved, and usually has nothing to do with the topic at hand. This can make it seem like the situation has been addressed, and demonizes the victim.
Triangulation. This is when another person is involved in an arguement, usually by the manipulator. This can be to make the victim jealous, focus their attention on the other person, or force them to side with their abuser in disliking them. There is little to no communication between the victim and the added person, and can be used in apologies to shift blame or distract from the issue.
Love-bombing. Less of an apology, and more of a substitute for one. Instead of owning up to their actions, a manipulator may shower the victim with affection and praise, attempting to create a sense of loyalty or a feeling that they can't be as bad as perceived.
That's all I'll get into, but there are far more than I've listed. If you think you're being manipulated, I urge you to research further.
Last updated April 9, 2021.
4 Tips for Writing Magic
Creating a Culture
Totalitarian Governments
Creating a Distinct World
Creating (Fictional) Medicine
Describing New Settings
Writing a War
Writing a War with Superheroes / Magic / Fantasy
70 Questions for World-Building
Creating Superstitions
49 Questions for Creating a Religion
The Tie Between Characters and World-Building
34 Questions for Creating a Government
36 Questions for Music in World-Building
Creating a New Species
42 Questions for Creating an Education System
Developing Character Appearance
Developing Character Personality
Multilingual Characters
Creating a Wardrobe
How to Name Your Characters
Your Characters vs. Already-Established Characters
Effective Point-of-View Character
Writing an Impactful Death
Writing with Archetypes
Designing Your Characters
Mute Characters
Thinning Your Cast
Not Enough Characters?
84 Questions for Developing Plot and Character Roles
Sexuality without a Relationship
Consistent Personalities
Skills and Knowledge
Creating Conflict
Character Arcs
Sympathetic Characters
Name vs. Pronouns and When to Use Them
Creating Character Voice
Characters Who Are Learning Another Language
Character Fears
Finding Motivations
Creating Character Flaws
Emotionless Characters
Dynamic Relationships
Sibling Relationships
Believable Romance
Characters Who Don’t Know How to Relationship
Complementary Character Traits
Writing a Slow-Burn Romance
Characters Who Fall Out of Love
Groups of Characters
Making Compatible Characters
Frustration
Grief
Fear
Planning a Series
Writing an Outline
Tips for Writing Subplots
Non-Point-of-View Romantic Subplots
Avoiding Generic Plots
Planning and Pace
Writing with Emotion
Controlling Pace with Detail
Steps of the Editing Phase
Descriptions in Context
Imagery
Dialogue
Showing vs. Telling
What is passive voice?
Reworking Moments of Exposition
Adverbs
When to Cut Your Content
Avoiding Cliches in Your Story
The Importance of Vocabulary
Writing Beginning Paragraphs
How to Balance Multiple Projects
How to Fall Back in Love with Your Story
Writing Every Day?
Sticking with Your Story
Getting (Back) Into the Writing Habit
Setting Realistic Goals
Shiny New Idea Syndrome
Positive Writing Mindset
Staying Motivated on Your Projects
Getting in “The Zone”
Keeping Writing Logs
Avoiding Burnout
Breaking Out of Writer’s Block
Quick Decisions
Travel Scenes
Breakdown in the Shower
The Joys of the First Draft
Injuries
Creating Suspense
Writing Poison
Prophecies
A Word to Young Writers
Making a Moodboard
Consuming with the Producer Mindset
For First-Time Writers
Building Your Writing Skill
Advice for Student Writers
How to Do Research
How to Maximize Your Writing Time
How to Make Your Book Look Like a Book
On Experimenting in Writing
When to Use Multiple Points of View
Building Theme
Becoming a Beta Reader
Background Music While Writing
Why Committing to a Project Can Be Stressful
Warm-Ups for Writers
Determining Your Story’s Genre
Why do we get stressed when we don’t write?
