✩ THE GREAT GATSBY
: a few luxurious vanilla bean scoops, alongside a bright pistachio scoop and a drizzle of some quintessentially american hot fudge to top it off.
I’ve seen Gatsby: An American Myth at the ART two times now, and it’s been such a pleasure both times, with it quickly becoming my favorite show I’ve ever seen or witnessed in my entire life. At this point, there’s no real breakdown of the songs or story yet, and I wanted to detail my own thoughts on the score of the musical. So, here’s my review and summary of every song from Gatsby: An American Myth, in the best way I could possibly articulate it.
— SPOILERS FOR THE GREAT GATSBY BY F. SCOTT FITZGERALD AND GATSBY: AN AMERICAN MYTH AHEAD. read the better version of this on my substack !!
WELCOME TO THE NEW WORLD
NICK, ENSEMBLE
Welcome To The New World is our opening number, and it’s a phenomenal entrance to the story and themes of The Great Gatsby. It starts with NICK, explaining who he is, why he left for New York, and the general vibe of New York as he arrives, and transforms into a full company performance. The choreography really carries this song, but the detailing of New York and its culture at the time of the story is done so well in the lyrics, really emphasizing the passion and energy in the city and state. what i love most is that the song opens on the common people of New York, those that attend GATSBY's parties but are not a part of the “elite,” with clear references to those characters in the company being immigrants, from out of the country and from other parts of the country itself. This idea of the song being sung by the average person in New York really lends itself to the introduction of TOM, DAISY, and JORDAN, who, during the song, are watching the company dancers from a higher level of the stage. as the song concludes, TOM says something along the lines of “quiet down” or a comment about the amount of noise from the other side of the pond, forming a line of class before the show even truly begins. crazy fun beat, crazy fun choreography, and such a captivating start that really draws you into the world of the great Gatsby, despite its weakness in catchiness.
a solid opening number, being incredibly fun with fantastic and dynamic choreography, although not the best song on its own in comparison to other gatsby: an american myth tracks or other musical openings. won’t be a super interesting listen for those who only have access to the score, but will be a super fun watch for everyone who sees the show, and a great start to an even better show!
GOLDEN GIRL
DAISY
Golden Girl is DAISY’s first solo, and it’s good. for context, the scene previous to this is DAISY confronting TOM about taking a phone call, presumably from a woman or mistress, while they are hosting dinner, and demanding he hang up. he hangs up the phone and hurts her hand in the process, to which she crumbles in pain, with TOM then telling her that she is “being a bad host,” which leads into the song. Detailing DAISY’s emotions of always feeling the need to be perfect, and feeling as though she was pushed from being a debutante directly into being a bride, Golden Girl should be incredibly emotionally touching, especially as DAISY begins to reminisce on a previous love and another possible life, but it’s just not. Golden Girl is fine, and that’s the best way to say it, and it rests a lot on the gorgeous vocals of Charlotte MacInnes. The lyrics are okay, but at this point in the story, the song reads strangely, and it’s just a bit boring to sit through. I think Golden Girl does it’s job explaining DAISY’s feelings, I wish it just did it in a more interesting way, because it feels a bit like an afterthought, and a little forced into the overall flow of the story. Golden Girl’s crime is that of being boring, and that is the real tragedy of the song.
overall, a very basic take on daisy without very compelling ideas or lyrics, that rests on the vocals and acting ability of the performer and not on its own merits. not the worst i've seen in theater before, but my own personal contender for one of my least favorite of this show’s numbers. disappointing for daisy’s first solo, but will be a genuinely great audition piece for those looking for something from the show. this is likely a controversial take, but i just didn’t enjoy it.
VALLEY OF ASHES
MYRTLE, WILSON, ENSEMBLE
Now. We’re. Talking. MYRTLE and WILSON are so cool in this production, and Valley of Ashes only cements that further. It’s a fantastic company number with a balanced focus between MYRTLE, WILSON, and the rest of the company that centers on the working class’s view of New York and the dichotomy between them and those with money, both new and old. It introduces crucial characters, interesting plot and thematic elements, and from what I recall, it’s sound and choreography is captivating for an audience. Both Solea Phiffer and Shea Renne performed beautifully as MYRTLE, and Matthew Amira makes me actually care about WILSON in ways I didn’t think were possible. It’s just so good, and is such an edgy, interesting performance. Huge fan!
a great company performance with a variety of skills from acting to dance to vocals on display from every member of the cast performing. takes everything amazing about the opening, and dials it up now that it knows the audience is already sat and listening. i'm obsessed.
SHAKIN OFF THE DUST
MYRTLE, ENSEMBLE (FEAT. TOM & NICK)
Another banger from MYRTLE and the wildly hardworking company, that’s only made better by the acting ability and the raw comedic and dramatic timing that Cory Jeacoma and Ben Levi Ross have as TOM and NICK. Taking place in MYRTLE’s apartment, Shakin Off The Dust gives a balance of a fun, party-like atmosphere that really showcases MYRTLE’s lust for life and desire to really live, which is core to her character, alongside the genuine emotions and motives behind the speakeasies and parties of the 1920s, which came from a desire to feel loose and free after the war and diseases that hurt the country, and also deeply hurt MYRTLE and the company characters like her, who desire to emulate the luxury and freedom of the upper classes. It’s much more emotionally raw than would be expected of the flashy costumes and lights, and the gaudy set, and provides insight into TOM and MYRTLE’s relationship and MYRTLE’s difficulties with her husband, family, and life that lead her to lead this affair. It also gives us canonically gay NICK, which I could never be mad at. Fantastic choreography as always, with a special solo given to a wildly talented dancer in the company, Chris Ralph who has delighted the audience both times I’ve seen the show in an incredibly unique way.
fun, flirty, and emotionally devastating. everything that i look for in a track, only made better by those performing, with phenomenal execution of the lyrics and choreography.
NEW YORK SYMPHONY
NICK, MYRTLE, DAISY, ENSEMBLE
This one took me a second to remember, but once I did, it was hard to forget. Taking place after TOM slaps MYRTLE, telling her that he would never truly marry her, and after NICK’s realization of queerness, New York Symphony is a song detailing the experiences of NICK, DAISY, & MYRTLE as people who have moved to New York in search of something, and emphasizes their similarities. It’s not a very memorable song, but I find it touching and a strong support for the overall story. Nothing too special, but still leaves a pretty hefty impact even with just a vague memory of the emotion it evoked.
a strong addition to the story and an interesting depiction of the similarities between multiple main characters, drawing connections that are crucial, or at least helpful, to the story.
ONE HEART BEAT
GATSBY, JORDAN, ENSEMBLE
One Heart Beat is our introduction to GATSBY’s parties, alongside the man himself, and it does a great job at utilizing the skills and talents of the cast alongside the fantastically designed set to create a dynamic and fun atmosphere. Great utilization of JORDAN’s character, which this production can occasionally lack, so that’s a major plus. Reminiscent of Shakin Off The Dust, and previous company numbers, One Heart Beat shows the party scene of New York and emphasizes the characters of both old money and new money who crowd together in GATSBY’s grand parties, but in a great contrast to the desperation of Shakin Off The Dust with the amount of opulence it shows. It’s a little bit of a drag, as I feel it’s a little longer than it needs to be, but overall a great track in vocals, score, and choreography, with amazing comedic moments and a great execution of NICK and GATSBY’s first meeting, and leads perfectly into the next track.
a great party song, with a fantastic showcase of skills from the company and the lead actors and actresses. faithful to the story and the ideas of gatsby’s parties, and just such a fun song, despite possibly overstaying it’s welcome.
DEATHLESS SONG
GATSBY (FEAT. DAISY)
Gonna be real with you guys, I don’t remember this song at all. From what I recall, it happens after GATSBY solidifies plans for lunch with NICK. The song itself contains GATSBY detailing the motives behind his parties, talking about scanning every face in the crowd, obviously looking for DAISY. Towards the end of the song, DAISY enters, standing in front of the green light prop that exists on House Right, but she’s more of a vision and GATSBY does the classic reach out to her from across the pond, which is referenced in the book and the musical. It’s not a bad song, from what I remember, just very forgettable, and it has the problem of existing after a very fast paced moment. Gatsby: An American Myth’s largest issue seems to be timing and placement of songs, and this is an example of it, because it is so easily forgotten in between those that come before and after it.
doesn’t feel fair to give this a review, but i’m gonna say it’s a little forgetable and boring, but absolutely something that would resonate with someone who is not me.
FEELS LIKE HELL
WOLFSHEIM, ENSEMBLE
We are so fucking back with this song. It’s incredible, and defies every stereotype of the “ boring old guy musical song that nobody likes,” by being just so well done. I could write a whole post on this song alone, but WOLFSHEIM as a character is just so monolithic, he takes up all the attention on stage, supported and only contested by GATSBY, who has incredibly unique blocking and choreography throughout the scene. In this song, WOLFSHEIM explains GATSBY’s rise to fortune through his help, and the idea of the American Dream in a way that feels so genuine and wildly inventive and creative. WOLFSHEIM manages to be such an amazing character, with so much personality and wit in ways that I don’t the book, the movie, or the other musical have managed to capture. While I will sing the praises of Adam Grupper all day, Isaac Powell’s performance as GATSBY is nothing to scoff at either, managing to transform himself from a young, naive man, to the GATSBY we know today, and doing so flawlessly. An amazing backstory song that blends rawness and wit into something spectacular.
fantastic addition to the musical, and a dynamic number that never gets old and one that you always look forward to, with especially amazing performances from all cast members involved. i have a feeling that this song will turn out to be wildly underrated when the cast recording releases, but trust me, it’s great.
