There's a lot of things to be said about this character.
The most i usually say is "it's a mix of things that could have been seperate" and there's a good reason: He's a character almost made special by the ingredients combined that define him.
And each idea that represents him lead to fans expect anything but the final result and i believe even id themselves have second thoughts about this character (You've probably heard the idea that he was supposed to have a dragon phase).
So this post of mine is both me explaining why some fans didn't like the Dark Lord, while also thinking out ideas that could've worked or appealed more to fans.
Even if some of these ideas don't make a lot of sense or "contradict lore", it's more about Doom "being epic" and how some concepts rank in a "cool factor" for a series like Doom (At least considering some fans).
People expected a 1v1 style duel where you fight a "mirror/copy" of Doomguy and not a "retouched Marauder" (This specifically feels wrong in the era of the series where lore matters a bit more and there's a special focus around Doomguy's current state as the ultimate demon killer).
The explenation of him looking like Doomguy may not help: I forgot but i think it's a weird context that means Doomguy IS the actual copy even if not intentional (To fans, Doomguy's appeal is that he was a random guy that got into a whole mess and wasn't always special).
And i guess how Doomguy's face isn't faithfull enough in 3D yet, but i mentioned that in a previous post of mine.
Ideally, "Evil Doomguy" could be like this:
Make the armor like the Immora/Skullface/Cultist skins where it's a demonic version of the Praetor suit.
Give him an arsenal of different weapons that are bound to phases.
The phase weapon system means he could start with a weak pistol and shotgun, like he's growing his arsenal by phases.
His weapons (Shotguns, chaingun, rifle, rocket launcher, plasma rifle, Gauss/Ballista equivalent etc) would have somewhat unique/different alt fires/mods even if their primary fires are the same as the player's.
At the last phase, he'd obviously have a BFG9000 and a Crucible with its own melee attacks.
Even his Chainsaw has melee attacks.
He can also double jump and dash, while also having his own equipment launcher cannon.
He can glory kill nearby fodder enemies for resources: THIS right here is his weakness, because he can run out of resources and has to fight for them like Doomguy does, so it's like a window of opportunity to hit him back.
His health bar has his own animated face on the HUD, just to show how much of a Doomguy clone he is.
At some point, his helmet falls during combat and he shows his face.
Lore: Make him a creation by Hell that exists as a mix of both fear and hatred Hell has toward Doomguy.
Alt lore idea: Remember Doomguy's boss that was mentioned in the D1 manual? Maybe he ended up going through his own journey through Hell and became an "Anti-Slayer" (And then his shoulder equip launcher is like a snake creature).
Stage? Maybe something like a "deathmatch arena" you'd expect out of Quake 3 or something, since a simple large circular area won't be good enough.
The idea of a rival for Doomguy seems special when you consider factors like how the Marauder still had a limited arsenal, when D3 has a boss that was Doomguy's boss turned into a monster with the BFG9000, zombie soldiers always carrying familiar/ingame weapons etc.
Plus, "evil version of the protagonist" is popular in some other games as well, so it's like Doom lied about its own version of it.
(Scythe 2 screenshot taken from Doomwiki, since the wad includes an "evil marine" that the player faces; Speaking of which, Colorfull Hell had a boss called "Player 9" that replaces the Zombieman and it's a fake deathmatch player invading your game)
Because if it's not the Icon of Sin, maybe "the Devil" could have been a bigger creature, almost like planet size or even "Hell itself" if you assume that an infinite, reality defying, evil dimension can be its own living entity.
So depending on how "eldritch" and giant the "CEO of Hell" would be implied to be, i thought of a boss fight where you're "inside the beast" and combines level puzzle elements with combat.
Visually, it has a weird surreal aesthetic like all the weirdest parts of Hell combined and some new weird elements.
But there's a variety of weak points (Some shootable, others punchable, even some where you jump on top of them like that "Jumpable" enemy idea i wrote before) where the Player fights the beast they're inside in, while avoiding hazards and traps to stay alive.
