Vampire Master-Guide

Vampire Master-Guide

First of all I want to start off by saying I've gathered inspiration from MANY vampire medias. Fictions, games. The biggest influences are Vampire the masquerade (primarily bloodlines) and Vampire Knight (manga). As well as honorable mentions to Vampyr (game), Queen of the Damned (movie) and Van Helsing (movie, anime). So if anything sounds familiar, chances are it is. I highly encourage you to explore them as they are a few of my favorites.

Second of all this is going to be massive, so I'll be putting it under a cut. But it will be a comprehensive guide to my personal vampire lore that I've crafted and worked with through the years. If you like it, feel free to use it! I'd absolutely love to be tagged (so I can shower the creations with praise) but it's not required. I'm just out here making one more version of vampires that hopefully inspires you. There will be a couple different categories that I will touch base on.

History (this part is super short)

Physicality - Medical Information

Physicality - Appearance/Body

Mental Effects

Society

Anything from my vampire lore will be tagged #vlor

Now follow me under the cut, lovelies. But please be Warned: We'll be discussing blood, violence, physical and mental illness. As well as regular vampire related things. If any of this could trigger you, please kindly skip this post because you're far more important to me!

'History'

The original vampire to walk the earth, cursed by the heavens was Caine. After committing the first murder, a blood-soaked punishment was to forever be banished to walk the darkness with a constant reminder of his crimes. Thirst. Craving for the same blood he shed against his own kin. The sin was carried through the years and he came upon another outcast kindred by the name of Lilith, cursed by God in a different way and hexed with powerful disciplines.

They bonded as kine and Lilith taught her chaos to Caine in hopes they'd rule together. In the end his nature stayed true and his now empowered wrath befalls Lilith, committing murder yet again and taking her life.

To feed upon and be fed, was a now animalistic instinct that spoke louder than supposed human nature ever could. And thus the curse spread. To anyone that drinks from the tainted or is bitten by a rabid, is surely to bear it at the final heartbeat. The path to redemption is sealed but survival is nearly infinite. So long as the beast is obeyed and satisfied, there is no constraint on lifespan. They will be damned to an eternity enslaved to thirst.

(Primarily from VTMB but I really like the idea of it being some sort of ancient curse from the gods so I thought I'd include this tiny historical bit. Onto the good stuff.)

Physicality - Medical Information

Vampires are anemic, let's just establish that all vampires are what modern day medicine would consider anemia. But they also have super aggressive red blood cells that function x100 that of human white blood cells. All in one combo of super cells. No illness spreads. No disease can contract, nothing can live in their system. They don't fall ill with colds or flu. STD's aren't feasible. Their systems are far too strong and combative to infections, bacteria.

Their integumentary systems regenerate about x200 - x300 times faster. Within seconds (if there is or has been fresh blood in the system recently) their skin regenerates and goes even beyond that. Mere hours and limbs grow back, bones realign.

Vampires don't have functioning organs. (If they are turned from humans they are there but they don't work and will eventually wither.) Hearts don't beat, lungs have no need for air.

Vampires can't drown. They don't breathe and even if water fills their lungs, they would be weighted down but not die. They also don't float like humans do naturally.

Vampires can go out in the sun but they have hard times with sun poisoning. Think of a sunburn but more like a rash. They can't process the vitamin D very well and almost all of them have trouble with getting severely burnt very rapidly or having a rash from the sun. Prolonged exposure can make them feverish, nauseated and give them body cramps and fatigue. Even longer can make them violently ill and can essentially melt their skin. It can be healed but takes longer.

Staking their hearts immobilizes them but does NOT kill them. They can be detained this way and it is excruciatingly painful. But it doesn't kill you.

Vampires can't eat food. Only few can consume liquids aside from blood. They have no ability to digest it and no longer make acid. They'll usually heave it up along with whatever blood content is left in their gut.

They have perfect eyesight, hearing, hyper senses of taste and smell. Touch is extremely sensitive as well. Their skin isn't fragile, in fact it's a bit thicker than average skin from how fast it regenerates and is constantly maintaining itself.

