my old map from 2022-2023!! i’ll hopefully be updating this and . giving the regions actual names since the current ones are not that great
but thought i’d post this just to kick it off
magic stuff hopefully coming later today. be warned: it is convoluted and will probably make no sense until a week after when i summarize it once again
think it’s a good time to warn you all that this au/rewrite has existed for a long time, but primarily in my head/not written down . all my written stuff is from 2021-2022, and, well, it’s all kinda old . and therefore, confusing and generally messy/disorganized.
so everything here is subject to change, and sadly this might get a little messier than i’d like.
but that’s what the toyhouse world is for! there, things can be digestible and clean so you don’t lose your mind reading my insane scribbles. though you probably will anyways.
anyways back to bed for me. see you later at like 1 pm EST
also—find it good to note i’m attempting to connect mystreet and mcd. currently rewatching the latter! aaron is SO incredibly edgy and his dialogue is the funniest fucking thing ever . every time he talks it’s just .
anyways iyo out . rest well , dream of fruity pathetic blocks with religious guilt
lil reblog! will hopefully have a short blurb about the different (major) realms out tomorrow . and potentially summarize / make whatever this mess is digestible
also shadow knight armor is just an exoskeleton tbh. they’re just giant undead and aggressive bugs
if you can’t understand this, i will not blame you. it’s super convoluted—but here is a collection of 2022 magic notes mixed with current ones (i tweaked stuff a bit)
all realms have extremely high magic levels, but the end and nether have races with the most magical capability. this is because those realms were created for the shadow lord / shad and the ender dragons (the nether and the end realm respectively) + the biomes are "less drastic" than the overworld ones and caused a lack of sentient biodiversity. so, with only a few sentient races, the magic is distributed less and subsequently causes their magic concentration to be a lot more dense/higher than an overworld race , because in the overworld there is an *array* of races / sentient species, and causes the overall population to have lower magic concentration levels . the level itself varies from race and individual, however, but this is the general gist of it all.
+ this is why nether (including sks), end, and draconian races have blood that either is white or black and glowy. to those with low levels, it would burn to the touch as that is where all the magic is stored -- besides the core (an orb-ish thing that contains all your magic, and it's essentially in a personal pocket dimension inside your chest) , but that's another conversation
loosing lots of blood will do damage to what magic you can perform at that time -- think of it as mana pools -- and that's why lots of the nether and end races were inherently carnivorous or omnivores. it's like toh where belos needs a palismen's magic/bloodish thing to survive. while they don't kill people for their blood, they hunt down animals of their respective realms for that magical blood + their cores. removing a core is less gorey than it sounds—it’s like reaching into someone’s chest (your hand would go through the solid material of said body. typically takes some practice to perform) grabbing the spirit. there are no blood cults and all that shit, as you can even get some from certain plants + it's like vitamins or pills . it's very common for it to be mixed into food, healthcare items/consumables or gauzes, and/or drinks. probably brought up the idea of vampires in human folklore, but then again, there are soul-eaters lurking around (i’ll talk about them later.)
shadow knights are completely magic — their will and determination to continue living on boosting their core to remain after the perishing of the mortal/physical body. wounded knights will need to return to realms with higher concentrations of magic in order to survive. the mortal plane/earth will not have enough to sustain them, unless they are ingesting copious amounts of magic . since shadow knights can’t really digest food, the lava from the nether or a magical item like a golden apple are typically used to replenish.
the more magical one is, the thinner the barrier between the spirit and the mortal body is. so a magical race like a draconian would have to be especially careful during near-death occasions, as they would probably not pass on to the next life or would completely perish when their mortal body does. wounds take quicker to heal, but humans have the advantage of reincarnation or resurrection afterwards.
sks who perish completely disappear due to this — no way to get them back after their second chance. and i can’t imagine they would want to.
gods and divines are very similar to this, but typically whatever gave them their major source of power (aka a relic) just passed on into the next generation since they aren’t tethered to the previous wielder after death. typically these higher beings don’t have to worry about dying due to unnatural causes—you’re a goddamn divine, you probably wouldn’t have much trouble killing your opponents or leaving. but there are always scenarios one should be aware of.
when one dies, their core magic will either be consumed or go back into the environment they died in. like water, there’s a set amount of magic, but the amount in the air and “free” depends on the amount of people.
when one dies, their mortal body decays and either:
their core completely dissipates and returns to the world — higher levels of magic since the barrier of both bodies get more and more thin
persists for a while to reincarnate, become a sk, or something similar
while it seems like a big blow to those with higher magic, this trade off allows for them to perform much more complex levels of magic than the average person. it can be used in technology and other wild feats much quicker—since you have less of a barrier to get across. witches, albeit humans with a genetic history of a thinner barrier, or with non-human ancestry, are somewhere in between, allowing for a somewhat stable body and non-core magic use (harnessing the magic from the world outside of your body—ex. potions, runes). due to this, they’re seen as making pacts with a “demon” (essentially an enderian. fun fact, the demon warlock is one) and are typically shunned or burned. because we can’t have nice things, obviously.
up to change : however, material weapons do less damage to a magical body as they can kinda just. disintegrate once they touch the blood. same goes for magical weapons, as the core is more resistant to change and the person has a material body to fall back on.
trip to walmart (???)