A SMILE LIKE THAT IS RARE
NICK, JORDAN (?)
You may notice the question mark next to JORDAN. I can’t fully remember if she has a singing role in this song, or only a speaking role, but it doesn’t really change the overall song. It is, even if JORDAN also sings, largely a NICK solo, as he comments on GATSBY’s charm. The song details GATSBY’s smile, and how his genuine joy is rare for the circles both JORDAN and NICK find themselves in, and it’s the beginning of NICK’s understanding about who DAISY is to GATSBY, as this all comes after NICK’s agreement to stage a tea meeting for the aforementioned characters to come together, which is what GATSBY wants. It leads into a larger song, as NICK’s hesitance to set up the meeting is met with JORDAN’s reassurance that it may turn out well, as she remembers GATSBY for the radiant joy he had around DAISY, and their relationship. It’s a bit of a filler song, but it’s pretty, with lyrics that show an understanding of the characters in the story’s feelings and moves the plot along in a way that doesn’t feel too forced or too slow. It’s small, it’s cute, it’s there.
nothing too much to say. it’s a cute addition, and it does it’s job. it’s not anything special, but it’s well-written and well-performed, and has a very clean placement in the story itself.
MONTH OF LOVE
GATSBY, DAISY (FEAT. NICK & JORDAN)
Do I remember the lyrics? No. Do I remember how absolutely lovely this song was in essence and feeling? Yes! NICK and JORDAN watch on from a side of the stage as a young GATSBY and DAISY meet and fall in love, with JORDAN being implied to be telling their story to NICK. However, everyone other than DAISY and GATSBY seem to melt away during this song and the scenes within it, even if they’re still present on stage, which seems intentional and phenomenally done. DAISY and GATSBY pull the audience into their romance, with soft lyrics and a romantic backing to every word spoken and action taken, without it coming across too gaudy, fake, or unreliable to the book itself. This is a gorgeous song, and it really demonstrates the skills of the performers to be able to shift into their characters’ younger selves so well, with only a change in costume. A beautiful song, made even better by the tragedy you know will befall their romance.
dreamy, romantic, and gorgeous, everything gatsby and daisy remember their month together as seen from their and jordan’s memory. this number really makes us understand daisy and gatsby’s history in a way that wasn’t available before.
I’VE CHANGED MY MIND
DAISY, JORDAN, DAISY’S MOM (FEAT. GATSBY)
This song is so heartbreaking, it makes me physically ill. DAISY, on the day of her wedding to another man, receives a long-awaited letter from GATSBY, begging her to wait for him. So simple, yet so gut-wrenching, Daisy’s repeated lines of “I’ve changed my mind” show her youth and desperation so well, especially as her mother berates her and asks her to think of their good family name (“Love will fade, but our good name is forever.”) and the luxuries that DAISY has enjoyed her whole life. DAISY continues pleading, standing soaked in a bathtub (like, actually soaked), until the moment she is carried out and dragged to the wedding, and it’s such a deeply ruinous song that absolutely wrecks an audience. TOM is a looming, silent figure throughout this song, and JORDAN’s helpless worrying only adds to the desperation the song carries and the fear DAISY has, every element on stage working to make you see just how much DAISY is conflicted, scared, and naive. I’ve Changed My Mind shows the tragedy of The Great Gatsby that is always so delicious, and it’s nauseating how amazing this track is. The blocking, costuming, and subtle choices made (JORDAN picking up GATSBY’s letter from the bathtub where it dropped as DAISY gets carried away, before throwing it out, DAISY’s mother and JORDAN in black as though they are mourning) elevates this song to heights I’m obsessed with.
possibly one of my favorite songs of the show, with just phenomenal vocals, acting choices, blocking, and just everything that makes a song perfect. i’m obsessed with this track, and I think it’s a real showcase of the show at its best.
POURING DOWN
DAISY, GATSBY, NICK (KINDA), ENSEMBLE
I know I just spent 10 years absolutely showering I’ve Changed My Mind with praise, but Pouring Down manages to elevate to even higher heights as a track. At NICK’s house for tea, both GATSBY and DAISY are overwrought with stress and nerves, and are so awkward and tense they can find nothing to talk about but the stormy weather. It’s difficult to detail in words, because it sounds so simple, but the mixture of their voices and characters combine into something so awkwardly beautiful, emulating the true tense feelings behind reconnecting with an ex. The company aids in the vocals, especially later in the song as they move into GATSBY’s house, and NICK’s involvement in the scene is somehow both touching and incredibly comedic, adding some necessary levity without drawing too much focus to himself when unnecessary. It’s a beautiful, understated but near-perfectly constructed track, and I love it so dearly. Not to mention, the set design including led-lights that flash down in rain patterns during this scene has such visual appeal I can’t even find the right words to describe it.
a crucial addition, that shows both the comedic and tragic potential of the characters themselves, that adds such great character building and tension to the story that makes it absolutely delectable. it’s a treat for me, seeing and hearing this song. understated, simple, and yet so deeply complex and thought out, a real work of ART.
MR. NOBODY FROM NOWHERE
GATSBY, ENSEMBLE
BOOOO!!! Tomato, tomato. Okay, I joke, but in all seriousness, this song is GATSBY’s Golden Girl, if you know what I mean. It’s just so boring, especially as the Act One finale, and it’s just so disappointing because it’s obviously placed there so we can get a serious moment to end on, that centers around GATSBY himself, but it just lacks what the past two songs had and really dampers Act One’s momentum. I understand it’s neccessity, especially for setting up GATSBY’s character, and his relationship with the idea of being “nobody” and finally escaping that boudary with the love of DAISY as his crutch, because that is vital for later on, but I just find this style of ballad-esque solos very boring, basic, and uninspired, which is a shame for a show as dynamic and unique as Gatsby: An American Myth. It was okay, and it does something for GATSBY’s character, but that’s the best I can do.
again, we have another song who’s worst crime is being boring. it wouldn’t be so bad if it didn’t follow multiple fantastic songs, but it does, and it’s rough. there’s not a better place to put it, and there’s no getting rid of it, so we’re stuck. still mildly disappointing, although i’m sure every high school theater boy just cheered for another audition song for them.
JUST A LITTLE PARTY
MYRTLE, ENSEMBLE
Starting off Act 2 with a quiet bang, Just a Little Party is a subtly sinister take on the party scene of 1920s New York, with “the help” at the center of the song. Highlighting the hauntedness of Gatsby's parties and the way the lower class workers are essentially invisible to the party-goers and work jobs that are completely unnoticed every night and every day, it's a dark, but incredibly captivating performance. MYRTLE’s appearance as a maid to contrast the life she wishes she had, as one being served rather than the one serving, is incredibly tragic and adds depth to her character. Her appearance in the song as a whole elevates it, and it's just such a fun way to get dragged back into the world of the show.
absolutely gorgeous re-entry to the world of gatsby: an american myth, that used the entire company to their best, and was just an amazing performance. 10/10, no notes, i’m in love.
WELCOME TO THE NEW WORLD (REPRISE)
GATSBY, DAISY, NICK, JORDAN, ENSEMBLE (FEAT. TOM AND MYRTLE)
DAISY’s introduction to the party world that GATSBY has created for her is within this song, and it is absolutely perfect. Before I write anything else, it’s important to know that NICK and JORDAN shine in this song, especially showing the way that NICK has evolved to mold seamlessly with the upper-echelon’s party mindset that he was once uncomfortable with. It’s such a gorgeous, fun reprise with just the right amount of sinister to remind us that GATSBY and DAISY are on borrowed time, with the threat of TOM right around the corner. Such a fun beat, and a great callback to the original song. All the characters, including MYRTLE and TOM who don’t have singing roles in this song, are utilized so well in both acting and vocal talent and skill.
so fun, so perfect, and an amazing reprise! more fun to watch then the original in my opinion, although the lyrics probably aren’t as strong, or at least don’t change much from the original.
DRIVING MY WAY
MYRTLE
This is MYRTLE incredibly ironic breakup song to TOM, although framing it that way doesn’t do her justice. Post-party, MYRTLE is incredibly frustrated with TOM, and I would describe this song as a type of angry, break-up letter to him, essentially telling him that one day, he will have lost her, and he won’t be able to drive her way anymore. It’s tragic in the context of the show, and that tragedy comes from the hope that it has as a standalone track, but it’s still incredibly powerful in the moment and represents something important for MYRTLE, and the shows overall themes and ideas. It’s a very powerful song, and while that really rests on the power of the performer, it’s just a fantastic track. The costuming of MYRTLE during this scene, in the maid dress she wore to the party, lends so much to the powerless feeling MYRTLE feels like she gains with TOM, and it gives the ending, where she clearly states her power over him, so much more punch than it would’ve otherwise.
overall, myrtle really isn’t in a single song that’s bad, especially not ones focused on her, and the stage presence that is both written into myrtle’s character, and executed flawlessly by the performers, only served to make this piece so much more emotionally fufilling and shattering for an audience.