They are very resistant but not impossible to scar. Scars from human life are erased with first turning.

Vampire blood tastes like flat soda or icky, room temperature tap water. Unpleasant to other vampires but in a desperate pinch, it will sustain but nowhere near as good as foreign blood does. Even animal blood takes better care of a vampires system than another body of recycled blood. (Think of it as they've already taken the good stuff out of it for their own bodies so all that's left is the taste and a few stray nutrients.)

Vampires fangs grow back indefinite. At about x10 the rate of humans losing and replacing their first set. No matter what comes of them, their fangs will always grow back. No other teeth mutate like this.

Fangs lengthen and retract when around blood or not. It's not something that can be helped or even trained out. When blood is present, fangs will lengthen even if there is no intention to feed. Automatic reaction and a painful one at that. They get used to it but it's a sharp pain like having a human tooth extracted but it doesn't have prolonged swelling or discomfort. Only when getting longer or retracting back in.

Whenever they're in bloodlust or a state of starvation, they gain a sense of x-ray vision but instead it's vein mapping. They can see through skin to arteries and if it's severe blood lust, they can even see the smaller, tinier veins in fingers and faces. This is a sight that ever vampire possesses in order to obtain blood easier or figure out a good place to bite. Anything that is living will be seen in a structure of veins. Animals, humans, other vampires.

Severing the brain stem from the body is one of the few sure-fire way to kill a vampire. Alternatively burning them to pure ash and scattering them or holding them in separate vessels. (If ALL ashes are contained somehow and mixed with fresh blood, there is a reanimation process so beheading them is more permanent.) Silver weapons or exposure to silver prior to wound can result in death as well.

Alcohol is SUPER effective when they drink it. Think of one shot making them drunk because it hits their bloodstream almost immediately. A double would have them seeing double and acting like a hot mess. 3+ for even the beefiest of men would have them blacked out and vomiting on the sidewalks.

Drugs effect them but only in extremely high doses and for nothing really over 2 hours or so. Short, short longevity but they have the same crash that humans do. If it's hard detoxing symptoms for humans, it's the same but faster. They can do a hard drug, feel the high for maybe 1 - 2 hours and immediately go into hallucinating and shaking from the aftermath. The same goes for Pharmacia. There's really no medicine that works.

Garlic is a myth. So is wolfsbane.

Silver on the other hand is a very real, very deadly weapon that still rings true. A single pinprick of a silver sewing needle and it can render a vampire powerless. Slow them down to the speed of a human, take away their rapid healing and remove all of their heightened senses. Silver directly into the bloodstream essentially renders them as they were before they turned in physical response and structure. It's the only metal that burns vampires skin and will char it if it sits in one spot for too long. Silver is the only kind of metal that can forge chain that vampires cannot break and can successfully be restrained in. Any wounds inflicted in silver take longer to heal.

They can't reproduce after being turned. Purebloods + Purebloods are the only exception and it's still extremely rare. (Only 9 children born in over 2,500+ years.)

Physicality - Appearance/Body

Whatever color their eyes are, blood-lust accentuates the brightest color. I.e: Brown eyes turn Yellow/Gold, Blue eyes turn White/Purple exct. (Different powers can change this depending on the vampire and their history, sire.) Just think neon, glowing eyes in the dark if they're thirsty or hunting.

They stay frozen in whatever physical appearance they're turned in. Their metabolism is whack so they don't really lose or gain weight, it's down to cosmetic changes or cosmetic surgery. Which at least it heals flawlessly and doesn't ever change. But there aren't many options for personally invested physical change.

Their hair and nails grow super fast.

Vampires usually have the hair color they have when they are turned but around 15% experience graying or whitening of their hair within a few days of turning. Due to a semi-common genetic string in humans.

Vampires don't tan. They burn. No matter what their skin color is. Most are the palest/pasty tone of their natural skin color merely due to anemia and lack of blood circulation.

They don't blush or show physical signs of fever.