WHY ARE LIKE HALF MY REBLOGS ON HERE
i need to pay more attention what blog im on
Anyone ever think about the pain Laurance went thru after Ungrth ‘died’. Like he knows Ungrth should revive I think after like 100 years…? If I’m remembering it right? I feel like we didn’t see much of how that actually affected him other than the visiting Ungrths grave, and the reaction when finding out Ungrths grave was robbed. I need to sit and rewatch the episodes at some point but I feel like I remember it being mentioned that they were pretty close.
I was also thinking on the whole Shadow Knights becoming immortal thing, and like how they achieve that.
I think it would be interesting to see a AU if Laurance like, actually considered becoming a full shadow knight. And like taking the steps to get to be one (like killing Aph). All to become immortal, JUST to see Ungrth again. Like, if their bond was so strong that he would actually consider taking the steps to actually see Ungurth again, the Wyvern who SAVED him from the Nether, would he do it?
There’s probably some facts I got wrong or stuff I could add to this idea, but there’s so many MCD episodes I have such a hard time trying to watch them all LMAO
Either way this was fun to think abt and honestly sounds like an interesting fanfic idea…hmm
sup! will start to use this now i realize i keep answering questions on the other blog
also, while i’m here, if there are any active mcd/aphmau/myst discord servers aphblr is in (or just in general) i’d love a link! or any accounts you’d suggest following for rewrites + resources
IM SO SORRY ITS MIDNIGHT IM GOING TO REGRET THIS BUT I CANT GET THIS OUT OF MY HEAD 😭😭
Pls help I’m going to wake someone up with my cackling
if you can’t understand this, i will not blame you. it’s super convoluted—but here is a collection of 2022 magic notes mixed with current ones (i tweaked stuff a bit)
all realms have extremely high magic levels, but the end and nether have races with the most magical capability. this is because those realms were created for the shadow lord / shad and the ender dragons (the nether and the end realm respectively) + the biomes are "less drastic" than the overworld ones and caused a lack of sentient biodiversity. so, with only a few sentient races, the magic is distributed less and subsequently causes their magic concentration to be a lot more dense/higher than an overworld race , because in the overworld there is an *array* of races / sentient species, and causes the overall population to have lower magic concentration levels . the level itself varies from race and individual, however, but this is the general gist of it all.
+ this is why nether (including sks), end, and draconian races have blood that either is white or black and glowy. to those with low levels, it would burn to the touch as that is where all the magic is stored -- besides the core (an orb-ish thing that contains all your magic, and it's essentially in a personal pocket dimension inside your chest) , but that's another conversation
loosing lots of blood will do damage to what magic you can perform at that time -- think of it as mana pools -- and that's why lots of the nether and end races were inherently carnivorous or omnivores. it's like toh where belos needs a palismen's magic/bloodish thing to survive. while they don't kill people for their blood, they hunt down animals of their respective realms for that magical blood + their cores. removing a core is less gorey than it sounds—it’s like reaching into someone’s chest (your hand would go through the solid material of said body. typically takes some practice to perform) grabbing the spirit. there are no blood cults and all that shit, as you can even get some from certain plants + it's like vitamins or pills . it's very common for it to be mixed into food, healthcare items/consumables or gauzes, and/or drinks. probably brought up the idea of vampires in human folklore, but then again, there are soul-eaters lurking around (i’ll talk about them later.)
shadow knights are completely magic — their will and determination to continue living on boosting their core to remain after the perishing of the mortal/physical body. wounded knights will need to return to realms with higher concentrations of magic in order to survive. the mortal plane/earth will not have enough to sustain them, unless they are ingesting copious amounts of magic . since shadow knights can’t really digest food, the lava from the nether or a magical item like a golden apple are typically used to replenish.
the more magical one is, the thinner the barrier between the spirit and the mortal body is. so a magical race like a draconian would have to be especially careful during near-death occasions, as they would probably not pass on to the next life or would completely perish when their mortal body does. wounds take quicker to heal, but humans have the advantage of reincarnation or resurrection afterwards.
sks who perish completely disappear due to this — no way to get them back after their second chance. and i can’t imagine they would want to.
gods and divines are very similar to this, but typically whatever gave them their major source of power (aka a relic) just passed on into the next generation since they aren’t tethered to the previous wielder after death. typically these higher beings don’t have to worry about dying due to unnatural causes—you’re a goddamn divine, you probably wouldn’t have much trouble killing your opponents or leaving. but there are always scenarios one should be aware of.
when one dies, their core magic will either be consumed or go back into the environment they died in. like water, there’s a set amount of magic, but the amount in the air and “free” depends on the amount of people.
when one dies, their mortal body decays and either:
their core completely dissipates and returns to the world — higher levels of magic since the barrier of both bodies get more and more thin
persists for a while to reincarnate, become a sk, or something similar
while it seems like a big blow to those with higher magic, this trade off allows for them to perform much more complex levels of magic than the average person. it can be used in technology and other wild feats much quicker—since you have less of a barrier to get across. witches, albeit humans with a genetic history of a thinner barrier, or with non-human ancestry, are somewhere in between, allowing for a somewhat stable body and non-core magic use (harnessing the magic from the world outside of your body—ex. potions, runes). due to this, they’re seen as making pacts with a “demon” (essentially an enderian. fun fact, the demon warlock is one) and are typically shunned or burned. because we can’t have nice things, obviously.
up to change : however, material weapons do less damage to a magical body as they can kinda just. disintegrate once they touch the blood. same goes for magical weapons, as the core is more resistant to change and the person has a material body to fall back on.
i love minecraft diaries
Queen Monarch, for an interpretation event
i like how the colors turned out