WHAT IS THIS WORSHIP?
GATSBY, DAISY, NICK, ENSEMBLE
What Is This Worship is by far one of the most dreamy, romantic tracks in the entire score, with a slightly sinister undertone, and it’s no wonder that it comes in the seemingly blissful, but secretive, days of GATSBY and DAISY’s reigniting of their romance. The melody and music tell a far different story than the lyrics themselves though, with the music airy and cloudlike, like a fairytale, and the lyrics painting a picture of doomed devotion. According to the song, GATSBY falls into depression the moment DAISY leaves, and places his whole value on her presence, which shouldn’t need to be explained as unhealthy to be understood that way. The choreography shows they can never get their hands off of each other, with GATSBY especially clinging to DAISY and the lyrics reflect such desperation. It’s just such a gorgeous song, and everything about it reflects the love of DAISY and GATSBY without straying from the original themes and intentions behind their relationship, and the complexities with idealism and “the american dream” that litter the relationship as a whole.
showstopper, amazing, and steamy without being gaudy or graphic. one of my favorite portrayals of gatsby and daisy’s romances done, like, ever!
WHAT WILL WE DO WITH OURSELVES
GATSBY, DAISY, NICK, JORDAN, TOM, ENSEMBLE
shirts getting thrown off, daisy regrets, gatsby asks daisy to tell tom she never loved him
This song is so fucking long, and so fucking good. The whole song is just wrought with tension and stress and it genuinely made me almost claw into my seat, it was so nailbitingly good. Beginning in GATSBY’s home, with DAISY worrying about the past and how much time they’ve both lost, and what their future will look like together (“What will we do with ourselves / Today, and the next forty years”), the song immediately brings a sense of finality that we know is coming to the affair, highlighting DAISY’s insecurities and fears. However, they move on, with the song transitioning into DAISY and TOM’s home as DAISY and GATSBY prepare to tell TOM of the affair —with JORDAN and NICK being the unfortunate bystanders. This begins the “it’s too hot” repeated lyric, which shows the way that the environmental circumstances, along with the tension, are affecting everyone but TOM, unaware of the issue. Later on, TOM becomes more conscious of the affair when DAISY decides to drive with GATSBY, leading him to also remark on the heat later on. All in all, it’s a rich, tense piece of storytelling that relies on the actors’ abilities in the best possible way, highlighting all of the strengths of the amazing performances done.
stressful, nauseating, and just so deliciously good. a fire could’ve started during this song and i would’ve had no idea. i don’t really know how they’re going to split this song and what is this worship up, or how they’ll make it into the cast recording, but that doesn’t change the intense emotion raditating out of this song.
WHAT OF LOVE, WHAT OF GOD
MYRTLE, WILSON, ENSEMBLE
I NEED THIS SONG TATTOOED ON MY BRAIN. Anyway, this is my favorite song of the whole score. MYRTLE and WILSON are fascinating characters, and they’re love and dynamic is so stressful and so beautiful and so heartbreakingly, realistically tragic. WILSON’s desperation for MYRTLE to stay despite her affair is so clear in this song, alongside the clear anger and betrayal he feels for both himself, God, and his and MYRTLE’s deceased daughter. It’s genuinely so raw with emotion that it’s palpable, and MYRTLE doesn’t pull her punches either, with her clear exhaustion with WILSON’s excuses and her pessimism contrasting his optimism, which is a swap of their earlier roles in the story. The contrast between them is what really seals this, with WILSON (And what of love, and what of God?) and MYRTLE (Love will not save you here / ... / God will not save you here) showing clear the hopes that people had in America and how those hopes eventually are crushed. The shift in their personalities is evident too, and it’s just such a realistic depiction of the kinds of struggles they would face as fully fledged people, not characters. It’s so. Fucking. Good.
a really great song to pretend you’re fighting with someone to, if that makes sense. a really great song, period. i am getting a tattoo of these lyrics, and no one can stop me.
THE DREAM FOUGHT ON
DAISY, GATSBY (FT. TOM, MYRTLE, NICK, JORDAN, & ENSEMBLE)
DAISY is going to drive. That’s important for you to know. This is the scene, as in the scene where DAISY takes control of her life, for better or worse, removing herself from being the dream debutante, the dream wife, and then GATSBY’s American dream, and in doing so, taking back both control and the keys to the car from GATSBY. The Dream Fought On is about fighting for a dream, whether this be DAISY’s dream of breaking free from expectations, GATSBY’s dream of having DAISY, and MYRTLE’s dream of truly living, and finding a new life. This is where MYRTLE dies fighting for her dream, running in front of the car as DAISY drives, and the choreography and blocking of specifically this scene is phenomenal, along with the song’s blocking as a whole. While the song can be rather basic, and a pretty common and derivative take on the story, it’s still very well done, especially on stage, and especially with the acting of all those involved.
overall, it’s a great song that has the issue of a lot of acting moments around it, and being shelved in between multiple other far better songs, but still, it’s great. i feel like i’m forgetting something about it, but i’m fairly certain this is a reliable description.
THE DAMAGE THAT YOU DO
TOM, DAISY
If there were to be any song that beats out What of Love, What of God?, it would be this one. TOM and DAISY are such rancid people in this song, and it really highlights the ways TOM and DAISY behave similarly, which calls back to similar highlighting during Act Two’s opening that showed both DAISY and TOM’s affairs in the spotlight. It’s so good in ways I can’t describe, but it’s one of the other great argument songs on this track, and there’s a piece of lighting work I also really love in this song, where the spotlight kicks up from behind them and you can see dirt and blood on the bottom of both DAISY and TOM’s clothing, highlighting the blood and grime they both have on their hands and their consciousness, and how neither of them are clean people. I think it provides a lot of insight into why DAISY and TOM end up staying together.
VIGIL
GATSBY, NICK
GATSBY is going to take the fall for DAISY, and desperately wants NICK to validate this decision, which NICK struggles immensely in doing. This is, I believe, where NICK fully beings to understand the lengths that GATSBY has gone in only the pursuit of DAISY, how the entire empire he has built is for her, and how he will tear it all down for the chance of having her call, for the chance to protect her. This song, while sung by GATSBY and NICK, is more reminiscent of NICK’s point of view on GATSBY’s tragedy, rather than a real duet. NICK remarks that GATSBY is “standing vigil over nothing,” and when GATSBY asks NICK if he thinks DAISY will call, NICK decides to lie and say yes, despite his real beliefs. It’s a truly tragic song, if only in the sheer patheticness and desperation shown in GATSBY. I have, personally, never been one to dislike DAISY as much as many other readers of the book, but this song really hits hard, and really draws a lot of sympathy for GATSBY’s struggle and desperation for something, and someone, we all know isn’t coming.
it’s raw, it’s good, it’s tragic, and it’s all one big beautiful lie, and it’s just incredibly desperate and pathetic as a song, in the most loving, sympathetic way. it’s gonna be great, and people are going to love it.
AMERICA, SHE BREAKS
GATSBY, WILSON
Oh, I’m crazy. WILSON, similar to MYRTLE, is always going to be a smoking gun —see what I did there— of a character, bright and attention-grabbing and with such a loud but welcome stage presence. America, She Breaks is a perspective on the myth of the American dream from both GATSBY and WILSON’s perspective, as they lament on what the pursuit of this dream has lost them. This song genuinely leaves me speechless, a heavy tension and desperation running through the entire thing until the death of GATSBY and WILSON by WILSON’s own hand and handgun. It’s, strangely, a magical experience of a song, with it being wildly captivating and attention-holding. It’s a fantastic commentary on the themes of the show, and genuinely could’ve been a great ending to the show that wraps up the story and the themes, although it would leave parts of the book’s ending out. It’s just such a solid and genuine performance, and it always leaves the audience gasping.
this song drives me crazy. i am crazy.
POURING DOWN (REPRISE)
NICK, JORDAN, GATSBY’S FATHER, COMPANY
This is where, ideally, the show would’ve ended if it didn’t end after America, She Breaks. The inclusion of GATSBY’s funeral, and the few mourners, alongside NICK and GATSBY’s father is well-done, and I absolutely adore GATSBY’s father being Native-American, which adds a whole new level to GATSBY’s character and desire to fit into the 1920s American dream. I’m not well-versed enough to speak on the representation, but I do think the idea of GATSBY being Native-American adds a lot to the story and adds complex, and interesting dynamics and themes to the overall script. I think this song specifically being a reprise of Pouring Down works well, and I think it’s an emotionally fitting ending to the show.
emotionally fitting, a perfect mourning song, and a lovely and well-done reprise. incredibly solid as both a standalone song and a closing to the score and story as a whole.
BEFORE I GET INTO THE LAST SONG... I want to say that there are two places this show could’ve ended after this that I would’ve been happy with.
