Curate, connect, and discover
No big post today, but I beat Mario 64 and got all 120 stars! ⭐️
Some comments:
- The 100 coin stars were the WORST part of this whole thing… especially in Tick Tock Clock…
- Shifting Sand Land was the stage that annoyed me the most… it felt very cramped because of the quicksand…
- The Red Coin stage near Tick Tock Clock with the Wing Cap was tough but oddly fun, I had to do it a couple times though cause I kept missing the clouds and running out of Cap time in the air…
- Bowser is REALLY hard to aim when swinging, I usually only picked him up close to the explosives for the fight but that’s not really an option for the final battle… also is it just me or is his model in this game kinda… cute??? Like a Toy Dino
- That ending caught me for a LOOP when Peach started talking, “full spoken sentences??? In my Mario game!” In all seriousness why have they never brought this back? A Mario game with full spoken dialogue would be great! Well… you don’t have to voice EVERYONE… but some characters would be nice…
Overall 9/10
Fun game but when it’s tough it is TOUGH, also turning around is always risky…
Game Review 2: Meeting in the Flesh
4.5/5 (I dislike one character)
MitF is straightforward text adventure, with basically no combat, movement, or sex you can interact with. It is, by all accounts, a choose-your-own-adventure. And any CYOA fan can tell you to not count them out. MitF is about the best you can hope for from this genre, and only has a lower rating for personal preference and it's dubious game-hood.
Part 1: the premise and setting.
I adore the setting of this game, full fat no mixer, it's genius. It's set in a fleshy landscape filled to the brim with uncertain ground, acidic pustules, and wide salt fields to dry the groundsweat in. The people who call this place home as closer to the description of a creature than anything else, but have a love and genuine comfort for their home. As alien as the shapes and sights, the game reminds you there are people in all the ways that really matter.
They have holidays and customs, dietary restrictions and cultural cuisine, in groups, out groups, discrimination, farming, home decor, delivery services, lust for adventure, love of family, the list goes on and on. These are people. Sure, they kill criminals by bleeding them into a vat of salt to flavor it. Sure they subsist on literally nothing but salt. Sure they are twisted and have a few extra, fewer, or altered limbs and body structure. As alien as the environment, the feeling that struck me the most was how frequently this place did feel like their home, even in the parts the narrator consider boring.
Speaking of, the game is narrated from the perspective of our main character, a salt deliveryperson of unspecified gender or sex (not that it is even guaranteed to be adjacent to how humans tend to do it) who makes their living by using their unique build to sprint to and fro about the city. This is how you manage your time in the game, you decide what events you have time for based on who you engage with in-between your deliveries, since you only have the time to talk to one of the eligible bachelors each day.
The character feels as though they have a history, a story, and what strikes me is their need for that same comfort. They need a home to truly place their heart (or equivalent) in. The usual bad ending of the game is just, returning to your apartment. Alone. The room feels darker, and the night feels colder, and the contrast between your space and the revelry outside crushes your confidence. You sleep fitfully. It gives a sort of context of stakes that really makes them vulnerable. On the topic of writing...
Part 2: the quality of characterization
I am a person who likes to read aloud the events of my text based games. I find the voice acting to be engaging and fun, and it gets me more into the headspace of the characters. This is all to mention that at no point in the game did I grow confused as to who Is talking to who.
The character writing gives a unique writing style to each character that almost always tells you a lot about how they interact with the world. The protag's manager is rough and tumble but caring, the old man they deliver to seems amenable but quietly lonely, the people in the street are excited by the execution and lap their lips at the idea of the blood spilling on the cobblestones.
Each of the bachelors expresses themselves uniquely, whether cautious and reserved, calculating and intelligent, or wild and impulsive, they all have a unique style of speech that carries through in every word they say.
Okay so the text game is very good, but that's not what these reviews are about. I'm not here to give you something objective, I'm here to provide my opinion. So the most important question is, are the bachelors sexy and how good is the bone?
Part 3: Horny
To preface, the game has a SFW mode, where it doesn't get too explicit. Don't use it.
The writing of these bachelors is great 2/3rds of the time, not because it's on and off, but because I adored two of the bachelors and thought the last one was the coward pick for the uninitiated, and didn't like his character. The other two? Oh yeah.