Vampires don't sweat or flush when exerting or exercising. They don't have to regulate their body temperatures.

They get dry skin pretty often and it's important to combat it with baths and soaks and lotions/oils whenever possible.

They are usually a lukewarm body temperature. As low as 15°C|59°F to as much as 21°C|69.8°F.

Every vampire has a certain amount of charming allure to them. In whatever form or fashion suits them the best, it's a natural attractant to their human counterparts. A glint to their eyes, a certain smile, the pitch or timbre of their voice. Endearing, seductive, mysterious, whichever shines through in their personality. They are magnetic, attractive to the human eye, no matter what they tend to look like.

They can see themselves in aluminum coated mirrors. Just not silver.

Mental Effects

There is a staggering 95% probability that 'created' vampires will have amnesia unless turned by a pureblood/noble/king/queen/high ranking blood vampire. They remember nothing of their human lives and this is extremely common. It's actually very rare to remember anything prior to your awakening. (That's why there are usually strict laws about siring without consent and proof of consent.)

It is very easy for vampires to be blinded by fits of rage when starving for blood. They can fly into blind anger and attack people they normally wouldn't or even foes they have no chance of winning against. Depending on their remaining strength when this tipping point of starvation happens; it can be extremely dangerous to be around.

Most turned vampires suffer a psychotic break in their early turning years. (Between 6mo and up to 25 years of awakening age. I.e: from the date of being bitten.) The brain is the last thing to be altered in the physical process and because of this, it's believed that their mental state has to crumble to be built better. It's unknown as to exactly why this happens but it's almost guaranteed. It's the vampire equivalent of 'adolescence'.

Over 75% of vampires experience periodic depression and random bouts of sadness. Another 39% live with bouts of mild to moderate psychosis. (This has been suspected to happen because of the physical stasis and improper circulation of chemicals/hormones/exct. Many believe it's because of the guilt of their King, Caine.)

Mental illnesses that aren't born from physical imbalances are in cases of amnesia, cured. Those that are chemically related are usually worsened by the stagnant physical changes of vampirism. It's rare that those with amnesia remember their traumas or emotional upsets after turning.

The "amnesia" of turning is the death of a human psyche. With the staggering rate of permanent amnesia, it is hard to figure out exactly how it happens but it's widely known.

Society

Humans are not fully aware of vampires. This still rings true with the fear of world war and or wiping out the human race given their species.

There is a high society "government" type of monarchy. Each clan or type of vampires has a leader "elder". This is usually the oldest vampire to date of that specific type. Sometimes it's a group or a family of elders. In most modern day they have adapted to a more "presidential" route and have to establish themselves as leader types to be considered for any kind of law making or enforcement. (I.e: Noble bloodline, diligent efforts of servitude such as public service, military or other.)

There is a strict law against turning humans. Vampires are required to have clearly given consent and the process is to be looked over by an elder or enforcer. They must show strenuous documentation of that persons preservation in the name of probable amnesia. They must have a comprehensive processing of that persons interests, personality traits, societal standing, proof of occupational termination, familial status and situational agreement. (Basically they don't want humans forgetting their lives entirely and they want to make sure that they are able to move somewhere or hide from their families until they're well trained enough to be around them again. It's a very long to legally accomplish it.

Every city handles turning differently. Some require the sire to pay the death penalty and others are strictly against killing the one person responsible of their turned kindred.

Vampires are in every day jobs, doing anything and everything that humans do. From trash collecting, to law and doctors. Fame, fortune, poor, criminal; they all live as many walks of life as humans do.

Anti-vampire establishments are alive and well. Most are run by other vampires. Some humans share their beliefs but most typically it's a resounding amount of vampire extremists. This is legal due to the fact that they try to adhere and coexist for their sanctions ordinance. Helping enforce justice for their regions and implore an opposing force for rampaging vampires or other law breaking kindred.

Most human killings are covered up, tampered with or has someone on the inside working on doing both. It's a constant job but a needed one to keep their existence safe from being proven.