After NICK mentions to GATSBY’s father that DAISY didn’t even send flowers, GATSBY's father asks NICK who DAISY is. This works as a tragic ending, as it shows that GATSBY’s pursuits were largely for nothing, and no one will ever truly remember or understand the lengths that he went to for DAISY, along with being tragic due to the reminder that DAISY was not all that important to anyone else, and that she was only a dream of GATSBY’s, and not nearly as lifechanging for others. It just ties up DAISY and GATSBY’s relationship in a tragic little bow that I think works
And I would prefer this. NICK and WOLFSHEIM have a conversation about GATSBY after WOLFSHEIM doesn’t attend GATSBY’s funeral, that generally goes with NICK saying that GATSBY should’ve meant enough to WOLFSHEIM that he be bothered to go to the funeral, and WOLFSHEIM saying that GATSBY meant everything to him. WOLFSHEIM’s monologue ends with him saying that “[GATSBY] was a beautiful fool” and I think this makes for a good ending.
I’m sure there are other places that would make for a good ending, but not the one I’m about to tell you.
WE BEAT ON
FULL COMPANY
I hate it. I’m sorry, I hate it so much. We did not need a full company number at the end, it really just ruined it. It sucks so bad, I’m so sorry. I’m sure there’s a good reason to have it, maybe, probably, but my idea is that reason was just that they wanted the whole company on stage for bows, which is not a good enough reason to have this number included. It’s a boring song, with boring choreography, and I don’t think it serves a good enough purpose, or emphasizes the message of the show in any way. I believe that this song was only included to have the entire company onstage at the end of the show to prep the stage for bows, and nothing else. Sorry, but not really.
i’m a d1 hater of this song, and will be pretending it doesn’t exist.
so, that’s the scoop!
if you enjoyed this review, let me know. if you didn’t, that’s too bad, sorry about that. please follow me for more content, and feel free to ask me any more questions about this show, my experience with it, or content in general! i’m always down to chat, and i’m open to reviewing more scores, soundtracks, and/or albums! all the love, all the kisses, and have a fantastic day or night, wherever you are.
8.12.2024🍨 eleanor
Any tips you’d give to other pantsers/discovery writers?
hi anon!
so without much ornamentation, let me tell you this: being a pantser/discovery writer doesn't make you any less of a writer. it doesn't make you less passionate, serious, or committed to writing. you are a writer if you're writing; you are one even if you're only brainstorming or carrying a few characters in your head. you are a writer if somewhere in your heart you feel like you are one. don't let anyone tell you otherwise!
now for a few tips to help you feel less confused and alone in the process of writing your book –
it is okay to not know where you're going. the journey you're embarking on will be beautiful beyond your expectations, so try to loosen up a little and let go of your anxieties.
if you're still anxious, try to take it one step at a time. you don't have to constantly be thinking about the ending/destination. try to figure out what lies right in front of you. what's the next scene? what's a character relationship that you want to explore? what dialogue would you like to include? take small steps that will eventually lead you to the end and be mindful of them.
expect to be blank. sometimes, you can be completely out of tune with your book and it doesn't mean it's going to be like that forever. writing your book is important but it's equally important to take breaks, listen to music or watch shows that remind you of your book, stay hydrated, eat that meal, reward yourself for the things you've done, and do nothing.
when things aren't working out, let it rest for some time. a fresh brain is essential for a pantser because you need so much headspace (or bandwidth as i like to call it) to be able to daydream your own book into existence.
do not laze around too much. if you're a pantser, you might fall into the trap of just waiting for the muse to hit you, but the truth is, it won't. get started on the book, sit down to work on it, immerse yourself in the world as much as you can. make an effort to bring your story to life.
allow yourself the time it needs to write your book. it is okay if you can't write a book in thirty days. or months. or years. every story needs its space and every writer takes their time. don't rush it.
being a pantser means you're testing out the waters as you go, so here's a little pat on the back for being brave and strong and unapologetically you!
– ann.
Some advice as a discovery writer is to outline.
I update my outline after every scene because I make everything up as I go and change everything, but I need to know where I'm going in order to know how to start a scene.
Only do the major plot beats if you really can't outline, but try it. Some benefits may include:
Strong pacing
Confidence in scenes
Knowing your subplots
Foreshadowing
Less editing
Less writer's block/easier to overcome
It can also take a bit of practice and finding what works best for you, writing doesn't have rules.
Some advice as a discovery writer is to outline.
I update my outline after every scene because I make everything up as I go and change everything, but I need to know where I'm going in order to know how to start a scene.
Only do the major plot beats if you really can't outline, but try it. Some benefits may include:
Strong pacing
Confidence in scenes
Knowing your subplots
Foreshadowing
Less editing
Less writer's block/easier to overcome
It can also take a bit of practice and finding what works best for you, writing doesn't have rules.
I know, I know, I did not do a lot of Punk'o Clock over the last few weeks, but I am trying to get back into it. So, let me talk about Mythpunk.
Mythpunk can be something very specific or very vague, depending on who you ask. Though I would argue that a lot of the stuff I originally have written with my novels and such could be considered Mythpunk.
The basical concept of Mythpunk is to take aspects from mythology and folklore and mixes them with modern storytelling techniques. But, let's be honest. Most of Mythpunk is just a splinter genre from Urban Fantasy. Yes, there is non-Urban Fantasy Mythpunk, but really, most of the genre is within the Urban Fantasy genre. It should be added that there are also stories that are considered Mythpunk that are more about the aesthethic of mythology, without going into real mythology.
While the term was originally coined by the author Catherynne M. Valente, I personally would argue that the best known stuff from the Genre is a lot of the things Neil Gaiman has written. American Gods in my view is very much Mythpunk. As is Good Omens.
But if you have followed this little series for a while, there is obviously the next question: Is it really punk?
Because... Well, I would argue that a lot of the stuff I have written (including my one published book) very much is Mythpunk - but looking at the genre in general I would argue that... a lot of Mythpunk does not really feature any punk themes.
To remind you, punk is in general about fighting a system that is bad for people. Be it for your own freedom - or the freedom and prosperity of the masses. I would argue that a story about finding community and working as a community also can qualify as punk.
Now, you can absolutely tell punk stories within a mythpunk framework. For example, take the gods as a metaphor for people who oppress people. Or take gods and myths and frame things like colonialism through that lense. It is absolutely possible. But I would argue that a lot of mythpunk does not really do that.
Which is kind of a pity. I think if you really go into mythology there is a lot of interesting stories you can tell.
One just has to try.
(From an ADHD Writer & Spoonie)
As an ADHD author, and a spoonie (migraines) I know that a lot of typical writing "guidelines" can feel overwhelming and often don't work. I taught myself to write (results may vary) and after several decades of this; here's some of what I've learned to keep the dopamine and words going.
Throw out Genre Conventions & Boxes; Discover what stories you enjoy & write those.
There's nothing more restricting as an ADHD writer being told "this genre has to be this way." See those boxes. Break them. Find what type of stories and tropes and archetypes you enjoy writing in the types of worlds you find fun and exciting and write those. This should be fun. Writing may be hard, so give your brain the things it craves to snack on.
For example, I love writing romantic comedy with action. I love scifi and I love fantasy. I love shoving the two together. So, if I told you I feel my style is a blend of Jim Butcher action and Anne Bishop family dynamics, you might not get it. But if I said, I love the Mummy/Van Helsing, the Adam's Family, The Ocean's Series/St. Trinian's, and the Expendables, you might be getting closer. Oh, and Star Wars. Particularly the Wraith Squadron EU stuff of Star Wars. Han Solo and Bounty Hunter Wars.
2. Tackle Writing Craft Issues One Thing at a Time
All the writing guidelines and 'how to write' can be overwhelming. Turn off the noise, and choose one thing you want to work on in your story. Dialog. Description. Character Interactions. Conflict. Pacing. Whatever it is you want to work on, focus on it and only it. If you're working on dialog, then don't worry about description. If you're working on character interactions and group dynamics, don't worry about conflict.
The first "Craft" thing I remember trying to tackle was dialog. I wanted to write fun, snappy, dialog and not do question and answer responses like you see on sitcoms. It was the era of Buffy the Vampire Slayer and hopefully I made it my own later. Then I was like "I love characters, let's have fun characters." Plot and description came last for me. But I wouldn't be where I am today if I'd tried to do it all at once.
Go ahead and tackle this post bit by bit if you need to! I get it!
3. Write down all your Ideas into a paragraph synopsis outline.
Hyper fixation is great when you first get an idea. The juices are flowing, the dopamine is high and everything is all coming together. Or so you think. However, from painful experience, I know hyper fixation may not last between the 360K to 495K words of a trilogy, it might not even last past the first 80K. That's when having this synopsis paragraph outline filled with summaries and dialog snippets will be your savior. It will be able to rekindle your focus and make connections in your brain on what you were trying to do. And yes, it's okay if it's messy. You're the only one who is going to see it, and part of the dopamine thing can be making it less messy.
For example, I'm working on a vamp romcom trilogy right now. I got through the first two books and like the first 20K of the third book before my brain went "we need a break, write something else, PLEASE." then refused to focus on it for seven months. (I wrote a 'proto first draft for something else that I've been poking at for at least 10 years.) Sometimes, your brain won't want to focus on a story for years after you started it. Paragraph summary notes are your friend. And might be more important to do while you have this hyper fixation than the actual story itself. (Do what you can.)
4. Ditch word counts
There's nothing more depressing then trying to set a daily word count goal and not meeting it. Or seeing other people posting their daily word counts. Especially when you might write 50 words one day and 6000 another. Ditch this whole idea you have to write every day, because it's not feasible, and won't make your dopamine go up if you feel you 'failed' the goal or 'failed' in comparison to other people.