Writing Short Stories
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Tagged by @radiowrites, thank you and apologies for getting to this so late. Finals are a bitch
found family or soulmates | slow burn or established but complicated | enemies-to-friends-to-lovers or best friends-to-lovers | love at first sight or get back together | morally grey character or unreliable narrator | sunshine character or sarcastic character | fire-forged friends or childhood friends | description-heavy or dialogue-heavy | fluff or angst | flower symbolism or color symbolism | redemption arc or bastardization arc | fake relationships or secret relationships | betrayal plot twist or confession plot twist | dream sequence or flashback | mentor protecting student or student protecting mentor | sibling or best friend | platonic soulmate or love triangle | hurt or comfort
I’ve been trying to think of a setting for a nautical campaign. A vast expanse of tropical islands and waterways with the obligatory shady towns that sit on the water and temples of worship deep in both the jungle and the water. Any thoughts?
Yeknow what, fuck it, I wasn’t planning on writing a full pirate campaign anytime soon but everything’s better with pirates so lets do this!
The Priests debate as to how our hearts may be weighted against its bearer’s sins.. but we Sailors no Better: ‘tis not sin our hearts are weighed against, ‘tis coin, as only coin could get a man to sail out to the edge o’ the bleedin world and gettim to stay ‘ere long enough to get to sinnin in the firstplace.
-Overheard at The Last Hurrah Tavern
Setup: The Tropical waters of the Tourmaline Sea have been a flurry of activity over the past century and a half, as natives and settlers from three different continents work together to reclaim land once lost after a half-millennia of supernatural darkness rendered a large chunk of the mainland uninhabitable. Most people deserted the Sundered Isles ( their name derived from a mistranslation that they were “Sun-Dead”) fearing the raiders and plagues that issued from that calamity, and they stayed away even after the sun returned, letting the gentle creeping of green reclaim the once barren rocks.
Ever hungry for expansion, civilization makes its first tentative steps into these dangerous lands, with ports popping up all along the coast and archipelagos, the first wave of resettlement of a land once thought consigned to oblivion.
All is not peaceful however, as powers both foreign and continental strive to establish dominance in this new frontier, with settlers, traders, and foolhearty sailors caught in the clash between. Discover the Mysteries long buried in darkness and sunken beneath the crashing waves, as you and your party strive to make your way in the Sundered Isles
Campaign Start
Captives of the Villainous XROC Merchant company and on their way to do hard labor in one of a number of debt-colonies, the party is miraculously saved when a tremendous wave crashes against the ship where they are imprisoned, shattering it upon the coastline and giving them the chance to escape together through the island. There they find themselves Port Calmayne, a prosperous trade hub where the party can get their sea-legs under them while determining the best course of action and evading the Company.
Early Game:
A Priestess of the sea god has work for the party, neverminded that she’s a “retired” pirate, and the job involves helping a group of smugglers exterminate some monsters they accidently imported from the continent
Investigate the haunted manor of an old Commodore, recover a treasuremap, and perhaps acquire some funds by looting through his hold treasures. Don’t get shot by a ghost while you’re at it.
Earn the Respect of the local sailorfolk by diving for treasure into shark infested waters. Hidden among the bones of a great dragon are tokens that prove the party’s skill and sea-blessed luck, earning them passage on any ship going anywhere in the Sundered Isles
Mid Game:
Make your way to Greenveil Lagoon, hidden home of all true pirates and the Bretherin Court. Help reunite an old salty-dog pay respects to his long departed crew, or start treasurehunting for the world’s most skilled but unlukiest mapmaker.
Hunt ruins for a fabulous relic, then defend it in a ship-duel from a mystic privateer intent on taking it back. When a job goes bad, it goes bad, and it’ll take all the party’s skill as sailors to evade this tenacious ( and seemingly omniscient) foe.
Sign on With the Monster Hunting Crew of the Leviathan’s Bane, travel to the most dangerous corners of the archipelago, fight creatures that break ships between their coils, learn how to cook seamonster
Explore an ancient, eternal lighthouse, used as a lair by an eccentric pyromancer. Help a wayward celestial find their misplaced chariot of fire and learn clues as to the darkness that overtook the mainland so long ago.