Maybe there's special artifacts or items (Some unique to this fight) to keep the player closer to their goal.
In general, this idea is inspired by stuff like the classic IOS and Quake's Chthon and Shub fights where the level design is part of defeating the boss (Along with D2RPG having the VIOS or something).
Then there's the seemingly unused "6 archdemons".
Maybe we could even go with the idea that Hell has a lot more "dark lords" because humans will never truly comprehend who rules Hell, as if it was meant to confuse humans.
Meanwhile, John Romero's SIGIL ending text had the phrase "Baphomet was only doing Satan's bidding" and the episode made use of Christopher Lovell's pre-existing "Satanic" artwork.
I think people were already fine with The Father, even if not with the twist of him also being VEGA.
But to think Doomguy technically "kills God" because him and "Satan" were the same thing seems odd.
Maybe this also depends on how people feel about Urdak and whether or not Doom is getting "less Christian" even if the series never tapped that much into "accurate" Biblical references.
It's something that could have been a super heavy enemy at best, like if Immora's army had mech guys or even if 2016's Hell Guard made a comeback with a tech aesthetic (Yet again, something i wrote in a previous post).
Davoth wearing this armor doesn't really give the idea of being "on pair" with Doomguy.
It's weird because the mech itself makes him bigger than Doomguy but he only has few attacks.
The use of the name “Davoth” and one of the concept art knight designs of the Dark Lord could inspire a tall humanoid Immoran knight that references Goliath; So imagine if Immora had a 12 feet tall knight named Davoth and he could be a miniboss or something.
The name itself isn't bad and neither is that "metal heart" thing on his chest, even if it sounds like i'm talking about reusing them for something else.
Might be getting it wrong, but wasn't he mad that he didn't found immortality or something and that lead to him being betrayed by his own servants?
Because when you think of the idea of Hell, you'd think he could have been "Evil for the sake of it".
May seem weird for a series whose appeal is "badass space marine destroys the ultimate place of evil".
Also something i talked about before but:
The idea of "Hell's heart" being a city with humans seems weird for, again, the place of evil where bad people go where they die.
And the sci-fi aesthetic seems weird, not just because "they painted Urdak red" but because the original games already had an idea of "Hell tech".
(Again, flesh walls with stabbing metal pipes and giant skull with computers inside the sockets)
When you think about it, it's as if Hell only ever had technology just to mock humans; Something in a "God creates, Satan imitates" way.
Even the Cultist Base aesthetic could've worked to suit the "evil technology" idea.
It's part of why i thought 2016 making it that the UAC created cybernetic demons is weird: It might weaken Hell a bit and take away the weirdness that the classic games already presented.
Because even if Hell had armies and stuff that almost put them on the same level as UAC/Sentinel soldiers, it should still have a touch of "evil magic" or as if something was created from a spiteful nature.
Indicating that Hell has a 100% evil "personality" that cannot be reasoned with.
And also, like i said: D2016's multiplayer had cooler demonic armor sets and the Reaper weapon was done dirty when used by the Demonic Troopers.
I thought Immora would work more if it was a "paradise for sinners" where its soldiers were sinners and evil former humans that were more competent than other former humans because they were "rewarded".
Maybe a legit Satanic cult paradise, where its humans are those that betrayed mankind?
And the fact that there's "humans" in Immora could justify them as "evil copies/parodies", so you could make demons that look "humanoid" but are still weird.
It's easy to see that The Ancient Gods shouldn't have been made under a year one season pass release contract.
But i wonder if even without those limitations, things would change that much.
Because Doom was never a "lore bound" series, which is why i think there's an "easy" solution to "bad lore ideas": Just having a new game do things differently, even if they "break lore".
Perhaps the fact we even think of "how to fix the Dark Lord" means there's a somewhat positive impact on the DL existing in general: A reminder that Doom is fun to reinterpret.
Whether it's for fun or because some fans weren't happy with certain things.
One can also see thing as "fans making Doom more epic than it actually is", even if it's not new/caused by new fans when older fans were always doing that too.