First, the problem child. Brattan. B is a big, buff wolfman with an adventurous spirit and athletic bent. You'd think I'd love him, but I find him so irresponsible and abrasive. Routinely he drags your character beyond their comfort zone, assuming you don't play to be just as of not more reckless than he is, seems to genuinely not engage in empathetic thought, and overall has this 'jock wannabe' vibe that's just sort of uncomfortable. Plus, his ending centers around finding a portal to earth and becoming a strange, flimsy, hairless ape that has to pay taxes. And like, I get nothing out of those scenes, unironically. He was Beast, why would I want prince Adam's scrawny cousin. D tier bachelor.
Second is Yiestol, a lithe (almost effeminately designed) insectoid man. He works as the sole individual who watches over the citywide security system, and has a hardworking, if calculating, earnestness for his job. He wants to help people, protect people, he's not sure if he has the right perspective to help this place the best, so a lot of his conversations are long discussions about his beliefs. His story focuses around how he struggles with intuitive moral decisions (girl same) and how the protagonist's perspective could balance his calculation with kindness. He makes sure, double sure, triple sure, that you want to be his partner, that you know what it entails, and what you'd be getting into. When it ends, you climb into the security system together and he engages in something between sex and absorption, as he proceeds to melt with you into a collective goop like a butterfly getting rearranged in a cocoon. I'm not usually one for Vore but WOW this scene hits hard. It frames it as becoming one in body and soul, and in the end, you live on within him, and he within you, with his final design having four arms and a heart design on the chest. Extremely good, A tier Bachelor.
Finally. My sweet, my darling Nyargh. I have never claimed to be objective or even handed, he is my favorite. A mass of tendrils and mouths hovers and bobs like a balloon, slithering red mass shifts and undulates to mimic traditional speech. Speaking is hard for Nyargh, and coupled with his cagey and brusque demeanor, he would surely have no visitors if he didn't run the only honey store in town. The rarest of all, the third food beyond blood and salt is honey, and he makes a pretty penny by protecting and rearing fat, cat-sized bumblebees. Nyargh is unfriendly to most, and respects those who can respect his taciturn nature. Throughout his route he asks many questions of the player, and rather than the reckless or well considered answers of the last two, he prefers the voice of respect and kindness above all. Eventually, you help him at his shop enough that he trusts you enough to invite you into his private sanctum. A lushly furnished and comfortable space, the smell of the setting-equivalent cookies in the oven, and even rare and precious tea is served to you to repay you for your time. Nyargh reveals that he is not unfriendly, he is simply a very private man. His romance path is one of tenderness and kind gestures, gifts, treats, and smiles spent in quiet quality time. Eventually, it comes to a head when you learn the reason he is so secretive. His kind do not eat much salt, they thrive primarily on the pheromones of others. Specifically, Nyargh feeds off of happiness. He sells honey because people feel happy when they buy it, or buy it for a celebration or payday. If they knew he was feeding off them, he'd be ostracized or even killed. When the protagonist accepts him for who he is and truly believes his gestures of kindness to be honest, the result is the most tender scene of tentacle fondling and mutual body exploration i've maybe ever read. Though he has trouble with communication, I was glad to see him always asking for permission at every step. Consent is sexy as fuck, guys, and I'm not exaggerating on that.
Closing thoughts
I adore this title. It's writing is so natural that I was able to do Y and N's routes first try by literally just being honest with them. Would have preferred a route to tame B's wild side, but you need to give the people with mid taste something to eat I guess.
Quintuple S-tier on the visualnovel scale
Solid A for Games in general, and I don't mean that lightly.
Game Review 1: Tales of Androgyny.
Note, this is a personal review, I'm not a games journalist or anything.
3.5/5 - C
ToA is a game with 3 segments and approximately 1 theme. It's a text-based adventure game, it's a shockingly complicated combat system, and a gallery where you get to view the game's one and only theme: watching an effeminate man be structurally redesigned by penises, sometimes male, mostly otherwise.
First, the adventure game.
The adventure and role play mechanics are surprisingly weak, but are made up for in the skill check system and descriptions. The game has very vivid and imaginative descriptions, which, when coupled with the visuals, are highly effective. The mechanics are a lot weak, but what I find more interesting than the skills you get from levelling up are the skills for failure. When you fail enough in combat, get your organs rearranged enough, or even choose to seek out noncombat deviancy you obtain as red skill associated with that depravity. I love the idea of developing skills without a clunky menu, where your actions just make you more effective at those actions, but it's used almost always as a debuff in this. Ironically, though, the complexity of skills and difficulty of the game seems to ask you to play longer for content that repeats itself and grows stale quickly, especially considering it's penchant for bad ends that just make you reload.