Writing is not about your word count all the time. It's about research. It's about idea gathering. It's about making that lore book. It's about getting all those pictures into a folder, and then sorting that folder. It's about day dreaming, and shower thoughts and the story you tell yourself before you go to bed. Or that music playlist you need to trigger your writing. Or buying the perfect candle. Making a map. It can even be scrolling tumblr b/c you might not be able to advance that story until you see something that triggers 'oh, that's what I want.' (I had this happen to a third book in a trilogy of a fairy tale sword and sorcery fantasy I was writing, it was a bit frustrating. But it's written and pubbed now.)
5. Copy and Paste what you might think is Half Assed Description
You've described something like a room or a person in your story, and you need to go back to that room (these are called key places) or person later or in the next book and you don't want to rewrite the description b/c that's not making you happy (unless description writing does that, then go you) go ahead and copy and paste it. It will save you time, and headaches trying to keep details straight.
Because as someone who doesn't see things when I close my eyes and I must define everything into words, people who can see things when they close their eyes probably think you have too much description. (Don't listen to them.) And it's okay to repeat yourself, because you are describing for you, and others like you, who need the description and reminder every once in a while what color hair and eyes and possibly skin, all these characters have and what the room looks like.
And don't be too hard on yourself. Go read Brian Jacques. If you can create a description even a third as well as Brian Jacques, you are winning. Okay, Brian Jacques wrote his books for blind children and thus described everything three times as he tried to include as many senses as possible. (Very important.) If you can hit one third of it, you are golden. (Also, he's fun. Long, as description eats up words, but fun. Err... formative years reading. Oops.)
6. Embrace writing the multiple stories/fanfics/short stories before figuring out what story you really want to tell.
Sometimes, it's not straight forward. Oh, how I wish it was. Sometimes, you end up writing what feels like thousands and thousands of words before you find in those stories kernels and ideas of the story you really want to write that you hope will make your brain shut up about that particular set of characters for a while. (Or not. Or not is okay too.) And this isn't wasted writing. There's no such thing as wasted writing. This can be part of the process.
So, the thing I wrote the proto first draft of, yeah, well, it's probably the third proto first draft and half a dozen other short stories where I figure things out. We are talking about 100s of thousands of words, at least two or three different change ups of where I want it to take place and genre types, but I would not get to the story I want to write without those other stories. And that is honestly, the most important bit, finding the story you want to tell in these bits of other stories you're writing, even if those stories never make it off your disk drive or no further than your closest beta reader.
The upside of this is, you get to know your setting and your characters really well. And so when you get to the story you want to tell, you can write that dynamic really well! On the other hand, you know them really well, and you might forget to show that dynamic in your story because you've forgotten other people haven't read the 300K words you've written over the years and don't know them very well. (This is when you need fresh eyes who have never read any of these other stories.)
7. Remember your readers are not in your head with you, and sometimes your future self isn't either.
It's okay to spell shit out. Especially if you're going for that YA audience or using a limited POV like first or 3rd limited. You can hit people over the head with the hammer. It's not 'show, don't tell,' it's show AND tell. You want to say the characters are good friends. Great! Now, go ahead and write out those fun character chewing the scenery scenes where they interact with each other and show me. If your character doesn't like interacting with other people, then you got to show me that. (Good read for this: Murderbot Diaries.) Tell emotions, write feelings. (How is their body reacting?)
This is good for you too, because you might not touch this story for months, have to go back and reread and are going "who are these people and why is the main character interacting with them?" And it might take a few paragraphs to go "Oh." So, go ahead and write it out for your future self too. (Been there. Done that. Expounded on it.)
I have had convos with my editor as I'm writing and giving her chapters, where she's like reacting emotionally and we're talking about this or that and some of it, I can't put in b/c it's limited third (and sometimes this happens with my 3rd omni stuff too,) but other stuff we end up saying, I go back to the scene and am like "okay, I should spell this out b/c obviously, I wasn't clear enough." And that's okay. I have a good relationship with my editor and really trust her, so this happens.
8. Don't worry about making it coherent for other people, unless you're going to publish (in any way shape or form.)
Look, if you are writing for yourself firstly, don't worry about structure, or pacing, or "Why do we care" stakes type of thing. Get the story out you want to tell and have fun with it.
However, if you want to publish, suddenly, all of this matters. Your story has to have some type of structure, some arc to it, a 'why do we care' type of stakes for the readers to latch onto very early on and it needs to be coherent for other readers who are again, not in your head with you. (This is why paragraph outlining can help. It can reveal the lack of this stuff before you get writing.) This is when I recommend strongly getting a development editor to help you find the beginning of your story and what the stakes/conflicts are for your characters and keep the story within your vision. (If they don't ask what your vision is, run.) And your structure just needs to exist, it doesn't have to be any 'defined' structure out of guidebooks.
9. When you get stuck have your handy 3 questions ready. What could reasonably happen next, aka what are the characters going to do? What could go wrong? And Does this Work for the Tone of my Story?
If you have trouble coming up with plots and you have no idea how to do conflicts, murphy's law is your friend. What can go wrong, will go wrong. You might come up with multiple ways things they can do and the ways they can go wrong and be like "but does this fit the outcome I want for my story, the ending I have in mind?" You might need to write them out. You might have to sit there and go "is this feasible or do I have to turn the story into pretzels to get it to work?"
Sincerely, watch the Emperor's New Groove. It didn't go through the Disney Process and every turn is "What can go wrong?" For both the protags, and the villains. At some point, generally in the third act, your characters will no longer feel as compelling if things keep going wrong for them. But in the first and second acts things can go wrong or appear to go wrong for the reader. (And then you get the dramatic reveal such as an Ocean's movie or Lucky Number Slevin.)
10. If you find it boring to write, your reader is probably going to find it boring to read. Summarize. Time Skip. It's okay!
This one is hard for me. Your story doesn't have to tell every minute of every day. Time skipping is your friend. Summarizing something that happens that isn't really plot important, they're doing this but you really don't need to show it, go ahead and summarize it. They were busy doing this, but we're at plot now!
Sometimes, that character interaction or fun going to a festival bit, or going on a date is the plot! This is called character development and your readers need to see it! Remember the type of story you're writing and figure out what the plot means for that type of story. (Hey, a romance without dates, is it really a romance?)
There's going to be times where you are going to be info dumping something you went and learned to write the book. And maybe on your third read through you realize, it's dull. And it's okay to summarize or take it out. Or sometimes, given you've read it six times, you might need to ask a beta reader "Was this boring, do I need to break this up?" Just to be sure. Because you know, yes, you will start to skim your own description and exposition. You are the one reading this book 10 times before publishing. Ack!
Or, maybe you've got the entire layout of the city/country in your head and why it is the way it is and all the politics, look, it might be relevant information, is it relevant right this second? No. Keep the story moving and put that information in context when it's important where it belongs! (See making plot paragraph summaries and writing lore books.)
Ten is a good number. In general, I also strongly recommend reading in your genres, and um, if you're writing a trilogy or a series, finish the trilogy, and write as many in the series as feasibly possible (more if they're say 50K words or so) before publishing them. This way if you find you've written yourself into a corner, or you need to make a call back but the call back you want isn't really there, you can go in and add those details or fix an ending without reader confusion issues. It can be something as simple as a plane going by overhead, or setting up foreshadowing for a later book. And you might not come up with that detail until 3 books in or know you need it and be like "crap" if you've already published. So, before you learn the hard way.
Most importantly, one spoonie to another. REST. If you need to rest, take it.
Bless and Happy writing ~ Ginny O.
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
So, when I posted my history of Solarpunk, someone (probably not in good faith) asked: “So, what about the punk in all the other punk genres?!” towards my request to put the punk back into Solarpunk. And given that my autistic brain obviously cannot just let that stand… You know what? Let me talk about the other punk genre and in how far they are “punk”. I tried to be as exhaustive as possible, though there is a good chance, that I might have missed some of the punkpunk genre. So feel free to add.
Trying to judge the punkiness I do not assume punk as simple counter culture, but a specific ideology. Quote from Wikipedia:
[Punk ideology] is primarily concerned with concepts such as mutual aid, against selling out, hierarchy, white supremacy, authoritarianism, anti-consumerism, anti-corporatism, anti-war, imperialism, conservatism, anti-globalization, gentrification, anti-racism, anti-sexism, class and classism, gender equality, racial equality, eugenics, animal rights, free-thought and non-conformity
Most of the artwork here has been taken from concept art of either of the examples listed.
Sorted from most futuristic to pre(historic). Yes, the list is long.
We start with the OG punk genre, the one after which all other punk genre were named. Yes, you could argue that in fact the two genre following are more futuristic – but Cyberpunk kinda just had to start the list.
As a genre: Given that Cyberpunk had its start completely in literature it is the best defined in this regard. Taking place in a late stage capitalist dystopian world in which most is owned by megacorps who don’t follow anyone’s laws but their own, the protagonists usually are social outcasts fighting against their own oppression, trying to keep themselves alive in a world hostile to them. With cybernetics always being a core of the genre, it also tends to deal with the question of humanity in a “ship of Theseus” sort of way. How much can the human body be altered, before the human vanishes?
