Wayback Machine is a GREAT tool. It just has a few issues. The number one issue is that it isn't great at crawling. Normal HTML sites are no problem but more complex sites like forums and especially blogs are hard for it to navigate. It tends to get only very small pieces of LiveJournal for example. The entire official Sims 3 forum from 2009-2017(?) is just gone because Wayback wasn't able to access it.
As I've talked about over the past few years, I'm trying to archive a lot of CC with Archive.org. This works well for most older sites but not so well with newer ones. Plus, I'm focusing on custom content more than webpages and stories.
Stories, that people put hours and hours into, legacies, forum posts, pictures, blog posts, all things that are just TOO numerous for me to even make a dent in on my own.
Buuuut, if I could get a bunch of simmers who were actively viewing blogs and downloading content and reading forum posts to archive every post they viewed that could do something!
Wayback Machine Auto-Archiver is a bot that archives all PUBLIC webpages that you visit to the wayback machine. Think of it as a bot that follows you around taking a shot of every blog you visit. Obviously, this isn't just for Sims content but it would certainly help the community who may go looking for the content that you archived after it's LONG gone from the internet.
The auto-archiver is a simple extension. If you're running Chrome or Edge you simply install it like any other extension and then you surf the web like always.
The more simmers who use it, the more content gets archived. Also, it's entirely anonymous. If you're a lurker and you've never made or posted anyway, think of this as a way to give back!
Download it here and please reblog!
(I will be reblogging this post several times)
EA Don't Care EA Don't Give a Shit it just takes what it wants. They have no regard for any other animal whatsoever.
It's a story as old as time. Here, enjoy.
I did this recently for myself so I might as well share. This is TS2 facial expression swatch and also some expression combos (in case you don't know - Decorgal's pose overlay hack allows you to apply and blend various expressions / animation loops)
And also, a tip - you can easily edit the pose hack STR to get better angry expression -> I replaced "Eyes Closed (S)" with annoyed face animation, which is a little twitchy (not suitable for movie recording - head movement) but still better than original adult angry face. BTW I actually managed to edit c-annoyed animation so Sims don't squint the eyes as much , you can download the annoyed animation replacement HERE (SFS)
I could use more evil or seductive expressions, TS2 game is seriously lacking those ;/
An on going list. updates aren't showing up on reblogs. check out the original post for the most up to date version.
@myweirdslimblr: Experimenting with Replacing the Default Sims 2 Face Mesh.
Long thread started by @l-1-z-a: Extracting Hidden Face Morphs in The Sims 2.
@paluding: Taking the 4t2 concept too far...
@pooklet's answer to my question, & links to a tutorial:
TS2 facial expression swatch, by @pforestsims.
Pinterest Album by Leto_Atreides49
DW link for a more legible layout. Another thing I made for myself and might as well share. Definitions have links to wiki. If I made any errors feel free to let me know.
Further Reading:
Texture Mapping – Wikipedia.
Materials in general – Unity Manual.
In SimPE – PixelHate's Guide to Material Definitions [TXMT].
Definitions:
Material Type: StandardMaterial (stdMat).
alphaRefValue – (I forgot)
deprecatedStdMatInvDiffuseCoeffMultiplier (idk)
reflectivity
stdMatAlphaBlendMode – Alpha Layer Settings (Responsible for Transparency).
stdMatAlphaMultiplier
stdMatAlphaRefValue – Reflection?
stdMatAlphaTestEnabled
stdMatBaseTextureAddressingU – Base Texture Settings (The Main Texture).
stdMatBaseTextureAddressingV
stdMatBaseTextureAlphaReplicate
stdMatBaseTextureEnabled
stdMatBaseTextureName
stdMatCullMode – Backface Culling Mode.
stdMatDiffCoef">0.8,0.8,0.8< - Diffuse Reflection – Coefficient [pretty sure. Isn't that Albedo?].
stdMatEmissiveCoef">1.00000,1.00000,1.00000< - Emissivity Coefficient.
stdMatEnvCubeBlurFactor">0.000000< - Environment Cube Map Definitions.