Second, the gallery
The art of this game is extremely hit or extremely miss, depending on your tastes. It seems to be designed to appeal to hentai addicts that looked a little beyond their comfort zone. For me it sits firmly in the space of 'i'll find this art disgusting the moment I'm done' but, to be honest, due to the game's very high raunch factor, it kind of works to the benefit of the game's theming. It feels like something you're not supposed to enjoy, so if you can get into the headspace of a first-time kink discoverer, it's really very fun. I'm not sure how much of that is intentional or incidental, but y'know, death of the author and all that. Overall, the large spash-screen pictures are good, and the little zoom-in you get in combat or text are very fun and usually are distinct based on what enemy you're fighting. The morph-image animation ends up being fairly smooth and doesn't take you out of the action. Plus, I'll admit, watching my character get assembled like Ikea furniture by absurd phalli is always a blast.
Third, but not last, is combat.
The combat system of ToA is big. Like, really big. It consists of a flirtation system, attack, defense, dodge, mid-combat intercourse, and the most stressful of all stances. Most of these are exactly what you expect. Turn based, increase enemy flirt meter, try not to die or get seduced yourself. Classic. But stances are the bread and butter of this system. Basically, each stance you get into has a number of associated actions, some of which are attacks, flirts, sex, the usual, and some that change your stance through doing them. Some are straightforward, you can't swing a sword while prone, so you spend a turn getting up into a crouch. But some are closer to 'i'm in a guard, I'll make a shield bash which will set my opponent into the off balance stance and me into the reckless attack stance, I can chain that into hammer down which lets me put an off balance opponent prone, and puts me off balance, I'll ignore off balance by laying atop the enemy once they're prone and now I can proceed to ride them cowgirl, the one sex stance I put all my points into-' -gasp ok you get the point. It's complicated. Most of that wasn't even far from the truth. It's, to a beginner or consumer without much time to invest, completely esoteric and nigh impenetrable, but I don't dislike it at all. A lot of games of this ilk are just too complicated for anyone's good, and this seems like it really rides the line. It's got an interface that tries to explain what each thing does, specialized icons, and like, at least it isn't maneuvering a hex map. The UX does a lot to mitigate how confusing it all is, and early fights need little strategy so you end up picking it up as you go. To be fair, it's genuinely trying something different and makes sure not to just yoink what already works, and that counts for a lot in my books.
Lastly: pornographic content
Part of the reason why I first chose this to be my initial review is because I find this game to rank firmly in the middle in terms of depravity. If you think it's too depraved for that, you may find my blog a tad distressing. If you think it's not depraved enough for that, you're probably right, but the ugly bastard style of art makes me read it as a little deeper than it is. I will likely talk about games that are more vanilla in their themes, but that I play because they are exceptional in other ways. The specific content of the game in question is almost entirely watching a twink get Yoda death noise'd by every cylindrical piece of salami in a 3-mile radius, a grand majority of which, although changeable by a setting, is (by default) held by a number of amazons and monster girls, with notable exceptions I'll leave out here. Its content, while vanilla, is largely up my alley, and I find it misses a lot of opportunities to spice things up. I'd say if you are a recovering hentai addict, trying to see the best that the world of the internet has to offer, it's a great place to start but I wouldn't end here by any means. It's in this part of the review that you will notice that I've gotten to a point in my life in which I have forgotten that the ordinary amount of depravity is zero out of 100. I don't mean kinkiness, I do genuinely mean depravity in the sense of being devoid of value. This is a game for people who are sitting at 10 maybe 15 on that scale, and I think I'm just at a point in my life where I don't find that particularly engaging without anything else to prop it up. The game has little to no story, the writing is largely insulated to specific scenes, and the major villains don't seem to be all that important other than being very difficult to fight. So if you're still using the word 'Futanari' to describe what you're into, this is probably a decent first step into being a person of real culture. Maybe when the orcs and elves are not so novel, you'll be ready to move on to something a little more advanced, like that werewolf from early on in the game.
Overall:
It's certainly a high-effort, high-polish game, but misses out on a whole world of Anthro, Beast, Monster, and other more exotic kinks, and lacks a great deal of depth when compared to text-based games of a similar style. If you really want to fall in love with your characters, experience some transformation, or get down and dirty with less vanilla partners or more interesting activities, you're better off looking elsewhere.