As an aesthetic: Cyberpunk is the most punk in terms of aesthetics, really. There is a lot of punk and grunge going on in terms of character design. Neon hair colors, fishnets and thorn up jeans jackets can be found here. As well as of course cybernetics on the characters. The world usually is a megacity with a stark divide between rich and poor, tons of neon signs, a slight Japanese influence, flying cars and somehow a constant downpour of rain.
Punk-Factor: Cyberpunk is the one punk genre, where the “punk” was chosen very knowingly as a name. Usually the protagonists are “punks” fighting for their place in the world against a suppressive capitalist system. (Also, they usually fit the punk aesthetic, if they don’t wear leather dusters.) It should be noted however, that especially in newer western Cyberpunk often the punkiness vanishes more and more – for the same reason we have so little Solarpunk: media that outright confronts the problems of capitalism is just less supported.
Examples: Neuromancer (1984), Mirrorshades: The Cyberpunk Anthology (1986), Snow Crash (1992), The Matrix (1999), Dredd (2012)
As a genre: As a genre biopunk is still fairly ill defined, as it mostly shows up as a subsection of Cyberpunk. Rather than the characters having cybernetic implants (or additionally to it) they are augmented on a genetic level. This can be all sorts of augmentations, changing anything from appearance to giving characters higher strength and agility, giving them claws or night vision, or in some cases even “magic” powers. Usually the genre tends to be set in worlds similar to Cyberpunk. In fact it might well be set in a cyberpunk world, only that characters with bioaugmentations exist parallel to those with cybernetics. Additionally, though, there is a subsection of this genre, that concerns reproductive rights.
As an aesthetic: Ironically biopunk is even less defined as an aesthetic. There is not a lot of biopunk art out there and most that exists can go in different directions. As such it often mixes elements from other punk aesthetics – like Cyberpunk, Steampunk or Dieselpunk – with an assortment of bodyhorror elements.
Punk-Factor: It is hard to define the “punkiness” of a genre, that barely exists for the most part. Usually, when it is set against a Cyberpunk backdrop, it might be very punky, but in other settings those punk elements vanish.
Examples: Ribofunk (1995), Altered Carbon (2002), Bioshock (2007), The Windup Girl (2009)
As a genre: Like Biopunk Nanopunk mostly exists as a subsubgenre to Cyberpunk, often being set in a mostly Cyberpunk world, only that instead of or additionally to Cybernetics, the technology used to alter the human body is nanites. These serve the same function as the genetic manipulation in Biopunk, giving the human in question more strength and agility and at times more or less magical abilities. There is one common plot that comes up again and again, with an AI or megacorp turning the nanites against the people they inhabit or trying to control them.
As an aesthetic: Aesthetically Nanopunk does not have much in terms of its own identity. Most artworks relating to Nanopunk feature a similar aesthetic to Cyberpunk, with megacities and lots of neon.
Punk-Factor: This genre is so small, that it is kinda hard to judge the exact punkiness.
Examples: The Diamond Age (1995), Prey (2002)
As a genre: Being another genre, that started as such, Solarpunk is a bit better defined. Solarpunk usually takes place in a world post-strive. It is post-capitalist and decolonial in its settings, usually featuring a world that has either formed against the backdrop of preventing climate collapse or in the aftermath of it. A lot of it features people rebuilding – or alternatively building communities. It always features elements about living in harmony with nature or trying to do so. So far, the genre is mostly defined by short stories, partly because there is still disagreements within the movement, how far a conflict can be taken to still qualify as Solarpunk.
As an aesthetic: Solarpunk has a very strong aesthetic definition, mostly featuring all sorts of cities and urban areas, that incorporate natural elements into the urbanity, with greenery growing on roofs and concrete car-centric streets being replaced with more natural, walkable areas. The character design aesthetic is not quite as clearly defined, but usually features natural materials and patterns usually seen within indigenous art.
Punk-Factor: Contrary to what many say, Solarpunk is fairly punk, as it very much embraces the entire anti-hierarchical, anti-capitalist mentality. With the big difference, that the punk mentality is no longer counter culture, but the mainstream culture.
Examples: The Dispossessed (1974), Nausicaä (1984), Laputa – Castle in the Sky (1986), Princess Mononoke (1997), The Summer Prince (2013)
As a genre: Lunarpunk is pretty much a subsubgenre of Solarpunk, just as Nanopunk and Biopunk are sprung off from Cyberpunk. It is so far ill-defined as a genre, but the general consensus is, that it is set in solarpunk-esque worlds, but with a heavier focus on mysticism or spiritualism, at times outright including magic. It also tends to feature a lot darker places, being set in underwater or underground settings – or alternatively at night.
As an aesthetic: Lunarpunk is far more of an aesthetic than a genre so far. It features dark places, often with bioluminescent elements in it. Often featuring a mixture of black and dark blue with lighter blue, violet or light green elements shining in the middle of it. Mushrooms – especially glowing mushrooms – feature repeatedly in artwork.
Punk-Factor: Given that Lunarpunk is barely defined as a genre it is hard to estimate the punkiness in it. If it gets more stories, will those still feature the anti-capitalist and anti-hierarchical messaging we see in Solarpunk? This should be the defining factor. Some of the artworks use little aesthetics from the punk scene, but nothing much more.
Examples: Bioluminescent: A Lunarpunk Anthology (2023)
Honestly, I had no idea where to put this one, given that it might technically be set at any time and place.
As a genre: Hopepunk is very much a genre, not an aesthetic. It has been defined as the opposite of grimdark by its “inventor/name-giver” Alexandra Rowland. The basic idea is to create fiction that instead of taking a dystopian, defeatist and violent approach, takes one defined by hope and to some degree pacifism. As such the genre can be set in any setting, real or fantastic. It mostly is defined by the protagonists taking opposition to cruelty and violence, fighting for a better world and, crucially, also partly archiving it. Other than in usual Cyberpunk, where the best possible ending, tends to be, that the protagonists get to live a somewhat better life themselves, Hopepunk aims to better the life at least for groups of people.
As an aesthetic: Being fully a genre, Hopepunk has no aesthetic associated with it.
Punk-Factor: Hopepunk is punk less in the sense of the protagonists or things happening within the story, which might or might not be punk, but was named such rather because it is considered counter cultural towards the gross of media at the moment, that often strives for a “realistic, gritty, grimdark” outlook on the world. Basically it is saying: “Hope is punk.” I will not make any judgement on whether or not this is true.
Examples: The Long Way to a Small, Angry Planet (2014), Mad Max: Fury Road (2015), The Good Place (2016)
As a genre: Another one, that does not really fit into a temporal sorting system, because once again it can be set anywhere between the stone age and the far future. The basic idea is, that the story interweaves postmodern storytelling with elements from mythology or folklore. This can mean mythological, genre-traversing retellings, but it can also mean, that mythology seeps into any given story bit by bit. As such the genre with probably the most media in the subgenre is Urban Fantasy, which often borrows from mythology and incorporates these elements.
As an aesthetic: Mythpunk as an aesthetic is a bit strange. There is definitely a mythpunk aesthetic that exists, often mixing familiar elements with elements from mythology and folklore (at times also including quasi-folkloric works of literature, such as Alice in Wonderland and the Wizard of Oz). Often just a bit dark and twisted.
Punk-Factor: To be perfectly frank, for the most part, there is not a lot of punk to be found in this genre. While there have been definitely punky stories told within the genre, this is more a story decision than something inherent to the genre.
Examples: Pan’s Labyrinth (2006), Over the Garden Wall (2014), Inscryption (2016)
As a genre: Kinda grouping those above all together, because people argue about what they might entail and in some interpretations they kinda are similar: Post-apocalyptic stories set in a world of sand and rust. Often featuring a loner character, having to go up against everyone to ensure his own survival – and at times being forced to learn, that the lonerness might not win him (and most often it is a him) anything.
As an aesthetic: Aesthetically this tends to be very much post-apocalyptic, maybe in some cases with some more classical punk elements added to characters and surroundings.
Punk-Factor: Given that there is neither a system to rage against – nor a new, less hierarchical system – usually there is not that much punk outside of some aesthetic choices. Neither tend those stories go into constructing worlds of mutual aid or working against oppression.
Examples: Anything Mad Max should count for this.
As a genre: Atompunk usually deals with themes connected to the cold war – in some cases directly, in some indirectly. Often it overplays the American ideals that were pushed for during the cold war era and portrays scenarios in which American Exceptionalism slowly reveals itself as the dystopia most punks already know it to be. Outside of this vague idea for the setting, the genre is less described, as there is less of a clear script an Atompunk story might follow. So, little description of who might be the protagonist and what their role is.
As an aesthetic: The aesthetic of Atompunk borrows heavily from the Raygun Gothic aesthetic. So, futurism, as it was imagined in the 1950s and 1960s, with heavy influences from late pulp age science fiction art.
Punk-Factor: The aesthetic in this is definitely not punk. The stories often have some vague punk ideas of recognizing how fucked up the world has become, but given the genre is fairly wide in terms of stories, it is hard to give a definite answer to how “punk” it is. One can definitely tell punk stories within this genre, though.