"What about the dragon idea?" Maybe make that a seperate monster/boss, even with some homage to the D3 Maledict or even Quake and Hexen or something.
FooSarr did an interesting video about a demonic Wintherin, but i already posted it before.
And semi-related but Bethesda artist Jonah Lobe drew a "demonic" version of the Doomslayer.
Perhaps a criticism is that it factors too much into certain D2016 aspects that made the demons "even more alien than in D3", though this is a prespective worth mentioning in a different post.
Honestly, it feels like there's a lot of ways you can go with "evil Doomguy"; Again, me talking about Doom's "true versatility" even if it's too easy to talk about it than anything actually being made.
At least the idea of Doomguy being put to rest after defeating the main bad guy isn't so bad and i guess his theme song wasn't bad either.
Could have said something about the "final fight" starring the Sentinel army and how Doomguy needed to go to Earth to use the gate to Divum or something but maybe for another post.
disclaimer: I am east asian. if anyone who is not white sees anything wrong with my phrasing, inaccuracies, or insensitivity, or something I missed, please feel free to add on. I’m just one person with one perspective; none of what I say should be taken as The Singular way to draw an Asian character. if you havent done so already, please take the effort to expand your view of Asian culture outside this one tutorial.
if a white person reblogs this and adds something stupid I’m going to bite and kick you like a wild animal
Lighting Studies by Andrew Lester
practice 🍁
Nappy.co
Hello! I’m Gabrielle Ragusi. I’ve been a freelance illustrator for years now and, as many other freelancers, I had to deal with difficult situations in the past - recent past. These situations come with the job (for everyone), but they can be easily avoided… if only I had known this sooner!
This post doesn’t paint a pretty picture of the one client, but know that I refer to a very small percentage of people (the clients I work with are actually great).
Yet, the one client exists and these tips might help you face them.
When The One Client tries to screw you over.
From time to time, clients will try to have their way with unforeseeable requests and demands at work started and, quite often, at work done.
Solution: State your terms.
Before starting a project, even a sketch, I strongly suggest sending a contract or a simple Terms of Agreement document in which you state everything: commission process, revisions, payment method, ownership… This way they won’t be able to make up some half-ass excuse for their demands.
Also, you don’t have to be overly generous. If the client asks for extra revisions, ask for extra payment. The extra money will cover the extra time you spent on the project, so don’t feel guilty about it.
When The One Client sells bad ideas or asks for the wrong revisions.
Clients may know what they want, but they also might try to sell ideas that you know won’t work or ask for revisions that won’t make the project look any better. They won’t consciously bamboozle you, but the project has your name on it and judgement will come with the audience feedback.
Solution: You’re the artist in this project, so speak your mind. Giving your clients alternatives and your opinion helps the client know that you care about the project and that you know your stuff. You want the best for your client.
When The One Client wants you to work on spec.
Solution: Don’t.
On-spec work is a bad idea. If clients contact me, I take for granted they’ve seen my portfolio and know what I do, but if you’re just starting as a professional, my suggestion is to ask for a minimum upfront payment.
The power to say yes doesn’t always apply.
This isn’t about The One Client but about our own ‘Yes’, when inside we’re screaming ‘Hell no’, screwing us over.
Yes is not always good. When in doubt, think about your lack of time, disinterest in the project and all those things that lead to bad results!
If you don’t have time to work on a new commission, say no. If the project isn’t your cup of tea, say no.
Also, not all clients are jerks, so if you explain you don’t have time to work on another project right now but they like your portfolio, it’s possible that they will contact you again in the future or ask for your time schedule.
(Don’t) Assume that clients know your art style.
This one is tricky and has a lot to do with the first stage of commissions and my personal experience. When clients contact me for the first time, most have seen my portfolio and know what I do. They contact me because of what I do and how I do it. When these clients say “I love your work”, I naturally assume they’ve seen my portfolio.
