the astronomy students
drawing your own star charts
staying up late to watch a meteor shower
constellations painted on your ceiling
tracking the planets, noting their paths in a pocket-sized journal
an old wool scarf wrapped around your neck to keep out the cold
marveling over photographs of distant galaxies
retelling the stories of Orion and Cassiopeia
the glittering expanse of a cloudless night sky
moonlight shining through gauzy curtains
driving somewhere remote to see the milky way, far from the light pollution of the city
looking for your place in the cosmos
finding comfort in the vastness of the universe, in your own comparative insignificance
a model of the solar system resting on your desk
old sci-fi novels with battered covers
studying the contributions of Copernicus and Al-Battani and Kepler
watching the moon wax and wane
your favorite blanket wrapped around your shoulders
maps of the constellations, illustrated with figures from the associated myths
wondering about life on other worlds
memorizing the constellations, noting how their positions move as the seasons change
a thermos of hot tea
stargazing with friends, gazing up and watching for shooting stars
learning the physics of stars and planets
a fascination with the unknown
hey do you have a tumblr
no sorry
A student once asked anthropologist Margaret Mead, “What is the earliest sign of civilization?” The student expected her to say a clay pot, a grinding stone, or maybe a weapon. Margaret Mead thought for a moment, then she said, “A healed femur.” A femur is the longest bone in the body, linking hip to knee. In societies without the benefits of modern medicine, it takes about six weeks of rest for a fractured femur to heal. A healed femur shows that someone cared for the injured person, did their hunting and gathering, stayed with them, and offered physical protection and human companionship until the injury could mend. Mead explained that where the law of the jungle—the survival of the fittest—rules, no healed femurs are found. The first sign of civilization is compassion, seen in a healed femur.
— Ira Byock, The Best Care Possible: A Physician’s Quest to Transform Care Through the End of Life (x)
Arms
Athletic Build
Back
Butts
Cheeks
Chest
Chins
Curvy Build
Ears
Eyebrows
Eyes
Faces
Facial Hair
Feet
Fingernails
Fingers
Hair
Hands
Head
Hips
Jaws
Knees
Legs
Lips
Muscular Build
Neck
Noses
Shoulders
Slender Build
Sickly Build
Skin
Stocky Build
Stomach
Teeth
Toenails
Toes
Underweight Build
Affectionate
Ambitious
Bossy
Brave
Calm
Cautious
Charismatic
Clever
Conceited
Courageous
Creative
Critical
Curious
Determined
Diplomatic
Dishonest
Disorganized
Eccentric
Excitable
Friendly
Funny
Generous
Glamorous
Guarded
Honest
Impulsive
Independent
Intelligent
Just
Kind
Loyal
Manipulative
Mature
Modest
Mysterious
Naïve
Optimistic
Prejudiced
Persistent
Proper
Responsible
Sensitive
Sentimental
Serious
Shy
Reckless
Stingy
Stubborn
Talented
Thoughtful
Thrifty
Visionary
Wise
Witty
Worry Wart
Wounded
A Knack for Languages
A Knack for Making Money
A Way with Animals
Archery
Astral Projection
Astrological Divination
Baking
Basic First Aid
Blending In
Carpentry
Charm
ESP (Clairvoyance)
Empathy
Enhanced Hearing
Enhanced Sense of Smell
Enhanced Taste Buds
Farming
Fishing
Foraging
Gaining the Trust of Others
Gaming
Gardening
Good Listening Skills
Haggling
Herbalism
Hospitality
Hot-Wiring a Car
High Pain Tolerance
Knife Throwing
Knowledge of Explosives
Lip-Reading
Lying
Making People Laugh
Mechanically Inclined
Mentalism
Mimicking
Multitasking
Musicality
Organization
Parkour
Photographic Memory
Predicting the Weather
Promotion
Psychokinesis
Reading People
Regeneration
Repurposing
Sculpting
Self-Defense
Sewing
Sharpshooting
Sleight-of-Hand
Strategic Thinking
Strong Breath Control
Super Strength
Survival Skills
Swift-footedness
Talking With The Dead
Throwing One’s Voice
Whittling
Wilderness Navigation
Wrestling
Elemental Abilities
Voices
Voice Types
Speech Patterns
Speech Impediment
List of Character Flaws
List of Archetypes
Hairstyles
Describing Body Types & How They Move Around
Secrets To Give Your Character
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Hatred is thick, a red fog that clouds judgement, and hot, burning in one’s veins. Hatred is fire, burning and passionate, easily able to swallow you whole if you don’t set it aside. Hatred spreads like wildfire, rousing and loud, the clap of thunder.
