Hey, folks. I have a major announcement. I'm stepping down as an admin from the Shenanigans Discord (creative differences) and moving my workshops to a different venue.
The SimForge- TS2 a Sims 2 server focused on content creation/ modding, and we'd love it if you could join. There won't be a workshop this Saturday, but I have upcoming workshops planned for the 10th and 17th of May (announcements to follow).
Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.
Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.
Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.
GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?
Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.
NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.
Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.
UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).
Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!
Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.
Home Crafter installation, Post by Huge Lunatic at Sims2Artists.
Repository Wizard, by Pick'N'Mix Mods. A game changer.
DBPF Compare, by Pick'N'Mix Mods.
Object Relocator, also by Pick'N'Mix Mods.
SMD Tools, by Lazy Duchess.
The Compressorizer, by JFade – Lazy Duchess's edit.
Bulk Rename Utility, to change file names in well, bulk. As explained by io here.
Lot Adjustor, by Mootilda at MTS.
Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.
Meshing in Blender:
Mesh Optimization Info (and links), by Crisps&Kerosene.
Additional - Reducing Polycount:
Tutorial, by Flaming-Chickens (another username on other sites perhaps?)
Edge – Un-subdivide, a quick one by CG Link.
Transfer high poly details to low poly object in Blender, by 3Dnot2D.
Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.
Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.
Scaling tips, by Blender Secrets.
How to fix inverted/ flipped normals, by ipaintsmallthings.
Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.
Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.
How to use QuickBMS, by darkhorse.
Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.
Converting TS4 Windows and Doors, by Crisps&Kerosene.
Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share
Texture Editing in GIMP:
Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.
Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.
2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.
Making walls in SimPe out of a square texture, with minimal quality loss. To be written.
SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.
Huge Lunatic's Tutorials, Her website.
Object Creation for Absolute Beginners, by Moune.
Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.
The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.
Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.
Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.
More on Specular Maps, by Pineapple Forest.
Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.
Expanding footprint: a mini tutorial, by Deedee.
How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.
Making Objects Viewable in Neighborhood View, by iCad.
Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.
Making Seasons-Friendly Trees, by Echo.
Io/ Serabiet's resources list, mainly for Bodyshop but not just.
Pineapple Forest's Tutorials, useful tips for efficiency and optimization.
MTS modding forum in General.
The Sims 2 Tutorials, on Tumblr. A database, is more updated.
Sims2Artists tutorials section.
LeeFish modding forum.
Garden of Shadows, Tree of Knowledge section.
Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.
How to read object error logs: I just want to know what causes it!!, by Episims.
Common TS2 errors, by Midge the Tree.
General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.
Graphics card problems, LeeFish forum.
Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy
General: Switching between save folders without renaming them, by Nopke.
3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.
3D Warehouse, belongs to Sketchfab (get the Collada files).
Scan the World.
Wikimedia Commons. And more.
*(NOT OPTIMIZED).
Textures: Architextures.
Fabrics & Wallpapers: Natural Stones: Wall Plasters:
iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.
Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.
Resource sharing threads at Garden of Shadows.
SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.
TXMT settings for different materials, by Hafiseazale.
Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.
Custom CubeMaps, by Crisps&Kerosene.
Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.
Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.
Template for Seasonal Trees, Gwenke at Sims2Artists.
Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.
Pack for making food clutter usable, by DeeDee.
CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.
Body shape, Io/Serabiet on Tumblr.
Skin template, Io/Serabiet on Tumblr.
Hair texture, iCad.
Color Actions, Pooklet on Tumblr.
That's it for now.
Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.
Got an answer from lovely Pooklet. I will change the sims' narrow face and scrawny neck one day...
Hey, i ran into your recent post [Anonymous asked Do you mind people editing sims you’ve put up for download?] in which you talk about editing sims' faces in milkshape. would you mind elaborating on how you go about it? mainly what do you export and how do you import back? I have in mind putting a mesh from another game as a sim's face, that's the goal anyway. I use blender if that matters. Thanks in advance, and have a great day/evening.
hey friend! i posted a semi-tutorial a while back on editing faces in milkshape here, but i'm not actually sure if it would be possible to do what you're talking abt in sims 2, unfortunately. i know it is possible to import other head "objects" (like monitors or helmets or anything that will completely cover the head) as an accessory or hair. that's how we have stuff like screen heads and lord woot.
but ☝️ i don't know if anyone has had success replacing the existing head mesh. from what i have heard, it just breaks the mesh, because sims 2 is so so ancient and not compatible with anything ever. you could possibly do something similar to Drachenfels's skeleton skin which i believes makes the default head invisible with a skin and then you equip the skull as an accessory/hair (don't remember which in this case), but it won't have any facial rigging/animations and would basically be a static object. that's how i understand it anyway.
full disclosure: i could definitely be wrong abt this now or in the future. for a very long time we thought custom sliders were impossible but that is obvs no longer the case. could be that there is a way to replace head meshes and we just haven't found it yet.
Because I'm working on a simple solution, but idk if its still an issue.
Got Dreamwidth now, added link above. Here's a great post on how to use & customize DW, by @farfromdaylight.
After reading the news about Tumblr I finally set up other accounts elsewhere. I'll open a Dreamwidth as well. Links are also in the profile description. Right now it feels a bit empty out there for sims 2, I'd like to find people from over here, over there.
Dreamwidth - I'll be posting downloads and such over there and on forums, the other (anti)social media accounts will reference it. Pillowfort - Felidae. BlueSky - @felidae-sims.bsky.social. Garden of Shadows - Felidae. Mod the Sims Felidae_Sims. Simblr.CC - Felidae.