But when there are no signals that the person contacting me has seen my work, I can’t assume. This happened just a few weeks ago with a client who asked for my availability to illustrate a book after seeing an illustration of mine (the book was about faeries, my illustration had faeries). Problem is I assumed they knew my work, but they didn’t. What happened is that they asked me to work on spec, I said no and gave them a minimum quote for an initial sketch instead. Feedback received, I finally understood they hadn’t in fact seen my portfolio, although I’m not sure where they found my email address.
I don’t have a real solution to this kind of situation other than not assuming things. I guess it’s a matter of dealing with The One Client once again.
Payment fees are covered by the client, always.
If you receive payments through PayPal and similar services, I’m sure you know about the fees.
Unfortunately, I found the solution to this only a couple of years ago - looking back at all the money PayPal took from me in fees, I want to cry (living in Europe and working with clients based anywhere in the world, these fees vary, from 2,9% to 4,5% + small transfer fees).
Now I send all invoices myself (I don’t let clients send money my way on their own) and I add a tax that covers PayPal or Stripe’s fees to the project’s quote: this is not money that ends up in my pocket, it’s money that PayPal takes, mind you.
My final advice is: be professional.
The One Client will try your patience, but don’t lose your composure. Even in disagreement, be professional, offer your thoughts and compromise if necessary. If the project is successful, The One Client will be happy. You want your clients to be happy.
I hope you’ll find this post helpful!
Peace out,
Gabrielle
Follow me on Instagram - ArtStation - YouTube
Do you happen to have any tips for drawing horns?
Hi, Anon! I’ll definitely try my best. Horns are a little tricky since they’re so subjective and the styles/textures vary so drastically.
Mostly I’m going to be talking about texture here and I’ll try to keep it simple since they’re time consuming to draw.
Smooth horns are great and easy, can come in any and all shapes, but if you want to add more interest and character to the horns, it all comes down to how you texture them. Here’s a simple smooth horn. It’s okay, it’s basic, but it works and will especially work better once it’s colored if it has a sheen or a matte look.
You can add simple lines to it to give it a bit more interest, but you can take it farther than just the cylinder look like drawn here. The lines give it the easy, quick illusion of being more dimensional, but it’s not the most interesting or dynamic.
You can play with the lines however you like to give the horns more uniqueness, such as a line down the center to sort of pinch it inwards. Still more dynamic than the smooth horn, but more interesting than the rounded one.
You can leave the lines as they are for an easier horn, or take it a step farther and use them as guides to texture them. This is where it gets fun, but time consuming. Definitely look up references of what you want to go for if you’re not sure. I highly recommend Ram, Ibex or Antelope references, Antelope being my favorite. They have so much texture to them in the forum of smaller and larger ridges, so here’s a horn based loosely (artistic liberties taken) off a mix of Ram and Antelope.
Getting into plates which are my favorite, there’s little to reference off of. Here’s a more dynamic, spiky look with plates using the guide lines as a base to get an ideal direction you want the horn to shape into.
Just take your guide lines and then extend outward. Add as little or as much wear, tear and damage as you want. Horns can get dry and crack, they can take a hit and break, age can cause grooves, your imagination’s the limit.
Outside of plates, you can look up any horned animal to get ideas for texture, anything from steer to deer and elk (if you want to get more into the antlered look), or mix and match textures from a few horn styles you like. Hope this helps! Sorry I can’t go more in depth, but I tried to explain it as best as I know how. Good luck with your horns!
Doodle dump, im getting far too attached with her AAHH- if you have any questions ab her you can go ahead because weewoo im really attached
Writing With Color – General Topics
A collection of WWC posts that deal with more general writing advice, character creation and diversity topics applicable to most marginalized people, particularly People of Color and some ethnic and religious groups.