There is a massive shortage on vampire doctors serving other vampires or studying from what little information there is on vampirism. The ratio looking like 1 to 300. 1 doctor for every 300 vampires.

The most vampire dominated and lucrative occupations are generally law, publishing and sex working. There are 3 vampires with these jobs to every human worker.

Here is an additional post about how vampire blood would effect humans.

So that was everything I could think of for the time being. I may continue to edit and update this as I have time or I think of something that I haven't touched base on yet. But this is just the general lore I work with when I do write about vampires or when I think about them in general. Feel free to skip certain parts or like.. adapt it however you'd like. I made this to more so inspire people not to show a list of HOW things should go. Take of it what you like and ignore what you don't! Add more if you think of something!

Some of it gets a bit random but it's still things that I've either incorporated in some unpublished fics or talked about with some friends or just fantasized about in general. There's bits and pieces in all media for vampires that I really enjoy and I think every new style spins something different and makes for wonderful content!

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More Posts from Watergeus and Others

1 year ago
The Suffering Never Ends
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The Suffering Never Ends
The Suffering Never Ends
The Suffering Never Ends

the suffering never ends


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5 months ago

ᴡʀɪᴛɪɴɢ ʙᴏᴅʏ ʟᴀɴɢᴜᴀɢᴇ

Anger

Anger is one expression of fight-or-flight mode — an automatic, instinctive reaction to a threat. In many cases, there is an underlying fear of being harmed. Thanks to autonomic nervous system arousal, the heart rate increases, pupils dilate, and the face may flush. Other signs of anger

Balling the fists

Crossing the arms tightly

Clenching the fists once arms are crossed

Tight-lipped smile

Clenched teeth

Shaking a finger like a club

Stabbing a finger at someone

Attraction

Pupils dilate

Women will cross and uncross legs to draw attention to them

Mirroring – (usually unconsciously) mimicking the other person’s body language

Closed to Conversation

Keeping the hands in the pockets (esp. men)

Arms and legs crossed

Sitting back

Folding the hands together on a table (creates a barrier)

The “figure-four” leg cross (setting the ankle of one leg on the knee of the other) and then grabbing the lower half of the top leg with both hands.

Openness and Honesty

Exposure of the palms

Arms and legs unfolded

Leaning forward

Submissive Signals

Smiling – that’s why some people smile when they’re upset or afraid

Slumping the shoulders

Doing anything to appear smaller

Distress

Men in particular have a tendency to stroke or rub the nape of the neck when they’re upset. It acts as a self-soothing gesture to deal with a “pain in the neck.”

Crossed arms – arms act like a protective barrier

Self-hugging – arms are crossed, hands gripping upper arms

One-arm cross – one arm crosses the body to hold or touch the other arm – women keep a hand on a purse or bag strap to make this look more natural

Clutching a purse, briefcase, or bag with both arms

Adjusting cuffs or cuff-links (men’s version of the purse-strap grab)

Folding the hands together in front of the crotch (men)

Lying

Lying causes a subtle tingling in the face and neck, so the gestures below are attempts to eliminate that feeling

Covering the mouth – can be like a shh gesture, or they may cover the mouth completely – some people try to cover it by coughing

Touching or rubbing the nose or just below the nose – often a quick, small gesture, not a scratch

Rubbing the eyes (especially men)

Scratching the neck with the index finger

Superiority, Confidence, Power, Dominance

Steepling the fingers (aka setting the tips of the fingers together)

Folding the hands behind the back

Thumbs sticking out from pockets when hands are in pockets (can be front or back pockets)

Hands on hips

Straddling a chair

Hands folded behind the head while sitting up (in men)

[source]


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1 year ago

Good Traits Gone Bad

Exploring good traits gone bad in a novel can add depth and complexity to your characters. Here are a few examples of good traits that can take a negative turn:

1. Empathy turning into manipulation: A character with a strong sense of empathy may use it to manipulate others' emotions and gain an advantage.

2. Confidence becoming arrogance: Excessive confidence can lead to arrogance, where a character belittles others and dismisses their opinions.