3.5/5 - great for beginners.
I like games ! You know that ?! and I played a lot 2023! and I liked a lot :). They aren't in any specific order, it's just a little highlight of games that stood out to me this year. I've attempted to write a few thoughts on each so I hope take a look. I wrote playtimes for some also but that is very subjective.
Lunacid https://store.steampowered.com/app/1745510/Lunacid/ I think I mentioned enjoying this in 2022 but it officially released so I can say it was one of my favorite games in 2023 :3! I like to feel around this game's walls for secrets. I like the npcs that are full of hope and whimsy despite the bleakness of its world. Chill and occasionally spooky first person dungeon crawling around moody caverns and ruins varying from underground forests to vampire castles and blood lake. (Blood lake!!!! Lake of blood!!! Big creature there.) Lots of fun weapons and spells to find, I like the one that lets you turn blood into coffins.
~20 hours
Orbo's Odyssey https://feverdreamjohnny.itch.io/orbos-odyssey If you played the massively popular demo for "Peeb Adventures" by feverdreamjohnny then you know that Johnny makes some fun and funny games and this is certainly one of them. speedy and satisfying platforming! funny dracula moments! short and sweet.
~2 hours
A Walk in the Woods https://mooncaller.itch.io/a-walk-in-the-woods Quaint little GBStudio game :) Made by some friends of mine for a jam :) It's cute I like it. There's minigames where you catch bugs and birdwatch.
~30 minutes long
Undertale Yellow https://gamejolt.com/games/UndertaleYellow/136925 I've only completed the pacifist run and checked out a neutral run so far. as the title somewhat implies, this is a prequel to Undertale where you play as the fallen human who had the yellow colored soul. This Undertale fangame has a lot of charm!!! A lot of battles really feel like they could have been in the original, with quite a bit of extra flair in some circumstances.
~10 hours
vs really cool bird https://bobacupcake.itch.io/vs-really-cool-bird you know that really cool bird that rob bobacupcake made well you can fight it in undertale and it's really fun. yeah two undertale fangames. . . wat of it …
~30 minutes
Misericorde: Volume One https://xeecee.itch.io/misericorde I wont lie the main draw for me into this was cute anime nuns I sure didn't know a whole lot else about it when I dug into it. But it's (the first part of) a VN murder mystery! And I enjoyed it a whole lot. All the characters are memorable and I really enjoy how all of them have differentiating designs. The protagonist is so failgirl. She sucks so much and I love her. I'm very intrigued by the mechanics of the game's world, it clues you in near the beginning to expect something a bit supernatural/fantastical, which gives you (and later the protagonist) a curiosity about what's real and what isn't. The music is all very impressive too, with the ost reaching past 100 tracks varying through post-rock, folk, drum & bass, and others. (Remembering when the track "Scandal" played and my friends and I took a moment to be like- okay hang on this track pwns.) Big fan of its haunting locals and how the aesthetic of the game fits them well. Also the humor is a lot of fun, and I love all the moments getting to know the different characters. Very excited to see the eventual continuation of this.
~12 hours
Absolutely Perfect Specimen https://chambersoft.itch.io/absolutely-perfect-specimen It seems like a lot of people are craving toxic horror yuri lately. Here's a recommendation. It's a VN about the android maid "Pan" and the mad scientist girl who created her. Horrifying & gut wrenching & largely about having other people define you. The art and music is haunting & poignant and matches the ever increasing feeling of dread throughout. It's yuri with the chunks. Peak robotgirl horror for those who can stomach it.
~90 minutes
Wordhopper https://kokoscript.itch.io/wordhopper Very quaint word search type puzzle game for ms dos! I think its style is very slick and that's pretty impressive to see. Chill game with nice vibes and eyecandy visuals. also it was so cool to have played this and then ended up seeing the dev's booth at Vintage Computer Festival Midwest. I was like omg woah I just played this.
~bunny
Bossgame https://lilyv.itch.io/bossgame This game is yuriful as f*ck. Delightful humor and fun character dynamics! A simple-to-understand-difficult-to-master boss rush battle system that makes you satisfied to get it right, and enticing to get just a little farther if you get it wrong. There's a lot of detail and charm to this game's menus and dialogues and win screens, I remember noticing that once you beat a boss there would be some marquee text that would pass by with some prose on it. I love how it balances its silly moments with its heartfelt moments and its high octane moments. I like the character development and revelations had throughout the plot. & I like how good the protagonists are for each other :) It's very sweet. It's hype as hell. if you want some boss rush action paired well with that sweet sweet girl's love, you *will* play this game.