Writing Characters of Color: The Generals
On “Overthinking” Writing Characters of Color
On White Authors “Getting it Right”
On White Writers Writing Characters of Color (I, II, III)
Researching PoC + Supporting Writers of Color
So You Want To Save The World From Bad Representation
Writing POC with Little Experience
Writing Authentically From Your Own Experiences
Useful Non-WWC Posts
Diversity Exists in the Real World by shiraglassman
How to Write WOC and MOC if you are White by kaylapocalypse
“I feel pressured to be inclusive in my writing!” by nimblesnotebook
On White Fear & Creating Diverse Transformative Works by saathi1013
Diversity/Representation Topics
Diversity vs. Exploiting Cultures
Diversifying a Predominately-White Cast
On “Diversity Quotas”
On Excluding Diversity Out of Fear
Different Heritage POV’s in a Story
Including Realistic Diversity Naturally
“Normalizing” Protagonists of Color
Villains of Color
White-Dominant Rural Areas and Diversity
White Privilege, Publishing, and Diversity Quotas
Writing: Making Efforts in Diversity
Character Creation
Character Creation: Culture or Character first?
Character Design and Assigning Race and Ethnicity
Characters’ Races Added Last During Development
Determining your Characters’ Race and/or Ethnicity
More on Assigning Race after Writing
Characters of Color & Culture
A Discussion on Culture and Erasure
“Culturing” Culturally-disengaged PoC
Characters of Color with “No Culture”
Mixed Race + Disconnect from Culture
Stereotyped vs Nuanced & Audience Perception
Tradition and Culture vs. Stereotype
Western Neutral Characters
‘Whitewashed’ Character of Color?
Fantasy & Coding
Defining Coding (& Islam-coded Fantasy)
Denoting Race in Fantasy Setting
Fantasy Races Based off of People of Color
Naming People and Places, Avoiding Explicit Coding
Racially-coding Aliens
Real Religions in a Fantasy World
Religion in Fiction & Fantasy
South Asian-Coded Fantasy Caste System
Whitewashing in a Fantasy Setting
Including Racism in Fantasy
World-building: A Fantasy World without Racism
Writing Sensitive and Controversial Topics
Do I Need Permission to Write About Marginalized People?
Writing a Genocide to which you have No Personal Connection
On Outsider-Written Stories About Issues Of Another Group
Outsider-Written Stories, Issues of other Groups, Speculative Situation
Writing about Prejudice between People of Color
Reclaiming negative, dehumanizing stereotypes outside the group
Representing yourself when “yourself” isn’t white
Racism and Micro-Aggressions
Everyday Racism, Friendship and White Allies
Incorporating Micro-Aggressions in Writing
Racist Characters + Including Racism in Stories Not “About” Racism
The Pitfalls of Racist Character Redemption Arcs
PoC Educating White Privileged Friend (Context: Black Characters)
–WWC
Ma’am your vibes.
Walt Explains Multiplane Camera
I’ll also do some notes on perspective and dynamic posing later. (We’ll see how dynamic posing goes considering I’m not too great at it myself so… yeahhhh.)
a lot of us are working from home now, pretty abruptly. it’s hard, and especially if you’re like me, a sudden lack of structure coupled with really harsh self-expectations/a tense or unforgiving temperament is really challenging.
i started working from home fulltime this year, and my stop it series is a set of doodled observations i’ve made about the obstacles, bad habits, and unhealthy expectations i’ve found myself running into as i adjust. i hope maybe they can be helpful to other people too!
please check out the linked tag bc i have further observations/clarifications on these in the captions of the individual posts, but i figured it’d be good to finally dump all the notes i’ve made so far into one place.
and a final note on what i’ve run into as i get used to working from home: it is a really really difficult balance for me, bc on one hand i really NEED a lot of self-discipline and productivity assists to get things done and make enough money to survive. but on the other hand, a loooooot of productivity advice/motivation/tools out there are really heavily keyed into capitalism and the concept of productivity as self-worth, and it’s easier than you think to slide into destructive thinking because you’re trying to keep yourself on track. do what you have to do, but make sure that the measures you take to try to make home employment work and get things done are always abt helping yourself do what you need to do without strife, not wringing as much work out of yourself as possible.
Honestly the jojo walking meme is what it feels like to be caught in a bear trap and you see the trapper right around the freaking corner.
I put all my effort in the first one so the second one took like 10 minutes lol I also forgot I had my mikey meme to share so, enjoy!