Where the cinders and embers that light the fire are impatient and desperate, grabbing at whatever they may find to remain alive, hatred is patient. Hatred is a seed pod, hiding in a stagnant bog, content with discontent and relishing in it, waiting to flower and spread its venom. Hatred is a destructive thing, poisoning the one who harbors it just as it poisons the others surrounding its host.
Yet it is disgustingly sweet, to the point where it is delicious. Hatred, while clouding the mind, gives focus. It sends you on a hunt, after the object that created it. The festering bud, once awakened, sends you on the path of ruin.
Hatred is something demons love to toy with. After all, men are more likely to destroy the things they hate themselves. They won’t find excuses or search for sacrificial lambs, instead opting to take matters into their own hands.
I am far from a demon. The enduring powers in my family, fighting defiantly against the weathering of time, have taken root in me. I have very little in the way of demonic gifts, but I can light a spark. I can smell the budding seeds of hatred in one’s heart, feel the feeble heat on the palms of my hands, and I can stoke the fire.
Small hatred goes a long way.
The farther back your demonic ancestor lived, the less of their power you had access to. I could do little more than smell hatred, thick, cloying, delicious, which was handy in its own way.
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Resources For Writing Royalty
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everyone’s debating posts of the decade, best and worst, and i have yet to see anyone mention moon moon
My collection of clothing references for writing.
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When you begin a story that is heavy with technical detail that must be checked for accuracy, the most efficient way of going about it is approaching the first draft with a general sense of the topic. Then, as you write more and more, keep note of details you don’t have or facts you need to find. When you reach the second and third drafts, turn that general idea into specific detail. You’ll know what you need to know at that point, and you won’t waste valuable time doing unnecessary research instead of revising.
Hoard. Your. Sources. Not only so you can cite them to any editors or beta-readers whose knowledge may conflict with what you’ve researched, but so you can refer back to them if you decide to elaborate on the part of the story that required that information in the first place. Always keep a list of links in a document with the specific information you’ve gleaned from it, listed in a way where you can easily navigate and revisit sources and information.
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In real life, pretty much everybody reacts to tragedy differently. So why is it that every author has their pet reaction to tragedy that all their characters use? Not only is it unrealistic, but it takes away the chance for the characters’ different reactions to reveal things about themselves.
Possible reactions to tragedy (not an exhaustive list):
Distracting oneself with mindless activities
Distracting oneself with others’ humor
Distracting oneself by making jokes
Distracting oneself by reading/watching/playing stories
Distracting oneself with hard mental work
Distracting oneself with hard physical work
Distracting oneself with creative endeavors
Distracting oneself by chatting with friends about normal things
Talking to friends about the tragedy
Talking to authority figures about the tragedy
Talking anonymously with strangers about the tragedy (if possible)
Getting wrapped up in others’ problems
Staying unusually silent
Screaming
Crying loudly
Crying silently
Doing everything possible not to cry
Pacing
Taking unhealthy risks
Going for revenge against whoever one can blame
Punching random objects
Throwing random objects
Lashing out against friends and family members
Trying to prevent a similar tragedy from happening
Eating more than usual
Not eating
Taking mind-altering substances
Getting in unhealthy relationships
Isolating oneself
Obsessing over routine
Numbness combined with apathy
Numbness combined with going through one’s normal motions
Trying to get things back the way they were
Denial
No reaction at first but a reaction hits later in greater force
No reaction at all. Emotions relating to the tragedy just fail to load. Note that this can happen to anybody and does not mark a character as a sociopath.
Characters can have more than one reaction at the same time, one reaction after another, or different reactions to different tragedies.
all the tips I found for drawing a fantasy map are like :) “here’s a strategy to draw the land masses! here’s how to plot islands!” :) and that’s wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I’m throwing darts to decide where the Main Citadel where the Action Takes Place is