Edit: Changed account at MTS, typos.. Added Dreamwidth account.
I'm avoiding re-installing this shit again, so in the meantime I'm sorting some stuff into lists. For Linux research purposes.
Edit: Standby Memory Allocation on Windows 10: New info coming in: That's not the issue. However, what i wrote below about TM is my own experience and has worked for me (without doing what Jessa was saying in the SB memory part, I remembered, hope I didn't waste anybody's time). Does it make sense? idk, but it's harmless, and if it's actually a thing and not just a freak coincidence, and can help anybody else then why not. I do remember trying it with and without cleaning cache :/ [for fuck sake the nerve on EA to put out for sale a new edition without improving it to 64bit]. As discussed by Jessa below, it's an OS problem. What worked for me, for some bizarre reason was to keep Task Manager on before and while playing the game. without it my game was crashing often, on my main non gaming computer. What solved it was fixing windows... for anyone's interested, the gory details are at the bottom of the post under the cut.
+ That combined with clearing cache often.
Jessa's video (Memory Allocation and 4GB Patch Repair). Edit: Turns out this video was pulled back, so basically just make sure the patch is applied?
1. Secound opinion on the whole matter by BrandiNotBroke [the whole #pink flash diaries tag is interesting]:
2. Leefish forum - Sims2 Graphic Cards:
3. @celebkiriedhel's Post (Texture Memory):
Linux:
@teaaddictyt & @niamh-sims About Linux.
2. @nonsensical-pixels about Linux.
3. @brandinotbroke, first Linux supporter I've encountered here. A comprehensive post:
Texture Memory Fuckery (Pink Soup, among other things):
Kiri's post linked at the beginning, first an foremost.
Original Post by @fireflowersims, plus; re-blog by @ovytia. Both of their tags, and comment:
2. A recap on Pink Soup/Texture Sizes by @rockethorse in the comments:
That's it for now. Any more information or good links will be welcome.
Task Manager thing briefly, for the curious (as if it interests anyone else but me, but in the interest of keeping track).
So the game was crashing often. That thing was easy to spot because the laptop would make loud airplane noises when I'd load the game. It got stuck or something, so I went to end it by force with task manager and noticed that all the resources where used to the max - right up until I'd open TM, and then everything would cool down. Like it was playing hide and seek with me. So I figured I'd get smart with it right back, and just leave TM open the whole time. Low and behold, the game stopped crashing. That combined with clearing cache often. Does it make sense? idk, but the computer works in mysterious ways.
After reading the news about Tumblr I finally set up other accounts elsewhere. I'll open a Dreamwidth as well. Links are also in the profile description. Right now it feels a bit empty out there for sims 2, I'd like to find people from over here, over there.
Dreamwidth - I'll be posting downloads and such over there and on forums, the other (anti)social media accounts will reference it. Pillowfort - Felidae. BlueSky - @felidae-sims.bsky.social. Garden of Shadows - Felidae. Mod the Sims Felidae_Sims. Simblr.CC - Felidae.
Edit: Changed account at MTS, typos.. Added Dreamwidth account.
I thought so too but then remmembered it was actualy ATS, around the sims, I was thinking about. Its ts1 section is still up by the way.
With the release of the Legacy collection, the original The Sims game has seen a resurgence in its modding scene. While much of the modding community is currently located in places like Tumblr or specialized sites such as Simblr.cc, most sites don't have the sort of infrastructure, history, or community that MTS does.
While other sites such as TSR had a section for The Sims, they've recently locked them and prohibited new submissions. Additionally, TSR has a history of being driven primarily by profit while MTS is almost entirely driven my fans. It seems wrong that one of the oldest, and most established, Custom Content aggregate sites doesn't have it's own dedicated section for The Sims as so much of the games' original custom content from the 2000s disappears.
MTS having its own section would make it one of the only custom content aggregate sites to have a functioning download section for the original game.
I did this recently for myself so I might as well share. This is TS2 facial expression swatch and also some expression combos (in case you don't know - Decorgal's pose overlay hack allows you to apply and blend various expressions / animation loops)
And also, a tip - you can easily edit the pose hack STR to get better angry expression -> I replaced "Eyes Closed (S)" with annoyed face animation, which is a little twitchy (not suitable for movie recording - head movement) but still better than original adult angry face. BTW I actually managed to edit c-annoyed animation so Sims don't squint the eyes as much , you can download the annoyed animation replacement HERE (SFS)
I could use more evil or seductive expressions, TS2 game is seriously lacking those ;/
I'd also like to know where things are standing with SFS.
I have not been around in Sims2 for a while (Still in Stardew Valley Obsession), but I have just noticed a hacking warning for SFS?
Can anyone point me to exactly what is happening?
While I am not playing anymore, I do not want the things I've put on SFS to be dangerous to others... (specifically thinking about the buggybooz archive).
Also is it just the sfs archive, or does it also include MTS?
I can move things to my own server (yes, I still have one for Sims2), but I'd rather not as I was looking to migrate them to SFS to be able to pay less in my old age. (I'm turning 63 this year!)
I didn't know about the guid database at MTS, does anybody know if it's still being updated?
Because I'm working on a simple solution, but idk if its still an issue.
Female, 30's. Sims 2.Elsewhere: CC Finds Side Blog, Art Reblogs, Dreamwidth (Main Sims Place), GoS, Simblr.cc, Pillowfort, Bluesky, Pinterest.
86 posts