stdMatEnvCubeCoef">0,0,0<
stdMatEnvCubeLockedToCamera>0<
stdMatEnvCubeMode>none<
stdMatEnvCubeTextureName
stdMatFillMode>solid<
stdMatLayer>0<
stdMatLightingEnabled">1<
stdMatMinLightRangeHint">4<
stdMatNormalMapTextureEnabled – Normal/Bump Map Settings.
stdMatNormalMapTextureAddressingU
stdMatNormalMapTextureAddressingV
stdMatNormalMapTextureName
stdMatSpecCoef">0.53,0.53,0.53< - Specular Reflection & Specular Map Settings.
stdMatSpecMaskTextureEnabled
stdMatSpecMaskTextureName
stdMatSpecPower">1e+002<
(Not in SimPE - Albedo Map)
stdMatTextureCoordAnimMode">none<
stdMatTextureCoordAnimNumTiles">1.000000,1.000000<
stdMatTextureCoordTfAnimOrigin">0.500000,0.500000<
stdMatTextureCoordTfAnimRotSpeed">0.000000<
stdMatTextureCoordTfAnimRotStartEnd">0.000000,1.000000<
stdMatTextureCoordTfAnimRotWaveform">triangular<
stdMatTextureCoordTfAnimScaleSpeed">0.000000<
stdMatTextureCoordTfAnimScaleStartEnd">0.000000,1.000000<
stdMatTextureCoordTfAnimScaleWaveform">triangular<
stdMatTextureCoordTfAnimTransEnd">0.000000,0.000000<
stdMatTextureCoordTfAnimTransSpeed">0.000000<
stdMatTextureCoordTfAnimTransStart">0.000000,0.000000<
stdMatTextureCoordTfAnimTransWaveform">triangular<
stdMatTextureCoordTileAnimSpeed">0.000000<
stdMatUntexturedDiffAlpha">1<
📦 Tuesday CC Dump
Here's this thing (two things, to be exact) I came up with. Looks kinda modernist, as in: eastern bloc modernism 😅 Decorative bits can be used on its own to create a sort of leaning pergola.
Download: SFS | BOX
❗ Note: Top bit becomes quite dark if a wall is lit from the opposite side :/
Angled wall mask is actually a window but I categorized both objects as Buildmode/Architecture (so M&G EP is required).
*This is for The Sims 2
Wip: Assassin Sims.
Since i've shared my resources list, I might as well share this too. Nothing is finnished, hence the wip. Ezio's outfit was converted by Daislia at GoS. Working dl at page 3.
I don't want to unfreeze this frame. In the pictures: some cafe furniture from Unity. Roofs, plants and wall from Brotherhood. The wall will be a 3 parter, and seamless of course, in the picture it's just one part. Not ideal but otherwise the texture would shrink badly. None of the materials is ready yet, the end result will look nicer, I hope.
The Internet Archive needs your help.
A coalition of major record labels has filed a lawsuit against the Internet Archive—demanding $700 million for our work preserving and providing access to historical 78rpm records. These fragile, obsolete discs hold some of the earliest recordings of a vanishing American culture. But this lawsuit goes far beyond old records. It’s an attack on the Internet Archive itself.
This lawsuit is an existential threat to the Internet Archive and everything we preserve—including the Wayback Machine, a cornerstone of memory and preservation on the internet.
At a time when digital information is disappearing, being rewritten, or erased entirely, the tools to preserve history must be defended—not dismantled.
This isn’t just about music. It’s about whether future generations will have access to knowledge, history, and culture.
Sign our open letter and tell the record labels to drop their lawsuit.
Wip: Assassin Sims continues. Got my computer fixed and so the project continues. The picture is from AC:B, not sims yet, I'm just admiring how this game looks, and I'm not even in Rome yet :) Does anybody happen to know a good texture mod for this game? as much as I like photo editing, it would be nice to not do all of them one by one.. haven't found a mod to my liking yet.
Speaking of photo editing, here are my favorite G'MIC-QT filters [an add-on for GIMP]:
P.S., not sure if I got Nvidia to override the game's settings correctly, I'm having this problem with ts2 where it doesn't smooth the edges.. Maybe it's fine here and I'm exaggerating, but the lines look a bit jagged here as well, when zooming in...
Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.
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