this implies that the redditor in question thinks only the Bach-style wigs are stupid and the Mozart-style wigs are actually cool
later i saw a post on reddit that said “the difference between baroque and classical music is whether it was composed by someone wearing a stupid wig”
You can trace an ideological lineage from Tezuka to Miyazaki, where both promote a kind of 'pacifism' which is at its core conservative and hostile to the idea of fighting against real evil. Thinking specifically of Tezuka's "Buddha" series here
My hot take is that I feel like “ghibli films are pro Japanese imperialism” is a lazy jab that grabs at a few soft spots in the oeuvre to make the cheapest most rhetorically damaging shot it can, and that an honest analysis would generally struggle to say even the most problematic of the movies like The Wind Rises come out of the wash with a positive opinion of imperial Japan. My hotter take is that if you rigorously pull at the threads where the nominally anti-war films thematically collapse, you’ll find the issue isn’t a support of Japanese Imperialism but a lack of a rigorous critique of industrial civilization.
Welcome back principle of expenditure
Getty Center, Public domain, via Wikimedia Commons (photographer is John Beasly Greene)
One of the colossi of Memnon. His set of photos were the first taken of these statues
This blog is how I get recs for new UTAUs to listen to
Sakebi is really good, I hope there are more synths out there with quirky concepts like screaming
Sakebi-chan! Managed by 狼少女21号, her voice provider (according to VocaDB) is 衣川狼.
Releasing April 2nd, 2012, Sakebi-chan is a voice bank made entirely from high pitched shouts. She's a demon, she has no known age, and her favorite thing is Girls.
There's not really a lot to go off of with ol' Sakebi, at least in English, she's just a weird little guy. Her official site is still up surprisingly, and her download link (I believe, take this with a grain of salt) was updated in 2017, but I think that might've just been because the original link was broken and so the uploader fixed it. She's also no longer on the UTAU fandom wiki for some reason?
I love her a lot, even if I don't get to use her much, her voice is very situational.
Also I just learned, Sakebi was designed by Matsuda Toki. It's a small world ig.
It's very rare that being so invested in a character's personality that you want to imagine them in a relationship is a bad thing that makes it harder to appreciate the work
It's also cool when people ship in a spirit that goes against the work's themes because it's like emotional graffiti in a positive sense, taking the characters and mixing them into a new context
I don't believe such a thing as 'not like other girls ism' exists, but nonetheless
it's absolutely true that some folks take Shipping too far and can't engage in Fandom without it, but the way others shit on it tends to reek of misogyny and not-like-the-other-girls-ism
It's really hard to understand what is and isn't bodily autonomy when it comes to social pressures. Do people want to alter their bodies or are they being pressured into it... but really, there is no such thing as an authentic individual self that can make these decisions free of pressure. We are social pressure, it's part of us just like our bodies
people talk about AI 'spitting out' images that aren't exactly what the artist wants, but other media are the same. This is why drawings always look different than what we imagined before beginning - because the materiality of the pencil or paint is deeply altering and controlling the outcome. It's just that we're used to this, so we think a pencil drawing is wholly our own desire rather than a conflict between our vision and the material.
if a morpho butterfly was a person
Mana Sama 「Merveilles」
I like to ignore the 'didacticism' of Undertale because it doesn't actually make any sense as real ethics or as an integration of ethics into the game. The genocide run's preachiness is better interpreted as campy atmospheric decoration
like, im not gonna fault you if your prerogative is making the rpg equivalent of, like, a walking simulator or whatever--that's a perfectly viable ambition. but if youre willing & able to compose a genuine challenge for that game, i think it's strange & inadvisable to limit it to (what great effort is taken to remind the player is) the Worst Route. the eclectic didacticism of that route is at odds with its actual contents--like, if you're trying to make the (agreeable!) assertion that the completionist max-stats overleveling approach trivializes & monotonizes gameplay & challenge, you probably dont then want to lock the best parts of your game behind doing that, right??