~5 hours
Elly's Adventure https://bikwins.itch.io/ellys-adventure Very cute and witchy!! You are the little witch girl "Elly" on an adventure to get your toys back!! Feels like a pretty authentic gameboy type experience, it takes a lot of design cues from Kirby's adventure and the like. I am a big fan of how playful it feels.
~1 hour
Nour https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/ This was a treat for me, but I understand that not everybody is going to get it. It's a game where you play with food(and food accessories). And that's it. It knows what it was going for. I think a lot of people were expecting something else for some reason. It's a cute little toy game and I felt satisfied with my time with it.
~food
Hi-Fi Rush https://store.steampowered.com/app/1817230/HiFi_RUSH/ Do I have to say this game is super fun? It's a big one everybody probably already knows it. This game's dopey humor made me laugh a lot and I'm not afraid to admit it.
~12 hours
WHISKEY.ST2007S https://bonicle.itch.io/whiskey-st2007nes One of the last games I played in the year because it released super last minute. Does anybody else get a rush when running a shopping cart down the parking lot? This emulates that feeling. Short game where you collect whisky stones in the whisky stone dimension because you forgot to go christmas shopping until the very last minute. it rules. It's very short you can go play it right now & get a highscore.
~5 minutes
re:curse https://devpalmer.itch.io/re-curse Discovered this one near the very end of the year also. Fun little rpg maker horror/humor game about a weird scientist lady, her butch, and an evil clown computer virus that figured out how to warp reality. I got a kick out of it. and also enjoyed digging through the game's files, which was actively encouraged by the dev, which I thought was very fun.
~90 minutes
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE https://1207.itch.io/swollen-to-bursting-until-i-am-disappearing-on-purpose People love to dunk on a lot of indie rpgs for being "quirky Earthbound inspired and about depression" or whatever. Earthbound's great. If people can nail the kind of humor and absurdity it likes to pull off while also balancing difficult topics I think that deserves a high mark. SWOLLEN TO BURSTING was fun. Bizarre and charming places to explore & distressing secrets to find. I like how it blends meander-around-the-town gameplay with Yume Nikki sort of exploration and effects. Also I'm a big fan of the music. I like how it has the lofi sound which matches the early 3d look of the game.
~6 hours
HalOPE https://starbage.itch.io/halope Another for the fans of sweet little rpg maker games that have a lot of heart. HalOPE is about an incomplete little angel wondering through worlds. Each has a theme, usually to do with an emotion or feeling, and they do well at evoking that feeling as well as its antithesis. a lot of the music is very homey and charming at moments and unnerving at others, sometimes lonely, all doing well in their corresponding chapters to further the feeling of its specified theme. There are so many delightful characters and designs in this & I found myself feeling really attached to their tiny little stories. The narrative at the core of it all hit me. If I may be vulnerable, I cried a whole lot at various moments in this game. It was really cathartic. I feel very excited for people to experience this game.
~5 hours
An Outcry https://quinnk.itch.io/an-outcry Kind of sad it took me so long to get to this one, but glad it meant I got to play the "definitive" updated version of it. Apartment wandering RPG maker horror. Bum smokes from your neighbors and use them to save the game. I wish I could unwrap a lot more of what I like about this game than I can without spoiling too much. But if I could, I'd probably go on for too long. Let me attempt to be succinct & not giving too much away. You can tell pretty early on that An Outcry is about taking action when necessary & not turning a blind eye. What it explores about player vs protagonist agency is very fascinating to me as well, and I enjoyed learning about the inspirations for why the game's narrative works the way it does. The character Anne is such a sweetie and I love her a whole lot. This game has a very tangible feeling, this apartment complex is dirty and crumby, it smells of smoke, and there's a surrounding desperation you can feel.
~5 hours
Pigments https://punkcake.itch.io/pigments Honestly I had gotten this game in a bundle and while I was playing it I hadn't looked at the name and I just kept calling it FRUIT. On call with my friends I'd be like "hey im gonna play more FRUIT". I straight up didn't read the title screen. But it's called Pigments. You play as a fruit and you try to paint the whole floor and not get sliced by buzzsaws. Fun little arcade type game.