Demo is a good boi for biting Freddy
@cursed-dbd
Originals:
Hello! I was wondering if you knew/had any resources on 2-D and 3-D animation? I’ve looked through you blog and I’ve enjoyed finding new resources on how to improve my drawing skills. Thank you for the advice and help you give as well as give people a chance to find new artists :)
Hi there! I am glad you enjoy the blog! It’s great to have you here!
Here are a few resources I hope help you out:
Modelling & Animation Software
Animation Tutorials by SadfaceRL - https://www.patreon.com/sadface_RL
stringbing on tumblr posts incredible and detailed tutorials, and also offers a complete course https://gumroad.com/l/Introto2DComplete or resources by chapter/other tutorials at https://gumroad.com/stringbing
Basic 2D animation concepts
12 principles of animation
Techniques of animation
2d Animation tutorial youtube video
Tutorials - Open source animation software
How to Create 2D Animations in Blender 2.8
3D Animation Specific Tutorials
2D animation principles apply, but there’s now a third dimension. For this reason, I suggest starting with 2D to understand the general concepts/theory and how to correctly convey movement.
3D Animation 3D & Motion Graphics Tutorials by Envato Tuts+ - I adore this site
Tutorials — blender.org -Blender is open source and incredible
Run Cycle Step by Step 3D Animation Tutorial
A Beginner’s Guide to 3D Animation
Good luck! If you have any follow up questions, do not hesitate to ask!
PS: Thank you for your patience on this ask, I have been backlogged for a while but I try to answer each question as thoroughly as possible.
Thanks for reading! If this post helped, please consider reblogging it or sharing it with your friends! ❤️
More useful articles and resources | my art tumblr | Idea Generator | Check out the Art-Res Anatomy Ebook!
> https://art-res.tumblr.com/post/190068763953/launching-new-patreon-benefits
Hi! I want to draw people with a lot of emotion captured, but I don't really know how to do it so that the viewer feels something. I want to show more emotion, I guess? (This was really unclear, I know :0) Thank you so much!
What a great question, @everchangingotps!
I think studying anatomy helps a lot. Facial muscles are a bit complex, and they move in different ways to make the frowns and smiles happen!
Here’s a few great resources I found:
Human Anatomy Fundamentals, Mastering facial Expressions - super comprehensive. Definitely worth the read!
Muscles of Facial Expression - Anatomyzone
Drawing facial expressions - Xia Taptara on Youtube
Folder of Facial Expression Tutorials! Super useful
Expression tutorial by shingworks - cartoon style
If you liked this post, please consider reblogging this post so more artists can see it!
Also it would mean the world to me if you checked out my art at @astrikos!
Thank you for your continued support!
my yard’s cherry blossom bloomed today and I couldn’t not draw h i m
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary Slavery
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
On This Day
Poisons & Drugs
Police Procedure
Q&A
serial killers
Space Program
Stupid Criminals
Theft
Time of Death
Toxicology
Trauma
I‘m kinda angry. I got the news from Tumblr they now blocked one of my „smut stories“ bc of adult content. Calm tf down and goodbye freedom of expression.
mirage apex legends doodle before bed
this is what happens when you name your pokemon before you know what it evolves into.
she still baby tho…
Still my favorite to watch and the detail❤ great!
VS death
a 2 page story i did a while back. its a really random thing. hope you like the ephimeral comic.
Sum video games
Hazbin Hotel AU
Since a few people seemed to like the idea I decided to draw all the characters.
First, Charlie is Blue
Geno as Vaggie
Ink as Alastor
Alter as Niffty
Lust as Angle Dust
FellSwap as Cherri Bomb
Fell Papyrus as Sir Pentious
Fell as Husk
Science as Baxter
Friendly reminder that babes with clinical depression are awesome and I hope they have healthy ways to cope.
Inspired by this
Hard to believe it’s been a year already… I guess you all asked for this
Up on Youtube for better quality https://www.youtube.com/watch?v=5BwygBWGhRQ
Credits: Original song ‘Skeletons’ by DomFera Choreography for the first dance section by @brakken