3. Ambition turning into obsession: A character's ambition can transform into an unhealthy obsession, causing them to prioritize success at any cost, including sacrificing relationships and moral values.

4. Loyalty becoming blind devotion: Initially loyal, a character may become blindly devoted to a cause or person, disregarding their own well-being and critical thinking.

5. Courage turning into recklessness: A character's courage can morph into reckless behavior, endangering themselves and others due to an overestimation of their abilities.

6. Determination becoming stubbornness: Excessive determination can lead to stubbornness, where a character refuses to consider alternative perspectives or change their course of action, even when it's detrimental.

7. Optimism becoming naivety: Unwavering optimism can transform into naivety, causing a character to overlook dangers or be easily deceived.

8. Protectiveness turning into possessiveness: A character's protective nature can evolve into possessiveness, where they become overly controlling and jealous in relationships.

9. Altruism becoming self-neglect: A character's selflessness may lead to neglecting their own needs and well-being, to the point of self-sacrifice and burnout.

10. Honesty becoming brutal bluntness: A character's commitment to honesty can turn into brutal bluntness, hurting others with harsh and tactless remarks.

These examples demonstrate how even admirable traits can have negative consequences when taken to extremes or used improperly. By exploring the complexities of these traits, you can create compelling and multi-dimensional characters in your novel.

Happy writing!


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1 year ago

FIVE TIPS FOR WRITING BETTER ROLEPLAY REPLIES struggling to get interactions? try incorporating these tips into your replies!

use the five senses. sight, smell, touch, hearing, taste. where are your muses currently standing? what does the air smell like? are there birds chirping or people walking by? is there a battle in the distance? does the wooden floor beneath them creak when they walk? is the other muse wearing cologne or perfume? describe the world around them in vivid detail and paint a picture of their environment. this will help your writing partner envision the space.

don't keep everything internal. your muse's internal commentary is important, of course, but when an entire reply is only their inner thoughts, it doesn't give your writing partner anything to go on (unless their character can read minds). make sure you add action, story progression, or character movement in a reply, or provide enough dialogue for the other muse to respond to.

end your reply with a question. at the very end of your reply, have your muse ask the other character a question, or pepper a few questions throughout the reply. this gives the other writer a perfect jumping off point for their response.

incorporate npcs and other things happening nearby. maybe your muses are in a library, and the librarian won't stop shushing them. maybe your muse gets a call from their best friend in the middle of the conversation with horrible news. maybe your muses are in a hotel room, and they hear a noisy party in the room next door. your muses aren't the only two people in the universe - expand upon it with details and breathe further life into this world. it makes things so much more fun.

don't forget the other muse. i think we all struggle with this one the most. we get so caught up describing our own muse and their own thoughts and actions that we forget they're interacting with someone else. try describing the other character's stance or facial expression, the way they cross their arms. maybe their makeup is really beautiful. maybe their hair is nice. maybe they smell really bad. maybe the last time your muses interacted, they had a big fight. don't take up your entire reply talking about your muse only; talk about the other character. give the other writer something to smile about and comment on - "i loved what your muse noticed about mine! i loved their observations! they were so right!" make the other writer feel seen. this is a great way to show them you're reading their replies, loving their writing, and noticing little details about their muse.


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rp
5 months ago

Emotions in writing

The following examples have been taken from the book The Emotion Thesaurus: A Writer's Guide To Character Expression by Angela Ackerman & Becca Puglisi - make sure to get the book!