~fruit
Bridge, October 3rd https://lowpolis.itch.io/bridge-october-3rd Very short vignette. I like it. It's what it says it is. I'm not going to overexplain.
~like a minute
Pseudoregalia https://store.steampowered.com/app/2365810/Pseudoregalia/ I think a lot of people might have already known this one but I felt like it was a pretty fun 3d platformer. There were a few issues I had with it (boss fight at the beginning was frustrating, and I got lost a lot [but it looks like there's been a map patch by now, so, perhaps for some that is a fix]). I enjoyed it but sure felt weird that the only accessibility option was to give the protagonist pants. What kind of joke is that?
~5 hours
Mushroom Musume https://mortallymoonstruckgames.itch.io/mushroom-musume (Disclaimer, this game is still early access, but I saw a lot of people talking about it last year. SO I will mention here?) Haven't played much of this yet, but I have enjoyed what I played so far!! As of writing I've gone through 6 playthroughs, I feel like I've hardly scratched the surface and I've been so impressed by its depth. It's very charming, you never know what sorts of fairytale shenanigans are going to happen, and it's very cool to see how your different stats will affect things. It very much plays out like a roguelike vn. Which is not the sort of thing you may expect to make much sense but it pulls this off well. Also all the mushroom girls are very cute and I love them very much. I hope the sad goopy one who had bugs in her skin rests in peace.
~mushroom
Knuckle Sandwich https://andybrophy.itch.io/knuckle-sandwich -_- Hm. Where do I start with this one. I was pretty excited for this one since the demo and kickstarter in 2018. I felt like the demo was a hell of a hook that got me curious & horrified. As time went on, it seemed to be shaping up into something really cool. turn based combat with action commands and wario-ware-type microgames?? with a banging soundtrack?? like, count me in!! Then it released and well, the gameplay, art, music all delivered. It was very fun and engaging in those aspects. But the story… oh it just devolves into disappointing nonsensical randomness. The whole hook at the beginning seemed to be completely thrown away for the wild goose chase plot that ensues, leaving you to wonder if it was ever going to be relevant again. It felt like it had no idea what it was trying to say or do. It disappointed me that a game that has so much good in so much else about it gets brought down so much for me by this plot.
~12 hours
Rhythm Doctor https://store.steampowered.com/app/774181/Rhythm_Doctor/ (Putting this one in mentions because it is early access.) I really enjoyed the act 5 release. When I first saw this game, I kind of shrugged it off, thinking "that base mechanic doesn't seem like it will last". I thought it was basically just that one ghost shooting game from Rhythm Heaven which I Hate. Well let's just say I am now seeking penitence for my previous transgressions. It's really fun. There's a lot more to it that I didn't know when I first took a look. Also, consistently amazed by people's custom levels, I had no idea that its level editor allows people to do so much in it, I look at some levels and think "This editor seems as complex as an industry standard video editor". I'm looking forward to what they're planning next, very curious how they could possibly one-up the last update.
~rhythm
El Paso Elsewhere https://strangescaffold.itch.io/el-paso-elsewhere This was really fun & funny so far but unfortunately I had been encountering an issue with a certain level where the game would crash. I reported the issue, got a response, and there has been an update since then so I think there's a possibility that it got fixed but I have not tried yet. I would like to return to this sometime but having to relearn controls midway through is always daunting to me.
~?
Cosmic Wheel Sisterhood https://store.steampowered.com/app/1340480/The_Cosmic_Wheel_Sisterhood/ Still don't know a whole lot about this. But there are witches, and I like witches.
Casette Beasts https://store.steampowered.com/app/1321440/Cassette_Beasts/ I haven't felt thrilled about Pokémon lately. I know a lot of people seemed to really enjoy this little monster-collecting-rpg. The style is appealing to me as a die-hard gen 5 fan. I started playing it but haven't set aside the dedicated time for it yet, but I'm excited to dig in more when I do.
Little Goody Two Shoes https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Started watching a friend play this, and I'm certainly curious.. Some sort of horror fairytale but also there's yuri? Yum. Enjoyed the style and animation in the nightmare segments that I saw.
Venba https://store.steampowered.com/app/1491670/Venba/ I've picked this up a while ago but still haven't gotten around to it, but I'm eager to, I've heard nothing but good things.