Examples: Hitchhiker's Guide To The Galaxy (1978), Fallout (1997), Futurama (1999)
As a genre: Dieselpunk is once again an example of “strong aesthetic, but no clear genre identity”. Generally, Dieselpunk is concerned with the interwar period, but might cover either of the world wars. In some cases the genre features alternate timelines, in which one war happened and not the other, or in which another faction won, with the technological development being influenced by this as well. But as a genre it is not much defined. A lot of stories building on Lovecraft’s legacy feature Dieselpunk in some regards. And there is definitely a subsection of Dieselpunk stories centered around “what if Nazis won” or “what if Nazis somehow went underground and did their own technological development after the war”. Also, there are a lot of stories about pilots of war planes in this genre.
As an aesthetic: As an aesthetic Dieselpunk is more clearly defined. A lot of bare metal and the sorts of technology you would expect from this era, often with retro-futurist and art noveau elements in between. A lot of the fashion within the genre is defined by pilot and military clothing of the times, but at times also dipping into “roaring 20s” fashion styles.
Punk-Factor: In this genre I would generally say: “If the story involves punching Nazis, you might get a couple punk points – but otherwise this is not really punk.”
Examples: The Iron Dream (1972), Brazil (1985), Dark City (1998), Iron Sky (2012), Bitter Seeds (2010)
As a genre: Yet another one of these, that exists mostly as a vague idea, with no clear definition. The basic idea is a world, that works on Tesla’s inventions. And as those of you, who watched Doctor Who, might know, Tesla sorta, kinda already invented the internet or had an idea of what it could be and how it could work. So a Teslapunk world is based in an alternate timeline, but might in fact go into light futurism. There is not much in this genre though with a unique thematic identity, as stories that use Teslapunk as a backdrop rarely have coherent themes.
As an aesthetic: The aesthetic of Teslapunk is basically “Steampunk, but with Tesla-coils and electricity”. Which is not a big surprise given that Tesla came from the same era that would also be the inspiration for Steampunk. So, we have a lot of Victorian fashion, maybe some light augmentation, airships, and – again – all the tesla coils you can muster.
Punk-Factor: As, again, I think punk is more about themes than aesthetic, this is once more not really possible to judge, because there do not seem coherent themes within the genre so far.
Examples: The Prestige (2006), Sherlock Holmes: A Game of Shadows (2011), Bioshock Infinite (2013)
Another one of those that do not neatly fit into the timeline…
As a genre: Arcanepunk takes place in a world, where both magic and technology have developed. In some cases both developed side by side, in others, we might have a technological world, that suddenly discovers magic by some happenstance. The fact is, though, that both exist parallel to each other or might at times be intertwined, with technology being powered by magic. This can exist at different technological stages, usually featuring settings inspired by the late 19th or early 20th century. But usually futuristic stuff that includes magic might be considered Arcanepunk, just as might stories that mix 18th century technology with magic. While also a vague genre, there is a repeating theme of magic being hoarded by those in powers and the poor and downtrodden finding ways to still use it in their own advantage.
As an aesthetic: Given that Arcanepunk’s setting is defined by the co-existence of magic and technology, rather than a specific technology, Arcanepunk has less of a defined aesthetic. Never the less, we have a part of punk aesthetics that often come up, as a surprising amount of Arcanepunk features characters with neon colored hair.
Punk-Factor: Another genre that is rather thin, yet, there is a surprising amount of stories featuring some punk ideas of fighting against an oppressive system and being counter culture to a main culture build around suppression.
Examples: Too Many Magicians (1966), Shadowrun (1989), Bartimaeus (2003), Arcane (2021) duh
Steampunk was the second genre to pick up the “punk” suffix and hence is as much responsible for the punk-punk as Cyberpunk as the originator.
As a genre: Being named as early as it has been, Steampunk kinda suffers the same issue as Cyberpunk itself. There is a lot of ideas there, but some are only vaguely defined. In general, though Steampunk always takes place in a world where the steam engine became the defining technology and was never replaced with the combustion engine. As such cultural aspects from the steam era, especially Victorian England and the Belle Epoche, still carry over for longer, than they did. So often we will see noble households based around similar values as the puritan Victorian English families, while the very poor are made to work in workhouses. At times we might also see themes of colonialism here. In some cases magic might exist in these worlds, as might electricity for some aspects. There is often a heavy inspiration from Jules Verne and H.G. Wells. Though it is still hard to define the “stereotypical steampunk story”, given that Steampunk offers a wide variety of stories, from adventure stories and romances, over to stories where people rise up against the Victorian-esque society.
As an aesthetic: Steampunk as an aesthetic is very much influenced by Victorian aesthetics and the time period of the late 19th century, mostly in the USA, Great Britain and France. But as all other punk genres it knows very well: “If it is worth doing, it is worth overdoing,” so steam-related elements are added to everything. Could
Punk-Factor: In the original idea for Steampunk was a lot of punk. “What if we took Cyberpunks ‘rage against the unjust system’ and made it 19th century” they asked. But given that the genre branched out so much, it is not necessarily there in all the stories. There is a ton of stories where people rage against that steam powered Victorian machine – but also a ton in which the Victorian world gets idealized and romanticized.
Examples: Thief (1998), The League of Extraordinary Gentlemen (1999), Wild Wild West (1999), Clockwork Century (2008) – also half of all Sherlock Holmes adaption made after 2000 in any medium usually use Steampunk elements
As a genre: Silkpunk is hard to define, despite there being a clear definition. The reason for this is, that the person who coined the term – Ken Liu – had a very specific idea in mind. He explains that the idea is of a world that has technology as language. In which form is as important as function, is made to speak a language all of its own. Inspired by ideas from W. Brian Arthur and Chinese philosophy. However, what the wider Science Fiction and Fantasy community made from it was “Steampunk but East Asian!” But given he coined the term (and also the alternative feels vaguely racist) I am going to go with Ken Liu for this. While Silkpunk will usually be set in an East Asian inspired world, the central idea is about the duality of technology, which will also be addressed within the stories.
As an aesthetic: As said above, the idea Liu had for it was a world that features some technology, but technology that is as much about form and communication through it, as it is about function. So the technology here has strong visual ideas. At least that was, how Liu intended it. Once again, the wider community made “Steampunk, but East Asian” out of it.
Punk-Factor: There is not a lot of stuff in this genre for now – however so far I do not manage to see a lot of punk ideas in it, even though some of Liu’s stories definitely feature the concept of challenging a higher power.
Examples: Dandelion Dynasty (2015), The Black Tides of Heaven (2018), The Tea Master and the Detective (2019)
As a genre: Once again storytelling in this genre is not really defined, but the worlds diverge a bit before the wide adaption of steam, instead featuring mechanical devices powered by coils and springs and somehow kept alive, often at least implied through some form of arcane magic that gives “live” to these mechanical inventions. Most examples of Clockpunk, however, tend to show up as settings for parts of fantasy stories. Any fantasy world might have this “Clockpunk” area, where protagonists might travel. Especially games tend to feature this. While there is definitely a trope of the “mad inventor” often going along with this, few other tropes stand out.
As an aesthetic: The aesthetic of Clockpunk tends to take some inspiration from the early 19th century, but tends to add a lot of gears to everything, with even city wide gear constructions keeping things working. We often will find mechatronic characters, such as wind up soldiers or wind up dancers.
Punk-Factor: Once more, there are so few stories told, that it is kinda hard to speak about how punk this is. Most stories told so far, however, do not feature punk elements.
Examples: The Great Mouse Detective (1986), Hugo (2011), Clockwork Planet (2017)
Please note: This is one of those genre, I would love to see more in, though so far it is barely explored.
As a genre: And you might ask: “Why do you even name those genre, that exist mostly in theory?”, to which I might answer: “Because I am a nerd.” As all these retrofuturists genre, Whalepunk imagines mostly an alternate historical timeline, where the technology that became defining was based around whale oil. This means that in Whalepunk often whalers or harbors play a big role, though as the genre is again very thinly spread, it is hard to say what “THE whalepunk” formular is. It seems there is a tendency, to mix some mysticism or magic into the genre, though, as the idea of hunting sea monsters often plays into it as well. Good chance that it could at some point merge with Cthulupunk (which I did not name separately, because most of it is either covered in Whalepunk or Dieselpunk).
As an aesthetic: The aesthetic of Whalepunk is basically “Steampunk, but with more sailors, ships and sea monsters”. There is definitely a bit of Oceanpunk mixed into it as well, with some aesthetics being somewhere between Steampunk and Dieselpunk. (Which is kinda ironic, because whale oil was mostly used in the early 19th century.)
Punk-Factor: And again. There so far is not a lot of connective thematic tissue within that genre, so exploring themes is kinda hard.
Examples: Dishonored (2012), Dredge (2023)
As a genre: It really is hard to divide the Piratepunk out of the Oceanpunk, though some might call it different. The idea here is that this genre features stories mostly set on the ocean and often more heavily leaning into fantasy, than science fiction. While the worlds might feature technological elements, they will almost certainly feature magical elements of some sort. The characters will usually be seafaring one way or another and stories might involve any sort of adventure. There might be a storyline, though, about one company or nation trying to control the seas – often times through magical means – with the characters often unwillingly being made to oppose them. This genre might also take place in a post-apocalyptic setting with a flooded planet.