Confidence

Definition: having faith in one’s own influence and ability

Physical signals: Strong posture (shoulders back, chest out, chin high) Walking with wide steps Strong hygiene and personal grooming Holding the hands loosely behind the back Touching one’s fingertips together (tapping, forming a steeple) A gleam in one’s eye, an inner light Smiling, a playful grin Winking or giving someone an easy nod Keeping one’s hands out of the pockets Appearing relaxed (drumming fingers against a leg, humming) Taking up space (legs spread wide, arms loose at the sides) Approaching people with ease Looking others directly in the eye Arms swinging while walking Choosing the middle, not the sides (be it a couch or a room) Using exaggerated movements to draw attention to oneself A booming laugh Showing comfort in the close proximity of others Initiating contact Telling jokes, adding to or steering a conversation Hosting events (getting the guys together for a football game) Openness when dealing with people Appearing unbothered by what others may think Leaning in to talk or listen Increased physical contact, becoming touchy-feely Running hands through one’s hair or flipping the hair back Assuming a pose that draws attention to one’s best attributes Wearing clothes that are flashy or dramatic

Internal sensations: Relaxed muscles Easy breaths Lightness in the chest

Cues of acute or long-term confidence: Doing or saying things outside of the norm without anxiety or concern Obsessively talking about an achievement or material object Reacting with anger or jealousy if one’s reputation is impugned Bragging, showing off

Cues of suppressed confidence: Minimizing compliments Modesty Changing the topic to bring others into the spotlight Downplaying one’s own comfort level to make others feel better Asking for opinions or advice


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1 year ago

30 Questions for your Dark Urge

These questions can be used as an Ask Game or just answering them all for fun character development!

(Tav edition here)

What circumstances led to your Dark Urge becoming their Class/Subclass?

Did your Dark Urge have any romantic and/or sexual relationships prior to their illithid adventure? If yes, who was it with and what was it like? If no, how did they feel about being single?

What would your Dark Urge consider to be their greatest skill? Is this accurate?

What would your Dark Urge consider to be their greatest flaw? Is this accurate?

What opinion does your Dark Urge have about the Gods?

How does your Dark Urge react to waking up with memory loss?

Did your Dark Urge recall any childhood memories? If yes, how do they feel about the revelations? If no, was it by choice or lack of options?

How does your Dark Urge feel about the wilderness?

How does your Dark Urge feel about the city?

What motivates your Dark Urge to either embrace or resist the tadpole?

What motivates your Dark Urge to either embrace or resist the Urge?

How does your Dark Urge feel about being a bhaalspawn?

How does your Dark Urge feel about killing?

How good of a liar is your Dark Urge? How do they feel about lying?

What is your Dark Urge’s greatest fear?

What is your Dark Urge’s greatest desire?

What is your Dark Urge’s greatest regret?

How does your Dark Urge feel about love?

Has your Dark Urge become particularly close to anyone romantically and/or platonically in their journey? If so, who, and what is the relationship like? If no, why not?

Is your Dark Urge open about their Urge or do they try to hide it? Why?

What are 2-3 songs that your Dark Urge would relate to?

What first impression does your Dark Urge give off to strangers?

How does your Dark Urge feel about what others think of them?

Does your Dark Urge have a treasured item with them? If yes, what is it and why is it special? If no, how do they feel about item sentimentality in general?

How does your Dark Urge feel about Sceleritas Fel?

How does your Dark Urge feel about Bhaal?

How does your Dark Urge feel about giving and receiving orders?

How well does your Dark Urge function under pressure?

What advice would you give to your Dark Urge?

What are your Dark Urge’s intentions/goals after the end of the game?


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1 year ago

HOW TO GIVE PERSONALITY TO A CHARACTER

Giving personality to a character is an essential part of character development in storytelling, whether you're writing a novel, screenplay, or creating a character for a role-playing game. Here are some steps and considerations to help you give personality to your character:

Understand Their Backstory:

Start by creating a detailed backstory for your character. Where were they born? What were their childhood experiences like? What significant events have shaped their life? Understanding their past can help you determine their motivations, fears, and desires.

2. Define Their Goals and Motivations:

Characters often become more interesting when they have clear goals and motivations. What does your character want? It could be something tangible like a job or a romantic relationship, or it could be an abstract desire like happiness or freedom.

3. Determine Their Strengths and Weaknesses:

No one is perfect, and characters should reflect this. Identify your character's strengths and weaknesses. This can include physical abilities, intellectual skills, and personality traits. Flaws can make characters relatable and three-dimensional.