Late Game
The Merchant company that enslaved the players wants control over trade in the Sundered Isles, and is willing to unleash a madwoman in order to get it. This renegade pirate is obsessed with becoming the terror of the high seas, going so far as to overthrow the brethren court that keeps order among the Isles’ freebooters, and even unleash a vampire on the populace in hopes of becoming one herself.
Venture into the lush jungles and overgrown ruins of the continent, and meet the fallen demigod who caused the devastation in the first place. Now little more than an eccentric old lizardfolk, this seemingly benign evil has many stories to tell, and more than a little wickedness still in him.
The Wave that set the party free was only the herald to a true upset, as over moths an entire new archipelago of islands emerges from the seafloor after millennia in the depths. Dotted with ruins and artifacts of a long dead civilization, these new isles draw fortunehunters into a clash with the merfolk exiled by the sudden rising of their home, all the while an ancient power wakes, looking to assert itself over the world once again.
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Art
It's been a long time since my last visit here on Tumblr, right? So, as a comeback and since you loved my masterpost of websites for writers, I am bringing you my favorite Tumblr blogs to follow if you're a writer and are interested in finding lots of inspo on your timeline, as well as prompts, tips, and useful resources. Shall we start?
@givethispromptatry
@dailystoryprompts
@here-haveaprompt
@dark-fiction-and-angst
@youneedsomeprompts
@deity-prompts
@whygodohgodwhy
@writinghoursopen
@fluffyomlette
@promptsforthestrugglingauthor
@novelbear
@gfuckign
@ghostly-prompts
@worldbuildingprompts
@locationbuildingprompts
@wbqotd
@wildworldwritingprompts
@worldbuilding-question
@thealpha-chronicles
@happyheidi
@enchantedengland
@ancientsstudies
@greeksblog
@yourocdoeswhat
@questionsforyourocs
@oc-question
@oc-dev
@characterization-queries
@oc-factoids
@tag-that-oc
@some-oc-questions
not all of the following accounts post things but they reblog useful info
@writing-with-olive
@tstrangeauthor
@everythingwritingg
@writerthreads
@heywriters
@thewritersphere
@writelively
PS: If you think your account fits any of these categories, feel free to comment! Someone will check it out!!! :D
the astronomy students
drawing your own star charts
staying up late to watch a meteor shower
constellations painted on your ceiling
tracking the planets, noting their paths in a pocket-sized journal
an old wool scarf wrapped around your neck to keep out the cold
marveling over photographs of distant galaxies
retelling the stories of Orion and Cassiopeia
the glittering expanse of a cloudless night sky
moonlight shining through gauzy curtains
driving somewhere remote to see the milky way, far from the light pollution of the city
looking for your place in the cosmos
finding comfort in the vastness of the universe, in your own comparative insignificance
a model of the solar system resting on your desk
old sci-fi novels with battered covers
studying the contributions of Copernicus and Al-Battani and Kepler
watching the moon wax and wane
your favorite blanket wrapped around your shoulders
maps of the constellations, illustrated with figures from the associated myths
wondering about life on other worlds
memorizing the constellations, noting how their positions move as the seasons change
a thermos of hot tea
stargazing with friends, gazing up and watching for shooting stars
learning the physics of stars and planets
a fascination with the unknown
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PLEASE REBLOG | Tumblr suppresses posts with links :/
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When you begin a story that is heavy with technical detail that must be checked for accuracy, the most efficient way of going about it is approaching the first draft with a general sense of the topic. Then, as you write more and more, keep note of details you don’t have or facts you need to find. When you reach the second and third drafts, turn that general idea into specific detail. You’ll know what you need to know at that point, and you won’t waste valuable time doing unnecessary research instead of revising.
Hoard. Your. Sources. Not only so you can cite them to any editors or beta-readers whose knowledge may conflict with what you’ve researched, but so you can refer back to them if you decide to elaborate on the part of the story that required that information in the first place. Always keep a list of links in a document with the specific information you’ve gleaned from it, listed in a way where you can easily navigate and revisit sources and information.
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