Wip 30 Character Artwork

Wip 30 character artwork

Only spent 38 hours and 25 minutes so far on it

Wip 30 Character Artwork

More Posts from Fruitzapple and Others

6 months ago
fruitzapple - Apple

fruitzapple - Apple

Y'all it's kemmi I made him in 3d I gotta work on the sleeves a little more cus they kinda glitchy but uh I thought I'd post him rn cus he's cute


Tags
3 months ago

hey there! I've been working in blender for a while now but I'm really enthralled by how clean and kinda cel shaded your textures look would it be alright to ask what your general shader setup looks like or how you achieve that? thanks!

Thank you for asking! My shader setup is pretty simple, I just use an emission shader or just plug the image straight into the output haha if there're any shadows on my models it's usually painted in by hand I think the biggest thing that helps my shader look so nice is that I change my color management settings from filmic to standard

screenshot of blender showing a slightly faded rainbow centaur cat on the left and the renderer properties on the right in which the color management setting is set to filmic
screenshot of blender showing a brightly colored rainbow centaur cat on the left and the renderer properties on the right in which the color management setting is set to standard

Other than that I have used the default principled BSDF shader a few times with one of the default "studio lights" or HDRIs as the world lighting

A screenshot of blender in the shading window, showing a funny looking dog with a flower lions mane, a flowerruff. Underneath the flowerruff is the world shader, with an environment texture named Sunset.exr it is plugged into the background of the world giving the scene a sunset look.
A screenshot of blender in the shading window, showing a funny looking dog with a flower lions mane, a flowerruff. Underneath the flowerruff is the object shader which uses a Principled BSDF shader with a texture named "KemmisTexture" plugged into the base color.

Here's a tutorial on how to set up the HDRIs to be rendered if you're interested


Tags
5 months ago

Hat Wiggle!

Hat Wiggle!

I drew this in ibispaint and animated it in blender

My friend @catmintrose made me this amazing new character his name is Franko and when I got him I just knew I had to animate him waving his hat in the air many thanks to Cat for the adorable character design!

Hat Wiggle!

Here is a still frame so anyone that wants to see the texture a little better it was a really fun experimental art style change that I might open commissions for in the future


Tags
4 months ago

What software is used to make these interesting GIFs?

Thank you so much for the ask!!

I make most of my animations in blender, a free 3d software

for my 2d animations it's usually a couple planes in the 3d workspace with different animated layers I drew in IbisPaint then use an ordinary 3D armature to animate them

What Software Is Used To Make These Interesting GIFs?

My 3D stuff is just ordinary low poly models usually made in blender animated with an armature

I usually export them as a PNG sequence and then use ezgif to turn the sequence of images into a gif

What Software Is Used To Make These Interesting GIFs?
What Software Is Used To Make These Interesting GIFs?

Tags
ask
2 years ago

Ref sheet commission for _melodymeows_

You can check out the speed paint here:

https://www.tiktok.com/t/ZTRqM8fDq/

Ref Sheet Commission For _melodymeows_

Tags
9 months ago

For your 3D art:

What are your influences?

What is your process for creating and texturing the models?

What software do you use?

Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.

Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read

1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.

2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.

For Your 3D Art:

3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.

2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!

For Your 3D Art:

I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!


Tags
Loading...
End of content
No more pages to load
  • belovedrat
    belovedrat liked this · 4 months ago
  • selene1310
    selene1310 liked this · 5 months ago
  • trenchonthenet
    trenchonthenet reblogged this · 8 months ago
  • trenchonthenet
    trenchonthenet liked this · 8 months ago
  • koria-fur
    koria-fur liked this · 2 years ago
  • fruitzapple
    fruitzapple reblogged this · 2 years ago
fruitzapple - Apple
Apple

waffles?

66 posts

Explore Tumblr Blog
Search Through Tumblr Tags