4. Consider Their Personality Traits:

Think about your character's personality traits. Are they introverted or extroverted? Shy or outgoing? Kind or selfish? Create a list of traits that describe their character. You can use personality frameworks like the Myers-Briggs Type Indicator or the Big Five Personality Traits as a starting point.

5. Give Them Quirks and Habits:

Quirks and habits can make a character memorable. Do they have a specific way of speaking, a unique fashion style, or an unusual hobby? These details can help bring your character to life.

6. Explore Their Relationships:

Characters don't exist in isolation. Consider how your character interacts with others. What are their relationships like with family, friends, and enemies? These relationships can reveal a lot about their personality.

7. Show, Don't Tell:

Instead of explicitly telling the audience about your character's personality, show it through their actions, dialogue, and decisions. Let the reader or viewer infer their traits based on their behavior.

8. Create Internal Conflict:

Characters with internal conflicts are often more engaging. What inner struggles does your character face? These can be related to their goals, values, or past experiences.

9. Use Character Arcs:

Consider how your character will change or grow throughout the story. Character development is often about how a character evolves in response to the events and challenges they face.

10. Seek Inspiration:

Draw inspiration from real people, other fictional characters, or even historical figures. Study how people with similar traits and backgrounds behave to inform your character's actions and reactions.

11. Write Dialogue and Inner Monologues:

Writing dialogue and inner monologues from your character's perspective can help you get inside their head and understand their thought processes and emotions.

12. Consider the Setting:

The setting of your story can influence your character's personality. For example, a character who grows up in a war-torn environment may have a different personality than one raised in a peaceful, affluent society.

13. Revise and Refine:

Don't be afraid to revise and refine your character as you write and develop your story. Characters can evolve and change as the narrative unfolds.

Remember that well-developed characters are dynamic and multi-faceted. They should feel like real people with strengths, weaknesses, and complexities. As you write and develop your character, put yourself in their shoes and think about how they would react to various situations. This will help you create a compelling and believable personality for your character.


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1 year ago

some original character (OC) questions that might pique your interest and spark your creativity:

What is your character's biggest fear, and how does it affect their actions and relationships?

What is something your character is deeply passionate about, and how does it drive their goals and motivations

Describe a memorable childhood experience that shaped your character's personality or outlook on life

What are your character's quirks or eccentricities that make them stand out from others?

Does your character have any hidden talents or abilities that only a few people know about?

What is your character's preferred way of coping with stress or difficult situations?

How does your character handle failure or setbacks? Are they resilient or easily discouraged?

Describe a significant relationship in your character's life and how it has influenced them.

What is your character's moral compass? What principles or values do they hold dear?

Imagine your character in a challenging moral dilemma. How would they approach it, and what choice would they make?

Is there a specific physical feature or item that holds special significance to your character? Why is it important to them?

How does your character react to change or unexpected situations? Are they adaptable or resistant?

Does your character have any recurring dreams or nightmares? How do these dreams affect them?

What is your character's preferred method of self-expression? Do they have any artistic talents or creative outlets?

Describe a defining moment in your character's life that marked a turning point or significant change in their path.


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1 year ago

Substitutes For "Dead Parents"

Okay you guys! I mentioned this in a past post, but when it comes to family, some of ya'll are just... not creative. And don't get me wrong, having deceased parents is deep, dark, and hard, but at this point, a lot of readers simply overlook that because it's just that common. Not to mention, a lot of you guys aren't doing nearly enough with that information! So, for this post, I'll give some new examples relating to "family struggles!"

>> Neglect: Neglectful parents often don't give their child enough attention, time, or care. They don't always hate their kid; quite the opposite, really, they can still love their offspring and are simply unaware that they are being neglectful. This happens for a multitude of reasons: all their attention is focused on a different child, they're busy, or they're just uninterested in their kid's activities.

>> Abuse: Abuse is rather straightforward; it can be physical, mental, or even both. Even if it's only physical abuse, it can heavily damage the child's mental health and make them question their self-worth.