As an aesthetic: While the aesthetic is not clearly defined, there is a good chance that it borrows heavily from the late 17th and early 18th century and the golden age of piracy, when it comes to both ships and fashion sensibilities.
Punk-Factor: Pirates, at least as far as modern media imagines them, tend to be very punk, as they tend to inherently oppose any sort of government and what not. While the punk is not there in all of the stories, a lot of the most popular stories from the genre will feature at least lightly punky elements.
Examples: One Piece (1997), Pirates of the Caribbean (2003), Assassin's Creed IV: Black Flag (2013)
As a genre: So, the idea of the genre is basically “What if Cyberpunk, but Dungeons & Dragons?” Usually set in a vaguely medieval world, this world still shows the same corporate corruption as your usual Cyberpunk world. Adventurers are just another resource to be exploited by the system, their day job involving going on yet another dungeon crawl. For this there might be some technology entirely powered by magic, with those magic items taking over the same functions technology might have in a Cyberpunk world. And yes, indeed some brave dwarf, elf or halfling might rise up and challenge the corporate dungeon syndicate. (As you might sense: Yes, this genre tends to be at least partly a bit of a parody of the punkpunk idea. Though it also can be played straight as “Cyberpunk conflicts, just that all technology is somehow magic.”)
As an aesthetic: This is once again one of the examples, where there is a clear idea behind it – but absolutely no clear aesthetic, as this genre might cover anything from medieval settings to a lot more modern stuff.
Punk-Factor: The base idea, being heavily inspired by the base idea of Cyberpunk, just from a very different perspective. But too many people read the genre as “Magic Technology, yay”, in which case, no, it is not punk.
Examples: Dungeons & Dragons can be played this way, also Final Fantasy VI – XIII definitely counts.
As a genre: I mostly include this for the sake of it, because this genre tends to boil down to “fantasy set in ancient Greece or Rome, but with vaguely anachronistic elements”. It might also include alternate history stories (even going so far as Science Fiction) based on the idea “What if Ancient Rome/Ancient Greece never fell?” There is no real overarching themes, even though I could imagine some interesting way one could build those up. So far, though, it is mostly a vague gesture towards: “SciFi Fantasy, but with more ancient civilizations.”
As an aesthetic: The aesthetic is usually just Ancient Rome or Ancient Greece, but with more magic or anachronistic elements.
Punk-Factor: Given the super vague nature of the genre and the fact that it seems more like a genre of hindsight (with most media being declared this having been released even before 2000)… Nobody wrote those stories to be punk. The one punk thing I can see about several of these stories is people challenging Gods, but… That’s about it.Examples: Hercules: Legendary Journeys (1995), Xena: Warrior Princess (1995), God of War (2005)
As a genre: The basic idea of Stonepunk is, that it is set in a stone age world, but with the technology being pressed towards a very anachronistic end, which is often played for laughs. Basically it gives stone age people a modern seeming world, though not really. Often enough this is used to make a point about the modern world and parody it in some regard. An argument can be made for stories, that feature stone age technology people being somehow subjected to modern technology (for example through time travel or space travel) also possibly falling into this genre.
As an aesthetic: Usually the aesthetic of Stonepunk is one of an overplayed stone age setting. The clothing characters might wear are not what we know is historically more accurate but really just “everyone wears a pelt around their shoulders”. Meanwhile stone age tools get spun to be used as all sorts of modern technologies.
Punk-Factor: The genre does usually not feature punk themes. However, the nature of parodying and challenging the modern world tends to be punk in its own merit, I assume?
Examples: The Flintstones (1960), The Croods (2013), Horizon: Zero Dawn (2017)
That's it. That's the list.
Feel free to add to it.
A couple of years ago, I wrote a post during NaNoWriMo titled “Make Your Deaths Mean Something.” It’s the most popular post I’ve ever written (on this blog or any of my other blogs) and I was looking at it the other day and decided it was time to look at the other side of the discussion. You need to get your act together and kill your character.
I’m probably the worst person to write about killing off characters since it’s not something I do often in my own writing, but I think my perspective can help you and maybe help my own writing as well. So let’s talk about the benefits of a good death in your narrative.
Killing a character can start a story
This is a bit of a cheat, but I can’t resist using it. In the Princess Bride, we meet Inigo Montoya. (I know this isn’t a story about Inigo alone, but stick with me here.)
When he is a small child, Inigo’s father is killed by a mysterious man with six fingers on his right hand. Inigo swears vengeance and dedicates his life to learning the art of sword fighting. If the Princess Bride were just about Inigo, then this would be the start of the book/movie.
A better example might be found in The Graveyard Book by Neil Gaiman. (Hope you don’t mind the reference @neil-gaiman.) In that story, a shadowy figure enters a house to kill everyone inside. His quest is successful, except for the youngest member of the family. This small child manages to crawl out of the house and finds his way to the cemetery where is adopted by the ghosts that live there. This is also the beginning of his quest for vengeance.
Killing your character can advance the story
Were you one of the people that were upset when Dumbledore died? I don’t get that. Dumbledore’s death made the story that much better. Until that moment in the series, Harry treated the head of Hogwarts like a crutch. Dumbledore had all the answers and explained every important plot point. (And stole Harry’s candy, but only that one time that we know of for sure.)
It was the death of Dumbledore that made Harry realize that he needed to strike out on his own and take an active approach to fighting Voldemort instead of just hiding out in “safe houses.” (Remember those Dementors? Feels quite safe doesn’t it?)
Another good example is Luke Skywalker in A New Hope. If his aunt and uncle hadn’t been wiped out, in the search for R2D2 and C2PO, he might not have left his home planet with Obi Wan. Where would Star Wars be then?
Remind people that your story is similar to reality (even if it isn’t completely true)
Even in the most unusual of tales, we need to have a way to connect to the reality around us. Without some form of connection, your readers won’t be able to get into the story.
Consider Alice in Wonderland and Through the Looking Glass by Lewis Carrol. (Keep in mind that they are very different stories and worlds.) Carrol manages to create bizarre worlds with a narrative flow that can be confusing to many readers. So why is this story embraced by so many readers, writers, directors, and producers?
It’s because there’s something in these books that people can connect to. We all know someone like the Red Queen, full of bluster and shouting. We’ve dealt with an overly educated egghead like Humpty Dumpty. Regardless of the bizarre natures of the characters, they are familiar to us.
Oh yeah, death- so the point I’m trying to make is that death is a thing that happens and having a death in your story can bring your narrative back to reality, at least for a moment or two.
Change the character dynamics
Let’s say you have a group of characters you have been working with. There is a group dynamic that they share. What happens when one of those characters is gone from the group? That changes who the group is and how they relate to each other.
This happens frequently with television shows. Let’s consider Buffy the Vampire Slayer. How many romantic interests does Miss Summers have that die to create a change in the story. (and it’s not just Buffy that has this happen-not Tara!) When not overused, this can be an important way to address issues tht are often associated with dying. (brevity of life, mortality, unfairness, injustice, etc)
Give your story some extra meaning
Be careful with this one. You can’t just kill a character and then expect it to mean something. Death is a thing that happens and it is meaningful, but it doesn’t mean as much if you don’t know the person. Consider the difference between the following scenes.
Rebecca looked at her watch and then looked up the tunnel. She was going to be late. Where was her train? The familiar change in pressure signaled the arrival of another train. She heard a shout and turned towards the sound in time to see a tall lanky many dressed in an baggy suit step off the platform in fall in front of the train.
now this one
Kelly looked at her watch and looked up the tunnel. He was going to miss the train. She’d been waiting here for ten minutes now and her brother still hadn’t shown up. She heard a shout and turned to see what was happening. It was her brother running towards her. She ran to meet him, but the crowd was moving forward as the train approached. Brian was pushed forward by the crowd until he was at the edge of the platform. she watched as he lost his footing and fell in front of the train.
Now this was a bit of a cheat since we really don’t know much about either Kelly or Rebecca, but hopefully you get the point. The first death is a complete stranger to the character and so there is less meaning to it, but we can attach some meaning to the death of Kelly’s brother right away.
Add a sense of immediacy
Your character(s) have a goal to accomplish, or they had better have one. Even in the most dire of situations, you might get complacent and get distracted by non essential concerns. Sometimes the death of an important character in the story can motivate the remaining characters to get back on track.
Consider the graphic novel, Watchmen, (or the movie if you missed out on the GN) Almost all of the vigilantes have given up on their quest to fight crime after all the complications of the politics of vigilantism. It is the death of the Comedian that causes them to don their masks anew and search for the answers they have been ignoring. There is a sense of need that was missing from their lives before now.
Show they mean business
So far we have only talked about deaths that impact the story line because they are a point against your main character, but what about your character trying to prove a point? We haven’t thought about that have we? There’s no reason your character has to be such a goody two shoes that they can’t use death to make a point of their own, right?
Let’s look to comic books again for this one. Consider some of comic’s most popular antiheroes (I’m thinking the likes of Wolverine, the Punisher, and Deadpool to name a few.) They take the initiative to make their point and intentions clear with the use of a death or two if they have to, and sometimes even if they don’t.
Wrap up
We could go on forever with this topic, but I think that’s enough for now. Hopefuly this will give you some motivation to go out there and kills some characters. As always, let us know if you have any other questions.
I kind of suck at tagging, so I made this infographic to help make it easier.