Goodbye Volcano High https://store.steampowered.com/app/1310330/Goodbye_Volcano_High/ I think there are gay dinosaurs in a band and it's going to be the apocalypse? I have also heard nothing but good things about this.
Signalis https://store.steampowered.com/app/1262350/SIGNALIS/ This was a pretty big one. You probably already know it, right? Watched a friend play this and I missed various parts but I understood a solid bit of it. hey. robotgirls are always getting put in these fucked up situations. have you noticed this? one time i got really high and cried about it. it isn't fair
Bomb Rush Cyberfunk https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/ This one was also probably big enough you don't need me to sing its praises. but it looked really neat. swag.
Lately I've been thinking more about design and narrative. I feel like I haven't been doing as much analysis as I should be when it comes to games. I want to dissect more what games are saying and figure out meaning. Also attempt to see how the mechanics aid in that. I feel like most of my own work is pretty abstract & random. I simply make what I like. While that's fun and all, I still want to improve in a lot of ways, especially in having more of a theme or message. Figuring out how other games accomplish this is obviously a good step toward this.
If you saw games here that interest you I highly urge you to take a look, many are pretty short, and I pretty explicitly wanted to highlight some smaller titles. If you know me you know I like to uplift small games. (Save for the occasional big game, but that's rare these days) I think it's healthy for you to play and support independently developed & published works. I don't want to ramble too much this time about why that's important, but I hope that you might have found something you may enjoy here and if not then I encourage you to find small stuff that you would like. And I would like to encourage everybody to share their findings as well! Little games need our help to be seen and talked about! They don't have the budgets the big ones do for advertising, and advertising on your own is a whole ton of work. If you like something, spread the word! I'm sure the developers would very much appreciate that.
So! Finished Double Exposure!
Well, I liked it. I really enjoyed it! It was super fun to play as Max again and I plan to play again and hunt for all achievements.
But damn, I don’t want to sit and complain and make it out that I hate this and “they ruined Max” “they ruined Life is Strange” but it felt like too little, too late.
I had such an emotional journey playing the first game and well, I was heartbroken afterwards. Cause well, the first game is about Max reconnecting with her childhood friend as they investigate together. And you get to learn Chloe alongside Max as they spend time together. Stuff like, hanging out in her room, break into the school and mess around in the junkyard. So when the final decision arrives, it becomes more personal and feels emotional and intentional that you have to choose between two awful options for this town you have come to know or the girl you come to know.
And after that, I needed closure, which I found throughout the comics. Double Exposure could have been that… if it came out sooner.
Double Exposure feels smaller. You spend all the time at any of the buildings around Campus and you get to know Safi in the same chapter that she dies. The rest of the game is more of a detective story on how she will actually die but when that moment comes, I know more about her and the context, but I don’t actually feel that much closer to her cause an amount of that time between, you never get to meet her and when you do, she’s pissed at you.
I wasn’t as invested in Max’s, Safi’s and Maya’s story. I didn’t get to spend time with Safi until they worked together to expose Lucas which wasn’t satisfying as it was for… a handful of students. "No, my career is over!" Is it tho...?
The stories felt similar in yeah, you help Safi get revenge for Maya the same way as Chloe and Rachel but it felt that Rachel’s disappearance had more of an effect. You learned what she meant to Chloe an you saw her reaction to finding the body as well as Max going through the same torture. Here it felt more like, you’re told what happened to Maya, you kind of saw how people felt but it was so long before Max arrived so they have calmed down about it and I never got dragged into the emotional pull of it.
Well, you understand it was wrong, Lucas stole her work and got famous and she ended herself which is really dark, mature and grounded but when the story wraps up, the end-result ends up being of something that happened without you around so it just felt like Max was an outsider all the time solving other people’s problems.
Max was an outsider in the first one as well but she was closer in the sense as Rachel became this replacement for her and she learns how her appsense hurt Chloe and she works to make up for that lost time during the game. She’s an outsider to everyone except Chloe, where she instead got pushed out of her life and slowly tries to get back in and I was curious on how the relationship would change once they found Rachel.
It didn’t feel Max had anything to lose in this story. She was at the right place at the right time and the right skills to fix it. She also had the maturity of a 28-year old instead of an 18-year old so the climax wasn’t the same emotional rollercoaster. She met her friends, she discovered how to help and crossed them off her to-do-list.
It was fun, I will play it again, I will draw it alot and curious on Max’s next adventure but my opinion in the end can, once again, get summarised in “too little, too late”