>> Fighting: I think that a lot of us have endured our parents fighting, and I'm fully confident that none of us enjoyed it. It's incredibly difficult for a kid to listen to their parents fight without knowing how to stop it, being stuck in the middle, and even worse, being the center of the argument. As it escalates, the child may even feel neglected, because their parents are only focused on each other.

>> Absence: Like neglect, these parents don't devote nearly enough attention and time to their child. However, this is because they are hardly present in the household to begin with. Normally, it's their career that keeps them away, leaving their kid to raise themselves.

>> Controlling: Oftentimes, controlling parents are found in, believe it or not, more successful households. Kids who have parents that own a successful business or are powerful in general are sometimes raised to follow those footsteps regardless if they want to or not. If they don't want to, as a result, they are kept on a tight leash. Controlling parents can also be found in stricter households.

>> Toxicity: Toxicity, a form of emotional abuse, can come in many forms, gaslighting, demeaning words, constant criticism, comparison, etc. Frequently, the child is unaware that their parents are being toxic until a third party points it out to them. This is because they've only known their parents acting in toxic manners; thus, it becomes their norm. However, it's also entirely possible for the parent to be oblivious to the fact that they're being toxic.

>> Distant: Being distant doesn't always have to be because of some crazy reason; they might've been a very happy and close family once, but as time passes on, they just simply start drifting in their separate ways. It's not the same as neglect or an absence; the child is usually able to adjust to it easier, and it might've even been their choice to be distanced from their parents.

>> Child Responsibility: This is a scenario where the kid acts more like a parental figure--they have to take care of both themselves and their family. In some situations, they also have to work in order to supply their family with enough money to be able to pay for life necessities. This normally happens when a/the parent(s) are out of commission and struggle to provide for their family. If the household is poor, the child might be working alongside their parents in an attempt to make their lives easier.

Did I miss anything? Let me know what you guys think about these substitutes!

Happy writing~

3hks :D


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1 year ago

19 Most Common Character Flaws in Horror Fiction

Curiosity: Characters who are overly curious may investigate dangerous situations or places, leading to their downfall.

Arrogance: Arrogant characters may underestimate threats or refuse to heed warnings, putting themselves in danger.

Recklessness: Characters who act impulsively or without considering the consequences may find themselves in perilous situations.

Naivety: Naive characters may be easily deceived or manipulated by villains or supernatural forces.

Overconfidence: Overconfident characters may believe they can handle any situation, leading them to take unnecessary risks.

Stubbornness: Stubborn characters may refuse to listen to advice or change their course of action, even when it's clear they're in danger.

Greed: Greedy characters may prioritize personal gain over safety, leading them to make unethical or dangerous choices.

Distrust: Characters who are overly distrustful may alienate allies or miss crucial information, making them more vulnerable.

Cowardice: Cowardly characters may abandon others in dangerous situations or fail to confront threats when necessary.

Impulsiveness: Impulsive characters may act without thinking, leading to mistakes or putting themselves in harm's way.

Lack of Empathy: Characters who lack empathy may disregard the well-being of others, making them more susceptible to manipulation or isolation.

Overprotectiveness: Overprotective characters may prioritize the safety of loved ones to the detriment of their own safety or the safety of others.

Addiction: Characters who are addicted to substances or behaviors may make irrational decisions or be more easily controlled by external forces.

Obsession: Characters who are obsessed with a goal or idea may pursue it at any cost, even endangering themselves or others.

Paranoia: Paranoid characters may see threats where none exist, leading them to take extreme measures or isolate themselves unnecessarily.

Lack of Self-awareness: Characters who lack self-awareness may fail to recognize their own limitations or the impact of their actions on others.

Insecurity: Insecure characters may doubt their own abilities or judgment, making them more susceptible to manipulation or self-destructive behavior.

Ignorance: Characters who are ignorant of the true nature of the threats around them may underestimate their danger or fail to take necessary precautions.

Desperation: Characters who are desperate may make rash decisions or ally themselves with dangerous individuals or entities in hopes of achieving their goals.


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